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aistudio-wpf-diagram/README.md
艾竹 28af997749 update README.md.
Signed-off-by: 艾竹 <akwkevin@126.com>
2023-05-03 13:55:34 +00:00

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本画板在WPF-Diagram-Designer的基础上进行的开发界面框架使用Fluent.Ribbon的框架。

先上源码地址:https://gitee.com/akwkevin/aistudio.-wpf.-diagram

2023年5月1号更新内容做一个可编程画板

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自定义一个text模块的代码如下

Code = @"using System;
namespace AIStudio.Wpf.CSharpScript
{
    public class Writer
    {   
        public string StringValue{ get; set;} = ""Welcome to AIStudio.Wpf.Diagram"";

        public string Execute()
        {
            return StringValue;
        }
    }
}";

是不是很简单。

本次扩展的主要内容

1.可编程模块使用C#语言。 2.控制台打印控件可以打印程序中的Console.WriteLine数据 3.为了便于大家使用写了一个Box工厂分配Box的数据流向效果图。

可编程模块的实现原理

使用Microsoft.CodeAnalysis.CSharp.Scripting对代码进行编译生成Assembly然后对Assembly反射获得对象对象内部固定有一个Execute方法每次扫描的时候执行即可。 1.编译使用的Using,必须添加引用集为了省事把整个程序的Reference都放入进行编译获得引用的核心代码如下

var references = AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && !string.IsNullOrEmpty(p.Location)).Select(x => MetadataReference.CreateFromFile(x.Location)).ToList();
//Costura.Fody压缩后无Location读取资源文件中的reference
foreach (var assemblyEmbedded in AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && string.IsNullOrEmpty(p.Location)))
{
    using (var stream = Assembly.GetEntryAssembly().GetManifestResourceStream($"costura.{assemblyEmbedded.GetName().Name.ToLowerInvariant()}.dll.compressed"))
    {
        if (stream != null)
        {
            using (var compressStream = new DeflateStream(stream, CompressionMode.Decompress))
            {
                var memStream = new MemoryStream();
                CopyTo(compressStream, memStream);
                memStream.Position = 0;
                references.Add(MetadataReference.CreateFromStream(memStream));
            }

        }
    }
}

2.动态编译的代码的核心代码如下:

public static Assembly GenerateAssemblyFromCode(string code, out string message)
{
    Assembly assembly = null;
    message = "";
    // 丛代码中转换表达式树
    SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(code);
    // 随机程序集名称
    string assemblyName = Path.GetRandomFileName();
    // 引用

    // 创建编译对象
    CSharpCompilation compilation = CSharpCompilation.Create(assemblyName, new[] { syntaxTree }, References, new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));

    using (var ms = new MemoryStream())
    {
        // 将编译好的IL代码放入内存流
        EmitResult result = compilation.Emit(ms);

        // 编译失败,提示
        if (!result.Success)
        {
            IEnumerable<Diagnostic> failures = result.Diagnostics.Where(diagnostic =>
                        diagnostic.IsWarningAsError ||
                        diagnostic.Severity == DiagnosticSeverity.Error).ToList();
            foreach (Diagnostic diagnostic in failures)
            {
                message += $"{diagnostic.Id}: {diagnostic.GetMessage()}";
                Console.WriteLine(message);
            }
        }
        else
        {
            // 编译成功,从内存中加载编译好的程序集
            ms.Seek(0, SeekOrigin.Begin);
            assembly = Assembly.Load(ms.ToArray());
        }
    }
    return assembly;
}

3.获得编译后的程序集,以及执行。

// 反射获取程序集中 的类
Type type = assembly.GetTypes().FirstOrDefault(p => p.FullName.StartsWith("AIStudio.Wpf"));   //assembly.GetType("AIStudio.Wpf.CSharpScript.Write");

// 创建该类的实例
object obj = Activator.CreateInstance(type);

// 通过反射方式调用类中的方法。
var result = type.InvokeMember("Execute",
    BindingFlags.Default | BindingFlags.InvokeMethod,
    null,
    obj,
    new object[] { });

代码编辑模块的实现

选择AvalonEdit控件另外为了使用VS2019_Dark的黑色皮肤引用官方Demo中的HL和TextEditlib实现自定义换肤。

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官方Demo的换肤写的超级复杂看不懂但是我们只要理解换肤的核心部分就是动态资源字典因此我简化下改进后的核心换肤代码如下

public class TextEditorThemeHelper
{
    static Dictionary<string, ResourceDictionary> ThemeDictionary = new Dictionary<string, ResourceDictionary>();

    public static List<string> Themes = new List<string>() { "Dark", "Light", "TrueBlue", "VS2019_Dark" };
    public static string CurrentTheme { get; set; }

    static TextEditorThemeHelper()
    {
        var resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/LightBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Light", resource);

        resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/DarkBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Dark", resource);

        Application.Current.Resources.MergedDictionaries.Add(resource);
    }

    /// <summary>
    /// 设置主题
    /// </summary>
    /// <param name="theme"></param>
    public static void SetCurrentTheme(string theme)
    {
        OnAppThemeChanged(theme);//切换到VS2019_Dark
        CurrentTheme = theme;
    }

    /// <summary>
    /// Invoke this method to apply a change of theme to the content of the document
    /// (eg: Adjust the highlighting colors when changing from "Dark" to "Light"
    ///      WITH current text document loaded.)
    /// </summary>
    internal static void OnAppThemeChanged(string theme)
    {
        ThemedHighlightingManager.Instance.SetCurrentTheme(theme);

        if (ThemeDictionary.ContainsKey(theme))
        {
            foreach (var key in ThemeDictionary[theme].Keys)
            {
                ApplyToDynamicResource(key, ThemeDictionary[theme][key]);
            }
        }
        // Does this highlighting definition have an associated highlighting theme?
        else if (ThemedHighlightingManager.Instance.CurrentTheme.HlTheme != null)
        {
            // A highlighting theme with GlobalStyles?
            // Apply these styles to the resource keys of the editor
            foreach (var item in ThemedHighlightingManager.Instance.CurrentTheme.HlTheme.GlobalStyles)
            {
                switch (item.TypeName)
                {
                    case "DefaultStyle":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorBackground, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorForeground, item.foregroundcolor);
                        break;

                    case "CurrentLineBackground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBackgroundBrushKey, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBorderBrushKey, item.bordercolor);
                        break;

                    case "LineNumbersForeground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLineNumbersForeground, item.foregroundcolor);
                        break;

                    case "Selection":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBorder, item.bordercolor);
                        break;

                    case "Hyperlink":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextBackgroundBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextForegroundBrush, item.foregroundcolor);
                        break;

                    case "NonPrintableCharacter":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorNonPrintableCharacterBrush, item.foregroundcolor);
                        break;

                    default:
                        throw new System.ArgumentOutOfRangeException("GlobalStyle named '{0}' is not supported.", item.TypeName);
                }
            }
        }

    }

    /// <summary>
    /// Re-define an existing <seealso cref="SolidColorBrush"/> and backup the originial color
    /// as it was before the application of the custom coloring.
    /// </summary>
    /// <param name="key"></param>
    /// <param name="newColor"></param>
    private static void ApplyToDynamicResource(ComponentResourceKey key, Color? newColor)
    {
        if (Application.Current.Resources[key] == null || newColor == null)
            return;

        // Re-coloring works with SolidColorBrushs linked as DynamicResource
        if (Application.Current.Resources[key] is SolidColorBrush)
        {
            //backupDynResources.Add(resourceName);

            var newColorBrush = new SolidColorBrush((Color)newColor);
            newColorBrush.Freeze();

            Application.Current.Resources[key] = newColorBrush;
        }
    }

    private static void ApplyToDynamicResource(object key, object newValue)
    {
        if (Application.Current.Resources[key] == null || newValue == null)
            return;

        Application.Current.Resources[key] = newValue;
    }
}

使用方法: TextEditorThemeHelper.SetCurrentTheme("VS2019_Dark"); 或者 TextEditorThemeHelper.SetCurrentTheme("TrueBlue"); 或者 TextEditorThemeHelper.SetCurrentTheme("Dark"); 或者 TextEditorThemeHelper.SetCurrentTheme("Light"); 是不是超级简单。

代码编辑模块的编译与测试。

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WPF打印控制台数据

控制台打印方法支持切换运行输出方法Console.SetOut核心代码如下
public class ConsoleWriter : TextWriter
{
    private readonly Action<string> _Write;
    private readonly Action<string> _WriteLine;
    private readonly Action<string, string, string, int> _WriteCallerInfo;

    public ConsoleWriter()
    {

    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine, Action<string, string, string, int> writeCallerInfo)
    {
        _Write = write;
        _WriteLine = writeLine?? write;
        _WriteCallerInfo = writeCallerInfo;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine)
    {
        _Write = write;
        _WriteLine = writeLine;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托</param>
    public ConsoleWriter(Action<string> write)
    {
        _Write = write;
        _WriteLine = write;
    }

    /// <summary>
    /// Console 输出重定向(带调用方信息)
    /// </summary>
    /// <param name="write">日志方法委托(后三个参数为 CallerFilePath、CallerMemberName、CallerLineNumber</param>
    public ConsoleWriter(Action<string, string, string, int> write)
    {
        _WriteCallerInfo = write;
    }

    /// <summary>
    /// 使用 UTF-16 避免不必要的编码转换
    /// </summary>
    public override Encoding Encoding => Encoding.Unicode;

    /// <summary>
    /// 最低限度需要重写的方法
    /// </summary>
    /// <param name="value">消息</param>
    public override void Write(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _Write(value);
    }

    /// <summary>
    /// 为提高效率直接处理一行的输出
    /// </summary>
    /// <param name="value">消息</param>
    public override void WriteLine(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _WriteLine(value);
    }

    /// <summary>
    /// 带调用方信息进行写消息
    /// </summary>
    /// <param name="value">消息</param>
    private void WriteWithCallerInfo(string value)
    {
        //3、System.Console.WriteLine -> 2、System.IO.TextWriter + SyncTextWriter.WriteLine -> 1、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteLine -> 0、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteWithCallerInfo
        var callInfo = ClassHelper.GetMethodInfo(4);
        _WriteCallerInfo(value, callInfo?.FileName, callInfo?.MethodName, callInfo?.LineNumber ?? 0);
    }

    public override void Close()
    {
        var standardOutput = new StreamWriter(Console.OpenStandardOutput());
        standardOutput.AutoFlush = true;
        Console.SetOut(standardOutput);
        base.Close();
    }
}

使用: ConsoleWriter ConsoleWriter = new ConsoleWriter(_write, _writeLine); Console.SetOut(ConsoleWriter);

动态编译模块的输入输出自动生成。

1.输入输出模块public string Value{ get; set;} 2.输入模块public string Value{private get; set;} 3.输出模块public string Value{get;private set;} 4.与外部交互模块private string Value{ get; set;} ,必须同名同属性。 核心代码如下:

public static Dictionary<string, List<PropertyInfo>> GetPropertyInfo(Type type)
{
    Dictionary<string, List<PropertyInfo>> puts = new Dictionary<string, List<PropertyInfo>>()
    {
        {"Input", new List<PropertyInfo>() },
        {"Output", new List<PropertyInfo>() },
        {"Input_Output", new List<PropertyInfo>() },
        {"Inner", new List<PropertyInfo>() }
    };

    try
    {
        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
        {
            if (info.CanRead && info.CanWrite)
            {
                if (info.SetMethod.IsPublic && info.GetMethod.IsPublic)
                {
                    puts["Input_Output"].Add(info);
                }
                else if (info.SetMethod.IsPublic)
                {
                    puts["Input"].Add(info);
                }
                else if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
            else if (info.CanRead)
            {
                if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
        }

        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance))
        {
            if (info.CanRead)
            {
                puts["Inner"].Add(info);
            }
        }
    }
    catch (Exception ex)
    {

    }

    return puts;
}

最后介绍一下Demo的实现。

1#.Int整数模块界面定义一个TextBox绑定Int模块的输入管脚。 2#.Box产生模块如果内部数组为空那么按照输入管脚的数量初始化一个容量为输入整数数量的数组随机颜色与形状然后把数据放到输出管脚当数据被取走后下一个数据再次放到输出管脚。 3#.Bool模块为false的时候按照颜色进行分配为true的时候按照形状进行分配。 4#.Box分配模块当输入管脚为空的时候2#模块的输出可以移动到4#的输入管脚移动时间为1s移动完成后清除2#模块的输出。同时把数据按照颜色或者形状分配到输出,同时把输入管脚清除。 按照颜色分配时: 1.如果颜色为红色那么输出到1号 2.如果颜色为橙色那么输出到2号 3.如果颜色为黄色那么输出到3号 4.如果颜色为绿色那么输出到4号 5.如果颜色为青色那么输出到5号 6.如果颜色为蓝色那么输出到6号 7.如果颜色为紫色那么输出到7号 按照形状分配时: 1.如果形状为圆形那么输出到1号 2.如果形状为三角形那么输出到2号 3.如果形状为方形那么输出到3号 4.如果形状为菱形那么输出到4号 5.如果形状为梯形那么输出到5号 6.如果形状为五角星那么输出到6号 7.如果形状为六边形那么输出到7号 6#.有两个红色|圆形收集器7#8#),按两个容器中的数量比较反馈,均匀分配到这两个收集器中。 9#10#11#12#13#14#按照管脚取走数据即可。

2023年4月5号更新内容本次更新主要仿照百度脑图

1.思维导图、目录组织图、鱼骨头图、逻辑结构图、组织结构图,入口在文件新建下。

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2.思维导图工具栏(只有思维导图模式下可见)

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2.1插入链接

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2.2插入图片

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2.3插入备注

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2.4插入优先级

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2.5插入进度

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2.6切换类型

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2.7切换主题

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2.8还有展开节点,全选,居中,适应窗体大小等功能,不在介绍。

3 添加搜索功能(不仅仅思维导图可以使用)

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4 最后为了方便大家使用我封装了一个思维脑图的控件MindEditor可以直接绑定json格式的数据数据改变可以直接加载应用。AIStudio.Wpf.DiagramDesigner.Demo

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2023年2月5号更新内容

本次更新主要参照了一个Blazor的Diagram的画线算法链接地址:https://github.com/Blazor-Diagrams/Blazor.Diagrams,感谢作者。

1.连线改进新增连线算法目前共4种连线Smooth曲线Straight直线Boundary网格边界连接模式Corner折线

2.序列化改进xml与json序列化新增自定义元素后无需更改根元素只需要在新增的元素上添加序列化的对象即可扩展性更灵活了。

3.箭头改进箭头按照连线的实际角度显示即0-360度还支持自定义的箭头path。

4.新增快捷键自定义扩展,用户可根据自己的习惯定义快捷键。

5.封装了一个标准的工作流控件FlowchartEditor具体使用可以参照开源权限管理框架种的用法 https://gitee.com/akwkevin/aistudio.-wpf.-aclient

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6.连接上添加动画:路径动画效果和线条流动效果。

7.改变结构,使用户更容易自定义自己的样式,覆盖系统默认样式。

8.从Blazor.Diagrams种引入PortlessLinks直接连接两个node不需要port自动连接节点Snapping按距离最近连接ReconnectLinksToClosestPorts

9.新增Demo示例帮助用户快速上手见底部2023年2月5号更新附加说明。

2023年之前发布内容

界面图:

本画板在WPF-Diagram-Designer进行的开发界面框架使用Fluent.Ribbon的框架。

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1.支持字体样式,字体颜色,字体阴影,对齐方向,行间距。

2.支持复制粘贴剪贴,格式化,撤销重做。

3.支持形状绘制。

4.连接线

5.位置,组合,对齐

6.元素翻转,旋转。

7.填充颜色,支持线性渐变色,径向渐变色等

8.支持箭头样式

9.锁定与解锁

10.快速样式

11.支持矢量文本,二维码

12.支持插入图片视频SVG

13.支持画板大小,方向,标尺,网格是否显示,画板背景色

14.支持流程图(在文件新建下-基本绘图-流程图)

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15支持逻辑图在文件新建下-基本绘图-逻辑图)

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16支持SFC顺序控制图在文件新建下-基本绘图-顺序控制图)

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2023年2月5号更新附加说明

示例项目AIStudio.Wpf.DiagramDesigner.Demo目录如下

  • 1 Simple 简单示例

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  • 2 Locked 锁定节点
  • 3 Events 事件(暂未完成,敬请期待)
  • 4 DynamicInsertions 动态插入(暂未完成,敬请期待)
  • 5 Performance 性能100个节点生成
  • 6 Zoom 放大缩小
  • 7 SnapToGrid 对齐到网格

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  • 8 DragAndDrop 拖拽

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  • 9 Nodes 节点示例
    • 9.1 Svg svg样式

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    • 9.2 CustomDefinedNode 自定义节点

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    • 9.3 PortlessLinks 无Port的node连接

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    • 9.4 GradientNode 渐变色node

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    • 9.5 Rotate 旋转node连接线还需要优化还算连接在旋转之前的位置上

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  • 10 Links 连线示例
    • 10.1 Snapping 连接线靠近节点自动连接
    • 10.2 Labels 连接线上的文字(支持多处)

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    • 10.3 Vertices 连接线上的中间节点

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    • 10.4 Markers 箭头,支持自定义

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    • 10.5 Routers 连线模式

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    • 10.6 PathGenerators 连线算法

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  • 11 Ports 连接点示例
    • 11.1 ColoredPort 彩色连接点,相同颜色的连接点才能连接

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    • 11.2 InnerPort 内部连接点

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  • 12 Groups 分组示例
    • 12.1 Group 分组
    • 12.2 CustomDefinedGroup 自定义分组
    • 12.3 CustomShortcutGroup 自定义分组快捷键
  • 13 Texts 文本节点示例
    • 13.1 Text 文本
    • 13.2 Alignment 对齐方式
    • 13.3 FontSize 字体大小
    • 13.4 ColorText 彩色字体

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    • 13.5 OutlineText 轮廓文本
  • 14 Customization 自定义
    • 14.1 CustomNode 覆盖默认节点样式

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    • 14.2 CustomLink 设置线条连接样式

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    • 14.3 CustomPort 覆盖默认连接点样式

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    • 14.4 CustomGroup 覆盖默认分组样式

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  • 15 Algorithms 算法
    • 14.6 ReconnectLinksToClosestPorts 重新计算,按最近的连接点连接。
  • 15 Animations
    • 15.1 PathAnimation 动画路径 输入图片说明
    • 15.2 LineAnimation 线条流动动画 输入图片说明
  • 16 Editor
    • 16.1 FlowchartEditor 工作流封装控件 采用兼容主流的diagram的序列化格式

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{"Nodes":[{"Kind":1,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","ParentId":null,"Name":null,"Color":"#1890ff","Label":"开始","Width":100.0,"Height":80.0,"X":12.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":0,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"716f64ec-bcdb-438c-9748-9546abf990cc","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点1","Width":100.0,"Height":80.0,"X":137.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":2,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":4,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","ParentId":null,"Name":null,"Color":"#1890ff","Label":"条件节点","Width":100.0,"Height":80.0,"X":262.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":3,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7d953234-ddff-4701-a52a-bf6460ffa7b9","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点2","Width":100.0,"Height":80.0,"X":387.5,"Y":22.5,"Type":"FlowchartNode","ZIndex":6,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7dfd4102-2751-42c7-a386-adcfcca27ede","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点3","Width":100.0,"Height":80.0,"X":387.5,"Y":272.5,"Type":"FlowchartNode","ZIndex":7,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":2,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"ad57e53f-8860-4212-9afb-f67e14eecbc8","ParentId":null,"Name":null,"Color":"#1890ff","Label":"结束","Width":100.0,"Height":80.0,"X":512.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":10,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]}],"Links":[{"Id":"65f6432f-2084-462d-93d8-a6b3ff889182","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","TargetId":"716f64ec-bcdb-438c-9748-9546abf990cc","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"7d1dcf2d-ee69-4c24-84ff-3a99b6555692","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"716f64ec-bcdb-438c-9748-9546abf990cc","TargetId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"cd18c02f-0cdb-4eb5-9793-b9db87eeea09","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件1","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","SourcePortAlignment":"Top","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"69bbb083-8eb4-403b-937a-b0f0d3c80eb0","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件2","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7dfd4102-2751-42c7-a386-adcfcca27ede","SourcePortAlignment":"Bottom","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"d640c547-5ba8-428c-8d65-74874b1d28bd","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Top","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"74ad5635-c96d-42e8-9c0a-42c613c66b7a","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7dfd4102-2751-42c7-a386-adcfcca27ede","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Bottom","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null}]}

近期会持续更新,欢迎大家光临。 最后上一个动画流程图。 输入图片说明

17博客园文章地址 https://www.cnblogs.com/akwkevin/p/15047453.html

续2 https://www.cnblogs.com/akwkevin/p/17093865.html

相关链接地址:

Fluent.Ribbon: https://github.com/fluentribbon/Fluent.Ribbon

WPF-Diagram-Designer:https://github.com/LinRaise/WPF-Diagram-Designer

个人QQ:80267720

QQ技术交流群:51286643如果您还喜欢帮忙点个星谢谢

特别感谢https://dotnet9.com/ 的站长dotnet9。

有想加入开发的朋友可以联系我。