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https://gitee.com/akwkevin/aistudio.-wpf.-diagram
synced 2026-04-03 15:46:36 +08:00
添加几个裁剪参数
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@@ -5,6 +5,7 @@ using System.Windows.Controls;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Media3D;
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using System.Windows.Resources;
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using AIStudio.Wpf.DiagramDesigner.Helpers;
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using AIStudio.Wpf.DiagramDesigner.Models;
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@@ -220,6 +221,48 @@ namespace AIStudio.Wpf.DiagramDesigner
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#endregion
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#region AutoGrowth
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public static readonly DependencyProperty AutoGrowthProperty =
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DependencyProperty.Register(nameof(AutoGrowth),
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typeof(bool),
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typeof(DesignerCanvas),
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new FrameworkPropertyMetadata(true));
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public bool AutoGrowth
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{
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get
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{
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return (bool)GetValue(AutoGrowthProperty);
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}
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set
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{
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SetValue(AutoGrowthProperty, value);
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}
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}
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#endregion
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#region CornerRadius
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public static readonly DependencyProperty CornerRadiusProperty =
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DependencyProperty.Register(nameof(CornerRadius),
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typeof(CornerRadius),
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typeof(DesignerCanvas),
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new FrameworkPropertyMetadata(new CornerRadius()));
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public CornerRadius CornerRadius
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{
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get
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{
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return (CornerRadius)GetValue(CornerRadiusProperty);
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}
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set
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{
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SetValue(CornerRadiusProperty, value);
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}
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}
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#endregion
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#region GridMarginSize 单位mm
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public static readonly DependencyProperty GridMarginSizeProperty =
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@@ -291,6 +334,164 @@ namespace AIStudio.Wpf.DiagramDesigner
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DrawGrid(dc, rect);
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}
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public static Geometry GetRoundRectangle(Rect baseRect, Thickness borderThickness, CornerRadius cornerRadius)
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{
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// Normalizing the corner radius
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if (cornerRadius.TopLeft < double.Epsilon)
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{
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cornerRadius.TopLeft = 0.0;
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}
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if (cornerRadius.TopRight < double.Epsilon)
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{
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cornerRadius.TopRight = 0.0;
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}
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if (cornerRadius.BottomLeft < double.Epsilon)
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{
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cornerRadius.BottomLeft = 0.0;
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}
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if (cornerRadius.BottomRight < double.Epsilon)
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{
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cornerRadius.BottomRight = 0.0;
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}
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// Taking the border thickness into account
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var leftHalf = borderThickness.Left * 0.5;
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if (leftHalf < double.Epsilon)
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{
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leftHalf = 0.0;
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}
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var topHalf = borderThickness.Top * 0.5;
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if (topHalf < double.Epsilon)
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{
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topHalf = 0.0;
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}
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var rightHalf = borderThickness.Right * 0.5;
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if (rightHalf < double.Epsilon)
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{
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rightHalf = 0.0;
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}
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var bottomHalf = borderThickness.Bottom * 0.5;
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if (bottomHalf < double.Epsilon)
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{
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bottomHalf = 0.0;
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}
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// Create the rectangles for the corners that needs to be curved in the base rectangle
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// TopLeft Rectangle
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var topLeftRect = new Rect(
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baseRect.Location.X,
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baseRect.Location.Y,
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Math.Max(0.0, cornerRadius.TopLeft - leftHalf),
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Math.Max(0.0, cornerRadius.TopLeft - rightHalf));
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// TopRight Rectangle
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var topRightRect = new Rect(
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baseRect.Location.X + baseRect.Width - cornerRadius.TopRight + rightHalf,
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baseRect.Location.Y,
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Math.Max(0.0, cornerRadius.TopRight - rightHalf),
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Math.Max(0.0, cornerRadius.TopRight - topHalf));
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// BottomRight Rectangle
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var bottomRightRect = new Rect(
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baseRect.Location.X + baseRect.Width - cornerRadius.BottomRight + rightHalf,
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baseRect.Location.Y + baseRect.Height - cornerRadius.BottomRight + bottomHalf,
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Math.Max(0.0, cornerRadius.BottomRight - rightHalf),
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Math.Max(0.0, cornerRadius.BottomRight - bottomHalf));
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// BottomLeft Rectangle
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var bottomLeftRect = new Rect(
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baseRect.Location.X,
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baseRect.Location.Y + baseRect.Height - cornerRadius.BottomLeft + bottomHalf,
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Math.Max(0.0, cornerRadius.BottomLeft - leftHalf),
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Math.Max(0.0, cornerRadius.BottomLeft - bottomHalf));
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// Adjust the _width of the TopLeft and TopRight rectangles so that they are proportional to the _width of the baseRect
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if (topLeftRect.Right > topRightRect.Left)
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{
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var newWidth = (topLeftRect.Width / (topLeftRect.Width + topRightRect.Width)) * baseRect.Width;
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topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, newWidth, topLeftRect.Height);
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topRightRect = new Rect(
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baseRect.Left + newWidth,
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topRightRect.Location.Y,
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Math.Max(0.0, baseRect.Width - newWidth),
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topRightRect.Height);
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}
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// Adjust the height of the TopRight and BottomRight rectangles so that they are proportional to the height of the baseRect
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if (topRightRect.Bottom > bottomRightRect.Top)
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{
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var newHeight = (topRightRect.Height / (topRightRect.Height + bottomRightRect.Height)) * baseRect.Height;
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topRightRect = new Rect(topRightRect.Location.X, topRightRect.Location.Y, topRightRect.Width, newHeight);
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bottomRightRect = new Rect(
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bottomRightRect.Location.X,
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baseRect.Top + newHeight,
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bottomRightRect.Width,
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Math.Max(0.0, baseRect.Height - newHeight));
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}
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// Adjust the _width of the BottomLeft and BottomRight rectangles so that they are proportional to the _width of the baseRect
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if (bottomRightRect.Left < bottomLeftRect.Right)
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{
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var newWidth = (bottomLeftRect.Width / (bottomLeftRect.Width + bottomRightRect.Width)) * baseRect.Width;
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bottomLeftRect = new Rect(bottomLeftRect.Location.X, bottomLeftRect.Location.Y, newWidth, bottomLeftRect.Height);
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bottomRightRect = new Rect(
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baseRect.Left + newWidth,
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bottomRightRect.Location.Y,
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Math.Max(0.0, baseRect.Width - newWidth),
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bottomRightRect.Height);
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}
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// Adjust the height of the TopLeft and BottomLeft rectangles so that they are proportional to the height of the baseRect
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if (bottomLeftRect.Top < topLeftRect.Bottom)
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{
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var newHeight = (topLeftRect.Height / (topLeftRect.Height + bottomLeftRect.Height)) * baseRect.Height;
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topLeftRect = new Rect(topLeftRect.Location.X, topLeftRect.Location.Y, topLeftRect.Width, newHeight);
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bottomLeftRect = new Rect(
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bottomLeftRect.Location.X,
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baseRect.Top + newHeight,
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bottomLeftRect.Width,
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Math.Max(0.0, baseRect.Height - newHeight));
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}
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var roundedRectGeometry = new StreamGeometry();
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using (var context = roundedRectGeometry.Open())
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{
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// Begin from the Bottom of the TopLeft Arc and proceed clockwise
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context.BeginFigure(topLeftRect.BottomLeft, true, true);
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// TopLeft Arc
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context.ArcTo(topLeftRect.TopRight, topLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Top Line
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context.LineTo(topRightRect.TopLeft, true, true);
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// TopRight Arc
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context.ArcTo(topRightRect.BottomRight, topRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Right Line
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context.LineTo(bottomRightRect.TopRight, true, true);
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// BottomRight Arc
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context.ArcTo(bottomRightRect.BottomLeft, bottomRightRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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// Bottom Line
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context.LineTo(bottomLeftRect.BottomRight, true, true);
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// BottomLeft Arc
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context.ArcTo(bottomLeftRect.TopLeft, bottomLeftRect.Size, 0, false, SweepDirection.Clockwise, true, true);
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}
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return roundedRectGeometry;
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}
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#endregion
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protected virtual void DrawGrid(DrawingContext dc, Rect rect)
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{
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//using .5 forces wpf to draw a single pixel line
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@@ -302,7 +503,6 @@ namespace AIStudio.Wpf.DiagramDesigner
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dc.DrawLine(new Pen(new SolidColorBrush(GridColor), 1), new Point(i, GridMarginSize.Height), new Point(i, rect.Height - GridMarginSize.Height));
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dc.DrawLine(new Pen(new SolidColorBrush(GridColor), 1), new Point(rect.Width - GridMarginSize.Width, GridMarginSize.Height), new Point(rect.Width - GridMarginSize.Width, rect.Height - GridMarginSize.Height));
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}
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#endregion
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#region Format/Move
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private void _service_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
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@@ -616,29 +816,36 @@ namespace AIStudio.Wpf.DiagramDesigner
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protected override Size MeasureOverride(Size constraint)
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{
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Size size = new Size();
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foreach (UIElement element in this.InternalChildren)
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if (AutoGrowth)
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{
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double left = Canvas.GetLeft(element);
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double top = Canvas.GetTop(element);
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left = double.IsNaN(left) ? 0 : left;
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top = double.IsNaN(top) ? 0 : top;
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//measure desired size for each child
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element.Measure(constraint);
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Size desiredSize = element.DesiredSize;
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if (!double.IsNaN(desiredSize.Width) && !double.IsNaN(desiredSize.Height))
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Size size = new Size();
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foreach (UIElement element in this.InternalChildren)
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{
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size.Width = Math.Max(size.Width, left + desiredSize.Width);
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size.Height = Math.Max(size.Height, top + desiredSize.Height);
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}
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}
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// add margin
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size.Width += 10;
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size.Height += 10;
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double left = Canvas.GetLeft(element);
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double top = Canvas.GetTop(element);
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left = double.IsNaN(left) ? 0 : left;
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top = double.IsNaN(top) ? 0 : top;
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return size;
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//measure desired size for each child
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element.Measure(constraint);
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Size desiredSize = element.DesiredSize;
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if (!double.IsNaN(desiredSize.Width) && !double.IsNaN(desiredSize.Height))
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{
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size.Width = Math.Max(size.Width, left + desiredSize.Width);
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size.Height = Math.Max(size.Height, top + desiredSize.Height);
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}
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}
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// add margin
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size.Width += 10;
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size.Height += 10;
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return size;
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}
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else
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{
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return base.MeasureOverride(constraint);
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}
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}
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private Connector HitTesting(Point hitPoint)
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