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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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添加项目文件。
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107
zxing.core/xx/IBarcodeWriter.cs
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107
zxing.core/xx/IBarcodeWriter.cs
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/*
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* Copyright 2012 ZXing.Net authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using ZXing.Common;
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#if MONOTOUCH
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#if __UNIFIED__
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using UIKit;
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#else
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using MonoTouch.UIKit;
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#endif
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#endif
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namespace ZXing
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{
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/// <summary>
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/// Interface for a smart class to encode some content into a barcode
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/// </summary>
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public interface IBarcodeWriter
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{
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/// <summary>
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/// Encodes the specified contents.
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/// </summary>
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/// <param name="contents">The contents.</param>
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/// <returns></returns>
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BitMatrix Encode(string contents);
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#if MONOTOUCH
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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UIImage Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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UIImage Write(BitMatrix matrix);
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#endif
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#if MONOANDROID
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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Android.Graphics.Bitmap Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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Android.Graphics.Bitmap Write(BitMatrix matrix);
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#endif
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#if UNITY
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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UnityEngine.Color32[] Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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UnityEngine.Color32[] Write(BitMatrix matrix);
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#endif
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#if SILVERLIGHT
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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System.Windows.Media.Imaging.WriteableBitmap Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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System.Windows.Media.Imaging.WriteableBitmap Write(BitMatrix matrix);
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#endif
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#if NETFX_CORE
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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Windows.UI.Xaml.Media.Imaging.WriteableBitmap Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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Windows.UI.Xaml.Media.Imaging.WriteableBitmap Write(BitMatrix matrix);
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#endif
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#if (NET40 || NET35 || NET20) && !UNITY
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/// <summary>
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/// Creates a visual representation of the contents
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/// </summary>
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System.Drawing.Bitmap Write(string contents);
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/// <summary>
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/// Returns a rendered instance of the barcode which is given by a BitMatrix.
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/// </summary>
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System.Drawing.Bitmap Write(BitMatrix matrix);
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#endif
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}
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}
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