Files
aistudio-wpf-diagram/AIStudio.Wpf.DiagramDesigner/Converters/BorderClipConverter.cs
2024-01-01 20:37:06 +08:00

203 lines
8.3 KiB
C#

using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
using System.Windows.Media;
namespace AIStudio.Wpf.DiagramDesigner.Converters
{
public class BorderClipConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
if (values.Length > 1 && values[0] is double width && values[1] is double height)
{
if (width < 1.0 || height < 1.0)
{
return Geometry.Empty;
}
CornerRadius cornerRadius = default;
Thickness borderThickness = default;
if (values.Length > 2 && values[2] is CornerRadius radius)
{
cornerRadius = radius;
if (values.Length > 3 && values[3] is Thickness thickness)
{
borderThickness = thickness;
}
}
var geometry = GetRoundRectangle(new Rect(0, 0, width, height), borderThickness, cornerRadius);
geometry.Freeze();
return geometry;
}
return DependencyProperty.UnsetValue;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
// https://wpfspark.wordpress.com/2011/06/08/clipborder-a-wpf-border-that-clips/
public static Geometry GetRoundRectangle(Rect baseRect, Thickness borderThickness, CornerRadius cornerRadius)
{
// Normalizing the corner radius
if (cornerRadius.TopLeft < double.Epsilon)
{
cornerRadius.TopLeft = 0.0;
}
if (cornerRadius.TopRight < double.Epsilon)
{
cornerRadius.TopRight = 0.0;
}
if (cornerRadius.BottomLeft < double.Epsilon)
{
cornerRadius.BottomLeft = 0.0;
}
if (cornerRadius.BottomRight < double.Epsilon)
{
cornerRadius.BottomRight = 0.0;
}
// Taking the border thickness into account
var leftHalf = borderThickness.Left * 0.5;
if (leftHalf < double.Epsilon)
{
leftHalf = 0.0;
}
var topHalf = borderThickness.Top * 0.5;
if (topHalf < double.Epsilon)
{
topHalf = 0.0;
}
var rightHalf = borderThickness.Right * 0.5;
if (rightHalf < double.Epsilon)
{
rightHalf = 0.0;
}
var bottomHalf = borderThickness.Bottom * 0.5;
if (bottomHalf < double.Epsilon)
{
bottomHalf = 0.0;
}
// Create the rectangles for the corners that needs to be curved in the base rectangle
// TopLeft Rectangle
var topLeftRect = new Rect(
baseRect.Location.X,
baseRect.Location.Y,
Math.Max(0.0, cornerRadius.TopLeft - leftHalf),
Math.Max(0.0, cornerRadius.TopLeft - rightHalf));
// TopRight Rectangle
var topRightRect = new Rect(
baseRect.Location.X + baseRect.Width - cornerRadius.TopRight + rightHalf,
baseRect.Location.Y,
Math.Max(0.0, cornerRadius.TopRight - rightHalf),
Math.Max(0.0, cornerRadius.TopRight - topHalf));
// BottomRight Rectangle
var bottomRightRect = new Rect(
baseRect.Location.X + baseRect.Width - cornerRadius.BottomRight + rightHalf,
baseRect.Location.Y + baseRect.Height - cornerRadius.BottomRight + bottomHalf,
Math.Max(0.0, cornerRadius.BottomRight - rightHalf),
Math.Max(0.0, cornerRadius.BottomRight - bottomHalf));
// BottomLeft Rectangle
var bottomLeftRect = new Rect(
baseRect.Location.X,
baseRect.Location.Y + baseRect.Height - cornerRadius.BottomLeft + bottomHalf,
Math.Max(0.0, cornerRadius.BottomLeft - leftHalf),
Math.Max(0.0, cornerRadius.BottomLeft - bottomHalf));
// Adjust the _width of the TopLeft and TopRight rectangles so that they are proportional to the _width of the baseRect
if (topLeftRect.Right > topRightRect.Left)
{
var newWidth = (topLeftRect.Width / (topLeftRect.Width + topRightRect.Width)) * baseRect.Width;
topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, newWidth, topLeftRect.Height);
topRightRect = new Rect(
baseRect.Left + newWidth,
topRightRect.Location.Y,
Math.Max(0.0, baseRect.Width - newWidth),
topRightRect.Height);
}
// Adjust the height of the TopRight and BottomRight rectangles so that they are proportional to the height of the baseRect
if (topRightRect.Bottom > bottomRightRect.Top)
{
var newHeight = (topRightRect.Height / (topRightRect.Height + bottomRightRect.Height)) * baseRect.Height;
topRightRect = new Rect(topRightRect.Location.X, topRightRect.Location.Y, topRightRect.Width, newHeight);
bottomRightRect = new Rect(
bottomRightRect.Location.X,
baseRect.Top + newHeight,
bottomRightRect.Width,
Math.Max(0.0, baseRect.Height - newHeight));
}
// Adjust the _width of the BottomLeft and BottomRight rectangles so that they are proportional to the _width of the baseRect
if (bottomRightRect.Left < bottomLeftRect.Right)
{
var newWidth = (bottomLeftRect.Width / (bottomLeftRect.Width + bottomRightRect.Width)) * baseRect.Width;
bottomLeftRect = new Rect(bottomLeftRect.Location.X, bottomLeftRect.Location.Y, newWidth, bottomLeftRect.Height);
bottomRightRect = new Rect(
baseRect.Left + newWidth,
bottomRightRect.Location.Y,
Math.Max(0.0, baseRect.Width - newWidth),
bottomRightRect.Height);
}
// Adjust the height of the TopLeft and BottomLeft rectangles so that they are proportional to the height of the baseRect
if (bottomLeftRect.Top < topLeftRect.Bottom)
{
var newHeight = (topLeftRect.Height / (topLeftRect.Height + bottomLeftRect.Height)) * baseRect.Height;
topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, topLeftRect.Width, newHeight);
bottomLeftRect = new Rect(
bottomLeftRect.Location.X,
baseRect.Top + newHeight,
bottomLeftRect.Width,
Math.Max(0.0, baseRect.Height - newHeight));
}
var roundedRectGeometry = new StreamGeometry();
using (var context = roundedRectGeometry.Open())
{
// Begin from the Bottom of the TopLeft Arc and proceed clockwise
context.BeginFigure(topLeftRect.BottomLeft, true, true);
// TopLeft Arc
context.ArcTo(topLeftRect.TopRight, topLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
// Top Line
context.LineTo(topRightRect.TopLeft, true, true);
// TopRight Arc
context.ArcTo(topRightRect.BottomRight, topRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
// Right Line
context.LineTo(bottomRightRect.TopRight, true, true);
// BottomRight Arc
context.ArcTo(bottomRightRect.BottomLeft, bottomRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
// Bottom Line
context.LineTo(bottomLeftRect.BottomRight, true, true);
// BottomLeft Arc
context.ArcTo(bottomLeftRect.TopLeft, bottomLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
}
return roundedRectGeometry;
}
}
}