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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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616 lines
20 KiB
C#
616 lines
20 KiB
C#
//The MIT License(MIT)
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//Copyright(c) 2016 Alberto Rodriguez & LiveCharts Contributors
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//Permission is hereby granted, free of charge, to any person obtaining a copy
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//of this software and associated documentation files (the "Software"), to deal
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//in the Software without restriction, including without limitation the rights
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//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//copies of the Software, and to permit persons to whom the Software is
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//furnished to do so, subject to the following conditions:
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//The above copyright notice and this permission notice shall be included in all
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//copies or substantial portions of the Software.
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//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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//SOFTWARE.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.Linq;
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namespace LiveCharts.Helpers
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{
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="oldItems">The old items.</param>
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/// <param name="newItems">The new items.</param>
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public delegate void NoisyCollectionCollectionChanged<in T>(
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IEnumerable<T> oldItems, IEnumerable<T> newItems);
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/// <summary>
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///
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/// </summary>
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/// <seealso cref="System.Collections.IList" />
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public interface INoisyCollection : IList, INotifyPropertyChanged, INotifyCollectionChanged
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{
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/// <summary>
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/// Occurs when [noisy collection changed].
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/// </summary>
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event NoisyCollectionCollectionChanged<object> NoisyCollectionChanged;
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/// <summary>
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/// Adds the range.
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/// </summary>
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/// <param name="items">The items.</param>
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void AddRange(IEnumerable<object> items);
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/// <summary>
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/// Inserts the range.
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/// </summary>
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/// <param name="index">The index.</param>
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/// <param name="collection">The collection.</param>
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void InsertRange(int index, IEnumerable<object> collection);
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}
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/// <summary>
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/// A collection that notifies every time a value is added or removed
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class NoisyCollection<T> : INoisyCollection, IList<T>
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{
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#region Private Fields
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private readonly object _sync = new object();
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private readonly List<T> _source;
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private const string CountString = "Count";
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private const string IndexerString = "Item[]";
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of NoisyCollection class
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/// </summary>
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public NoisyCollection()
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{
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_source = new List<T>();
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}
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/// <summary>
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/// Initializes a new instance of NoisyCollection class with a given collection
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/// </summary>
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/// <param name="collection">given collection</param>
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public NoisyCollection(IEnumerable<T> collection)
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{
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_source = new List<T>(collection);
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}
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/// <summary>
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/// Initializes a new instance of NoisiCollection class with a given capacity
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/// </summary>
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/// <param name="capacity">given capacity</param>
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public NoisyCollection(int capacity)
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{
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_source = new List<T>(capacity);
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}
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#endregion
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#region Events
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/// <summary>
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/// Occurs when [collection reset].
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/// </summary>
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public event Action CollectionReset;
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/// <summary>
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/// Occurs when [noisy collection changed].
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/// </summary>
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event NoisyCollectionCollectionChanged<object> INoisyCollection.NoisyCollectionChanged
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{
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add { NoisyCollectionChanged += value as NoisyCollectionCollectionChanged<T>; }
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remove { NoisyCollectionChanged -= value as NoisyCollectionCollectionChanged<T>; }
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}
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/// <summary>
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/// Occurs when [noisy collection changed].
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/// </summary>
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public event NoisyCollectionCollectionChanged<T> NoisyCollectionChanged;
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/// <summary>
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/// Occurs when the collection changes.
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/// </summary>
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public virtual event NotifyCollectionChangedEventHandler CollectionChanged;
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/// <summary>
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/// Occurs when a property value changes.
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/// </summary>
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protected virtual event PropertyChangedEventHandler PropertyChanged;
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/// <summary>
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/// Occurs when a property value changes.
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/// </summary>
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event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
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{
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add
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{
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PropertyChanged += value;
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}
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remove
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{
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PropertyChanged -= value;
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}
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets an item from/in a specific index
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/// </summary>
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/// <param name="index">index to get/set</param>
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/// <returns></returns>
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public T this[int index]
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{
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get
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{
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lock (_sync)
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{
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return _source[index];
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}
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}
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set
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{
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var original = this[index];
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lock (_sync)
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{
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_source[index] = value;
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}
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ReplaceItem(original, value, index);
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}
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}
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/// <summary>
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/// Gets or sets an item from/in a specific index
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/// </summary>
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/// <param name="index">index to get/set</param>
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/// <returns></returns>
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object IList.this[int index]
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{
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get
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{
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lock (_sync)
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{
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return _source[index];
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}
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}
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set
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{
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var original = this[index];
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lock (_sync)
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{
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_source[index] = (T)value;
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}
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ReplaceItem(original, value, index);
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}
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}
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/// <summary>
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/// Enumerates the collection
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/// </summary>
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/// <returns>collection enumeration</returns>
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public IEnumerator<T> GetEnumerator()
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{
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lock (_sync)
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{
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return new List<T>(_source).GetEnumerator();
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}
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}
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/// <summary>
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/// Enumerates the collection
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/// </summary>
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/// <returns>collection enumeration</returns>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <summary>
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/// Gets the number of items in the array
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/// </summary>
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/// <returns>items count</returns>
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public int Count
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{
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get { return _source.Count; }
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}
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/// <summary>
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/// Gets whether the collection is read only
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/// </summary>
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/// <returns>result</returns>
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bool ICollection<T>.IsReadOnly
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{
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get { return ((ICollection<T>)_source).IsReadOnly; }
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}
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/// <summary>
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/// Gets the number of items in the array
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/// </summary>
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/// <returns>result</returns>
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bool IList.IsReadOnly
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{
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get { return ((IList)_source).IsReadOnly; }
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}
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/// <summary>
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/// Gets whether the collection is synchronized
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/// </summary>
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/// <returns>result</returns>
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public bool IsSynchronized
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{
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get { return ((ICollection)_source).IsSynchronized; }
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}
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/// <summary>
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/// Gets the collections's sync root
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/// </summary>
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public object SyncRoot
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{
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get { return ((ICollection)_source).SyncRoot; }
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}
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/// <summary>
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/// Gets whether the collection is fixed
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/// </summary>
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public bool IsFixedSize { get { return ((IList)_source).IsFixedSize; } }
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#endregion
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#region Public Methods
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/// <summary>
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/// Adds an object to the collection, and notifies the change
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/// </summary>
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/// <param name="value">item to add</param>
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/// <returns>number of items in the collection</returns>
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int IList.Add(object value)
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{
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var v = (T)value;
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Add(v);
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lock (_sync)
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{
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return _source.IndexOf(v);
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}
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}
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/// <summary>
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/// Add an item to the collection, and notifies the change
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/// </summary>
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/// <returns>number of items in the collection</returns>
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public void Add(T item)
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{
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lock (_sync)
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{
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_source.Add(item);
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}
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OnNoisyCollectionChanged(null, new[] { item });
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OnPropertyChanged(CountString);
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OnPropertyChanged(IndexerString);
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Add, item, _source.Count - 1));
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}
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/// <summary>
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/// Adds many items to the collection, and notifies the change
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/// </summary>
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/// <param name="items">collection to add</param>
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public void AddRange(IEnumerable<object> items)
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{
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AddRange(items.Cast<T>());
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}
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/// <summary>
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/// Adds many items to the collection, and notifies the change
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/// </summary>
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/// <param name="items">collection to add</param>
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public void AddRange(IEnumerable<T> items)
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{
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var newItems = items as T[] ?? items.ToArray();
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lock (_sync)
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{
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_source.AddRange(newItems);
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}
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OnNoisyCollectionChanged(null, newItems);
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OnPropertyChanged(CountString);
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OnPropertyChanged(IndexerString);
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//This scenario is not supported normally in ObservableCollections
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//in this case we'll send a reset action.
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Reset));
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}
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/// <summary>
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/// Insert an item in a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to insert at</param>
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/// <param name="item">item to insert</param>
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public void Insert(int index, T item)
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{
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lock (_sync)
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{
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_source.Insert(index, item);
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}
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OnNoisyCollectionChanged(null, new[] { item });
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OnPropertyChanged(CountString);
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OnPropertyChanged(IndexerString);
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Add, item, index));
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}
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/// <summary>
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/// Insert an item in a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to insert at</param>
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/// <param name="value">item to insert</param>
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public void Insert(int index, object value)
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{
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Insert(index, (T)value);
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}
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/// <summary>
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/// Insert a range of values, starting in a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to start at</param>
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/// <param name="collection">collection to insert</param>
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public void InsertRange(int index, IEnumerable<object> collection)
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{
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InsertRange(index, collection.Cast<T>());
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}
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/// <summary>
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/// Insert a range of values, starting in a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to start at</param>
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/// <param name="collection">collection to insert</param>
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public void InsertRange(int index, IEnumerable<T> collection)
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{
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var newItems = collection as T[] ?? collection.ToArray();
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lock (_sync)
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{
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_source.InsertRange(index, newItems);
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}
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OnNoisyCollectionChanged(null, newItems);
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OnPropertyChanged(CountString);
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OnPropertyChanged(IndexerString);
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//This scenario is not supported normally in ObservableCollections
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//in this case we'll send a reset action.
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Reset));
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}
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/// <summary>
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/// Removes an item from a collection, then notifies the change
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/// </summary>
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/// <param name="value">item to remove</param>
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public void Remove(object value)
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{
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Remove((T)value);
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}
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/// <summary>
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/// Remove an item from a collection, then notifies the change
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/// </summary>
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/// <param name="item">item to remove</param>
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/// <returns>number of items in the collection</returns>
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public bool Remove(T item)
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{
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int index;
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lock (_sync)
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{
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index = _source.IndexOf(item);
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}
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if (index < 0) return false;
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RemoveAt(index);
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return true;
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}
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/// <summary>
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/// Removes an item at a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to remove at</param>
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void IList.RemoveAt(int index)
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{
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RemoveAt(index);
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}
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/// <summary>
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/// Removes an item at a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to remove at</param>
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void IList<T>.RemoveAt(int index)
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{
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RemoveAt(index);
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}
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/// <summary>
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/// Removes an item at a specific index, then notifies the change
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/// </summary>
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/// <param name="index">index to remove at</param>
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public void RemoveAt(int index)
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{
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T item;
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lock (_sync)
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{
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item = _source[index];
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_source.RemoveAt(index);
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}
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OnNoisyCollectionChanged(new[] { item }, null);
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OnPropertyChanged(CountString);
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OnPropertyChanged(IndexerString);
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Remove, item, index));
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}
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/// <summary>
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/// Removes all the items from the collection, then notifies the change
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/// </summary>
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void IList.Clear()
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{
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Clear();
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}
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/// <summary>
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/// Removes all the items from the collection, then notifies the change
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/// </summary>
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void ICollection<T>.Clear()
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{
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Clear();
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}
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/// <summary>
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/// Removes all the items from the collection, then notifies the change
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/// </summary>
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public void Clear()
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{
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T[] backup;
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lock (_sync)
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{
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backup = _source.ToArray();
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_source.Clear();
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}
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OnNoisyCollectionChanged(backup, null);
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OnNoisyCollectionReset();
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OnPropertyChanged(CountString);
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Reset));
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}
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/// <summary>
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/// Evaluates whether an item is in this collection
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/// </summary>
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/// <param name="value">object to look for</param>
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/// <returns>evaluation</returns>
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public bool Contains(object value)
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{
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return Contains((T)value);
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}
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/// <summary>
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/// Evaluates whether an item is in this collection
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/// </summary>
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/// <param name="item">item to look for</param>
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/// <returns>evaluation</returns>
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public bool Contains(T item)
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{
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lock (_sync)
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{
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return _source.Contains(item);
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}
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}
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/// <summary>
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/// Copies the collection to another array
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/// </summary>
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/// <param name="array">backup array</param>
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/// <param name="index">array index</param>
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public void CopyTo(Array array, int index)
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{
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CopyTo(array.Cast<T>().ToArray(), index);
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}
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/// <summary>
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/// Copies the collection to another array
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/// </summary>
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/// <param name="array">backup array</param>
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/// <param name="index">array index</param>
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public void CopyTo(T[] array, int index)
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{
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lock (_sync)
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{
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_source.CopyTo(array, index);
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}
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}
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/// <summary>
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/// Returns the index of an item in the collection
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/// </summary>
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/// <param name="value">item to look for</param>
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/// <returns></returns>
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public int IndexOf(object value)
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{
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return IndexOf((T)value);
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}
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/// <summary>
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/// Returns the index of an item in the collection
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/// </summary>
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/// <param name="item">item to look for</param>
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/// <returns></returns>
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public int IndexOf(T item)
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{
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lock (_sync)
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{
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return _source.IndexOf(item);
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}
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}
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#endregion
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#region Protected Methods
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/// <summary>
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/// Raises the <see cref="E:PropertyChanged" /> event.
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/// </summary>
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/// <param name="e">The <see cref="PropertyChangedEventArgs"/> instance containing the event data.</param>
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protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
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{
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if (PropertyChanged != null)
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{
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PropertyChanged.Invoke(this, e);
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}
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}
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/// <summary>
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/// Raises the <see cref="E:CollectionChanged" /> event.
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/// </summary>
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/// <param name="e">The <see cref="NotifyCollectionChangedEventArgs"/> instance containing the event data.</param>
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protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
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{
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if (CollectionChanged != null)
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{
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CollectionChanged.Invoke(this, e);
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}
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}
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#endregion
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#region Private Methods
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private void OnNoisyCollectionChanged(IEnumerable<T> olditems, IEnumerable<T> newItems)
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{
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if (NoisyCollectionChanged != null)
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NoisyCollectionChanged.Invoke(olditems, newItems);
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}
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private void OnNoisyCollectionReset()
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{
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if (CollectionReset != null)
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CollectionReset.Invoke();
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}
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private void OnPropertyChanged(string propertyName)
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{
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OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
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}
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private void ReplaceItem(object original, object item, int index)
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{
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OnPropertyChanged(IndexerString);
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OnNoisyCollectionChanged(new List<T> { (T)original }, new List<T> { (T)item });
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(
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NotifyCollectionChangedAction.Replace, original, item, index));
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}
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#endregion
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}
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}
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