添加项目文件。

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akwkevin
2021-07-23 09:42:22 +08:00
commit f25a958797
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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace ZXing.QrCode.Internal
{
internal sealed class BlockPair
{
private readonly byte[] dataBytes;
private readonly byte[] errorCorrectionBytes;
public BlockPair(byte[] data, byte[] errorCorrection)
{
dataBytes = data;
errorCorrectionBytes = errorCorrection;
}
public byte[] DataBytes
{
get { return dataBytes; }
}
public byte[] ErrorCorrectionBytes
{
get { return errorCorrectionBytes; }
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
/// 0, 1 and 2 I'm going to use less memory and go with bytes.
/// </summary>
/// <author>dswitkin@google.com (Daniel Switkin)</author>
public sealed class ByteMatrix
{
private readonly byte[][] bytes;
private readonly int width;
private readonly int height;
/// <summary>
/// Initializes a new instance of the <see cref="ByteMatrix"/> class.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
public ByteMatrix(int width, int height)
{
bytes = new byte[height][];
for (var i = 0; i < height; i++)
bytes[i] = new byte[width];
this.width = width;
this.height = height;
}
/// <summary>
/// Gets the height.
/// </summary>
public int Height
{
get { return height; }
}
/// <summary>
/// Gets the width.
/// </summary>
public int Width
{
get { return width; }
}
/// <summary>
/// Gets or sets the <see cref="System.Int32"/> with the specified x.
/// </summary>
public int this[int x, int y]
{
get { return bytes[y][x]; }
set { bytes[y][x] = (byte)value; }
}
/// <summary>
/// an internal representation as bytes, in row-major order. array[y][x] represents point (x,y)
/// </summary>
public byte[][] Array
{
get { return bytes; }
}
/// <summary>
/// Sets the specified x.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <param name="value">The value.</param>
public void set(int x, int y, byte value)
{
bytes[y][x] = value;
}
/// <summary>
/// Sets the specified x.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <param name="value">if set to <c>true</c> [value].</param>
public void set(int x, int y, bool value)
{
bytes[y][x] = (byte)(value ? 1 : 0);
}
/// <summary>
/// Clears the specified value.
/// </summary>
/// <param name="value">The value.</param>
public void clear(byte value)
{
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
bytes[y][x] = value;
}
}
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
override public String ToString()
{
var result = new StringBuilder(2 * width * height + 2);
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
switch (bytes[y][x])
{
case 0:
result.Append(" 0");
break;
case 1:
result.Append(" 1");
break;
default:
result.Append(" ");
break;
}
}
result.Append('\n');
}
return result.ToString();
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Text;
using ZXing.Common;
using ZXing.Common.ReedSolomon;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// </summary>
/// <author>satorux@google.com (Satoru Takabayashi) - creator</author>
/// <author>dswitkin@google.com (Daniel Switkin) - ported from C++</author>
public static class Encoder
{
// The original table is defined in the table 5 of JISX0510:2004 (p.19).
private static readonly int[] ALPHANUMERIC_TABLE = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x00-0x0f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x10-0x1f
36, -1, -1, -1, 37, 38, -1, -1, -1, -1, 39, 40, -1, 41, 42, 43, // 0x20-0x2f
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 44, -1, -1, -1, -1, -1, // 0x30-0x3f
-1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, // 0x40-0x4f
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1, // 0x50-0x5f
};
internal static String DEFAULT_BYTE_MODE_ENCODING = "ISO-8859-1";
// The mask penalty calculation is complicated. See Table 21 of JISX0510:2004 (p.45) for details.
// Basically it applies four rules and summate all penalties.
private static int calculateMaskPenalty(ByteMatrix matrix)
{
return MaskUtil.applyMaskPenaltyRule1(matrix)
+ MaskUtil.applyMaskPenaltyRule2(matrix)
+ MaskUtil.applyMaskPenaltyRule3(matrix)
+ MaskUtil.applyMaskPenaltyRule4(matrix);
}
/// <summary>
/// Encode "bytes" with the error correction level "ecLevel". The encoding mode will be chosen
/// internally by chooseMode(). On success, store the result in "qrCode".
/// We recommend you to use QRCode.EC_LEVEL_L (the lowest level) for
/// "getECLevel" since our primary use is to show QR code on desktop screens. We don't need very
/// strong error correction for this purpose.
/// Note that there is no way to encode bytes in MODE_KANJI. We might want to add EncodeWithMode()
/// with which clients can specify the encoding mode. For now, we don't need the functionality.
/// </summary>
/// <param name="content">text to encode</param>
/// <param name="ecLevel">error correction level to use</param>
/// <returns><see cref="QRCode"/> representing the encoded QR code</returns>
public static QRCode encode(String content, ErrorCorrectionLevel ecLevel)
{
return encode(content, ecLevel, null);
}
/// <summary>
/// Encodes the specified content.
/// </summary>
/// <param name="content">The content.</param>
/// <param name="ecLevel">The ec level.</param>
/// <param name="hints">The hints.</param>
/// <returns></returns>
public static QRCode encode(String content,
ErrorCorrectionLevel ecLevel,
IDictionary<EncodeHintType, object> hints)
{
// Determine what character encoding has been specified by the caller, if any
#if !SILVERLIGHT || WINDOWS_PHONE
String encoding = hints == null || !hints.ContainsKey(EncodeHintType.CHARACTER_SET) ? null : (String)hints[EncodeHintType.CHARACTER_SET];
if (encoding == null)
{
encoding = DEFAULT_BYTE_MODE_ENCODING;
}
bool generateECI = !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding);
#else
// Silverlight supports only UTF-8 and UTF-16 out-of-the-box
const string encoding = "UTF-8";
// caller of the method can only control if the ECI segment should be written
// character set is fixed to UTF-8; but some scanners doesn't like the ECI segment
bool generateECI = (hints != null && hints.ContainsKey(EncodeHintType.CHARACTER_SET));
#endif
// Pick an encoding mode appropriate for the content. Note that this will not attempt to use
// multiple modes / segments even if that were more efficient. Twould be nice.
Mode mode = chooseMode(content, encoding);
// This will store the header information, like mode and
// length, as well as "header" segments like an ECI segment.
BitArray headerBits = new BitArray();
// Append ECI segment if applicable
if (mode == Mode.BYTE && generateECI)
{
CharacterSetECI eci = CharacterSetECI.getCharacterSetECIByName(encoding);
if (eci != null)
{
var eciIsExplicitDisabled = (hints != null && hints.ContainsKey(EncodeHintType.DISABLE_ECI) ? (bool)hints[EncodeHintType.DISABLE_ECI] : false);
if (!eciIsExplicitDisabled)
{
appendECI(eci, headerBits);
}
}
}
// (With ECI in place,) Write the mode marker
appendModeInfo(mode, headerBits);
// Collect data within the main segment, separately, to count its size if needed. Don't add it to
// main payload yet.
BitArray dataBits = new BitArray();
appendBytes(content, mode, dataBits, encoding);
// Hard part: need to know version to know how many bits length takes. But need to know how many
// bits it takes to know version. First we take a guess at version by assuming version will be
// the minimum, 1:
int provisionalBitsNeeded = headerBits.Size
+ mode.getCharacterCountBits(Version.getVersionForNumber(1))
+ dataBits.Size;
Version provisionalVersion = chooseVersion(provisionalBitsNeeded, ecLevel);
// Use that guess to calculate the right version. I am still not sure this works in 100% of cases.
int bitsNeeded = headerBits.Size
+ mode.getCharacterCountBits(provisionalVersion)
+ dataBits.Size;
Version version = chooseVersion(bitsNeeded, ecLevel);
BitArray headerAndDataBits = new BitArray();
headerAndDataBits.appendBitArray(headerBits);
// Find "length" of main segment and write it
int numLetters = mode == Mode.BYTE ? dataBits.SizeInBytes : content.Length;
appendLengthInfo(numLetters, version, mode, headerAndDataBits);
// Put data together into the overall payload
headerAndDataBits.appendBitArray(dataBits);
Version.ECBlocks ecBlocks = version.getECBlocksForLevel(ecLevel);
int numDataBytes = version.TotalCodewords - ecBlocks.TotalECCodewords;
// Terminate the bits properly.
terminateBits(numDataBytes, headerAndDataBits);
// Interleave data bits with error correction code.
BitArray finalBits = interleaveWithECBytes(headerAndDataBits,
version.TotalCodewords,
numDataBytes,
ecBlocks.NumBlocks);
QRCode qrCode = new QRCode
{
ECLevel = ecLevel,
Mode = mode,
Version = version
};
// Choose the mask pattern and set to "qrCode".
int dimension = version.DimensionForVersion;
ByteMatrix matrix = new ByteMatrix(dimension, dimension);
int maskPattern = chooseMaskPattern(finalBits, ecLevel, version, matrix);
qrCode.MaskPattern = maskPattern;
// Build the matrix and set it to "qrCode".
MatrixUtil.buildMatrix(finalBits, ecLevel, version, maskPattern, matrix);
qrCode.Matrix = matrix;
return qrCode;
}
/// <summary>
/// Gets the alphanumeric code.
/// </summary>
/// <param name="code">The code.</param>
/// <returns>the code point of the table used in alphanumeric mode or
/// -1 if there is no corresponding code in the table.</returns>
internal static int getAlphanumericCode(int code)
{
if (code < ALPHANUMERIC_TABLE.Length)
{
return ALPHANUMERIC_TABLE[code];
}
return -1;
}
/// <summary>
/// Chooses the mode.
/// </summary>
/// <param name="content">The content.</param>
/// <returns></returns>
public static Mode chooseMode(String content)
{
return chooseMode(content, null);
}
/// <summary>
/// Choose the best mode by examining the content. Note that 'encoding' is used as a hint;
/// if it is Shift_JIS, and the input is only double-byte Kanji, then we return {@link Mode#KANJI}.
/// </summary>
/// <param name="content">The content.</param>
/// <param name="encoding">The encoding.</param>
/// <returns></returns>
private static Mode chooseMode(String content, String encoding)
{
if ("Shift_JIS".Equals(encoding))
{
// Choose Kanji mode if all input are double-byte characters
return isOnlyDoubleByteKanji(content) ? Mode.KANJI : Mode.BYTE;
}
bool hasNumeric = false;
bool hasAlphanumeric = false;
for (int i = 0; i < content.Length; ++i)
{
char c = content[i];
if (c >= '0' && c <= '9')
{
hasNumeric = true;
}
else if (getAlphanumericCode(c) != -1)
{
hasAlphanumeric = true;
}
else
{
return Mode.BYTE;
}
}
if (hasAlphanumeric)
{
return Mode.ALPHANUMERIC;
}
if (hasNumeric)
{
return Mode.NUMERIC;
}
return Mode.BYTE;
}
private static bool isOnlyDoubleByteKanji(String content)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content);
}
catch (Exception )
{
return false;
}
int length = bytes.Length;
if (length % 2 != 0)
{
return false;
}
for (int i = 0; i < length; i += 2)
{
int byte1 = bytes[i] & 0xFF;
if ((byte1 < 0x81 || byte1 > 0x9F) && (byte1 < 0xE0 || byte1 > 0xEB))
{
return false;
}
}
return true;
}
private static int chooseMaskPattern(BitArray bits,
ErrorCorrectionLevel ecLevel,
Version version,
ByteMatrix matrix)
{
int minPenalty = Int32.MaxValue; // Lower penalty is better.
int bestMaskPattern = -1;
// We try all mask patterns to choose the best one.
for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++)
{
MatrixUtil.buildMatrix(bits, ecLevel, version, maskPattern, matrix);
int penalty = calculateMaskPenalty(matrix);
if (penalty < minPenalty)
{
minPenalty = penalty;
bestMaskPattern = maskPattern;
}
}
return bestMaskPattern;
}
private static Version chooseVersion(int numInputBits, ErrorCorrectionLevel ecLevel)
{
// In the following comments, we use numbers of Version 7-H.
for (int versionNum = 1; versionNum <= 40; versionNum++)
{
Version version = Version.getVersionForNumber(versionNum);
// numBytes = 196
int numBytes = version.TotalCodewords;
// getNumECBytes = 130
Version.ECBlocks ecBlocks = version.getECBlocksForLevel(ecLevel);
int numEcBytes = ecBlocks.TotalECCodewords;
// getNumDataBytes = 196 - 130 = 66
int numDataBytes = numBytes - numEcBytes;
int totalInputBytes = (numInputBits + 7) / 8;
if (numDataBytes >= totalInputBytes)
{
return version;
}
}
throw new WriterException("Data too big");
}
/// <summary>
/// Terminate bits as described in 8.4.8 and 8.4.9 of JISX0510:2004 (p.24).
/// </summary>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="bits">The bits.</param>
internal static void terminateBits(int numDataBytes, BitArray bits)
{
int capacity = numDataBytes << 3;
if (bits.Size > capacity)
{
throw new WriterException("data bits cannot fit in the QR Code" + bits.Size + " > " +
capacity);
}
for (int i = 0; i < 4 && bits.Size < capacity; ++i)
{
bits.appendBit(false);
}
// Append termination bits. See 8.4.8 of JISX0510:2004 (p.24) for details.
// If the last byte isn't 8-bit aligned, we'll add padding bits.
int numBitsInLastByte = bits.Size & 0x07;
if (numBitsInLastByte > 0)
{
for (int i = numBitsInLastByte; i < 8; i++)
{
bits.appendBit(false);
}
}
// If we have more space, we'll fill the space with padding patterns defined in 8.4.9 (p.24).
int numPaddingBytes = numDataBytes - bits.SizeInBytes;
for (int i = 0; i < numPaddingBytes; ++i)
{
bits.appendBits((i & 0x01) == 0 ? 0xEC : 0x11, 8);
}
if (bits.Size != capacity)
{
throw new WriterException("Bits size does not equal capacity");
}
}
/// <summary>
/// Get number of data bytes and number of error correction bytes for block id "blockID". Store
/// the result in "numDataBytesInBlock", and "numECBytesInBlock". See table 12 in 8.5.1 of
/// JISX0510:2004 (p.30)
/// </summary>
/// <param name="numTotalBytes">The num total bytes.</param>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="numRSBlocks">The num RS blocks.</param>
/// <param name="blockID">The block ID.</param>
/// <param name="numDataBytesInBlock">The num data bytes in block.</param>
/// <param name="numECBytesInBlock">The num EC bytes in block.</param>
internal static void getNumDataBytesAndNumECBytesForBlockID(int numTotalBytes,
int numDataBytes,
int numRSBlocks,
int blockID,
int[] numDataBytesInBlock,
int[] numECBytesInBlock)
{
if (blockID >= numRSBlocks)
{
throw new WriterException("Block ID too large");
}
// numRsBlocksInGroup2 = 196 % 5 = 1
int numRsBlocksInGroup2 = numTotalBytes % numRSBlocks;
// numRsBlocksInGroup1 = 5 - 1 = 4
int numRsBlocksInGroup1 = numRSBlocks - numRsBlocksInGroup2;
// numTotalBytesInGroup1 = 196 / 5 = 39
int numTotalBytesInGroup1 = numTotalBytes / numRSBlocks;
// numTotalBytesInGroup2 = 39 + 1 = 40
int numTotalBytesInGroup2 = numTotalBytesInGroup1 + 1;
// numDataBytesInGroup1 = 66 / 5 = 13
int numDataBytesInGroup1 = numDataBytes / numRSBlocks;
// numDataBytesInGroup2 = 13 + 1 = 14
int numDataBytesInGroup2 = numDataBytesInGroup1 + 1;
// numEcBytesInGroup1 = 39 - 13 = 26
int numEcBytesInGroup1 = numTotalBytesInGroup1 - numDataBytesInGroup1;
// numEcBytesInGroup2 = 40 - 14 = 26
int numEcBytesInGroup2 = numTotalBytesInGroup2 - numDataBytesInGroup2;
// Sanity checks.
// 26 = 26
if (numEcBytesInGroup1 != numEcBytesInGroup2)
{
throw new WriterException("EC bytes mismatch");
}
// 5 = 4 + 1.
if (numRSBlocks != numRsBlocksInGroup1 + numRsBlocksInGroup2)
{
throw new WriterException("RS blocks mismatch");
}
// 196 = (13 + 26) * 4 + (14 + 26) * 1
if (numTotalBytes !=
((numDataBytesInGroup1 + numEcBytesInGroup1) *
numRsBlocksInGroup1) +
((numDataBytesInGroup2 + numEcBytesInGroup2) *
numRsBlocksInGroup2))
{
throw new WriterException("Total bytes mismatch");
}
if (blockID < numRsBlocksInGroup1)
{
numDataBytesInBlock[0] = numDataBytesInGroup1;
numECBytesInBlock[0] = numEcBytesInGroup1;
}
else
{
numDataBytesInBlock[0] = numDataBytesInGroup2;
numECBytesInBlock[0] = numEcBytesInGroup2;
}
}
/// <summary>
/// Interleave "bits" with corresponding error correction bytes. On success, store the result in
/// "result". The interleave rule is complicated. See 8.6 of JISX0510:2004 (p.37) for details.
/// </summary>
/// <param name="bits">The bits.</param>
/// <param name="numTotalBytes">The num total bytes.</param>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="numRSBlocks">The num RS blocks.</param>
/// <returns></returns>
internal static BitArray interleaveWithECBytes(BitArray bits,
int numTotalBytes,
int numDataBytes,
int numRSBlocks)
{
// "bits" must have "getNumDataBytes" bytes of data.
if (bits.SizeInBytes != numDataBytes)
{
throw new WriterException("Number of bits and data bytes does not match");
}
// Step 1. Divide data bytes into blocks and generate error correction bytes for them. We'll
// store the divided data bytes blocks and error correction bytes blocks into "blocks".
int dataBytesOffset = 0;
int maxNumDataBytes = 0;
int maxNumEcBytes = 0;
// Since, we know the number of reedsolmon blocks, we can initialize the vector with the number.
var blocks = new List<BlockPair>(numRSBlocks);
for (int i = 0; i < numRSBlocks; ++i)
{
int[] numDataBytesInBlock = new int[1];
int[] numEcBytesInBlock = new int[1];
getNumDataBytesAndNumECBytesForBlockID(
numTotalBytes, numDataBytes, numRSBlocks, i,
numDataBytesInBlock, numEcBytesInBlock);
int size = numDataBytesInBlock[0];
byte[] dataBytes = new byte[size];
bits.toBytes(8 * dataBytesOffset, dataBytes, 0, size);
byte[] ecBytes = generateECBytes(dataBytes, numEcBytesInBlock[0]);
blocks.Add(new BlockPair(dataBytes, ecBytes));
maxNumDataBytes = Math.Max(maxNumDataBytes, size);
maxNumEcBytes = Math.Max(maxNumEcBytes, ecBytes.Length);
dataBytesOffset += numDataBytesInBlock[0];
}
if (numDataBytes != dataBytesOffset)
{
throw new WriterException("Data bytes does not match offset");
}
BitArray result = new BitArray();
// First, place data blocks.
for (int i = 0; i < maxNumDataBytes; ++i)
{
foreach (BlockPair block in blocks)
{
byte[] dataBytes = block.DataBytes;
if (i < dataBytes.Length)
{
result.appendBits(dataBytes[i], 8);
}
}
}
// Then, place error correction blocks.
for (int i = 0; i < maxNumEcBytes; ++i)
{
foreach (BlockPair block in blocks)
{
byte[] ecBytes = block.ErrorCorrectionBytes;
if (i < ecBytes.Length)
{
result.appendBits(ecBytes[i], 8);
}
}
}
if (numTotalBytes != result.SizeInBytes)
{ // Should be same.
throw new WriterException("Interleaving error: " + numTotalBytes + " and " +
result.SizeInBytes + " differ.");
}
return result;
}
internal static byte[] generateECBytes(byte[] dataBytes, int numEcBytesInBlock)
{
int numDataBytes = dataBytes.Length;
int[] toEncode = new int[numDataBytes + numEcBytesInBlock];
for (int i = 0; i < numDataBytes; i++)
{
toEncode[i] = dataBytes[i] & 0xFF;
}
new ReedSolomonEncoder(GenericGF.QR_CODE_FIELD_256).encode(toEncode, numEcBytesInBlock);
byte[] ecBytes = new byte[numEcBytesInBlock];
for (int i = 0; i < numEcBytesInBlock; i++)
{
ecBytes[i] = (byte)toEncode[numDataBytes + i];
}
return ecBytes;
}
/// <summary>
/// Append mode info. On success, store the result in "bits".
/// </summary>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
internal static void appendModeInfo(Mode mode, BitArray bits)
{
bits.appendBits(mode.Bits, 4);
}
/// <summary>
/// Append length info. On success, store the result in "bits".
/// </summary>
/// <param name="numLetters">The num letters.</param>
/// <param name="version">The version.</param>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
internal static void appendLengthInfo(int numLetters, Version version, Mode mode, BitArray bits)
{
int numBits = mode.getCharacterCountBits(version);
if (numLetters >= (1 << numBits))
{
throw new WriterException(numLetters + " is bigger than " + ((1 << numBits) - 1));
}
bits.appendBits(numLetters, numBits);
}
/// <summary>
/// Append "bytes" in "mode" mode (encoding) into "bits". On success, store the result in "bits".
/// </summary>
/// <param name="content">The content.</param>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
/// <param name="encoding">The encoding.</param>
internal static void appendBytes(String content,
Mode mode,
BitArray bits,
String encoding)
{
if (mode.Equals(Mode.NUMERIC))
appendNumericBytes(content, bits);
else
if (mode.Equals(Mode.ALPHANUMERIC))
appendAlphanumericBytes(content, bits);
else
if (mode.Equals(Mode.BYTE))
append8BitBytes(content, bits, encoding);
else
if (mode.Equals(Mode.KANJI))
appendKanjiBytes(content, bits);
else
throw new WriterException("Invalid mode: " + mode);
}
internal static void appendNumericBytes(String content, BitArray bits)
{
int length = content.Length;
int i = 0;
while (i < length)
{
int num1 = content[i] - '0';
if (i + 2 < length)
{
// Encode three numeric letters in ten bits.
int num2 = content[i + 1] - '0';
int num3 = content[i + 2] - '0';
bits.appendBits(num1 * 100 + num2 * 10 + num3, 10);
i += 3;
}
else if (i + 1 < length)
{
// Encode two numeric letters in seven bits.
int num2 = content[i + 1] - '0';
bits.appendBits(num1 * 10 + num2, 7);
i += 2;
}
else
{
// Encode one numeric letter in four bits.
bits.appendBits(num1, 4);
i++;
}
}
}
internal static void appendAlphanumericBytes(String content, BitArray bits)
{
int length = content.Length;
int i = 0;
while (i < length)
{
int code1 = getAlphanumericCode(content[i]);
if (code1 == -1)
{
throw new WriterException();
}
if (i + 1 < length)
{
int code2 = getAlphanumericCode(content[i + 1]);
if (code2 == -1)
{
throw new WriterException();
}
// Encode two alphanumeric letters in 11 bits.
bits.appendBits(code1 * 45 + code2, 11);
i += 2;
}
else
{
// Encode one alphanumeric letter in six bits.
bits.appendBits(code1, 6);
i++;
}
}
}
internal static void append8BitBytes(String content, BitArray bits, String encoding)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding(encoding).GetBytes(content);
}
#if WindowsCE
catch (PlatformNotSupportedException)
{
try
{
// WindowsCE doesn't support all encodings. But it is device depended.
// So we try here the some different ones
if (encoding == "ISO-8859-1")
{
bytes = Encoding.GetEncoding(1252).GetBytes(content);
}
else
{
bytes = Encoding.GetEncoding("UTF-8").GetBytes(content);
}
}
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
}
#endif
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
foreach (byte b in bytes)
{
bits.appendBits(b, 8);
}
}
internal static void appendKanjiBytes(String content, BitArray bits)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content);
}
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
int length = bytes.Length;
for (int i = 0; i < length; i += 2)
{
int byte1 = bytes[i] & 0xFF;
int byte2 = bytes[i + 1] & 0xFF;
int code = (byte1 << 8) | byte2;
int subtracted = -1;
if (code >= 0x8140 && code <= 0x9ffc)
{
subtracted = code - 0x8140;
}
else if (code >= 0xe040 && code <= 0xebbf)
{
subtracted = code - 0xc140;
}
if (subtracted == -1)
{
throw new WriterException("Invalid byte sequence");
}
int encoded = ((subtracted >> 8) * 0xc0) + (subtracted & 0xff);
bits.appendBits(encoded, 13);
}
}
private static void appendECI(CharacterSetECI eci, BitArray bits)
{
bits.appendBits(Mode.ECI.Bits, 4);
// This is correct for values up to 127, which is all we need now.
bits.appendBits(eci.Value, 8);
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary>
///
/// </summary>
/// <author>Satoru Takabayashi</author>
/// <author>Daniel Switkin</author>
/// <author>Sean Owen</author>
public static class MaskUtil
{
// Penalty weights from section 6.8.2.1
private const int N1 = 3;
private const int N2 = 3;
private const int N3 = 40;
private const int N4 = 10;
/// <summary>
/// Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
/// give penalty to them. Example: 00000 or 11111.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule1(ByteMatrix matrix)
{
return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
}
/// <summary>
/// Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
/// penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
/// penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule2(ByteMatrix matrix)
{
int penalty = 0;
var array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height - 1; y++)
{
for (int x = 0; x < width - 1; x++)
{
int value = array[y][x];
if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1])
{
penalty++;
}
}
}
return N2 * penalty;
}
/// <summary>
/// Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
/// 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give
/// penalties twice (i.e. 40 * 2).
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule3(ByteMatrix matrix)
{
int numPenalties = 0;
byte[][] array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
byte[] arrayY = array[y]; // We can at least optimize this access
if (x + 6 < width &&
arrayY[x] == 1 &&
arrayY[x + 1] == 0 &&
arrayY[x + 2] == 1 &&
arrayY[x + 3] == 1 &&
arrayY[x + 4] == 1 &&
arrayY[x + 5] == 0 &&
arrayY[x + 6] == 1 &&
(isWhiteHorizontal(arrayY, x - 4, x) || isWhiteHorizontal(arrayY, x + 7, x + 11)))
{
numPenalties++;
}
if (y + 6 < height &&
array[y][x] == 1 &&
array[y + 1][x] == 0 &&
array[y + 2][x] == 1 &&
array[y + 3][x] == 1 &&
array[y + 4][x] == 1 &&
array[y + 5][x] == 0 &&
array[y + 6][x] == 1 &&
(isWhiteVertical(array, x, y - 4, y) || isWhiteVertical(array, x, y + 7, y + 11)))
{
numPenalties++;
}
}
}
return numPenalties * N3;
}
private static bool isWhiteHorizontal(byte[] rowArray, int from, int to)
{
for (int i = from; i < to; i++)
{
if (i >= 0 && i < rowArray.Length && rowArray[i] == 1)
{
return false;
}
}
return true;
}
private static bool isWhiteVertical(byte[][] array, int col, int from, int to)
{
for (int i = from; i < to; i++)
{
if (i >= 0 && i < array.Length && array[i][col] == 1)
{
return false;
}
}
return true;
}
/// <summary>
/// Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
/// penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule4(ByteMatrix matrix)
{
int numDarkCells = 0;
var array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height; y++)
{
var arrayY = array[y];
for (int x = 0; x < width; x++)
{
if (arrayY[x] == 1)
{
numDarkCells++;
}
}
}
var numTotalCells = matrix.Height * matrix.Width;
var darkRatio = (double)numDarkCells / numTotalCells;
var fivePercentVariances = (int)(Math.Abs(darkRatio - 0.5) * 20.0); // * 100.0 / 5.0
return fivePercentVariances * N4;
}
/// <summary>
/// Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
/// pattern conditions.
/// </summary>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns></returns>
public static bool getDataMaskBit(int maskPattern, int x, int y)
{
int intermediate, temp;
switch (maskPattern)
{
case 0:
intermediate = (y + x) & 0x1;
break;
case 1:
intermediate = y & 0x1;
break;
case 2:
intermediate = x % 3;
break;
case 3:
intermediate = (y + x) % 3;
break;
case 4:
intermediate = (((int)((uint)y >> 1)) + (x / 3)) & 0x1;
break;
case 5:
temp = y * x;
intermediate = (temp & 0x1) + (temp % 3);
break;
case 6:
temp = y * x;
intermediate = (((temp & 0x1) + (temp % 3)) & 0x1);
break;
case 7:
temp = y * x;
intermediate = (((temp % 3) + ((y + x) & 0x1)) & 0x1);
break;
default:
throw new ArgumentException("Invalid mask pattern: " + maskPattern);
}
return intermediate == 0;
}
/// <summary>
/// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
/// vertical and horizontal orders respectively.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <param name="isHorizontal">if set to <c>true</c> [is horizontal].</param>
/// <returns></returns>
private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
{
int penalty = 0;
int iLimit = isHorizontal ? matrix.Height : matrix.Width;
int jLimit = isHorizontal ? matrix.Width : matrix.Height;
var array = matrix.Array;
for (int i = 0; i < iLimit; i++)
{
int numSameBitCells = 0;
int prevBit = -1;
for (int j = 0; j < jLimit; j++)
{
int bit = isHorizontal ? array[i][j] : array[j][i];
if (bit == prevBit)
{
numSameBitCells++;
}
else
{
if (numSameBitCells >= 5)
{
penalty += N1 + (numSameBitCells - 5);
}
numSameBitCells = 1; // Include the cell itself.
prevBit = bit;
}
}
if (numSameBitCells >= 5)
{
penalty += N1 + (numSameBitCells - 5);
}
}
return penalty;
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary>
///
/// </summary>
/// <author>
/// satorux@google.com (Satoru Takabayashi) - creator
/// </author>
public static class MatrixUtil
{
private static readonly int[][] POSITION_DETECTION_PATTERN = new int[][]
{
new int[] { 1, 1, 1, 1, 1, 1, 1 },
new int[] { 1, 0, 0, 0, 0, 0, 1 },
new int[] { 1, 0, 1, 1, 1, 0, 1 },
new int[] { 1, 0, 1, 1, 1, 0, 1 },
new int[] { 1, 0, 1, 1, 1, 0, 1 },
new int[] { 1, 0, 0, 0, 0, 0, 1 },
new int[] { 1, 1, 1, 1, 1, 1, 1 }
};
private static readonly int[][] POSITION_ADJUSTMENT_PATTERN = new int[][]
{
new int[] { 1, 1, 1, 1, 1 },
new int[] { 1, 0, 0, 0, 1 },
new int[] { 1, 0, 1, 0, 1 },
new int[] { 1, 0, 0, 0, 1 },
new int[] { 1, 1, 1, 1, 1 }
};
// From Appendix E. Table 1, JIS0510X:2004 (p 71). The table was double-checked by komatsu.
private static readonly int[][] POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE = new int[][]
{
new int[] { -1, -1, -1, -1, -1, -1, -1 },
new int[] { 6, 18, -1, -1, -1, -1, -1 },
new int[] { 6, 22, -1, -1, -1, -1, -1 },
new int[] { 6, 26, -1, -1, -1, -1, -1 },
new int[] { 6, 30, -1, -1, -1, -1, -1 },
new int[] { 6, 34, -1, -1, -1, -1, -1 },
new int[] { 6, 22, 38, -1, -1, -1, -1 },
new int[] { 6, 24, 42, -1, -1, -1, -1 },
new int[] { 6, 26, 46, -1, -1, -1, -1 },
new int[] { 6, 28, 50, -1, -1, -1, -1 },
new int[] { 6, 30, 54, -1, -1, -1, -1 },
new int[] { 6, 32, 58, -1, -1, -1, -1 },
new int[] { 6, 34, 62, -1, -1, -1, -1 },
new int[] { 6, 26, 46, 66, -1, -1, -1 },
new int[] { 6, 26, 48, 70, -1, -1, -1 },
new int[] { 6, 26, 50, 74, -1, -1, -1 },
new int[] { 6, 30, 54, 78, -1, -1, -1 },
new int[] { 6, 30, 56, 82, -1, -1, -1 },
new int[] { 6, 30, 58, 86, -1, -1, -1 },
new int[] { 6, 34, 62, 90, -1, -1, -1 },
new int[] { 6, 28, 50, 72, 94, -1, -1 },
new int[] { 6, 26, 50, 74, 98, -1, -1 },
new int[] { 6, 30, 54, 78, 102, -1, -1 },
new int[] { 6, 28, 54, 80, 106, -1, -1 },
new int[] { 6, 32, 58, 84, 110, -1, -1 },
new int[] { 6, 30, 58, 86, 114, -1, -1 },
new int[] { 6, 34, 62, 90, 118, -1, -1 },
new int[] { 6, 26, 50, 74, 98, 122, -1 },
new int[] { 6, 30, 54, 78, 102, 126, -1 },
new int[] { 6, 26, 52, 78, 104, 130, -1 },
new int[] { 6, 30, 56, 82, 108, 134, -1 },
new int[] { 6, 34, 60, 86, 112, 138, -1 },
new int[] { 6, 30, 58, 86, 114, 142, -1 },
new int[] { 6, 34, 62, 90, 118, 146, -1 },
new int[] { 6, 30, 54, 78, 102, 126, 150 },
new int[] { 6, 24, 50, 76, 102, 128, 154 },
new int[] { 6, 28, 54, 80, 106, 132, 158 },
new int[] { 6, 32, 58, 84, 110, 136, 162 },
new int[] { 6, 26, 54, 82, 110, 138, 166 },
new int[] { 6, 30, 58, 86, 114, 142, 170 }
};
// Type info cells at the left top corner.
private static readonly int[][] TYPE_INFO_COORDINATES = new int[][]
{
new int[] { 8, 0 },
new int[] { 8, 1 },
new int[] { 8, 2 },
new int[] { 8, 3 },
new int[] { 8, 4 },
new int[] { 8, 5 },
new int[] { 8, 7 },
new int[] { 8, 8 },
new int[] { 7, 8 },
new int[] { 5, 8 },
new int[] { 4, 8 },
new int[] { 3, 8 },
new int[] { 2, 8 },
new int[] { 1, 8 },
new int[] { 0, 8 }
};
// From Appendix D in JISX0510:2004 (p. 67)
private const int VERSION_INFO_POLY = 0x1f25; // 1 1111 0010 0101
// From Appendix C in JISX0510:2004 (p.65).
private const int TYPE_INFO_POLY = 0x537;
private const int TYPE_INFO_MASK_PATTERN = 0x5412;
/// <summary>
/// Set all cells to 2. 2 means that the cell is empty (not set yet).
///
/// JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding
/// with the ByteMatrix initialized all to zero.
/// </summary>
/// <param name="matrix">The matrix.</param>
public static void clearMatrix(ByteMatrix matrix)
{
matrix.clear(2);
}
/// <summary>
/// Build 2D matrix of QR Code from "dataBits" with "ecLevel", "version" and "getMaskPattern". On
/// success, store the result in "matrix" and return true.
/// </summary>
/// <param name="dataBits">The data bits.</param>
/// <param name="ecLevel">The ec level.</param>
/// <param name="version">The version.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void buildMatrix(BitArray dataBits, ErrorCorrectionLevel ecLevel, Version version, int maskPattern, ByteMatrix matrix)
{
clearMatrix(matrix);
embedBasicPatterns(version, matrix);
// Type information appear with any version.
embedTypeInfo(ecLevel, maskPattern, matrix);
// Version info appear if version >= 7.
maybeEmbedVersionInfo(version, matrix);
// Data should be embedded at end.
embedDataBits(dataBits, maskPattern, matrix);
}
/// <summary>
/// Embed basic patterns. On success, modify the matrix and return true.
/// The basic patterns are:
/// - Position detection patterns
/// - Timing patterns
/// - Dark dot at the left bottom corner
/// - Position adjustment patterns, if need be
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
public static void embedBasicPatterns(Version version, ByteMatrix matrix)
{
// Let's get started with embedding big squares at corners.
embedPositionDetectionPatternsAndSeparators(matrix);
// Then, embed the dark dot at the left bottom corner.
embedDarkDotAtLeftBottomCorner(matrix);
// Position adjustment patterns appear if version >= 2.
maybeEmbedPositionAdjustmentPatterns(version, matrix);
// Timing patterns should be embedded after position adj. patterns.
embedTimingPatterns(matrix);
}
/// <summary>
/// Embed type information. On success, modify the matrix.
/// </summary>
/// <param name="ecLevel">The ec level.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void embedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
{
BitArray typeInfoBits = new BitArray();
makeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);
for (int i = 0; i < typeInfoBits.Size; ++i)
{
// Place bits in LSB to MSB order. LSB (least significant bit) is the last value in
// "typeInfoBits".
int bit = typeInfoBits[typeInfoBits.Size - 1 - i] ? 1 : 0;
// Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
int x1 = TYPE_INFO_COORDINATES[i][0];
int y1 = TYPE_INFO_COORDINATES[i][1];
matrix[x1, y1] = bit;
if (i < 8)
{
// Right top corner.
int x2 = matrix.Width - i - 1;
int y2 = 8;
matrix[x2, y2] = bit;
}
else
{
// Left bottom corner.
int x2 = 8;
int y2 = matrix.Height - 7 + (i - 8);
matrix[x2, y2] = bit;
}
}
}
/// <summary>
/// Embed version information if need be. On success, modify the matrix and return true.
/// See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
public static void maybeEmbedVersionInfo(Version version, ByteMatrix matrix)
{
if (version.VersionNumber < 7)
{
// Version info is necessary if version >= 7.
return; // Don't need version info.
}
BitArray versionInfoBits = new BitArray();
makeVersionInfoBits(version, versionInfoBits);
int bitIndex = 6 * 3 - 1; // It will decrease from 17 to 0.
for (int i = 0; i < 6; ++i)
{
for (int j = 0; j < 3; ++j)
{
// Place bits in LSB (least significant bit) to MSB order.
var bit = versionInfoBits[bitIndex] ? 1 : 0;
bitIndex--;
// Left bottom corner.
matrix[i, matrix.Height - 11 + j] = bit;
// Right bottom corner.
matrix[matrix.Height - 11 + j, i] = bit;
}
}
}
/// <summary>
/// Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
/// For debugging purposes, it skips masking process if "getMaskPattern" is -1.
/// See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
/// </summary>
/// <param name="dataBits">The data bits.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void embedDataBits(BitArray dataBits, int maskPattern, ByteMatrix matrix)
{
int bitIndex = 0;
int direction = -1;
// Start from the right bottom cell.
int x = matrix.Width - 1;
int y = matrix.Height - 1;
while (x > 0)
{
// Skip the vertical timing pattern.
if (x == 6)
{
x -= 1;
}
while (y >= 0 && y < matrix.Height)
{
for (int i = 0; i < 2; ++i)
{
int xx = x - i;
// Skip the cell if it's not empty.
if (!isEmpty(matrix[xx, y]))
{
continue;
}
int bit;
if (bitIndex < dataBits.Size)
{
bit = dataBits[bitIndex] ? 1 : 0;
++bitIndex;
}
else
{
// Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
// in 8.4.9 of JISX0510:2004 (p. 24).
bit = 0;
}
// Skip masking if mask_pattern is -1.
if (maskPattern != -1)
{
if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
{
bit ^= 0x1;
}
}
matrix[xx, y] = bit;
}
y += direction;
}
direction = -direction; // Reverse the direction.
y += direction;
x -= 2; // Move to the left.
}
// All bits should be consumed.
if (bitIndex != dataBits.Size)
{
throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.Size);
}
}
/// <summary>
/// Return the position of the most significant bit set (to one) in the "value". The most
/// significant bit is position 32. If there is no bit set, return 0. Examples:
/// - findMSBSet(0) => 0
/// - findMSBSet(1) => 1
/// - findMSBSet(255) => 8
/// </summary>
/// <param name="value_Renamed">The value_ renamed.</param>
/// <returns></returns>
public static int findMSBSet(int value_Renamed)
{
int numDigits = 0;
while (value_Renamed != 0)
{
value_Renamed = (int)((uint)value_Renamed >> 1);
++numDigits;
}
return numDigits;
}
/// <summary>
/// Calculate BCH (Bose-Chaudhuri-Hocquenghem) code for "value" using polynomial "poly". The BCH
/// code is used for encoding type information and version information.
/// Example: Calculation of version information of 7.
/// f(x) is created from 7.
/// - 7 = 000111 in 6 bits
/// - f(x) = x^2 + x^2 + x^1
/// g(x) is given by the standard (p. 67)
/// - g(x) = x^12 + x^11 + x^10 + x^9 + x^8 + x^5 + x^2 + 1
/// Multiply f(x) by x^(18 - 6)
/// - f'(x) = f(x) * x^(18 - 6)
/// - f'(x) = x^14 + x^13 + x^12
/// Calculate the remainder of f'(x) / g(x)
/// x^2
/// __________________________________________________
/// g(x) )x^14 + x^13 + x^12
/// x^14 + x^13 + x^12 + x^11 + x^10 + x^7 + x^4 + x^2
/// --------------------------------------------------
/// x^11 + x^10 + x^7 + x^4 + x^2
///
/// The remainder is x^11 + x^10 + x^7 + x^4 + x^2
/// Encode it in binary: 110010010100
/// The return value is 0xc94 (1100 1001 0100)
///
/// Since all coefficients in the polynomials are 1 or 0, we can do the calculation by bit
/// operations. We don't care if cofficients are positive or negative.
/// </summary>
/// <param name="value">The value.</param>
/// <param name="poly">The poly.</param>
/// <returns></returns>
public static int calculateBCHCode(int value, int poly)
{
if (poly == 0)
throw new ArgumentException("0 polynominal", "poly");
// If poly is "1 1111 0010 0101" (version info poly), msbSetInPoly is 13. We'll subtract 1
// from 13 to make it 12.
int msbSetInPoly = findMSBSet(poly);
value <<= msbSetInPoly - 1;
// Do the division business using exclusive-or operations.
while (findMSBSet(value) >= msbSetInPoly)
{
value ^= poly << (findMSBSet(value) - msbSetInPoly);
}
// Now the "value" is the remainder (i.e. the BCH code)
return value;
}
/// <summary>
/// Make bit vector of type information. On success, store the result in "bits" and return true.
/// Encode error correction level and mask pattern. See 8.9 of
/// JISX0510:2004 (p.45) for details.
/// </summary>
/// <param name="ecLevel">The ec level.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="bits">The bits.</param>
public static void makeTypeInfoBits(ErrorCorrectionLevel ecLevel, int maskPattern, BitArray bits)
{
if (!QRCode.isValidMaskPattern(maskPattern))
{
throw new WriterException("Invalid mask pattern");
}
int typeInfo = (ecLevel.Bits << 3) | maskPattern;
bits.appendBits(typeInfo, 5);
int bchCode = calculateBCHCode(typeInfo, TYPE_INFO_POLY);
bits.appendBits(bchCode, 10);
BitArray maskBits = new BitArray();
maskBits.appendBits(TYPE_INFO_MASK_PATTERN, 15);
bits.xor(maskBits);
if (bits.Size != 15)
{
// Just in case.
throw new WriterException("should not happen but we got: " + bits.Size);
}
}
/// <summary>
/// Make bit vector of version information. On success, store the result in "bits" and return true.
/// See 8.10 of JISX0510:2004 (p.45) for details.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="bits">The bits.</param>
public static void makeVersionInfoBits(Version version, BitArray bits)
{
bits.appendBits(version.VersionNumber, 6);
int bchCode = calculateBCHCode(version.VersionNumber, VERSION_INFO_POLY);
bits.appendBits(bchCode, 12);
if (bits.Size != 18)
{
// Just in case.
throw new WriterException("should not happen but we got: " + bits.Size);
}
}
/// <summary>
/// Check if "value" is empty.
/// </summary>
/// <param name="value">The value.</param>
/// <returns>
/// <c>true</c> if the specified value is empty; otherwise, <c>false</c>.
/// </returns>
private static bool isEmpty(int value)
{
return value == 2;
}
private static void embedTimingPatterns(ByteMatrix matrix)
{
// -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
// separation patterns (size 1). Thus, 8 = 7 + 1.
for (int i = 8; i < matrix.Width - 8; ++i)
{
int bit = (i + 1) % 2;
// Horizontal line.
if (isEmpty(matrix[i, 6]))
{
matrix[i, 6] = bit;
}
// Vertical line.
if (isEmpty(matrix[6, i]))
{
matrix[6, i] = bit;
}
}
}
/// <summary>
/// Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46)
/// </summary>
/// <param name="matrix">The matrix.</param>
private static void embedDarkDotAtLeftBottomCorner(ByteMatrix matrix)
{
if (matrix[8, matrix.Height - 8] == 0)
{
throw new WriterException();
}
matrix[8, matrix.Height - 8] = 1;
}
private static void embedHorizontalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int x = 0; x < 8; ++x)
{
if (!isEmpty(matrix[xStart + x, yStart]))
{
throw new WriterException();
}
matrix[xStart + x, yStart] = 0;
}
}
private static void embedVerticalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 7; ++y)
{
if (!isEmpty(matrix[xStart, yStart + y]))
{
throw new WriterException();
}
matrix[xStart, yStart + y] = 0;
}
}
/// <summary>
/// Note that we cannot unify the function with embedPositionDetectionPattern() despite they are
/// almost identical, since we cannot write a function that takes 2D arrays in different sizes in
/// C/C++. We should live with the fact.
/// </summary>
/// <param name="xStart">The x start.</param>
/// <param name="yStart">The y start.</param>
/// <param name="matrix">The matrix.</param>
private static void embedPositionAdjustmentPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 5; ++y)
{
for (int x = 0; x < 5; ++x)
{
matrix[xStart + x, yStart + y] = POSITION_ADJUSTMENT_PATTERN[y][x];
}
}
}
private static void embedPositionDetectionPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 7; ++y)
{
for (int x = 0; x < 7; ++x)
{
matrix[xStart + x, yStart + y] = POSITION_DETECTION_PATTERN[y][x];
}
}
}
/// <summary>
/// Embed position detection patterns and surrounding vertical/horizontal separators.
/// </summary>
/// <param name="matrix">The matrix.</param>
private static void embedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
{
// Embed three big squares at corners.
int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;
// Left top corner.
embedPositionDetectionPattern(0, 0, matrix);
// Right top corner.
embedPositionDetectionPattern(matrix.Width - pdpWidth, 0, matrix);
// Left bottom corner.
embedPositionDetectionPattern(0, matrix.Width - pdpWidth, matrix);
// Embed horizontal separation patterns around the squares.
const int hspWidth = 8;
// Left top corner.
embedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
// Right top corner.
embedHorizontalSeparationPattern(matrix.Width - hspWidth, hspWidth - 1, matrix);
// Left bottom corner.
embedHorizontalSeparationPattern(0, matrix.Width - hspWidth, matrix);
// Embed vertical separation patterns around the squares.
const int vspSize = 7;
// Left top corner.
embedVerticalSeparationPattern(vspSize, 0, matrix);
// Right top corner.
embedVerticalSeparationPattern(matrix.Height - vspSize - 1, 0, matrix);
// Left bottom corner.
embedVerticalSeparationPattern(vspSize, matrix.Height - vspSize, matrix);
}
/// <summary>
/// Embed position adjustment patterns if need be.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
private static void maybeEmbedPositionAdjustmentPatterns(Version version, ByteMatrix matrix)
{
if (version.VersionNumber < 2)
{
// The patterns appear if version >= 2
return;
}
int index = version.VersionNumber - 1;
int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index];
int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length;
for (int i = 0; i < numCoordinates; ++i)
{
for (int j = 0; j < numCoordinates; ++j)
{
int y = coordinates[i];
int x = coordinates[j];
if (x == -1 || y == -1)
{
continue;
}
// If the cell is unset, we embed the position adjustment pattern here.
if (isEmpty(matrix[x, y]))
{
// -2 is necessary since the x/y coordinates point to the center of the pattern, not the
// left top corner.
embedPositionAdjustmentPattern(x - 2, y - 2, matrix);
}
}
}
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace ZXing.QrCode.Internal
{
/// <author>satorux@google.com (Satoru Takabayashi) - creator</author>
/// <author>dswitkin@google.com (Daniel Switkin) - ported from C++</author>
public sealed class QRCode
{
/// <summary>
///
/// </summary>
public static int NUM_MASK_PATTERNS = 8;
/// <summary>
/// Initializes a new instance of the <see cref="QRCode"/> class.
/// </summary>
public QRCode()
{
MaskPattern = -1;
}
/// <summary>
/// Gets or sets the mode.
/// </summary>
/// <value>
/// The mode.
/// </value>
public Mode Mode { get; set; }
/// <summary>
/// Gets or sets the EC level.
/// </summary>
/// <value>
/// The EC level.
/// </value>
public ErrorCorrectionLevel ECLevel { get; set; }
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>
/// The version.
/// </value>
public Version Version { get; set; }
/// <summary>
/// Gets or sets the mask pattern.
/// </summary>
/// <value>
/// The mask pattern.
/// </value>
public int MaskPattern { get; set; }
/// <summary>
/// Gets or sets the matrix.
/// </summary>
/// <value>
/// The matrix.
/// </value>
public ByteMatrix Matrix { get; set; }
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
var result = new StringBuilder(200);
result.Append("<<\n");
result.Append(" mode: ");
result.Append(Mode);
result.Append("\n ecLevel: ");
result.Append(ECLevel);
result.Append("\n version: ");
if (Version == null)
result.Append("null");
else
result.Append(Version);
result.Append("\n maskPattern: ");
result.Append(MaskPattern);
if (Matrix == null)
{
result.Append("\n matrix: null\n");
}
else
{
result.Append("\n matrix:\n");
result.Append(Matrix.ToString());
}
result.Append(">>\n");
return result.ToString();
}
/// <summary>
/// Check if "mask_pattern" is valid.
/// </summary>
/// <param name="maskPattern">The mask pattern.</param>
/// <returns>
/// <c>true</c> if [is valid mask pattern] [the specified mask pattern]; otherwise, <c>false</c>.
/// </returns>
public static bool isValidMaskPattern(int maskPattern)
{
return maskPattern >= 0 && maskPattern < NUM_MASK_PATTERNS;
}
}
}

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/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
using ZXing.QrCode.Internal;
namespace ZXing.QrCode
{
/// <summary>
/// The class holds the available options for the QrCodeWriter
/// </summary>
public class QrCodeEncodingOptions : EncodingOptions
{
/// <summary>
/// Specifies what degree of error correction to use, for example in QR Codes.
/// Type depends on the encoder. For example for QR codes it's type
/// {@link com.google.zxing.qrcode.decoder.ErrorCorrectionLevel ErrorCorrectionLevel}.
/// </summary>
public ErrorCorrectionLevel ErrorCorrection
{
get
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
{
return (ErrorCorrectionLevel) Hints[EncodeHintType.ERROR_CORRECTION];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
Hints.Remove(EncodeHintType.ERROR_CORRECTION);
}
else
{
Hints[EncodeHintType.ERROR_CORRECTION] = value;
}
}
}
/// <summary>
/// Specifies what character encoding to use where applicable (type {@link String})
/// </summary>
public string CharacterSet
{
get
{
if (Hints.ContainsKey(EncodeHintType.CHARACTER_SET))
{
return (string) Hints[EncodeHintType.CHARACTER_SET];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.CHARACTER_SET))
Hints.Remove(EncodeHintType.CHARACTER_SET);
}
else
{
Hints[EncodeHintType.CHARACTER_SET] = value;
}
}
}
/// <summary>
/// Explicitly disables ECI segment when generating QR Code
/// That is against the specification of QR Code but some
/// readers have problems if the charset is switched from
/// ISO-8859-1 (default) to UTF-8 with the necessary ECI segment.
/// If you set the property to true you can use UTF-8 encoding
/// and the ECI segment is omitted.
/// </summary>
public bool DisableECI
{
get
{
if (Hints.ContainsKey(EncodeHintType.DISABLE_ECI))
{
return (bool)Hints[EncodeHintType.DISABLE_ECI];
}
return false;
}
set
{
Hints[EncodeHintType.DISABLE_ECI] = value;
}
}
}
}