Files
aistudio-wpf-diagram/Others/zxing.core/zxing.core/BarcodeWriterCustom.cs
2023-04-16 20:11:40 +08:00

72 lines
2.5 KiB
C#

/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
using ZXing.Rendering;
namespace ZXing
{
/// <summary>
/// A base class for specific barcode writers with specific formats of barcode images.
/// </summary>
/// <typeparam name="TOutput">The type of the output.</typeparam>
public class BarcodeWriter<TOutput> : BarcodeWriterGeneric, IBarcodeWriter<TOutput>
{
/// <summary>
/// Gets or sets the renderer which should be used to render the encoded BitMatrix.
/// </summary>
public IBarcodeRenderer<TOutput> Renderer { get; set; }
/// <summary>
/// Encodes the specified contents and returns a rendered instance of the barcode.
/// For rendering the instance of the property Renderer is used and has to be set before
/// calling that method.
/// </summary>
/// <param name="contents">The contents.</param>
/// <returns></returns>
public TOutput Write(string contents)
{
if (Renderer == null)
{
throw new InvalidOperationException("You have to set a renderer instance.");
}
var matrix = Encode(contents);
return Renderer.Render(matrix, Format, contents, Options);
}
/// <summary>
/// Returns a rendered instance of the barcode which is given by a BitMatrix.
/// For rendering the instance of the property Renderer is used and has to be set before
/// calling that method.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public TOutput Write(BitMatrix matrix)
{
if (Renderer == null)
{
throw new InvalidOperationException("You have to set a renderer instance.");
}
return Renderer.Render(matrix, Format, null, Options);
}
}
}