Files
aistudio-wpf-diagram/AIStudio.Wpf.DiagramDesigner/Helpers/DrawingHelper.cs
艾竹 45ef4a3cc2 ink
2023-10-01 23:26:22 +08:00

105 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace AIStudio.Wpf.DiagramDesigner
{
public static class DrawingHelper
{
public static List<Point> GetPoints(Point startPoint, double angle, List<Tuple<double, double>> angleAndWidth)
{
List<Point> points = new List<Point>();
points.Add(startPoint);
Point thisPoint = startPoint;
double thisAngle = angle;
Point nextPoint;
foreach (var item in angleAndWidth)
{
nextPoint = GetEndPointByTrigonometric(thisPoint, thisAngle, item.Item1);
//if (thisPoint != nextPoint)
{
points.Add(nextPoint);
}
thisPoint = nextPoint;
thisAngle = thisAngle + item.Item2;
}
return points;
}
/// <summary>
/// 通过三角函数求终点坐标
/// </summary>
/// <param name="angle">角度</param>
/// <param name="startPoint">起点</param>
/// <param name="distance">距离</param>
/// <returns>终点坐标</returns>
public static Point GetEndPointByTrigonometric(Point startPoint, double angle, double distance)
{
//角度转弧度
var radian = (angle * Math.PI) / 180;
//计算新坐标 r 就是两者的距离
Point endPoint = new Point(startPoint.X + distance * Math.Cos(radian), startPoint.Y + distance * Math.Sin(radian));
return endPoint;
}
/// <summary>
/// 通过三角函数求终点坐标
/// </summary>
/// <param name="angle">角度</param>
/// <param name="startPoint">起点</param>
/// <param name="distance">距离</param>
/// <returns>终点坐标</returns>
public static Point GetEndPointByDirection(Point startPoint, double direction, double distance)
{
return GetEndPointByTrigonometric(startPoint, 90 - direction, distance);
}
public static double GetAngle(Point startPoint, Point endPoint)
{
var radian = (endPoint.Y - startPoint.Y) / (endPoint.X - startPoint.X);
var angle = radian * 180 / Math.PI;
return angle;
}
public static double GetDirection(Point startPoint, Point endPoint)
{
var radian = Math.Atan2(endPoint.Y - startPoint.Y, endPoint.X - startPoint.X);
var angle = radian * 180 / Math.PI;
return ConvertToPositive360(90 - angle);
}
public static double ConvertToPositive360(double angle)
{
double positiveAngle = angle % 360;
if (positiveAngle < 0)
{
positiveAngle += 360;
}
return positiveAngle;
}
public static Point RotatePoint(Point point, Point center, double angle)
{
var x = (point.X - center.X) * Math.Cos(Math.PI / 180.0 * angle) - (point.Y - center.Y) * Math.Sin(Math.PI / 180.0 * angle) + center.X;
var y = (point.X - center.X) * Math.Sin(Math.PI / 180.0 * angle) + (point.Y - center.Y) * Math.Cos(Math.PI / 180.0 * angle) + center.Y;
return new Point(x, y);
}
}
}