mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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203 lines
7.8 KiB
C#
203 lines
7.8 KiB
C#
/*
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* Copyright 2012 ZXing.Net authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Windows;
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#if NETFX_CORE
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using Windows.UI.Xaml.Media.Imaging;
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#else
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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#endif
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namespace ZXing
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{
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/// <summary>
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/// class which represents the luminance source values for bitmap source objects
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/// </summary>
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public partial class BitmapSourceLuminanceSource : BaseLuminanceSource
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="BitmapSourceLuminanceSource"/> class.
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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protected BitmapSourceLuminanceSource(int width, int height)
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: base(width, height)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BitmapSourceLuminanceSource"/> class.
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/// </summary>
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/// <param name="bitmap">The bitmap.</param>
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public BitmapSourceLuminanceSource(BitmapSource bitmap)
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: base(bitmap.PixelWidth, bitmap.PixelHeight)
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{
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switch (bitmap.Format.ToString())
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{
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case "Bgr24":
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case "Bgr32":
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CalculateLuminanceBGR(bitmap);
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break;
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case "Bgra32":
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CalculateLuminanceBGRA(bitmap);
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break;
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case "Rgb24":
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CalculateLuminanceRGB(bitmap);
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break;
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case "Bgr565":
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CalculateLuminanceBGR565(bitmap);
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break;
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default:
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// there is no special conversion routine to luminance values
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// we have to convert the image to a supported format
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bitmap = new FormatConvertedBitmap(bitmap, PixelFormats.Bgra32, null, 0);
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CalculateLuminanceBGR(bitmap);
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break;
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}
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}
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private void CalculateLuminanceRGB(BitmapSource bitmap)
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{
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var width = bitmap.PixelWidth;
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var height = bitmap.PixelHeight;
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var stepX = (bitmap.Format.BitsPerPixel + 7) / 8;
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var bufferSize = width * stepX;
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var buffer = new byte[bufferSize];
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var rect = new Int32Rect(0, 0, width, 1);
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var luminanceIndex = 0;
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for (var curY = 0; curY < height; curY++)
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{
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bitmap.CopyPixels(rect, buffer, bufferSize, 0);
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for (var curX = 0; curX < bufferSize; curX += stepX)
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{
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var r = buffer[curX];
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var g = buffer[curX + 1];
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var b = buffer[curX + 2];
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luminances[luminanceIndex] = (byte)((RChannelWeight * r + GChannelWeight * g + BChannelWeight * b) >> ChannelWeight);
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luminanceIndex++;
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}
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rect.Y++;
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}
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}
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private void CalculateLuminanceBGR(BitmapSource bitmap)
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{
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var width = bitmap.PixelWidth;
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var height = bitmap.PixelHeight;
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var stepX = (bitmap.Format.BitsPerPixel + 7) / 8;
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var bufferSize = width * stepX;
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var buffer = new byte[bufferSize];
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var rect = new Int32Rect(0, 0, width, 1);
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var luminanceIndex = 0;
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for (var curY = 0; curY < height; curY++)
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{
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bitmap.CopyPixels(rect, buffer, bufferSize, 0);
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for (var curX = 0; curX < bufferSize; curX += stepX)
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{
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var b = buffer[curX];
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var g = buffer[curX + 1];
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var r = buffer[curX + 2];
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luminances[luminanceIndex] = (byte)((RChannelWeight * r + GChannelWeight * g + BChannelWeight * b) >> ChannelWeight);
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luminanceIndex++;
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}
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rect.Y++;
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}
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}
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private void CalculateLuminanceBGRA(BitmapSource bitmap)
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{
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var width = bitmap.PixelWidth;
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var height = bitmap.PixelHeight;
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var stepX = (bitmap.Format.BitsPerPixel + 7) / 8;
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var bufferSize = width * stepX;
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var buffer = new byte[bufferSize];
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var rect = new Int32Rect(0, 0, width, 1);
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var luminanceIndex = 0;
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for (var curY = 0; curY < height; curY++)
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{
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bitmap.CopyPixels(rect, buffer, bufferSize, 0);
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for (var curX = 0; curX < bufferSize; curX += stepX)
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{
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var b = buffer[curX];
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var g = buffer[curX + 1];
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var r = buffer[curX + 2];
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var luminance = (byte)((RChannelWeight * r + GChannelWeight * g + BChannelWeight * b) >> ChannelWeight);
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var alpha = buffer[curX + 3];
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luminance = (byte)(((luminance * alpha) >> 8) + (255 * (255 - alpha) >> 8));
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luminances[luminanceIndex] = luminance;
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luminanceIndex++;
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}
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rect.Y++;
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}
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}
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private void CalculateLuminanceBGR565(BitmapSource bitmap)
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{
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var width = bitmap.PixelWidth;
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var height = bitmap.PixelHeight;
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var stepX = (bitmap.Format.BitsPerPixel + 7) / 8;
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var bufferSize = width * stepX;
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var buffer = new byte[bufferSize];
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var rect = new Int32Rect(0, 0, width, 1);
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var luminanceIndex = 0;
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for (var curY = 0; curY < height; curY++)
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{
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bitmap.CopyPixels(rect, buffer, bufferSize, 0);
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for (var curX = 0; curX < bufferSize; curX += stepX)
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{
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var byte1 = buffer[curX];
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var byte2 = buffer[curX + 1];
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var b5 = byte1 & 0x1F;
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var g5 = (((byte1 & 0xE0) >> 5) | ((byte2 & 0x03) << 3)) & 0x1F;
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var r5 = (byte2 >> 2) & 0x1F;
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var r8 = (r5 * 527 + 23) >> 6;
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var g8 = (g5 * 527 + 23) >> 6;
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var b8 = (b5 * 527 + 23) >> 6;
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// cheap, not fully accurate conversion
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//var pixel = (byte2 << 8) | byte1;
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//b8 = (((pixel) & 0x001F) << 3);
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//g8 = (((pixel) & 0x07E0) >> 2) & 0xFF;
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//r8 = (((pixel) & 0xF800) >> 8);
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luminances[luminanceIndex] = (byte)((RChannelWeight * r8 + GChannelWeight * g8 + BChannelWeight * b8) >> ChannelWeight);
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luminanceIndex++;
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}
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rect.Y++;
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}
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}
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/// <summary>
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/// Should create a new luminance source with the right class type.
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/// The method is used in methods crop and rotate.
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/// </summary>
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/// <param name="newLuminances">The new luminances.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <returns></returns>
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protected override LuminanceSource CreateLuminanceSource(byte[] newLuminances, int width, int height)
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{
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return new BitmapSourceLuminanceSource(width, height) { luminances = newLuminances };
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}
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}
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}
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