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aistudio-wpf-diagram/AIStudio.Wpf.DiagramDesigner/Helpers/ColorPickerManager.cs
2022-10-28 22:45:39 +08:00

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C#
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace AIStudio.Wpf.DiagramDesigner
{
/// <summary>
/// 获取当前光标处颜色win8下wpf测试成功
/// </summary>
public class ColorPickerManager
{
/// <summary>
///
/// </summary>
/// <param name="x">鼠标相对于显示器的坐标X</param>
/// <param name="y">鼠标相对于显示器的坐标Y</param>
/// <returns></returns>
//public static System.Drawing.Color GetColor(int x, int y)
//{
// IntPtr hdc = GetDC(IntPtr.Zero);
// uint pixel = GetPixel(hdc, x, y);
// ReleaseDC(IntPtr.Zero, hdc);
// System.Drawing.Color color = System.Drawing.Color.FromArgb((int)(pixel & 0x000000FF), (int)(pixel & 0x0000FF00) >> 8, (int)(pixel & 0x00FF0000) >> 16);
// return color;
//}
/// <summary>
///
/// </summary>
/// <param name="x">鼠标相对于显示器的坐标X</param>
/// <param name="y">鼠标相对于显示器的坐标Y</param>
/// <returns></returns>
public static System.Windows.Media.Color GetColor(int x, int y)
{
IntPtr hdc = GetDC(IntPtr.Zero);
uint pixel = GetPixel(hdc, x, y);
ReleaseDC(IntPtr.Zero, hdc);
System.Windows.Media.Color color = System.Windows.Media.Color.FromRgb((byte)(pixel & 0x000000FF), (byte)((pixel & 0x0000FF00) >> 8), (byte)((pixel & 0x00FF0000) >> 16));
return color;
}
[DllImport("gdi32.dll")]
private static extern bool BitBlt(
IntPtr hdcDest, // 目标设备的句柄
int nXDest, // 目标对象的左上角的X坐标
int nYDest, // 目标对象的左上角的X坐标
int nWidth, // 目标对象的矩形的宽度
int nHeight, // 目标对象的矩形的长度
IntPtr hdcSrc, // 源设备的句柄
int nXSrc, // 源对象的左上角的X坐标
int nYSrc, // 源对象的左上角的X坐标
int dwRop // 光栅的操作值
);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateDC(
string lpszDriver, // 驱动名称
string lpszDevice, // 设备名称
string lpszOutput, // 无用,可以设定位"NULL"
IntPtr lpInitData // 任意的打印机数据
);
/// <summary>
/// 获取指定窗口的设备场景
/// </summary>
/// <param name="hwnd">将获取其设备场景的窗口的句柄。若为0则要获取整个屏幕的DC</param>
/// <returns>指定窗口的设备场景句柄出错则为0</returns>
[DllImport("user32.dll")]
private static extern IntPtr GetDC(IntPtr hwnd);
/// <summary>
/// 释放由调用GetDC函数获取的指定设备场景
/// </summary>
/// <param name="hwnd">要释放的设备场景相关的窗口句柄</param>
/// <param name="hdc">要释放的设备场景句柄</param>
/// <returns>执行成功为1否则为0</returns>
[DllImport("user32.dll")]
private static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
/// <summary>
/// 在指定的设备场景中取得一个像素的RGB值
/// </summary>
/// <param name="hdc">一个设备场景的句柄</param>
/// <param name="nXPos">逻辑坐标中要检查的横坐标</param>
/// <param name="nYPos">逻辑坐标中要检查的纵坐标</param>
/// <returns>指定点的颜色</returns>
[DllImport("gdi32.dll")]
private static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
}
}