using System; using System.Windows; using System.Windows.Media; namespace AIStudio.Wpf.Block.Controls { public class NextBlockBorder : BlockDecorator { public NextBlockBorder() { } #region 方法重写 public double Insideheight { get; set; } = 6; public double Insidewidth { get; set; } = 21; public double Insideoffset { get; set; } = 14; public double Minwidth { get; set; } = 86; public double Minheight { get; set; } = 34; /// /// 该方法用于测量整个控件的大小 /// /// /// 控件的大小 protected override Size MeasureOverride(Size constraint) { Thickness padding = this.Padding; Size result = new Size(); if (Child != null) { //测量子控件的大小 Child.Measure(constraint); result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right); result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom); } else { result.Width = Minwidth; result.Height = Minheight; } return result; } /// /// 设置子控件的大小与位置 /// /// /// protected override Size ArrangeOverride(Size arrangeSize) { Thickness padding = this.Padding; if (Child != null) { Child.Arrange(new Rect(new Point(padding.Left, padding.Top), new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width ), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height)))); } return arrangeSize; } /// /// 绘制控件 /// /// protected override void OnRender(DrawingContext drawingContext) { Thickness padding = this.Padding; Pen pen = new Pen(); pen.Brush = this.BorderBrush; pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX); Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width??0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height??0 + padding.Top + padding.Bottom)); Brush brush = CreateFillBrush(); GuidelineSet guideLines = new GuidelineSet(); drawingContext.PushGuidelineSet(guideLines); drawingContext.DrawGeometry(brush, pen, cg); } #endregion #region 私有方法 private Geometry CreateGeometry(double x, double y) { #region PathFigure pf = new PathFigure(); pf.IsClosed = true; pf.StartPoint = new Point(0, 2); //第一横线 ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) }; pf.Segments.Add(seg1); LineSegment seg2 = new LineSegment() { Point = new Point(Insideoffset, 0) }; pf.Segments.Add(seg2); //第二in QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, 0), Point2 = new Point(Insideoffset + 2, 2) }; pf.Segments.Add(seg3); QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, 6), Point2 = new Point(Insideoffset + 5, 6) }; pf.Segments.Add(seg4); LineSegment seg5 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth - 5, 6) }; pf.Segments.Add(seg5); QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, 6), Point2 = new Point(Insideoffset + Insidewidth - 2, 2) }; pf.Segments.Add(seg6); QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, 0), Point2 = new Point(Insideoffset + Insidewidth, 0) }; pf.Segments.Add(seg7); //第三横线 LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) }; pf.Segments.Add(seg8); //第四竖线 ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) }; pf.Segments.Add(seg9); LineSegment seg10 = new LineSegment() { Point = new Point(x, y - 2) }; pf.Segments.Add(seg10); //第五横线 ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y) }; pf.Segments.Add(seg11); LineSegment seg12 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth, y) }; pf.Segments.Add(seg12); //第六in QuadraticBezierSegment seg13 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, y), Point2 = new Point(Insideoffset + Insidewidth - 2, y + 2) }; pf.Segments.Add(seg13); QuadraticBezierSegment seg14 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, y + Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 5, y + Insideheight) }; pf.Segments.Add(seg14); LineSegment seg15 = new LineSegment() { Point = new Point(Insideoffset + 5, y + Insideheight) }; pf.Segments.Add(seg15); QuadraticBezierSegment seg16 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, y + Insideheight), Point2 = new Point(Insideoffset + 2, y + 2) }; pf.Segments.Add(seg16); QuadraticBezierSegment seg17 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, y), Point2 = new Point(Insideoffset, y) }; pf.Segments.Add(seg17); //第七横线 LineSegment seg18 = new LineSegment() { Point = new Point(2, y) }; pf.Segments.Add(seg18); ArcSegment seg19 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, y - 2) }; pf.Segments.Add(seg19); PathGeometry g1 = new PathGeometry(); g1.Figures.Add(pf); #endregion return g1; } #endregion } }