offset修复一半

This commit is contained in:
艾竹
2023-03-28 23:16:56 +08:00
parent 72da084f15
commit b4d7f13111
10 changed files with 139 additions and 108 deletions

View File

@@ -102,13 +102,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
var size = MeasureOverride(mindNode);
ArrangeOverride(mindNode);
mindNode.Root.BringToFrontCommand.Execute(mindNode.Root.Items.OfType<DesignerItemViewModelBase>());
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
@@ -144,9 +144,11 @@ namespace AIStudio.Wpf.Mind.Helpers
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.DesiredSize.Width / 2 - child.ItemWidth / 2 + child.Offset.X;
child.Top = top + child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left + child.DesiredSize.Width / 2 - child.ItemWidth / 2, top + child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
left += child.DesiredSize.Width;
ArrangeOverride(child);
@@ -159,18 +161,20 @@ namespace AIStudio.Wpf.Mind.Helpers
}
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else
{
double left = mindNode.MiddlePosition.X;
double top = mindNode.MiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double left = mindNode.DesiredMiddlePosition.X;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.Offset.X;
child.Top = top + child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left, top + child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);

View File

@@ -22,7 +22,7 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
switch (mindNode.NodeLevel)
{
@@ -83,7 +83,7 @@ namespace AIStudio.Wpf.Mind.Helpers
}
}
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
public ConnectionViewModel GetOrSetConnectionViewModel(MindNode source, MindNode sink, ConnectionViewModel connector = null)
@@ -129,13 +129,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
var size = MeasureOverride(mindNode);
ArrangeOverride(mindNode);
mindNode.Root.BringToFrontCommand.Execute(mindNode.Root.Items.OfType<DesignerItemViewModelBase>());
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
@@ -184,9 +184,10 @@ namespace AIStudio.Wpf.Mind.Helpers
{
foreach (var child in tops)
{
child.Left = topleft + child.Spacing.Width + child.Offset.X;
child.Top = toptop - child.ItemHeight - child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(topleft + child.Spacing.Width, toptop - child.ItemHeight - child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
topleft += child.DesiredSize.Width;
ArrangeOverride(child);
@@ -207,9 +208,10 @@ namespace AIStudio.Wpf.Mind.Helpers
{
foreach (var child in bottoms)
{
child.Left = bottomleft + child.Spacing.Width + child.Offset.X;
child.Top = bottomtop + child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(bottomleft + child.Spacing.Width, bottomtop + child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
bottomleft += child.DesiredSize.Width;
ArrangeOverride(child);
@@ -222,21 +224,23 @@ namespace AIStudio.Wpf.Mind.Helpers
}
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else if (mindNode.NodeLevel == 1)
{
if (mindNode.ConnectorOrientation == ConnectorOrientation.BottomLeft)
{
double x0 = mindNode.Left;
double y0 = mindNode.Top + mindNode.ItemHeight;
double x0 = mindNode.DesiredPosition.X;
double y0 = mindNode.DesiredPosition.Y + mindNode.ItemHeight;
double h = mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = x0 + (h + child.DesiredSize.Height - child.ItemHeight / 2 - child.Spacing.Height) + child.Offset.X;
child.Top = y0 - (h + child.DesiredSize.Height - child.Spacing.Height) + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(x0 + (h + child.DesiredSize.Height - child.ItemHeight / 2 - child.Spacing.Height), y0 - (h + child.DesiredSize.Height - child.Spacing.Height));
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
h += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -250,16 +254,17 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
double x0 = mindNode.Left;
double y0 = mindNode.Top;
double x0 = mindNode.DesiredPosition.X;
double y0 = mindNode.DesiredPosition.Y;
double h = mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = x0 + (h + child.DesiredSize.Height - child.ItemHeight / 2 - child.Spacing.Height) + child.Offset.X;
child.Top = y0 + (h + child.DesiredSize.Height - child.ItemHeight - child.Spacing.Height) + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(x0 + (h + child.DesiredSize.Height - child.ItemHeight / 2 - child.Spacing.Height), y0 + (h + child.DesiredSize.Height - child.ItemHeight - child.Spacing.Height));
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
h += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -274,17 +279,18 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
if (mindNode.GetLevel2Node().ConnectorOrientation == ConnectorOrientation.BottomLeft)
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.BottomLeft)
{
double left = mindNode.MiddlePosition.X;
double top = mindNode.MiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double left = mindNode.DesiredMiddlePosition.X;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.Offset.X;
child.Top = top + child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left, top + child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -298,15 +304,16 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
double left = mindNode.MiddlePosition.X;
double bottom = mindNode.MiddlePosition.Y - mindNode.ItemHeight / 2 - mindNode.Spacing.Height;
double left = mindNode.DesiredMiddlePosition.X;
double bottom = mindNode.DesiredMiddlePosition.Y - mindNode.ItemHeight / 2 - mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.Offset.X;
child.Top = bottom - child.Spacing.Height - child.ItemHeight + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left, bottom - child.Spacing.Height - child.ItemHeight);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
bottom -= child.DesiredSize.Height;
ArrangeOverride(child);

View File

@@ -101,13 +101,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
var size = MeasureOverride(mindNode);
ArrangeOverride(mindNode);
mindNode.Root.BringToFrontCommand.Execute(mindNode.Root.Items.OfType<DesignerItemViewModelBase>());
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
@@ -126,15 +126,21 @@ namespace AIStudio.Wpf.Mind.Helpers
public void ArrangeOverride(MindNode mindNode)
{
double left = mindNode.MiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
}
double left = mindNode.DesiredMiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.Spacing.Width + child.Offset.X;
child.Top = top + child.DesiredSize.Height / 2 - child.ItemHeight / 2 + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left + child.Spacing.Width, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -144,8 +150,11 @@ namespace AIStudio.Wpf.Mind.Helpers
connector?.SetSinkPort(child.LeftConnector);
connector?.SetVisible(child.Visible);
}
}
mindNode.DesiredPosition = mindNode.Position;
if (mindNode.NodeLevel == 0)
{
mindNode.Offset = new PointBase();//修正后归0
}
}

View File

@@ -103,13 +103,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
var size = MeasureOverride(mindNode);
ArrangeOverride(mindNode);
mindNode.Root.BringToFrontCommand.Execute(mindNode.Root.Items.OfType<DesignerItemViewModelBase>());
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
@@ -150,9 +150,11 @@ namespace AIStudio.Wpf.Mind.Helpers
double lefttop = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, rights.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in rights)
{
child.Left = left + child.Spacing.Width + child.Offset.X - child.RootNode.Offset.X;
child.Top = lefttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2 + child.Offset.Y - child.RootNode.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, lefttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
lefttop += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -168,9 +170,10 @@ namespace AIStudio.Wpf.Mind.Helpers
double righttop = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, lefts.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in lefts)
{
child.Left = right - child.Spacing.Width - child.ItemWidth + child.Offset.X - child.RootNode.Offset.X;
child.Top = righttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2 + child.Offset.Y - child.RootNode.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, righttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
righttop += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -182,22 +185,23 @@ namespace AIStudio.Wpf.Mind.Helpers
}
}
mindNode.DesiredPosition = mindNode.Position;
//mindNode.Offset = new PointBase();
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else
{
if (mindNode.GetLevel2Node().ConnectorOrientation == ConnectorOrientation.Left)
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.Left)
{
double left = mindNode.MiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double left = mindNode.DesiredMiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.Spacing.Width + child.Offset.X - child.RootNode.Offset.X;
child.Top = top + child.DesiredSize.Height / 2 - child.ItemHeight / 2 + child.Offset.Y - child.RootNode.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
@@ -211,15 +215,16 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
double right = mindNode.MiddlePosition.X - mindNode.ItemWidth / 2 - mindNode.Spacing.Width;
double top = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double right = mindNode.DesiredMiddlePosition.X - mindNode.ItemWidth / 2 - mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = right - child.Spacing.Width - child.ItemWidth + child.Offset.X - child.RootNode.Offset.X;
child.Top = top + child.DesiredSize.Height / 2 - child.ItemHeight / 2 + child.Offset.Y - child.RootNode.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);

View File

@@ -103,13 +103,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode == null) return;
mindNode.GetLevel1Node().LayoutUpdating = true;
mindNode.GetLevel0Node().LayoutUpdating = true;
var size = MeasureOverride(mindNode);
ArrangeOverride(mindNode);
mindNode.Root.BringToFrontCommand.Execute(new SelectableDesignerItemViewModelBase[] { mindNode });
mindNode.GetLevel1Node().LayoutUpdating = false;
mindNode.GetLevel0Node().LayoutUpdating = false;
}
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
@@ -128,15 +128,21 @@ namespace AIStudio.Wpf.Mind.Helpers
public void ArrangeOverride(MindNode mindNode)
{
double left = mindNode.MiddlePosition.X - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.MiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
}
double left = mindNode.DesiredMiddlePosition.X - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Left = left + child.DesiredSize.Width / 2 - child.ItemWidth / 2 + child.Offset.X;
child.Top = top + child.Spacing.Height + child.Offset.Y;
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);//按根节点修正Offset
child.DesiredPosition = new PointBase(left + child.DesiredSize.Width / 2 - child.ItemWidth / 2, top + child.Spacing.Height);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
left += child.DesiredSize.Width;
ArrangeOverride(child);
@@ -151,7 +157,7 @@ namespace AIStudio.Wpf.Mind.Helpers
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
}

View File

@@ -162,7 +162,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
{
get
{
return GetLevel1Node();
return GetLevel0Node();
}
}
@@ -242,11 +242,19 @@ namespace AIStudio.Wpf.Mind.ViewModels
get; set;
}
public PointBase? DesiredPosition
public PointBase DesiredPosition
{
get; set;
}
public PointBase DesiredMiddlePosition
{
get
{
return new PointBase(this.DesiredPosition.X + ItemWidth / 2, this.DesiredPosition.Y + ItemHeight / 2);
}
}
public PointBase Offset
{
get; set;
@@ -463,6 +471,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
}
this.Parent = parent;
this.ParentId = parent?.Id ?? Guid.Empty;
this.Offset = parent?.Offset ?? new PointBase();
this.InitLayout(true);//因为节点的层级不同的样式所以需要Parent确定后才能初始化
this.InitConnectLayout();
@@ -520,7 +529,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
#endregion
private void Item_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (GetLevel1Node()?.LayoutUpdating == true) return;
if (GetLevel0Node()?.LayoutUpdating == true) return;
switch (e.PropertyName)
{
@@ -529,6 +538,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
if (e is ValuePropertyChangedEventArgs valuePropertyChangedEventArgs)
{
UpdateOffsetX((double)valuePropertyChangedEventArgs.OldValue, (double)valuePropertyChangedEventArgs.NewValue);
Console.WriteLine((sender as MindNode).Text);
}
break;
}
@@ -615,7 +625,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
IsSelected = selected;
}
#region
public MindNode GetLevel1Node()
public MindNode GetLevel0Node()
{
var node = this;
while (node.Parent is MindNode mindNode)
@@ -625,7 +635,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
return node;
}
public MindNode GetLevel2Node()
public MindNode GetLevel1Node()
{
var node = this;
while (node.Parent is MindNode mindNode && mindNode.NodeLevel == 1)
@@ -673,7 +683,7 @@ namespace AIStudio.Wpf.Mind.ViewModels
public void LayoutUpdated()
{
MindLayout?.LayoutUpdated(GetLevel1Node());
MindLayout?.LayoutUpdated(GetLevel0Node());
}
#endregion