/* * Copyright (C) 2010 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * These authors would like to acknowledge the Spanish Ministry of Industry, * Tourism and Trade, for the support in the project TSI020301-2008-2 * "PIRAmIDE: Personalizable Interactions with Resources on AmI-enabled * Mobile Dynamic Environments", led by Treelogic * ( http://www.treelogic.com/ ): * * http://www.piramidepse.com/ */ using System.Collections.Generic; using ZXing.Common; namespace ZXing.OneD.RSS.Expanded { /// /// Pablo Orduña, University of Deusto (pablo.orduna@deusto.es) /// Eduardo Castillejo, University of Deusto (eduardo.castillejo@deusto.es) /// static class BitArrayBuilder { internal static BitArray buildBitArray(List pairs) { int charNumber = (pairs.Count << 1) - 1; if (pairs[pairs.Count - 1].RightChar == null) { charNumber -= 1; } int size = 12 * charNumber; BitArray binary = new BitArray(size); int accPos = 0; ExpandedPair firstPair = pairs[0]; int firstValue = firstPair.RightChar.Value; for (int i = 11; i >= 0; --i) { if ((firstValue & (1 << i)) != 0) { binary[accPos] = true; } accPos++; } for (int i = 1; i < pairs.Count; ++i) { ExpandedPair currentPair = pairs[i]; int leftValue = currentPair.LeftChar.Value; for (int j = 11; j >= 0; --j) { if ((leftValue & (1 << j)) != 0) { binary[accPos] = true; } accPos++; } if (currentPair.RightChar != null) { int rightValue = currentPair.RightChar.Value; for (int j = 11; j >= 0; --j) { if ((rightValue & (1 << j)) != 0) { binary[accPos] = true; } accPos++; } } } return binary; } } }