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添加项目文件。
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zxing.core/xx/BinaryBitmap.cs
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180
zxing.core/xx/BinaryBitmap.cs
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/*
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* Copyright 2009 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using ZXing.Common;
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namespace ZXing
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{
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/// <summary>
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/// This class is the core bitmap class used by ZXing to represent 1 bit data. Reader objects
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/// accept a BinaryBitmap and attempt to decode it.
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/// </summary>
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/// <author>dswitkin@google.com (Daniel Switkin)</author>
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public sealed class BinaryBitmap
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{
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private readonly Binarizer binarizer;
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private BitMatrix matrix;
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public BinaryBitmap(Binarizer binarizer)
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{
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if (binarizer == null)
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{
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throw new ArgumentException("Binarizer must be non-null.");
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}
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this.binarizer = binarizer;
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}
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internal BinaryBitmap(BitMatrix matrix)
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{
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if (matrix == null)
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{
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throw new ArgumentException("matrix must be non-null.");
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}
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this.matrix = matrix;
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}
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/// <returns>
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/// The width of the bitmap.
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/// </returns>
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public int Width
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{
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get
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{
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return binarizer.Width;
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}
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}
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/// <returns>
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/// The height of the bitmap.
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/// </returns>
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public int Height
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{
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get
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{
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return binarizer.Height;
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}
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}
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/// <summary>
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/// Converts one row of luminance data to 1 bit data. May actually do the conversion, or return
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/// cached data. Callers should assume this method is expensive and call it as seldom as possible.
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/// This method is intended for decoding 1D barcodes and may choose to apply sharpening.
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/// </summary>
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/// <param name="y">The row to fetch, which must be in [0, bitmap height).</param>
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/// <param name="row">An optional preallocated array. If null or too small, it will be ignored.
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/// If used, the Binarizer will call BitArray.clear(). Always use the returned object.
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/// </param>
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/// <returns> The array of bits for this row (true means black).</returns>
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public BitArray getBlackRow(int y, BitArray row)
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{
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return binarizer.getBlackRow(y, row);
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}
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/// <summary>
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/// Converts a 2D array of luminance data to 1 bit. As above, assume this method is expensive
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/// and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
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/// may not apply sharpening. Therefore, a row from this matrix may not be identical to one
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/// fetched using getBlackRow(), so don't mix and match between them.
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/// </summary>
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/// <returns> The 2D array of bits for the image (true means black).</returns>
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public BitMatrix BlackMatrix
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{
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get
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{
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// The matrix is created on demand the first time it is requested, then cached. There are two
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// reasons for this:
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// 1. This work will never be done if the caller only installs 1D Reader objects, or if a
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// 1D Reader finds a barcode before the 2D Readers run.
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// 2. This work will only be done once even if the caller installs multiple 2D Readers.
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return matrix ?? (matrix = binarizer.BlackMatrix);
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}
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}
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/// <returns>
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/// Whether this bitmap can be cropped.
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/// </returns>
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public bool CropSupported
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{
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get
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{
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return binarizer.LuminanceSource.CropSupported;
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}
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}
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/// <summary>
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/// Returns a new object with cropped image data. Implementations may keep a reference to the
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/// original data rather than a copy. Only callable if isCropSupported() is true.
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/// </summary>
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/// <param name="left">The left coordinate, which must be in [0, Width)</param>
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/// <param name="top">The top coordinate, which must be in [0, Height)</param>
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/// <param name="width">The width of the rectangle to crop.</param>
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/// <param name="height">The height of the rectangle to crop.</param>
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/// <returns> A cropped version of this object.</returns>
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public BinaryBitmap crop(int left, int top, int width, int height)
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{
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var newSource = binarizer.LuminanceSource.crop(left, top, width, height);
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return new BinaryBitmap(binarizer.createBinarizer(newSource));
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}
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/// <returns>
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/// Whether this bitmap supports counter-clockwise rotation.
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/// </returns>
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public bool RotateSupported
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{
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get
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{
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return binarizer.LuminanceSource.RotateSupported;
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}
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}
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/// <summary>
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/// Returns a new object with rotated image data by 90 degrees counterclockwise.
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/// Only callable if <see cref="RotateSupported"/> is true.
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/// </summary>
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/// <returns>A rotated version of this object.</returns>
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public BinaryBitmap rotateCounterClockwise()
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{
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var newSource = binarizer.LuminanceSource.rotateCounterClockwise();
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return new BinaryBitmap(binarizer.createBinarizer(newSource));
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}
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/// <summary>
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/// Returns a new object with rotated image data by 45 degrees counterclockwise.
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/// Only callable if <see cref="RotateSupported"/> is true.
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/// </summary>
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/// <returns>A rotated version of this object.</returns>
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public BinaryBitmap rotateCounterClockwise45()
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{
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LuminanceSource newSource = binarizer.LuminanceSource.rotateCounterClockwise45();
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return new BinaryBitmap(binarizer.createBinarizer(newSource));
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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public override string ToString()
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{
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var blackMatrix = BlackMatrix;
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return blackMatrix != null ? blackMatrix.ToString() : String.Empty;
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}
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}
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}
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