mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
synced 2026-04-05 16:56:34 +08:00
488 lines
15 KiB
C#
488 lines
15 KiB
C#
/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace ZXing.Common
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{
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/// <summary>
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/// A simple, fast array of bits, represented compactly by an array of ints internally.
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/// </summary>
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/// <author>Sean Owen</author>
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public sealed class BitArray
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{
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private int[] bits;
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private int size;
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public int Size
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{
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get
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{
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return size;
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}
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}
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public int SizeInBytes
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{
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get
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{
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return (size + 7) >> 3;
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}
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}
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public bool this[int i]
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{
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get
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{
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return (bits[i >> 5] & (1 << (i & 0x1F))) != 0;
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}
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set
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{
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if (value)
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bits[i >> 5] |= 1 << (i & 0x1F);
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}
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}
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public BitArray()
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{
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this.size = 0;
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this.bits = new int[1];
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}
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public BitArray(int size)
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{
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if (size < 1)
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{
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throw new ArgumentException("size must be at least 1");
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}
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this.size = size;
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this.bits = makeArray(size);
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}
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// For testing only
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private BitArray(int[] bits, int size)
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{
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this.bits = bits;
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this.size = size;
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}
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private void ensureCapacity(int size)
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{
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if (size > bits.Length << 5)
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{
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int[] newBits = makeArray(size);
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System.Array.Copy(bits, 0, newBits, 0, bits.Length);
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bits = newBits;
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}
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}
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/// <summary> Flips bit i.
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///
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/// </summary>
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/// <param name="i">bit to set
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/// </param>
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public void flip(int i)
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{
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bits[i >> 5] ^= 1 << (i & 0x1F);
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}
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private static int numberOfTrailingZeros(int num)
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{
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var index = (-num & num)%37;
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if (index < 0)
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index *= -1;
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return _lookup[index];
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}
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private static readonly int[] _lookup =
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{
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32, 0, 1, 26, 2, 23, 27, 0, 3, 16, 24, 30, 28, 11, 0, 13, 4, 7, 17,
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0, 25, 22, 31, 15, 29, 10, 12, 6, 0, 21, 14, 9, 5, 20, 8, 19, 18
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};
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/// <summary>
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/// Gets the next set.
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/// </summary>
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/// <param name="from">first bit to check</param>
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/// <returns>index of first bit that is set, starting from the given index, or size if none are set
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/// at or beyond this given index</returns>
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public int getNextSet(int from)
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{
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if (from >= size)
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{
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return size;
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}
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int bitsOffset = from >> 5;
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int currentBits = bits[bitsOffset];
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// mask off lesser bits first
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currentBits &= ~((1 << (from & 0x1F)) - 1);
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while (currentBits == 0)
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{
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if (++bitsOffset == bits.Length)
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{
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return size;
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}
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currentBits = bits[bitsOffset];
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}
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int result = (bitsOffset << 5) + numberOfTrailingZeros(currentBits);
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return result > size ? size : result;
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}
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/// <summary>
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/// see getNextSet(int)
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/// </summary>
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/// <param name="from">index to start looking for unset bit</param>
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/// <returns>index of next unset bit, or <see cref="Size"/> if none are unset until the end</returns>
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public int getNextUnset(int from)
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{
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if (from >= size)
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{
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return size;
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}
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int bitsOffset = from >> 5;
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int currentBits = ~bits[bitsOffset];
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// mask off lesser bits first
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currentBits &= ~((1 << (from & 0x1F)) - 1);
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while (currentBits == 0)
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{
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if (++bitsOffset == bits.Length)
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{
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return size;
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}
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currentBits = ~bits[bitsOffset];
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}
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int result = (bitsOffset << 5) + numberOfTrailingZeros(currentBits);
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return result > size ? size : result;
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}
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/// <summary> Sets a block of 32 bits, starting at bit i.
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///
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/// </summary>
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/// <param name="i">first bit to set
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/// </param>
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/// <param name="newBits">the new value of the next 32 bits. Note again that the least-significant bit
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/// corresponds to bit i, the next-least-significant to i+1, and so on.
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/// </param>
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public void setBulk(int i, int newBits)
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{
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bits[i >> 5] = newBits;
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}
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/// <summary>
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/// Sets a range of bits.
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/// </summary>
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/// <param name="start">start of range, inclusive.</param>
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/// <param name="end">end of range, exclusive</param>
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public void setRange(int start, int end)
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{
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if (end < start)
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{
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throw new ArgumentException();
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}
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if (end == start)
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{
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return;
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}
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end--; // will be easier to treat this as the last actually set bit -- inclusive
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int firstInt = start >> 5;
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int lastInt = end >> 5;
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for (int i = firstInt; i <= lastInt; i++)
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{
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int firstBit = i > firstInt ? 0 : start & 0x1F;
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int lastBit = i < lastInt ? 31 : end & 0x1F;
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int mask;
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if (firstBit == 0 && lastBit == 31)
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{
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mask = -1;
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}
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else
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{
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mask = 0;
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for (int j = firstBit; j <= lastBit; j++)
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{
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mask |= 1 << j;
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}
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}
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bits[i] |= mask;
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}
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}
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/// <summary> Clears all bits (sets to false).</summary>
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public void clear()
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{
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int max = bits.Length;
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for (int i = 0; i < max; i++)
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{
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bits[i] = 0;
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}
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}
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/// <summary> Efficient method to check if a range of bits is set, or not set.
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///
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/// </summary>
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/// <param name="start">start of range, inclusive.
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/// </param>
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/// <param name="end">end of range, exclusive
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/// </param>
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/// <param name="value">if true, checks that bits in range are set, otherwise checks that they are not set
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/// </param>
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/// <returns> true iff all bits are set or not set in range, according to value argument
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/// </returns>
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/// <throws> IllegalArgumentException if end is less than or equal to start </throws>
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public bool isRange(int start, int end, bool value)
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{
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if (end < start)
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{
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throw new System.ArgumentException();
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}
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if (end == start)
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{
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return true; // empty range matches
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}
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end--; // will be easier to treat this as the last actually set bit -- inclusive
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int firstInt = start >> 5;
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int lastInt = end >> 5;
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for (int i = firstInt; i <= lastInt; i++)
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{
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int firstBit = i > firstInt ? 0 : start & 0x1F;
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int lastBit = i < lastInt ? 31 : end & 0x1F;
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int mask;
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if (firstBit == 0 && lastBit == 31)
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{
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mask = -1;
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}
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else
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{
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mask = 0;
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for (int j = firstBit; j <= lastBit; j++)
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{
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mask |= 1 << j;
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}
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}
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// Return false if we're looking for 1s and the masked bits[i] isn't all 1s (that is,
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// equals the mask, or we're looking for 0s and the masked portion is not all 0s
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if ((bits[i] & mask) != (value ? mask : 0))
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// Appends the bit.
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/// </summary>
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/// <param name="bit">The bit.</param>
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public void appendBit(bool bit)
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{
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ensureCapacity(size + 1);
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if (bit)
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{
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bits[size >> 5] |= 1 << (size & 0x1F);
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}
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size++;
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}
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/// <returns> underlying array of ints. The first element holds the first 32 bits, and the least
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/// significant bit is bit 0.
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/// </returns>
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public int[] Array
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{
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get { return bits; }
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}
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/// <summary>
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/// Appends the least-significant bits, from value, in order from most-significant to
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/// least-significant. For example, appending 6 bits from 0x000001E will append the bits
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/// 0, 1, 1, 1, 1, 0 in that order.
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/// </summary>
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/// <param name="value"><see cref="int"/> containing bits to append</param>
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/// <param name="numBits">bits from value to append</param>
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public void appendBits(int value, int numBits)
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{
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if (numBits < 0 || numBits > 32)
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{
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throw new ArgumentException("Num bits must be between 0 and 32");
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}
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ensureCapacity(size + numBits);
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for (int numBitsLeft = numBits; numBitsLeft > 0; numBitsLeft--)
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{
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appendBit(((value >> (numBitsLeft - 1)) & 0x01) == 1);
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}
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}
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public void appendBitArray(BitArray other)
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{
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int otherSize = other.size;
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ensureCapacity(size + otherSize);
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for (int i = 0; i < otherSize; i++)
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{
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appendBit(other[i]);
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}
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}
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public void xor(BitArray other)
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{
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if (bits.Length != other.bits.Length)
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{
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throw new ArgumentException("Sizes don't match");
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}
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for (int i = 0; i < bits.Length; i++)
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{
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// The last byte could be incomplete (i.e. not have 8 bits in
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// it) but there is no problem since 0 XOR 0 == 0.
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bits[i] ^= other.bits[i];
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}
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}
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/// <summary>
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/// Toes the bytes.
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/// </summary>
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/// <param name="bitOffset">first bit to start writing</param>
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/// <param name="array">array to write into. Bytes are written most-significant byte first. This is the opposite
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/// of the internal representation, which is exposed by BitArray</param>
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/// <param name="offset">position in array to start writing</param>
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/// <param name="numBytes">how many bytes to write</param>
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public void toBytes(int bitOffset, byte[] array, int offset, int numBytes)
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{
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for (int i = 0; i < numBytes; i++)
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{
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int theByte = 0;
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for (int j = 0; j < 8; j++)
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{
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if (this[bitOffset])
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{
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theByte |= 1 << (7 - j);
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}
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bitOffset++;
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}
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array[offset + i] = (byte)theByte;
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}
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}
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/// <summary> Reverses all bits in the array.</summary>
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public void reverse()
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{
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var newBits = new int[bits.Length];
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// reverse all int's first
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var len = ((size - 1) >> 5);
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var oldBitsLen = len + 1;
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for (var i = 0; i < oldBitsLen; i++)
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{
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var x = (long)bits[i];
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x = ((x >> 1) & 0x55555555u) | ((x & 0x55555555u) << 1);
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x = ((x >> 2) & 0x33333333u) | ((x & 0x33333333u) << 2);
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x = ((x >> 4) & 0x0f0f0f0fu) | ((x & 0x0f0f0f0fu) << 4);
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x = ((x >> 8) & 0x00ff00ffu) | ((x & 0x00ff00ffu) << 8);
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x = ((x >> 16) & 0x0000ffffu) | ((x & 0x0000ffffu) << 16);
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newBits[len - i] = (int)x;
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}
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// now correct the int's if the bit size isn't a multiple of 32
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if (size != oldBitsLen * 32)
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{
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var leftOffset = oldBitsLen * 32 - size;
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var mask = 1;
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for (var i = 0; i < 31 - leftOffset; i++)
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mask = (mask << 1) | 1;
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var currentInt = (newBits[0] >> leftOffset) & mask;
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for (var i = 1; i < oldBitsLen; i++)
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{
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var nextInt = newBits[i];
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currentInt |= nextInt << (32 - leftOffset);
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newBits[i - 1] = currentInt;
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currentInt = (nextInt >> leftOffset) & mask;
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}
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newBits[oldBitsLen - 1] = currentInt;
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}
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bits = newBits;
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}
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private static int[] makeArray(int size)
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{
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return new int[(size + 31) >> 5];
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
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/// </summary>
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/// <param name="o">The <see cref="System.Object"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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public override bool Equals(Object o)
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{
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var other = o as BitArray;
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if (other == null)
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return false;
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if (size != other.size)
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return false;
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for (var index = 0; index < size; index++)
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{
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if (bits[index] != other.bits[index])
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return false;
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}
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return true;
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
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/// </returns>
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public override int GetHashCode()
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{
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var hash = size;
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foreach (var bit in bits)
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{
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hash = 31 * hash + bit.GetHashCode();
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}
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return hash;
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public override String ToString()
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{
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var result = new System.Text.StringBuilder(size);
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for (int i = 0; i < size; i++)
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{
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if ((i & 0x07) == 0)
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{
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result.Append(' ');
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}
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result.Append(this[i] ? 'X' : '.');
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}
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return result.ToString();
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}
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/// <summary>
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/// Erstellt ein neues Objekt, das eine Kopie der aktuellen Instanz darstellt.
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/// </summary>
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/// <returns>
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/// Ein neues Objekt, das eine Kopie dieser Instanz darstellt.
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/// </returns>
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public object Clone()
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{
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return new BitArray((int[])bits.Clone(), size);
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}
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}
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} |