mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
synced 2026-03-22 01:16:35 +08:00
203 lines
8.3 KiB
C#
203 lines
8.3 KiB
C#
using System;
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using System.Globalization;
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using System.Windows;
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using System.Windows.Data;
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using System.Windows.Media;
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namespace AIStudio.Wpf.DiagramDesigner.Converters
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{
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public class BorderClipConverter : IMultiValueConverter
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{
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public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
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{
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if (values.Length > 1 && values[0] is double width && values[1] is double height)
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{
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if (width < 1.0 || height < 1.0)
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{
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return Geometry.Empty;
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}
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CornerRadius cornerRadius = default;
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Thickness borderThickness = default;
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if (values.Length > 2 && values[2] is CornerRadius radius)
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{
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cornerRadius = radius;
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if (values.Length > 3 && values[3] is Thickness thickness)
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{
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borderThickness = thickness;
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}
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}
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var geometry = GetRoundRectangle(new Rect(0, 0, width, height), borderThickness, cornerRadius);
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geometry.Freeze();
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return geometry;
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}
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return DependencyProperty.UnsetValue;
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}
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public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
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{
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throw new NotImplementedException();
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}
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// https://wpfspark.wordpress.com/2011/06/08/clipborder-a-wpf-border-that-clips/
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public static Geometry GetRoundRectangle(Rect baseRect, Thickness borderThickness, CornerRadius cornerRadius)
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{
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// Normalizing the corner radius
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if (cornerRadius.TopLeft < double.Epsilon)
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{
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cornerRadius.TopLeft = 0.0;
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}
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if (cornerRadius.TopRight < double.Epsilon)
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{
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cornerRadius.TopRight = 0.0;
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}
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if (cornerRadius.BottomLeft < double.Epsilon)
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{
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cornerRadius.BottomLeft = 0.0;
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}
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if (cornerRadius.BottomRight < double.Epsilon)
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{
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cornerRadius.BottomRight = 0.0;
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}
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// Taking the border thickness into account
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var leftHalf = borderThickness.Left * 0.5;
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if (leftHalf < double.Epsilon)
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{
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leftHalf = 0.0;
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}
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var topHalf = borderThickness.Top * 0.5;
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if (topHalf < double.Epsilon)
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{
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topHalf = 0.0;
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}
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var rightHalf = borderThickness.Right * 0.5;
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if (rightHalf < double.Epsilon)
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{
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rightHalf = 0.0;
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}
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var bottomHalf = borderThickness.Bottom * 0.5;
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if (bottomHalf < double.Epsilon)
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{
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bottomHalf = 0.0;
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}
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// Create the rectangles for the corners that needs to be curved in the base rectangle
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// TopLeft Rectangle
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var topLeftRect = new Rect(
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baseRect.Location.X,
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baseRect.Location.Y,
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Math.Max(0.0, cornerRadius.TopLeft - leftHalf),
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Math.Max(0.0, cornerRadius.TopLeft - rightHalf));
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// TopRight Rectangle
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var topRightRect = new Rect(
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baseRect.Location.X + baseRect.Width - cornerRadius.TopRight + rightHalf,
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baseRect.Location.Y,
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Math.Max(0.0, cornerRadius.TopRight - rightHalf),
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Math.Max(0.0, cornerRadius.TopRight - topHalf));
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// BottomRight Rectangle
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var bottomRightRect = new Rect(
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baseRect.Location.X + baseRect.Width - cornerRadius.BottomRight + rightHalf,
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baseRect.Location.Y + baseRect.Height - cornerRadius.BottomRight + bottomHalf,
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Math.Max(0.0, cornerRadius.BottomRight - rightHalf),
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Math.Max(0.0, cornerRadius.BottomRight - bottomHalf));
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// BottomLeft Rectangle
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var bottomLeftRect = new Rect(
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baseRect.Location.X,
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baseRect.Location.Y + baseRect.Height - cornerRadius.BottomLeft + bottomHalf,
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Math.Max(0.0, cornerRadius.BottomLeft - leftHalf),
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Math.Max(0.0, cornerRadius.BottomLeft - bottomHalf));
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// Adjust the _width of the TopLeft and TopRight rectangles so that they are proportional to the _width of the baseRect
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if (topLeftRect.Right > topRightRect.Left)
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{
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var newWidth = (topLeftRect.Width / (topLeftRect.Width + topRightRect.Width)) * baseRect.Width;
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topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, newWidth, topLeftRect.Height);
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topRightRect = new Rect(
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baseRect.Left + newWidth,
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topRightRect.Location.Y,
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Math.Max(0.0, baseRect.Width - newWidth),
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topRightRect.Height);
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}
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// Adjust the height of the TopRight and BottomRight rectangles so that they are proportional to the height of the baseRect
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if (topRightRect.Bottom > bottomRightRect.Top)
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{
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var newHeight = (topRightRect.Height / (topRightRect.Height + bottomRightRect.Height)) * baseRect.Height;
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topRightRect = new Rect(topRightRect.Location.X, topRightRect.Location.Y, topRightRect.Width, newHeight);
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bottomRightRect = new Rect(
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bottomRightRect.Location.X,
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baseRect.Top + newHeight,
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bottomRightRect.Width,
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Math.Max(0.0, baseRect.Height - newHeight));
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}
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// Adjust the _width of the BottomLeft and BottomRight rectangles so that they are proportional to the _width of the baseRect
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if (bottomRightRect.Left < bottomLeftRect.Right)
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{
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var newWidth = (bottomLeftRect.Width / (bottomLeftRect.Width + bottomRightRect.Width)) * baseRect.Width;
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bottomLeftRect = new Rect(bottomLeftRect.Location.X, bottomLeftRect.Location.Y, newWidth, bottomLeftRect.Height);
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bottomRightRect = new Rect(
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baseRect.Left + newWidth,
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bottomRightRect.Location.Y,
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Math.Max(0.0, baseRect.Width - newWidth),
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bottomRightRect.Height);
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}
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// Adjust the height of the TopLeft and BottomLeft rectangles so that they are proportional to the height of the baseRect
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if (bottomLeftRect.Top < topLeftRect.Bottom)
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{
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var newHeight = (topLeftRect.Height / (topLeftRect.Height + bottomLeftRect.Height)) * baseRect.Height;
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topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, topLeftRect.Width, newHeight);
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bottomLeftRect = new Rect(
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bottomLeftRect.Location.X,
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baseRect.Top + newHeight,
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bottomLeftRect.Width,
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Math.Max(0.0, baseRect.Height - newHeight));
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}
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var roundedRectGeometry = new StreamGeometry();
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using (var context = roundedRectGeometry.Open())
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{
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// Begin from the Bottom of the TopLeft Arc and proceed clockwise
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context.BeginFigure(topLeftRect.BottomLeft, true, true);
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// TopLeft Arc
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context.ArcTo(topLeftRect.TopRight, topLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Top Line
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context.LineTo(topRightRect.TopLeft, true, true);
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// TopRight Arc
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context.ArcTo(topRightRect.BottomRight, topRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Right Line
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context.LineTo(bottomRightRect.TopRight, true, true);
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// BottomRight Arc
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context.ArcTo(bottomRightRect.BottomLeft, bottomRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Bottom Line
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context.LineTo(bottomLeftRect.BottomRight, true, true);
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// BottomLeft Arc
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context.ArcTo(bottomLeftRect.TopLeft, bottomLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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}
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return roundedRectGeometry;
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}
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}
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} |