using System; using System.Windows; using System.Windows.Input; using System.Windows.Media; namespace AIStudio.Wpf.Block.Controls { public class VariableBlockBorder : BlockDecorator { public VariableBlockBorder() { } #region 方法重写 public double Minwidth { get; set; } = 64; public double Minheight { get; set; } = 28; /// /// 该方法用于测量整个控件的大小 /// /// /// 控件的大小 protected override Size MeasureOverride(Size constraint) { Thickness padding = this.Padding; Size result = new Size(); if (Child != null) { //测量子控件的大小 Child.Measure(constraint); result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right); result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom); } else { result.Width = Minwidth; result.Height = Minheight; } return result; } /// /// 设置子控件的大小与位置 /// /// /// protected override Size ArrangeOverride(Size arrangeSize) { Thickness padding = this.Padding; if (Child != null) { Child.Arrange(new Rect(new Point(padding.Left, padding.Top), new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height)))); } return arrangeSize; } /// /// 绘制控件 /// /// protected override void OnRender(DrawingContext drawingContext) { Thickness padding = this.Padding; Pen pen = new Pen(); pen.Brush = this.BorderBrush; pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX); Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width ?? 0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height ?? 0 + padding.Top + padding.Bottom)); Brush brush = CreateFillBrush(); GuidelineSet guideLines = new GuidelineSet(); drawingContext.PushGuidelineSet(guideLines); drawingContext.DrawGeometry(brush, pen, cg); } #endregion #region 私有方法 //按Element的大小计算 private Geometry CreateGeometry(double x, double y) { #region PathFigure pf = new PathFigure(); pf.IsClosed = true; pf.StartPoint = new Point(y / 2, 0); LineSegment seg1 = new LineSegment() { Point = new Point(x - y / 2, 0) }; pf.Segments.Add(seg1); ArcSegment seg2= new ArcSegment() { Size = new Size(y / 2, y / 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - y / 2, y) }; pf.Segments.Add(seg2); LineSegment seg3 = new LineSegment() { Point = new Point(y / 2, y) }; pf.Segments.Add(seg3); ArcSegment seg4 = new ArcSegment() { Size = new Size(y / 2, y / 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(y / 2, 0) }; pf.Segments.Add(seg4); PathGeometry g1 = new PathGeometry(); g1.Figures.Add(pf); #endregion return g1; } #endregion } }