mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
synced 2026-04-05 16:56:34 +08:00
222 lines
6.5 KiB
C#
222 lines
6.5 KiB
C#
/*
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* Copyright 2006 Jeremias Maerki.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace ZXing.Datamatrix.Encoder
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{
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/// <summary>
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/// Symbol Character Placement Program. Adapted from Annex M.1 in ISO/IEC 16022:2000(E).
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/// </summary>
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public class DefaultPlacement
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{
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private readonly String codewords;
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private readonly int numrows;
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private readonly int numcols;
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private readonly byte[] bits;
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/// <summary>
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/// Main constructor
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/// </summary>
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/// <param name="codewords">the codewords to place</param>
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/// <param name="numcols">the number of columns</param>
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/// <param name="numrows">the number of rows</param>
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public DefaultPlacement(String codewords, int numcols, int numrows)
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{
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this.codewords = codewords;
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this.numcols = numcols;
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this.numrows = numrows;
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this.bits = new byte[numcols * numrows];
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SupportClass.Fill(this.bits, (byte)2); //Initialize with "not set" value
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}
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public int Numrows
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{
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get { return numrows; }
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}
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public int Numcols
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{
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get { return numcols; }
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}
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public byte[] Bits
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{
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get { return bits; }
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}
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public bool getBit(int col, int row)
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{
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return bits[row * numcols + col] == 1;
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}
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public void setBit(int col, int row, bool bit)
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{
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bits[row * numcols + col] = bit ? (byte)1 : (byte)0;
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}
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public bool hasBit(int col, int row)
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{
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return bits[row * numcols + col] < 2;
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}
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public void place()
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{
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int pos = 0;
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int row = 4;
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int col = 0;
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do
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{
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/* repeatedly first check for one of the special corner cases, then... */
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if ((row == numrows) && (col == 0))
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{
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corner1(pos++);
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}
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if ((row == numrows - 2) && (col == 0) && ((numcols % 4) != 0))
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{
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corner2(pos++);
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}
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if ((row == numrows - 2) && (col == 0) && (numcols % 8 == 4))
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{
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corner3(pos++);
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}
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if ((row == numrows + 4) && (col == 2) && ((numcols % 8) == 0))
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{
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corner4(pos++);
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}
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/* sweep upward diagonally, inserting successive characters... */
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do
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{
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if ((row < numrows) && (col >= 0) && !hasBit(col, row))
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{
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utah(row, col, pos++);
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}
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row -= 2;
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col += 2;
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} while (row >= 0 && (col < numcols));
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row++;
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col += 3;
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/* and then sweep downward diagonally, inserting successive characters, ... */
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do
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{
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if ((row >= 0) && (col < numcols) && !hasBit(col, row))
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{
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utah(row, col, pos++);
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}
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row += 2;
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col -= 2;
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} while ((row < numrows) && (col >= 0));
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row += 3;
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col++;
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/* ...until the entire array is scanned */
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} while ((row < numrows) || (col < numcols));
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/* Lastly, if the lower righthand corner is untouched, fill in fixed pattern */
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if (!hasBit(numcols - 1, numrows - 1))
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{
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setBit(numcols - 1, numrows - 1, true);
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setBit(numcols - 2, numrows - 2, true);
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}
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}
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private void module(int row, int col, int pos, int bit)
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{
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if (row < 0)
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{
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row += numrows;
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col += 4 - ((numrows + 4) % 8);
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}
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if (col < 0)
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{
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col += numcols;
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row += 4 - ((numcols + 4) % 8);
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}
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// Note the conversion:
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int v = codewords[pos];
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v &= 1 << (8 - bit);
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setBit(col, row, v != 0);
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}
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/// <summary>
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/// Places the 8 bits of a utah-shaped symbol character in ECC200.
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/// </summary>
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/// <param name="row">The row.</param>
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/// <param name="col">The col.</param>
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/// <param name="pos">character position</param>
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private void utah(int row, int col, int pos)
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{
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module(row - 2, col - 2, pos, 1);
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module(row - 2, col - 1, pos, 2);
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module(row - 1, col - 2, pos, 3);
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module(row - 1, col - 1, pos, 4);
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module(row - 1, col, pos, 5);
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module(row, col - 2, pos, 6);
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module(row, col - 1, pos, 7);
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module(row, col, pos, 8);
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}
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private void corner1(int pos)
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{
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module(numrows - 1, 0, pos, 1);
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module(numrows - 1, 1, pos, 2);
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module(numrows - 1, 2, pos, 3);
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module(0, numcols - 2, pos, 4);
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module(0, numcols - 1, pos, 5);
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module(1, numcols - 1, pos, 6);
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module(2, numcols - 1, pos, 7);
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module(3, numcols - 1, pos, 8);
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}
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private void corner2(int pos)
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{
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module(numrows - 3, 0, pos, 1);
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module(numrows - 2, 0, pos, 2);
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module(numrows - 1, 0, pos, 3);
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module(0, numcols - 4, pos, 4);
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module(0, numcols - 3, pos, 5);
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module(0, numcols - 2, pos, 6);
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module(0, numcols - 1, pos, 7);
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module(1, numcols - 1, pos, 8);
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}
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private void corner3(int pos)
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{
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module(numrows - 3, 0, pos, 1);
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module(numrows - 2, 0, pos, 2);
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module(numrows - 1, 0, pos, 3);
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module(0, numcols - 2, pos, 4);
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module(0, numcols - 1, pos, 5);
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module(1, numcols - 1, pos, 6);
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module(2, numcols - 1, pos, 7);
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module(3, numcols - 1, pos, 8);
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}
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private void corner4(int pos)
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{
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module(numrows - 1, 0, pos, 1);
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module(numrows - 1, numcols - 1, pos, 2);
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module(0, numcols - 3, pos, 3);
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module(0, numcols - 2, pos, 4);
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module(0, numcols - 1, pos, 5);
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module(1, numcols - 3, pos, 6);
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module(1, numcols - 2, pos, 7);
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module(1, numcols - 1, pos, 8);
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}
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}
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} |