Files
aistudio-wpf-diagram/Extensions/AIStudio.Wpf.Block/Controls/NextForBlockPanel.cs

310 lines
14 KiB
C#

using System;
using System.ComponentModel;
using System.Data;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class NextForBlockPanel : BlockPanel
{
public NextForBlockPanel()
{
}
#region
private UIElement Header
{
get
{
return InternalChildren.Count >= 0 ? InternalChildren[0] : null;
}
}
private UIElement Content
{
get
{
return InternalChildren.Count >= 1 ? InternalChildren[1] : null;
}
}
private UIElement Footer
{
get
{
return InternalChildren.Count >= 2 ? InternalChildren[2] : null;
}
}
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double Insideoffset { get; set; } = 14;
public double Leftpanelwidth { get; set; } = 10;
public double Minwidth { get; set; } = 109;
public double Minheaderheight { get; set; } = 34;
public double Mincontentheight { get; set; } = 16;
public double Minfooterheight { get; set; } = 26;
private double _width;
private double _headerheight;
private double _contentheight;
private double _footerheight;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
_width = Minwidth;
if (Header != null)
{
//测量子控件的大小
Header.Measure(constraint);
_width = Math.Max(Minwidth, Header.DesiredSize.Width + padding.Left + padding.Right);
_headerheight = Math.Max(Minheaderheight, Header.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_headerheight = Minheaderheight;
}
if (Content != null)
{
//测量子控件的大小
Content.Measure(constraint);
_width = Math.Max(Minwidth, Content.DesiredSize.Width + padding.Left + padding.Right + Leftpanelwidth);
_contentheight = Math.Max(Mincontentheight, Content.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_contentheight = Mincontentheight;
}
if (Footer != null)
{
//测量子控件的大小
Footer.Measure(constraint);
_width = Math.Max(Minwidth, Footer.DesiredSize.Width + padding.Left + padding.Right);
_footerheight = Math.Max(Minfooterheight, Footer.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_footerheight = Minfooterheight;
}
return new Size(_width, _headerheight + _contentheight + _footerheight);
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Header != null)
{
Header.Arrange(new Rect(new Point(padding.Left, padding.Top), new Size(_width - padding.Left - padding.Right, _headerheight - padding.Top - padding.Bottom)));
}
if (Content != null)
{
Content.Arrange(new Rect(new Point(padding.Left + Leftpanelwidth, padding.Top + _headerheight), new Size(_width - Leftpanelwidth - padding.Left - padding.Right, _contentheight - padding.Top - padding.Bottom)));
}
if (Footer != null)
{
Footer.Arrange(new Rect(new Point(padding.Left, padding.Top + _headerheight + _contentheight), new Size(_width - padding.Left - padding.Right, _footerheight - padding.Top - padding.Bottom)));
}
return base.ArrangeOverride(arrangeSize);
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(_width, _headerheight, _contentheight, _footerheight);
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
base.OnRender(drawingContext);
}
#endregion
#region
private Geometry CreateGeometry(double x, double y0, double y1, double y2)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, 2);
//第一横线
ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(Insideoffset, 0) };
pf.Segments.Add(seg2);
//第二in
QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, 0), Point2 = new Point(Insideoffset + 2, 2) };
pf.Segments.Add(seg3);
QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, Insideheight), Point2 = new Point(Insideoffset + 5, Insideheight) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth - 5, Insideheight) };
pf.Segments.Add(seg5);
QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 2, 2) };
pf.Segments.Add(seg6);
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, 0), Point2 = new Point(Insideoffset + Insidewidth, 0) };
pf.Segments.Add(seg7);
//第三横线
LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) };
pf.Segments.Add(seg8);
//第四竖线
ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) };
pf.Segments.Add(seg9);
LineSegment seg10 = new LineSegment() { Point = new Point(x, y0 - 2) };
pf.Segments.Add(seg10);
//第五横线
ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0) };
pf.Segments.Add(seg11);
LineSegment seg12 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + Insidewidth, y0) };
pf.Segments.Add(seg12);
//第六in
QuadraticBezierSegment seg13 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 1, y0), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 2, y0 + 2) };
pf.Segments.Add(seg13);
QuadraticBezierSegment seg14 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 5, y0 + Insideheight) };
pf.Segments.Add(seg14);
LineSegment seg15 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + 5, y0 + Insideheight) };
pf.Segments.Add(seg15);
QuadraticBezierSegment seg16 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + 2, y0 + 2) };
pf.Segments.Add(seg16);
QuadraticBezierSegment seg17 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 1, y0), Point2 = new Point(Insideoffset, y0) };
pf.Segments.Add(seg17);
//第七横线
LineSegment seg18 = new LineSegment() { Point = new Point(Leftpanelwidth + 2, y0) };
pf.Segments.Add(seg18);
ArcSegment seg19 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth, y0 + 2) };
pf.Segments.Add(seg19);
//第八竖线
LineSegment seg20 = new LineSegment() { Point = new Point(Leftpanelwidth, y0 + y1 - 2) };
pf.Segments.Add(seg20);
ArcSegment seg21 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth + 2, y0 + y1) };
pf.Segments.Add(seg21);
//第九横线
LineSegment seg22 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset, y0 + y1) };
pf.Segments.Add(seg22);
//第十in
QuadraticBezierSegment seg23 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 1, y0 + y1), Point2 = new Point(Leftpanelwidth + Insideoffset + 2, y0 + y1 + 2) };
pf.Segments.Add(seg23);
QuadraticBezierSegment seg24 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg24);
LineSegment seg25 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg25);
QuadraticBezierSegment seg26 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 2, y0 + y1 + 2) };
pf.Segments.Add(seg26);
QuadraticBezierSegment seg27 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 1, y0 + y1), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth, y0 + y1) };
pf.Segments.Add(seg27);
//第十一横线
LineSegment seg28 = new LineSegment() { Point = new Point(x - 2, y0 + y1) };
pf.Segments.Add(seg28);
//第十二竖线
ArcSegment seg29 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, y0 + y1 + 2) };
pf.Segments.Add(seg29);
LineSegment seg30 = new LineSegment() { Point = new Point(x, y0 + y1 + y2 - 2) };
pf.Segments.Add(seg30);
//第十三横线
ArcSegment seg31 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0 + y1 + y2) };
pf.Segments.Add(seg31);
LineSegment seg32 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth, y0 + y1 + y2) };
pf.Segments.Add(seg32);
//第十四in
QuadraticBezierSegment seg33 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, y0 + y1 + y2), Point2 = new Point(Insideoffset + Insidewidth - 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg33);
QuadraticBezierSegment seg34 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg34);
LineSegment seg35 = new LineSegment() { Point = new Point(Insideoffset + 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg35);
QuadraticBezierSegment seg36 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Insideoffset + 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg36);
QuadraticBezierSegment seg37 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, y0 + y1 + y2), Point2 = new Point(Insideoffset, y0 + y1 + y2) };
pf.Segments.Add(seg37);
//第十五横线
LineSegment seg38 = new LineSegment() { Point = new Point(2, y0 + y1 + y2) };
pf.Segments.Add(seg38);
ArcSegment seg39 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, y0 + y1 + y2 - 2) };
pf.Segments.Add(seg39);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}