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aistudio-wpf-diagram/zxing.core/xx/aztec/encoder/BinaryShiftToken.cs
2021-07-23 09:42:22 +08:00

70 lines
2.3 KiB
C#

/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing.Aztec.Internal
{
public sealed class BinaryShiftToken : Token
{
private readonly short binaryShiftStart;
private readonly short binaryShiftByteCount;
public BinaryShiftToken(Token previous,
int binaryShiftStart,
int binaryShiftByteCount)
: base(previous)
{
this.binaryShiftStart = (short) binaryShiftStart;
this.binaryShiftByteCount = (short) binaryShiftByteCount;
}
public override void appendTo(BitArray bitArray, byte[] text)
{
for (int i = 0; i < binaryShiftByteCount; i++)
{
if (i == 0 || (i == 31 && binaryShiftByteCount <= 62))
{
// We need a header before the first character, and before
// character 31 when the total byte code is <= 62
bitArray.appendBits(31, 5); // BINARY_SHIFT
if (binaryShiftByteCount > 62)
{
bitArray.appendBits(binaryShiftByteCount - 31, 16);
}
else if (i == 0)
{
// 1 <= binaryShiftByteCode <= 62
bitArray.appendBits(Math.Min(binaryShiftByteCount, (short) 31), 5);
}
else
{
// 32 <= binaryShiftCount <= 62 and i == 31
bitArray.appendBits(binaryShiftByteCount - 31, 5);
}
}
bitArray.appendBits(text[binaryShiftStart + i], 8);
}
}
public override String ToString()
{
return "<" + binaryShiftStart + "::" + (binaryShiftStart + binaryShiftByteCount - 1) + '>';
}
}
}