mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace ZXing.Common
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{
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/// <summary> <p>This provides an easy abstraction to read bits at a time from a sequence of bytes, where the
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/// number of bits read is not often a multiple of 8.</p>
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///
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/// <p>This class is thread-safe but not reentrant. Unless the caller modifies the bytes array
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/// it passed in, in which case all bets are off.</p>
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///
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/// </summary>
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/// <author> Sean Owen
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public sealed class BitSource
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{
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private readonly byte[] bytes;
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private int byteOffset;
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private int bitOffset;
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/// <param name="bytes">bytes from which this will read bits. Bits will be read from the first byte first.
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/// Bits are read within a byte from most-significant to least-significant bit.
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/// </param>
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public BitSource(byte[] bytes)
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{
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this.bytes = bytes;
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}
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/// <summary>
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/// index of next bit in current byte which would be read by the next call to {@link #readBits(int)}.
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/// </summary>
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public int BitOffset
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{
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get { return bitOffset; }
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}
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/// <summary>
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/// index of next byte in input byte array which would be read by the next call to {@link #readBits(int)}.
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/// </summary>
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public int ByteOffset
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{
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get { return byteOffset; }
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}
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/// <param name="numBits">number of bits to read
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/// </param>
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/// <returns> int representing the bits read. The bits will appear as the least-significant
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/// bits of the int
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/// </returns>
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/// <exception cref="ArgumentException">if numBits isn't in [1,32] or more than is available</exception>
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public int readBits(int numBits)
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{
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if (numBits < 1 || numBits > 32 || numBits > available())
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{
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throw new ArgumentException(numBits.ToString(), "numBits");
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}
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int result = 0;
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// First, read remainder from current byte
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if (bitOffset > 0)
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{
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int bitsLeft = 8 - bitOffset;
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int toRead = numBits < bitsLeft ? numBits : bitsLeft;
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int bitsToNotRead = bitsLeft - toRead;
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int mask = (0xFF >> (8 - toRead)) << bitsToNotRead;
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result = (bytes[byteOffset] & mask) >> bitsToNotRead;
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numBits -= toRead;
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bitOffset += toRead;
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if (bitOffset == 8)
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{
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bitOffset = 0;
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byteOffset++;
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}
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}
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// Next read whole bytes
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if (numBits > 0)
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{
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while (numBits >= 8)
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{
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result = (result << 8) | (bytes[byteOffset] & 0xFF);
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byteOffset++;
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numBits -= 8;
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}
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// Finally read a partial byte
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if (numBits > 0)
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{
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int bitsToNotRead = 8 - numBits;
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int mask = (0xFF >> bitsToNotRead) << bitsToNotRead;
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result = (result << numBits) | ((bytes[byteOffset] & mask) >> bitsToNotRead);
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bitOffset += numBits;
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}
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}
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return result;
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}
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/// <returns> number of bits that can be read successfully
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/// </returns>
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public int available()
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{
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return 8 * (bytes.Length - byteOffset) - bitOffset;
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}
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}
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} |