using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
namespace AIStudio.Wpf.DiagramDesigner
{
public class SimpleCommand : ICommand
{
///
/// Gets or sets the Predicate to execute when the CanExecute of the command gets called
///
public Predicate CanExecuteDelegate { get; set; }
///
/// Gets or sets the action to be called when the Execute method of the command gets called
///
public Action ExecuteDelegate { get; set; }
public SimpleCommand(Predicate canExecuteDelegate, Action executeDelegate)
{
CanExecuteDelegate = canExecuteDelegate;
ExecuteDelegate = executeDelegate;
}
public SimpleCommand(Action executeDelegate)
{
ExecuteDelegate = executeDelegate;
}
#region ICommand Members
///
/// Checks if the command Execute method can run
///
/// THe command parameter to be passed
/// Returns true if the command can execute. By default true is returned so that if the user of SimpleCommand does not specify a CanExecuteCommand delegate the command still executes.
public bool CanExecute(object parameter)
{
if (CanExecuteDelegate != null)
return CanExecuteDelegate(parameter);
return true;// if there is no can execute default to true
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
///
/// Executes the actual command
///
/// THe command parameter to be passed
public void Execute(object parameter)
{
if (ExecuteDelegate != null)
ExecuteDelegate(parameter);
}
#endregion
}
}