using System; using System.Collections.Generic; using System.Text; namespace AIStudio.Wpf.DiagramDesigner { public class DrawModeViewModel : BindableBase, IDrawModeViewModel { public DrawMode GetDrawMode() { if (CursorDrawModeSelected) { return CursorDrawMode; } else if (LineDrawModeSelected) { return LineDrawMode; } else if (ShapeDrawModeSelected) { return ShapeDrawMode; } else if (TextDrawModeSelected) { return TextDrawMode; } return DrawMode.Normal; } public void ResetDrawMode() { CursorDrawModeSelected = true; CursorDrawMode = DrawMode.Normal; } public void SetDrawMode(DrawMode drawMode) { CursorDrawMode = drawMode; } private bool _cursordrawModeSelected = true; public bool CursorDrawModeSelected { get { return _cursordrawModeSelected; } set { SetProperty(ref _cursordrawModeSelected, value); } } private bool _lineDrawModeSelected; public bool LineDrawModeSelected { get { return _lineDrawModeSelected; } set { SetProperty(ref _lineDrawModeSelected, value); } } //界面还未使用到 private bool _vectorRouterModeSelected; public bool LineRouterModeSelected { get { return _vectorRouterModeSelected; } set { SetProperty(ref _vectorRouterModeSelected, value); } } private bool _shapeDrawModeSelected; public bool ShapeDrawModeSelected { get { return _shapeDrawModeSelected; } set { SetProperty(ref _shapeDrawModeSelected, value); } } private bool _textDrawModeSelected; public bool TextDrawModeSelected { get { return _textDrawModeSelected; } set { SetProperty(ref _textDrawModeSelected, value); } } private DrawMode _cursordrawMode = DrawMode.Normal; public DrawMode CursorDrawMode { get { return _cursordrawMode; } set { SetProperty(ref _cursordrawMode, value); CursorDrawModeSelected = true; } } private DrawMode _lineDrawMode = DrawMode.ConnectingLineSmooth; public DrawMode LineDrawMode { get { return _lineDrawMode; } set { SetProperty(ref _lineDrawMode, value); LineDrawModeSelected = true; } } private RouterMode _lineRouterMode = RouterMode.RouterNormal; public RouterMode LineRouterMode { get { return _lineRouterMode; } set { SetProperty(ref _lineRouterMode, value); } } private DrawMode _shapeDrawMode = DrawMode.Rectangle; public DrawMode ShapeDrawMode { get { return _shapeDrawMode; } set { SetProperty(ref _shapeDrawMode, value); ShapeDrawModeSelected = true; } } private DrawMode _textDrawMode = DrawMode.Text; public DrawMode TextDrawMode { get { return _textDrawMode; } set { SetProperty(ref _textDrawMode, value); TextDrawModeSelected = true; } } private CursorMode _cursorMode; public CursorMode CursorMode { get { return _cursorMode; } set { SetProperty(ref _cursorMode, value); } } private bool _enableSnapping; public bool EnableSnapping { get { return _enableSnapping; } set { SetProperty(ref _enableSnapping, value); } } private double _snappingRadius = 50; public double SnappingRadius { get { return _snappingRadius; } set { SetProperty(ref _snappingRadius, value); } } } }