项目结构调整

This commit is contained in:
艾竹
2023-04-16 20:11:40 +08:00
parent cbfbf96033
commit 81f91f3f35
2124 changed files with 218 additions and 5516 deletions

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
using ZXing.QrCode.Internal;
namespace ZXing.QrCode
{
/// <summary>
/// This implementation can detect and decode QR Codes in an image.
/// <author>Sean Owen</author>
/// </summary>
public class QRCodeReader : Reader
{
private static readonly ResultPoint[] NO_POINTS = new ResultPoint[0];
private readonly Decoder decoder = new Decoder();
/// <summary>
/// Gets the decoder.
/// </summary>
/// <returns></returns>
protected Decoder getDecoder()
{
return decoder;
}
/// <summary>
/// Locates and decodes a QR code in an image.
///
/// <returns>a String representing the content encoded by the QR code</returns>
/// </summary>
public Result decode(BinaryBitmap image)
{
return decode(image, null);
}
/// <summary>
/// Locates and decodes a barcode in some format within an image. This method also accepts
/// hints, each possibly associated to some data, which may help the implementation decode.
/// </summary>
/// <param name="image">image of barcode to decode</param>
/// <param name="hints">passed as a <see cref="IDictionary{TKey, TValue}"/> from <see cref="DecodeHintType"/>
/// to arbitrary data. The
/// meaning of the data depends upon the hint type. The implementation may or may not do
/// anything with these hints.</param>
/// <returns>
/// String which the barcode encodes
/// </returns>
public Result decode(BinaryBitmap image, IDictionary<DecodeHintType, object> hints)
{
DecoderResult decoderResult;
ResultPoint[] points;
if (image == null || image.BlackMatrix == null)
{
// something is wrong with the image
return null;
}
if (hints != null && hints.ContainsKey(DecodeHintType.PURE_BARCODE))
{
var bits = extractPureBits(image.BlackMatrix);
if (bits == null)
return null;
decoderResult = decoder.decode(bits, hints);
points = NO_POINTS;
}
else
{
var detectorResult = new Detector(image.BlackMatrix).detect(hints);
if (detectorResult == null)
return null;
decoderResult = decoder.decode(detectorResult.Bits, hints);
points = detectorResult.Points;
}
if (decoderResult == null)
return null;
// If the code was mirrored: swap the bottom-left and the top-right points.
var data = decoderResult.Other as QRCodeDecoderMetaData;
if (data != null)
{
data.applyMirroredCorrection(points);
}
var result = new Result(decoderResult.Text, decoderResult.RawBytes, points, BarcodeFormat.QR_CODE);
var byteSegments = decoderResult.ByteSegments;
if (byteSegments != null)
{
result.putMetadata(ResultMetadataType.BYTE_SEGMENTS, byteSegments);
}
var ecLevel = decoderResult.ECLevel;
if (ecLevel != null)
{
result.putMetadata(ResultMetadataType.ERROR_CORRECTION_LEVEL, ecLevel);
}
if (decoderResult.StructuredAppend)
{
result.putMetadata(ResultMetadataType.STRUCTURED_APPEND_SEQUENCE, decoderResult.StructuredAppendSequenceNumber);
result.putMetadata(ResultMetadataType.STRUCTURED_APPEND_PARITY, decoderResult.StructuredAppendParity);
}
return result;
}
/// <summary>
/// Resets any internal state the implementation has after a decode, to prepare it
/// for reuse.
/// </summary>
public void reset()
{
// do nothing
}
/// <summary>
/// This method detects a code in a "pure" image -- that is, pure monochrome image
/// which contains only an unrotated, unskewed, image of a code, with some white border
/// around it. This is a specialized method that works exceptionally fast in this special
/// case.
///
/// <seealso cref="ZXing.Datamatrix.DataMatrixReader.extractPureBits(BitMatrix)" />
/// </summary>
private static BitMatrix extractPureBits(BitMatrix image)
{
int[] leftTopBlack = image.getTopLeftOnBit();
int[] rightBottomBlack = image.getBottomRightOnBit();
if (leftTopBlack == null || rightBottomBlack == null)
{
return null;
}
float moduleSize;
if (!QRCodeReader.moduleSize(leftTopBlack, image, out moduleSize))
return null;
int top = leftTopBlack[1];
int bottom = rightBottomBlack[1];
int left = leftTopBlack[0];
int right = rightBottomBlack[0];
// Sanity check!
if (left >= right || top >= bottom)
{
return null;
}
if (bottom - top != right - left)
{
// Special case, where bottom-right module wasn't black so we found something else in the last row
// Assume it's a square, so use height as the width
right = left + (bottom - top);
if (right >= image.Width)
{
// Abort if that would not make sense -- off image
return null;
}
}
int matrixWidth = (int)Math.Round((right - left + 1) / moduleSize);
int matrixHeight = (int)Math.Round((bottom - top + 1) / moduleSize);
if (matrixWidth <= 0 || matrixHeight <= 0)
{
return null;
}
if (matrixHeight != matrixWidth)
{
// Only possibly decode square regions
return null;
}
// Push in the "border" by half the module width so that we start
// sampling in the middle of the module. Just in case the image is a
// little off, this will help recover.
int nudge = (int)(moduleSize / 2.0f);
top += nudge;
left += nudge;
// But careful that this does not sample off the edge
// "right" is the farthest-right valid pixel location -- right+1 is not necessarily
// This is positive by how much the inner x loop below would be too large
int nudgedTooFarRight = left + (int)((matrixWidth - 1) * moduleSize) - right;
if (nudgedTooFarRight > 0)
{
if (nudgedTooFarRight > nudge)
{
// Neither way fits; abort
return null;
}
left -= nudgedTooFarRight;
}
// See logic above
int nudgedTooFarDown = top + (int)((matrixHeight - 1) * moduleSize) - bottom;
if (nudgedTooFarDown > 0)
{
if (nudgedTooFarDown > nudge)
{
// Neither way fits; abort
return null;
}
top -= nudgedTooFarDown;
}
// Now just read off the bits
BitMatrix bits = new BitMatrix(matrixWidth, matrixHeight);
for (int y = 0; y < matrixHeight; y++)
{
int iOffset = top + (int)(y * moduleSize);
for (int x = 0; x < matrixWidth; x++)
{
if (image[left + (int)(x * moduleSize), iOffset])
{
bits[x, y] = true;
}
}
}
return bits;
}
private static bool moduleSize(int[] leftTopBlack, BitMatrix image, out float msize)
{
int height = image.Height;
int width = image.Width;
int x = leftTopBlack[0];
int y = leftTopBlack[1];
bool inBlack = true;
int transitions = 0;
while (x < width && y < height)
{
if (inBlack != image[x, y])
{
if (++transitions == 5)
{
break;
}
inBlack = !inBlack;
}
x++;
y++;
}
if (x == width || y == height)
{
msize = 0.0f;
return false;
}
msize = (x - leftTopBlack[0]) / 7.0f;
return true;
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
using ZXing.QrCode.Internal;
namespace ZXing.QrCode
{
/// <summary>
/// This object renders a QR Code as a BitMatrix 2D array of greyscale values.
///
/// <author>dswitkin@google.com (Daniel Switkin)</author>
/// </summary>
public sealed class QRCodeWriter : Writer
{
private const int QUIET_ZONE_SIZE = 4;
/// <summary>
/// Encode a barcode using the default settings.
/// </summary>
/// <param name="contents">The contents to encode in the barcode</param>
/// <param name="format">The barcode format to generate</param>
/// <param name="width">The preferred width in pixels</param>
/// <param name="height">The preferred height in pixels</param>
/// <returns>
/// The generated barcode as a Matrix of unsigned bytes (0 == black, 255 == white)
/// </returns>
public BitMatrix encode(String contents, BarcodeFormat format, int width, int height)
{
return encode(contents, format, width, height, null);
}
/// <summary>
/// </summary>
/// <param name="contents">The contents to encode in the barcode</param>
/// <param name="format">The barcode format to generate</param>
/// <param name="width">The preferred width in pixels</param>
/// <param name="height">The preferred height in pixels</param>
/// <param name="hints">Additional parameters to supply to the encoder</param>
/// <returns>
/// The generated barcode as a Matrix of unsigned bytes (0 == black, 255 == white)
/// </returns>
public BitMatrix encode(String contents,
BarcodeFormat format,
int width,
int height,
IDictionary<EncodeHintType, object> hints)
{
if (String.IsNullOrEmpty(contents))
{
throw new ArgumentException("Found empty contents");
}
if (format != BarcodeFormat.QR_CODE)
{
throw new ArgumentException("Can only encode QR_CODE, but got " + format);
}
if (width < 0 || height < 0)
{
throw new ArgumentException("Requested dimensions are too small: " + width + 'x' + height);
}
var errorCorrectionLevel = ErrorCorrectionLevel.L;
int quietZone = QUIET_ZONE_SIZE;
if (hints != null)
{
if (hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
{
var requestedECLevel = hints[EncodeHintType.ERROR_CORRECTION];
if (requestedECLevel != null)
{
errorCorrectionLevel = requestedECLevel as ErrorCorrectionLevel;
if (errorCorrectionLevel == null)
{
switch (requestedECLevel.ToString().ToUpper())
{
case "L":
errorCorrectionLevel = ErrorCorrectionLevel.L;
break;
case "M":
errorCorrectionLevel = ErrorCorrectionLevel.M;
break;
case "Q":
errorCorrectionLevel = ErrorCorrectionLevel.Q;
break;
case "H":
errorCorrectionLevel = ErrorCorrectionLevel.H;
break;
default:
errorCorrectionLevel = ErrorCorrectionLevel.L;
break;
}
}
}
}
if (hints.ContainsKey(EncodeHintType.MARGIN))
{
var quietZoneInt = hints[EncodeHintType.MARGIN];
if (quietZoneInt != null)
{
quietZone = Convert.ToInt32(quietZoneInt.ToString());
}
}
}
var code = Encoder.encode(contents, errorCorrectionLevel, hints);
return renderResult(code, width, height, quietZone);
}
// Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
// 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
private static BitMatrix renderResult(QRCode code, int width, int height, int quietZone)
{
var input = code.Matrix;
if (input == null)
{
throw new InvalidOperationException();
}
int inputWidth = input.Width;
int inputHeight = input.Height;
int qrWidth = inputWidth + (quietZone << 1);
int qrHeight = inputHeight + (quietZone << 1);
int outputWidth = Math.Max(width, qrWidth);
int outputHeight = Math.Max(height, qrHeight);
int multiple = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
// Padding includes both the quiet zone and the extra white pixels to accommodate the requested
// dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
// If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
// handle all the padding from 100x100 (the actual QR) up to 200x160.
int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
int topPadding = (outputHeight - (inputHeight * multiple)) / 2;
var output = new BitMatrix(outputWidth, outputHeight);
for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple)
{
// Write the contents of this row of the barcode
for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple)
{
if (input[inputX, inputY] == 1)
{
output.setRegion(outputX, outputY, multiple, multiple);
}
}
}
return output;
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <author>Sean Owen</author>
sealed class BitMatrixParser
{
private readonly BitMatrix bitMatrix;
private Version parsedVersion;
private FormatInformation parsedFormatInfo;
private bool mirrored;
/// <param name="bitMatrix">{@link BitMatrix} to parse</param>
/// <throws>ReaderException if dimension is not >= 21 and 1 mod 4</throws>
internal static BitMatrixParser createBitMatrixParser(BitMatrix bitMatrix)
{
int dimension = bitMatrix.Height;
if (dimension < 21 || (dimension & 0x03) != 1)
{
return null;
}
return new BitMatrixParser(bitMatrix);
}
private BitMatrixParser(BitMatrix bitMatrix)
{
// Should only be called from createBitMatrixParser with the important checks before
this.bitMatrix = bitMatrix;
}
/// <summary> <p>Reads format information from one of its two locations within the QR Code.</p>
///
/// </summary>
/// <returns> {@link FormatInformation} encapsulating the QR Code's format info
/// </returns>
/// <throws> ReaderException if both format information locations cannot be parsed as </throws>
/// <summary> the valid encoding of format information
/// </summary>
internal FormatInformation readFormatInformation()
{
if (parsedFormatInfo != null)
{
return parsedFormatInfo;
}
// Read top-left format info bits
int formatInfoBits1 = 0;
for (int i = 0; i < 6; i++)
{
formatInfoBits1 = copyBit(i, 8, formatInfoBits1);
}
// .. and skip a bit in the timing pattern ...
formatInfoBits1 = copyBit(7, 8, formatInfoBits1);
formatInfoBits1 = copyBit(8, 8, formatInfoBits1);
formatInfoBits1 = copyBit(8, 7, formatInfoBits1);
// .. and skip a bit in the timing pattern ...
for (int j = 5; j >= 0; j--)
{
formatInfoBits1 = copyBit(8, j, formatInfoBits1);
}
// Read the top-right/bottom-left pattern too
int dimension = bitMatrix.Height;
int formatInfoBits2 = 0;
int jMin = dimension - 7;
for (int j = dimension - 1; j >= jMin; j--)
{
formatInfoBits2 = copyBit(8, j, formatInfoBits2);
}
for (int i = dimension - 8; i < dimension; i++)
{
formatInfoBits2 = copyBit(i, 8, formatInfoBits2);
}
parsedFormatInfo = FormatInformation.decodeFormatInformation(formatInfoBits1, formatInfoBits2);
if (parsedFormatInfo != null)
{
return parsedFormatInfo;
}
return null;
}
/// <summary> <p>Reads version information from one of its two locations within the QR Code.</p>
///
/// </summary>
/// <returns> {@link Version} encapsulating the QR Code's version
/// </returns>
/// <throws> ReaderException if both version information locations cannot be parsed as </throws>
/// <summary> the valid encoding of version information
/// </summary>
internal Version readVersion()
{
if (parsedVersion != null)
{
return parsedVersion;
}
int dimension = bitMatrix.Height;
int provisionalVersion = (dimension - 17) >> 2;
if (provisionalVersion <= 6)
{
return Version.getVersionForNumber(provisionalVersion);
}
// Read top-right version info: 3 wide by 6 tall
int versionBits = 0;
int ijMin = dimension - 11;
for (int j = 5; j >= 0; j--)
{
for (int i = dimension - 9; i >= ijMin; i--)
{
versionBits = copyBit(i, j, versionBits);
}
}
parsedVersion = Version.decodeVersionInformation(versionBits);
if (parsedVersion != null && parsedVersion.DimensionForVersion == dimension)
{
return parsedVersion;
}
// Hmm, failed. Try bottom left: 6 wide by 3 tall
versionBits = 0;
for (int i = 5; i >= 0; i--)
{
for (int j = dimension - 9; j >= ijMin; j--)
{
versionBits = copyBit(i, j, versionBits);
}
}
parsedVersion = Version.decodeVersionInformation(versionBits);
if (parsedVersion != null && parsedVersion.DimensionForVersion == dimension)
{
return parsedVersion;
}
return null;
}
private int copyBit(int i, int j, int versionBits)
{
bool bit = mirrored ? bitMatrix[j, i] : bitMatrix[i, j];
return bit ? (versionBits << 1) | 0x1 : versionBits << 1;
}
/// <summary> <p>Reads the bits in the {@link BitMatrix} representing the finder pattern in the
/// correct order in order to reconstruct the codewords bytes contained within the
/// QR Code.</p>
///
/// </summary>
/// <returns> bytes encoded within the QR Code
/// </returns>
/// <throws> ReaderException if the exact number of bytes expected is not read </throws>
internal byte[] readCodewords()
{
FormatInformation formatInfo = readFormatInformation();
if (formatInfo == null)
return null;
Version version = readVersion();
if (version == null)
return null;
// Get the data mask for the format used in this QR Code. This will exclude
// some bits from reading as we wind through the bit matrix.
int dimension = bitMatrix.Height;
DataMask.unmaskBitMatrix(formatInfo.DataMask, bitMatrix, dimension);
BitMatrix functionPattern = version.buildFunctionPattern();
bool readingUp = true;
byte[] result = new byte[version.TotalCodewords];
int resultOffset = 0;
int currentByte = 0;
int bitsRead = 0;
// Read columns in pairs, from right to left
for (int j = dimension - 1; j > 0; j -= 2)
{
if (j == 6)
{
// Skip whole column with vertical alignment pattern;
// saves time and makes the other code proceed more cleanly
j--;
}
// Read alternatingly from bottom to top then top to bottom
for (int count = 0; count < dimension; count++)
{
int i = readingUp ? dimension - 1 - count : count;
for (int col = 0; col < 2; col++)
{
// Ignore bits covered by the function pattern
if (!functionPattern[j - col, i])
{
// Read a bit
bitsRead++;
currentByte <<= 1;
if (bitMatrix[j - col, i])
{
currentByte |= 1;
}
// If we've made a whole byte, save it off
if (bitsRead == 8)
{
result[resultOffset++] = (byte)currentByte;
bitsRead = 0;
currentByte = 0;
}
}
}
}
readingUp ^= true; // readingUp = !readingUp; // switch directions
}
if (resultOffset != version.TotalCodewords)
{
return null;
}
return result;
}
/**
* Revert the mask removal done while reading the code words. The bit matrix should revert to its original state.
*/
internal void remask()
{
if (parsedFormatInfo == null)
{
return; // We have no format information, and have no data mask
}
int dimension = bitMatrix.Height;
DataMask.unmaskBitMatrix(parsedFormatInfo.DataMask, bitMatrix, dimension);
}
/**
* Prepare the parser for a mirrored operation.
* This flag has effect only on the {@link #readFormatInformation()} and the
* {@link #readVersion()}. Before proceeding with {@link #readCodewords()} the
* {@link #mirror()} method should be called.
*
* @param mirror Whether to read version and format information mirrored.
*/
internal void setMirror(bool mirror)
{
parsedVersion = null;
parsedFormatInfo = null;
mirrored = mirror;
}
/** Mirror the bit matrix in order to attempt a second reading. */
internal void mirror()
{
for (int x = 0; x < bitMatrix.Width; x++)
{
for (int y = x + 1; y < bitMatrix.Height; y++)
{
if (bitMatrix[x, y] != bitMatrix[y, x])
{
bitMatrix.flip(y, x);
bitMatrix.flip(x, y);
}
}
}
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace ZXing.QrCode.Internal
{
/// <summary> <p>Encapsulates a block of data within a QR Code. QR Codes may split their data into
/// multiple blocks, each of which is a unit of data and error-correction codewords. Each
/// is represented by an instance of this class.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
internal sealed class DataBlock
{
private readonly int numDataCodewords;
private readonly byte[] codewords;
private DataBlock(int numDataCodewords, byte[] codewords)
{
this.numDataCodewords = numDataCodewords;
this.codewords = codewords;
}
/// <summary> <p>When QR Codes use multiple data blocks, they are actually interleaved.
/// That is, the first byte of data block 1 to n is written, then the second bytes, and so on. This
/// method will separate the data into original blocks.</p>
///
/// </summary>
/// <param name="rawCodewords">bytes as read directly from the QR Code
/// </param>
/// <param name="version">version of the QR Code
/// </param>
/// <param name="ecLevel">error-correction level of the QR Code
/// </param>
/// <returns> {@link DataBlock}s containing original bytes, "de-interleaved" from representation in the
/// QR Code
/// </returns>
internal static DataBlock[] getDataBlocks(byte[] rawCodewords, Version version, ErrorCorrectionLevel ecLevel)
{
if (rawCodewords.Length != version.TotalCodewords)
{
throw new System.ArgumentException();
}
// Figure out the number and size of data blocks used by this version and
// error correction level
Version.ECBlocks ecBlocks = version.getECBlocksForLevel(ecLevel);
// First count the total number of data blocks
int totalBlocks = 0;
Version.ECB[] ecBlockArray = ecBlocks.getECBlocks();
foreach (var ecBlock in ecBlockArray)
{
totalBlocks += ecBlock.Count;
}
// Now establish DataBlocks of the appropriate size and number of data codewords
DataBlock[] result = new DataBlock[totalBlocks];
int numResultBlocks = 0;
foreach (var ecBlock in ecBlockArray)
{
for (int i = 0; i < ecBlock.Count; i++)
{
int numDataCodewords = ecBlock.DataCodewords;
int numBlockCodewords = ecBlocks.ECCodewordsPerBlock + numDataCodewords;
result[numResultBlocks++] = new DataBlock(numDataCodewords, new byte[numBlockCodewords]);
}
}
// All blocks have the same amount of data, except that the last n
// (where n may be 0) have 1 more byte. Figure out where these start.
int shorterBlocksTotalCodewords = result[0].codewords.Length;
int longerBlocksStartAt = result.Length - 1;
while (longerBlocksStartAt >= 0)
{
int numCodewords = result[longerBlocksStartAt].codewords.Length;
if (numCodewords == shorterBlocksTotalCodewords)
{
break;
}
longerBlocksStartAt--;
}
longerBlocksStartAt++;
int shorterBlocksNumDataCodewords = shorterBlocksTotalCodewords - ecBlocks.ECCodewordsPerBlock;
// The last elements of result may be 1 element longer;
// first fill out as many elements as all of them have
int rawCodewordsOffset = 0;
for (int i = 0; i < shorterBlocksNumDataCodewords; i++)
{
for (int j = 0; j < numResultBlocks; j++)
{
result[j].codewords[i] = rawCodewords[rawCodewordsOffset++];
}
}
// Fill out the last data block in the longer ones
for (int j = longerBlocksStartAt; j < numResultBlocks; j++)
{
result[j].codewords[shorterBlocksNumDataCodewords] = rawCodewords[rawCodewordsOffset++];
}
// Now add in error correction blocks
int max = result[0].codewords.Length;
for (int i = shorterBlocksNumDataCodewords; i < max; i++)
{
for (int j = 0; j < numResultBlocks; j++)
{
int iOffset = j < longerBlocksStartAt ? i : i + 1;
result[j].codewords[iOffset] = rawCodewords[rawCodewordsOffset++];
}
}
return result;
}
internal int NumDataCodewords
{
get
{
return numDataCodewords;
}
}
internal byte[] Codewords
{
get
{
return codewords;
}
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary> <p>Encapsulates data masks for the data bits in a QR code, per ISO 18004:2006 6.8. Implementations
/// of this class can un-mask a raw BitMatrix. For simplicity, they will unmask the entire BitMatrix,
/// including areas used for finder patterns, timing patterns, etc. These areas should be unused
/// after the point they are unmasked anyway.</p>
///
/// <p>Note that the diagram in section 6.8.1 is misleading since it indicates that i is column position
/// and j is row position. In fact, as the text says, i is row position and j is column position.</p>
///
/// </summary>
/// <author>Sean Owen</author>
internal static class DataMask
{
/// <summary> See ISO 18004:2006 6.8.1</summary>
private static readonly Func<int, int, bool>[] DATA_MASKS = new Func<int, int, bool>[]
{
// 000: mask bits for which (x + y) mod 2 == 0
new Func<int, int, bool>((i, j) => ((i + j) & 0x01) == 0),
// 001: mask bits for which x mod 2 == 0
new Func<int, int, bool>((i, j) => (i & 0x01) == 0),
// 010: mask bits for which y mod 3 == 0
new Func<int, int, bool>((i, j) => j % 3 == 0),
// 011: mask bits for which (x + y) mod 3 == 0
new Func<int, int, bool>((i, j) => (i + j) % 3 == 0),
// 100: mask bits for which (x/2 + y/3) mod 2 == 0
new Func<int, int, bool>((i, j) => ((((int)((uint)i >> 1)) + (j / 3)) & 0x01) == 0),
// 101: mask bits for which xy mod 2 + xy mod 3 == 0, equivalently, such that xy mod 6 == 0
new Func<int, int, bool>((i, j) => (i * j) % 6 == 0),
// 110: mask bits for which (xy mod 2 + xy mod 3) mod 2 == 0, equivalently, such that xy mod 6 < 3
new Func<int, int, bool>((i, j) => ((i * j) % 6) < 3),
// 111: mask bits for which ((x+y)mod 2 + xy mod 3) mod 2 == 0, equivalently, such that (x + y + xy mod 3) mod 2 == 0
new Func<int, int, bool>((i, j) => ((i + j + ((i * j) % 3)) & 0x01) == 0),
};
/// <summary> <p>Implementations of this method reverse the data masking process applied to a QR Code and
/// make its bits ready to read.</p>
/// </summary>
/// <param name="reference"></param>
/// <param name="bits">representation of QR Code bits</param>
/// <param name="dimension">dimension of QR Code, represented by bits, being unmasked</param>
internal static void unmaskBitMatrix(int reference, BitMatrix bits, int dimension)
{
if (reference < 0 || reference > 7)
{
throw new System.ArgumentException();
}
var isMasked = DATA_MASKS[reference];
bits.flipWhen(isMasked);
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Text;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary> <p>QR Codes can encode text as bits in one of several modes, and can use multiple modes
/// in one QR Code. This class decodes the bits back into text.</p>
///
/// <p>See ISO 18004:2006, 6.4.3 - 6.4.7</p>
/// <author>Sean Owen</author>
/// </summary>
internal static class DecodedBitStreamParser
{
/// <summary>
/// See ISO 18004:2006, 6.4.4 Table 5
/// </summary>
private static readonly char[] ALPHANUMERIC_CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:".ToCharArray();
private const int GB2312_SUBSET = 1;
internal static DecoderResult decode(byte[] bytes,
Version version,
ErrorCorrectionLevel ecLevel,
IDictionary<DecodeHintType, object> hints)
{
var bits = new BitSource(bytes);
var result = new StringBuilder(50);
var byteSegments = new List<byte[]>(1);
var symbolSequence = -1;
var parityData = -1;
try
{
CharacterSetECI currentCharacterSetECI = null;
bool fc1InEffect = false;
Mode mode;
do
{
// While still another segment to read...
if (bits.available() < 4)
{
// OK, assume we're done. Really, a TERMINATOR mode should have been recorded here
mode = Mode.TERMINATOR;
}
else
{
try
{
mode = Mode.forBits(bits.readBits(4)); // mode is encoded by 4 bits
}
catch (ArgumentException)
{
return null;
}
}
switch (mode.Name)
{
case Mode.Names.TERMINATOR:
break;
case Mode.Names.FNC1_FIRST_POSITION:
case Mode.Names.FNC1_SECOND_POSITION:
// We do little with FNC1 except alter the parsed result a bit according to the spec
fc1InEffect = true;
break;
case Mode.Names.STRUCTURED_APPEND:
if (bits.available() < 16)
{
return null;
}
// not really supported; but sequence number and parity is added later to the result metadata
// Read next 8 bits (symbol sequence #) and 8 bits (parity data), then continue
symbolSequence = bits.readBits(8);
parityData = bits.readBits(8);
break;
case Mode.Names.ECI:
// Count doesn't apply to ECI
int value = parseECIValue(bits);
currentCharacterSetECI = CharacterSetECI.getCharacterSetECIByValue(value);
if (currentCharacterSetECI == null)
{
return null;
}
break;
case Mode.Names.HANZI:
// First handle Hanzi mode which does not start with character count
//chinese mode contains a sub set indicator right after mode indicator
int subset = bits.readBits(4);
int countHanzi = bits.readBits(mode.getCharacterCountBits(version));
if (subset == GB2312_SUBSET)
{
if (!decodeHanziSegment(bits, result, countHanzi))
return null;
}
break;
default:
// "Normal" QR code modes:
// How many characters will follow, encoded in this mode?
int count = bits.readBits(mode.getCharacterCountBits(version));
switch (mode.Name)
{
case Mode.Names.NUMERIC:
if (!decodeNumericSegment(bits, result, count))
return null;
break;
case Mode.Names.ALPHANUMERIC:
if (!decodeAlphanumericSegment(bits, result, count, fc1InEffect))
return null;
break;
case Mode.Names.BYTE:
if (!decodeByteSegment(bits, result, count, currentCharacterSetECI, byteSegments, hints))
return null;
break;
case Mode.Names.KANJI:
if (!decodeKanjiSegment(bits, result, count))
return null;
break;
default:
return null;
}
break;
}
} while (mode != Mode.TERMINATOR);
}
catch (ArgumentException)
{
// from readBits() calls
return null;
}
return new DecoderResult(bytes,
result.ToString(),
byteSegments.Count == 0 ? null : byteSegments,
ecLevel == null ? null : ecLevel.ToString(),
symbolSequence, parityData);
}
/// <summary>
/// See specification GBT 18284-2000
/// </summary>
/// <param name="bits">The bits.</param>
/// <param name="result">The result.</param>
/// <param name="count">The count.</param>
/// <returns></returns>
private static bool decodeHanziSegment(BitSource bits,
StringBuilder result,
int count)
{
// Don't crash trying to read more bits than we have available.
if (count * 13 > bits.available())
{
return false;
}
// Each character will require 2 bytes. Read the characters as 2-byte pairs
// and decode as GB2312 afterwards
byte[] buffer = new byte[2 * count];
int offset = 0;
while (count > 0)
{
// Each 13 bits encodes a 2-byte character
int twoBytes = bits.readBits(13);
int assembledTwoBytes = ((twoBytes / 0x060) << 8) | (twoBytes % 0x060);
if (assembledTwoBytes < 0x00A00)
{
// In the 0xA1A1 to 0xAAFE range
assembledTwoBytes += 0x0A1A1;
}
else
{
// In the 0xB0A1 to 0xFAFE range
assembledTwoBytes += 0x0A6A1;
}
buffer[offset] = (byte)((assembledTwoBytes >> 8) & 0xFF);
buffer[offset + 1] = (byte)(assembledTwoBytes & 0xFF);
offset += 2;
count--;
}
try
{
result.Append(Encoding.GetEncoding(StringUtils.GB2312).GetString(buffer, 0, buffer.Length));
}
#if (WINDOWS_PHONE70 || WINDOWS_PHONE71 || SILVERLIGHT4 || SILVERLIGHT5 || NETFX_CORE || MONOANDROID || MONOTOUCH)
catch (ArgumentException)
{
try
{
// Silverlight only supports a limited number of character sets, trying fallback to UTF-8
result.Append(Encoding.GetEncoding("UTF-8").GetString(buffer, 0, buffer.Length));
}
catch (Exception)
{
return false;
}
}
#endif
catch (Exception)
{
return false;
}
return true;
}
private static bool decodeKanjiSegment(BitSource bits,
StringBuilder result,
int count)
{
// Don't crash trying to read more bits than we have available.
if (count * 13 > bits.available())
{
return false;
}
// Each character will require 2 bytes. Read the characters as 2-byte pairs
// and decode as Shift_JIS afterwards
byte[] buffer = new byte[2 * count];
int offset = 0;
while (count > 0)
{
// Each 13 bits encodes a 2-byte character
int twoBytes = bits.readBits(13);
int assembledTwoBytes = ((twoBytes / 0x0C0) << 8) | (twoBytes % 0x0C0);
if (assembledTwoBytes < 0x01F00)
{
// In the 0x8140 to 0x9FFC range
assembledTwoBytes += 0x08140;
}
else
{
// In the 0xE040 to 0xEBBF range
assembledTwoBytes += 0x0C140;
}
buffer[offset] = (byte)(assembledTwoBytes >> 8);
buffer[offset + 1] = (byte)assembledTwoBytes;
offset += 2;
count--;
}
// Shift_JIS may not be supported in some environments:
try
{
result.Append(Encoding.GetEncoding(StringUtils.SHIFT_JIS).GetString(buffer, 0, buffer.Length));
}
#if (WINDOWS_PHONE70 || WINDOWS_PHONE71 || SILVERLIGHT4 || SILVERLIGHT5 || NETFX_CORE || MONOANDROID || MONOTOUCH)
catch (ArgumentException)
{
try
{
// Silverlight only supports a limited number of character sets, trying fallback to UTF-8
result.Append(Encoding.GetEncoding("UTF-8").GetString(buffer, 0, buffer.Length));
}
catch (Exception)
{
return false;
}
}
#endif
catch (Exception)
{
return false;
}
return true;
}
private static bool decodeByteSegment(BitSource bits,
StringBuilder result,
int count,
CharacterSetECI currentCharacterSetECI,
IList<byte[]> byteSegments,
IDictionary<DecodeHintType, object> hints)
{
// Don't crash trying to read more bits than we have available.
if (count << 3 > bits.available())
{
return false;
}
byte[] readBytes = new byte[count];
for (int i = 0; i < count; i++)
{
readBytes[i] = (byte)bits.readBits(8);
}
String encoding;
if (currentCharacterSetECI == null)
{
// The spec isn't clear on this mode; see
// section 6.4.5: t does not say which encoding to assuming
// upon decoding. I have seen ISO-8859-1 used as well as
// Shift_JIS -- without anything like an ECI designator to
// give a hint.
encoding = StringUtils.guessEncoding(readBytes, hints);
}
else
{
encoding = currentCharacterSetECI.EncodingName;
}
try
{
result.Append(Encoding.GetEncoding(encoding).GetString(readBytes, 0, readBytes.Length));
}
#if (WINDOWS_PHONE70 || WINDOWS_PHONE71 || SILVERLIGHT4 || SILVERLIGHT5 || NETFX_CORE || MONOANDROID || MONOTOUCH)
catch (ArgumentException)
{
try
{
// Silverlight only supports a limited number of character sets, trying fallback to UTF-8
result.Append(Encoding.GetEncoding("UTF-8").GetString(readBytes, 0, readBytes.Length));
}
catch (Exception)
{
return false;
}
}
#endif
#if WindowsCE
catch (PlatformNotSupportedException)
{
try
{
// WindowsCE doesn't support all encodings. But it is device depended.
// So we try here the some different ones
if (encoding == "ISO-8859-1")
{
result.Append(Encoding.GetEncoding(1252).GetString(readBytes, 0, readBytes.Length));
}
else
{
result.Append(Encoding.GetEncoding("UTF-8").GetString(readBytes, 0, readBytes.Length));
}
}
catch (Exception)
{
return false;
}
}
#endif
catch (Exception)
{
return false;
}
byteSegments.Add(readBytes);
return true;
}
private static char toAlphaNumericChar(int value)
{
if (value >= ALPHANUMERIC_CHARS.Length)
{
throw new FormatException();
}
return ALPHANUMERIC_CHARS[value];
}
private static bool decodeAlphanumericSegment(BitSource bits,
StringBuilder result,
int count,
bool fc1InEffect)
{
// Read two characters at a time
int start = result.Length;
while (count > 1)
{
if (bits.available() < 11)
{
return false;
}
int nextTwoCharsBits = bits.readBits(11);
result.Append(toAlphaNumericChar(nextTwoCharsBits / 45));
result.Append(toAlphaNumericChar(nextTwoCharsBits % 45));
count -= 2;
}
if (count == 1)
{
// special case: one character left
if (bits.available() < 6)
{
return false;
}
result.Append(toAlphaNumericChar(bits.readBits(6)));
}
// See section 6.4.8.1, 6.4.8.2
if (fc1InEffect)
{
// We need to massage the result a bit if in an FNC1 mode:
for (int i = start; i < result.Length; i++)
{
if (result[i] == '%')
{
if (i < result.Length - 1 && result[i + 1] == '%')
{
// %% is rendered as %
result.Remove(i + 1, 1);
}
else
{
// In alpha mode, % should be converted to FNC1 separator 0x1D
result.Remove(i, 1);
result.Insert(i, new[] { (char)0x1D });
}
}
}
}
return true;
}
private static bool decodeNumericSegment(BitSource bits,
StringBuilder result,
int count)
{
// Read three digits at a time
while (count >= 3)
{
// Each 10 bits encodes three digits
if (bits.available() < 10)
{
return false;
}
int threeDigitsBits = bits.readBits(10);
if (threeDigitsBits >= 1000)
{
return false;
}
result.Append(toAlphaNumericChar(threeDigitsBits / 100));
result.Append(toAlphaNumericChar((threeDigitsBits / 10) % 10));
result.Append(toAlphaNumericChar(threeDigitsBits % 10));
count -= 3;
}
if (count == 2)
{
// Two digits left over to read, encoded in 7 bits
if (bits.available() < 7)
{
return false;
}
int twoDigitsBits = bits.readBits(7);
if (twoDigitsBits >= 100)
{
return false;
}
result.Append(toAlphaNumericChar(twoDigitsBits / 10));
result.Append(toAlphaNumericChar(twoDigitsBits % 10));
}
else if (count == 1)
{
// One digit left over to read
if (bits.available() < 4)
{
return false;
}
int digitBits = bits.readBits(4);
if (digitBits >= 10)
{
return false;
}
result.Append(toAlphaNumericChar(digitBits));
}
return true;
}
private static int parseECIValue(BitSource bits)
{
int firstByte = bits.readBits(8);
if ((firstByte & 0x80) == 0)
{
// just one byte
return firstByte & 0x7F;
}
if ((firstByte & 0xC0) == 0x80)
{
// two bytes
int secondByte = bits.readBits(8);
return ((firstByte & 0x3F) << 8) | secondByte;
}
if ((firstByte & 0xE0) == 0xC0)
{
// three bytes
int secondThirdBytes = bits.readBits(16);
return ((firstByte & 0x1F) << 16) | secondThirdBytes;
}
throw new ArgumentException("Bad ECI bits starting with byte " + firstByte);
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using ZXing.Common;
using ZXing.Common.ReedSolomon;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>The main class which implements QR Code decoding -- as opposed to locating and extracting
/// the QR Code from an image.</p>
/// </summary>
/// <author>
/// Sean Owen
/// </author>
public sealed class Decoder
{
private readonly ReedSolomonDecoder rsDecoder;
/// <summary>
/// Initializes a new instance of the <see cref="Decoder"/> class.
/// </summary>
public Decoder()
{
rsDecoder = new ReedSolomonDecoder(GenericGF.QR_CODE_FIELD_256);
}
/// <summary>
/// <p>Convenience method that can decode a QR Code represented as a 2D array of booleans.
/// "true" is taken to mean a black module.</p>
/// </summary>
/// <param name="image">booleans representing white/black QR Code modules</param>
/// <param name="hints">decoding hints that should be used to influence decoding</param>
/// <returns>
/// text and bytes encoded within the QR Code
/// </returns>
public DecoderResult decode(bool[][] image, IDictionary<DecodeHintType, object> hints)
{
return decode(BitMatrix.parse(image), hints);
}
/// <summary>
/// <p>Decodes a QR Code represented as a {@link BitMatrix}. A 1 or "true" is taken to mean a black module.</p>
/// </summary>
/// <param name="bits">booleans representing white/black QR Code modules</param>
/// <param name="hints">decoding hints that should be used to influence decoding</param>
/// <returns>
/// text and bytes encoded within the QR Code
/// </returns>
public DecoderResult decode(BitMatrix bits, IDictionary<DecodeHintType, object> hints)
{
// Construct a parser and read version, error-correction level
var parser = BitMatrixParser.createBitMatrixParser(bits);
if (parser == null)
return null;
var result = decode(parser, hints);
if (result == null)
{
// Revert the bit matrix
parser.remask();
// Will be attempting a mirrored reading of the version and format info.
parser.setMirror(true);
// Preemptively read the version.
var version = parser.readVersion();
if (version == null)
return null;
// Preemptively read the format information.
var formatinfo = parser.readFormatInformation();
if (formatinfo == null)
return null;
/*
* Since we're here, this means we have successfully detected some kind
* of version and format information when mirrored. This is a good sign,
* that the QR code may be mirrored, and we should try once more with a
* mirrored content.
*/
// Prepare for a mirrored reading.
parser.mirror();
result = decode(parser, hints);
if (result != null)
{
// Success! Notify the caller that the code was mirrored.
result.Other = new QRCodeDecoderMetaData(true);
}
}
return result;
}
private DecoderResult decode(BitMatrixParser parser, IDictionary<DecodeHintType, object> hints)
{
Version version = parser.readVersion();
if (version == null)
return null;
var formatinfo = parser.readFormatInformation();
if (formatinfo == null)
return null;
ErrorCorrectionLevel ecLevel = formatinfo.ErrorCorrectionLevel;
// Read codewords
byte[] codewords = parser.readCodewords();
if (codewords == null)
return null;
// Separate into data blocks
DataBlock[] dataBlocks = DataBlock.getDataBlocks(codewords, version, ecLevel);
// Count total number of data bytes
int totalBytes = 0;
foreach (var dataBlock in dataBlocks)
{
totalBytes += dataBlock.NumDataCodewords;
}
byte[] resultBytes = new byte[totalBytes];
int resultOffset = 0;
// Error-correct and copy data blocks together into a stream of bytes
foreach (var dataBlock in dataBlocks)
{
byte[] codewordBytes = dataBlock.Codewords;
int numDataCodewords = dataBlock.NumDataCodewords;
if (!correctErrors(codewordBytes, numDataCodewords))
return null;
for (int i = 0; i < numDataCodewords; i++)
{
resultBytes[resultOffset++] = codewordBytes[i];
}
}
// Decode the contents of that stream of bytes
return DecodedBitStreamParser.decode(resultBytes, version, ecLevel, hints);
}
/// <summary>
/// <p>Given data and error-correction codewords received, possibly corrupted by errors, attempts to
/// correct the errors in-place using Reed-Solomon error correction.</p>
/// </summary>
/// <param name="codewordBytes">data and error correction codewords</param>
/// <param name="numDataCodewords">number of codewords that are data bytes</param>
/// <returns></returns>
private bool correctErrors(byte[] codewordBytes, int numDataCodewords)
{
int numCodewords = codewordBytes.Length;
// First read into an array of ints
int[] codewordsInts = new int[numCodewords];
for (int i = 0; i < numCodewords; i++)
{
codewordsInts[i] = codewordBytes[i] & 0xFF;
}
int numECCodewords = codewordBytes.Length - numDataCodewords;
if (!rsDecoder.decode(codewordsInts, numECCodewords))
return false;
// Copy back into array of bytes -- only need to worry about the bytes that were data
// We don't care about errors in the error-correction codewords
for (int i = 0; i < numDataCodewords; i++)
{
codewordBytes[i] = (byte)codewordsInts[i];
}
return true;
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>See ISO 18004:2006, 6.5.1. This enum encapsulates the four error correction levels
/// defined by the QR code standard.</p>
/// </summary>
/// <author>Sean Owen</author>
public sealed class ErrorCorrectionLevel
{
/// <summary> L = ~7% correction</summary>
public static readonly ErrorCorrectionLevel L = new ErrorCorrectionLevel(0, 0x01, "L");
/// <summary> M = ~15% correction</summary>
public static readonly ErrorCorrectionLevel M = new ErrorCorrectionLevel(1, 0x00, "M");
/// <summary> Q = ~25% correction</summary>
public static readonly ErrorCorrectionLevel Q = new ErrorCorrectionLevel(2, 0x03, "Q");
/// <summary> H = ~30% correction</summary>
public static readonly ErrorCorrectionLevel H = new ErrorCorrectionLevel(3, 0x02, "H");
private static readonly ErrorCorrectionLevel[] FOR_BITS = new[] { M, L, H, Q };
private readonly int bits;
private ErrorCorrectionLevel(int ordinal, int bits, String name)
{
this.ordinal_Renamed_Field = ordinal;
this.bits = bits;
this.name = name;
}
/// <summary>
/// Gets the bits.
/// </summary>
public int Bits
{
get
{
return bits;
}
}
/// <summary>
/// Gets the name.
/// </summary>
public String Name
{
get
{
return name;
}
}
private readonly int ordinal_Renamed_Field;
private readonly String name;
/// <summary>
/// Ordinals this instance.
/// </summary>
/// <returns></returns>
public int ordinal()
{
return ordinal_Renamed_Field;
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
return name;
}
/// <summary>
/// Fors the bits.
/// </summary>
/// <param name="bits">int containing the two bits encoding a QR Code's error correction level</param>
/// <returns>
/// <see cref="ErrorCorrectionLevel"/> representing the encoded error correction level
/// </returns>
public static ErrorCorrectionLevel forBits(int bits)
{
if (bits < 0 || bits >= FOR_BITS.Length)
{
throw new ArgumentException();
}
return FOR_BITS[bits];
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary> <p>Encapsulates a QR Code's format information, including the data mask used and
/// error correction level.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
/// <seealso cref="DataMask">
/// </seealso>
/// <seealso cref="ErrorCorrectionLevel">
/// </seealso>
sealed class FormatInformation
{
private const int FORMAT_INFO_MASK_QR = 0x5412;
/// <summary> See ISO 18004:2006, Annex C, Table C.1</summary>
private static readonly int[][] FORMAT_INFO_DECODE_LOOKUP = new int[][]
{
new [] { 0x5412, 0x00 },
new [] { 0x5125, 0x01 },
new [] { 0x5E7C, 0x02 },
new [] { 0x5B4B, 0x03 },
new [] { 0x45F9, 0x04 },
new [] { 0x40CE, 0x05 },
new [] { 0x4F97, 0x06 },
new [] { 0x4AA0, 0x07 },
new [] { 0x77C4, 0x08 },
new [] { 0x72F3, 0x09 },
new [] { 0x7DAA, 0x0A },
new [] { 0x789D, 0x0B },
new [] { 0x662F, 0x0C },
new [] { 0x6318, 0x0D },
new [] { 0x6C41, 0x0E },
new [] { 0x6976, 0x0F },
new [] { 0x1689, 0x10 },
new [] { 0x13BE, 0x11 },
new [] { 0x1CE7, 0x12 },
new [] { 0x19D0, 0x13 },
new [] { 0x0762, 0x14 },
new [] { 0x0255, 0x15 },
new [] { 0x0D0C, 0x16 },
new [] { 0x083B, 0x17 },
new [] { 0x355F, 0x18 },
new [] { 0x3068, 0x19 },
new [] { 0x3F31, 0x1A },
new [] { 0x3A06, 0x1B },
new [] { 0x24B4, 0x1C },
new [] { 0x2183, 0x1D },
new [] { 0x2EDA, 0x1E },
new [] { 0x2BED, 0x1F }
};
/// <summary> Offset i holds the number of 1 bits in the binary representation of i</summary>
private static readonly int[] BITS_SET_IN_HALF_BYTE = new[]
{ 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
private readonly ErrorCorrectionLevel errorCorrectionLevel;
private readonly byte dataMask;
private FormatInformation(int formatInfo)
{
// Bits 3,4
errorCorrectionLevel = ErrorCorrectionLevel.forBits((formatInfo >> 3) & 0x03);
// Bottom 3 bits
dataMask = (byte)(formatInfo & 0x07);
}
internal static int numBitsDiffering(int a, int b)
{
a ^= b; // a now has a 1 bit exactly where its bit differs with b's
// Count bits set quickly with a series of lookups:
return BITS_SET_IN_HALF_BYTE[a & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 4)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 8)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 12)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 16)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 20)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 24)) & 0x0F] +
BITS_SET_IN_HALF_BYTE[((int)((uint)a >> 28)) & 0x0F];
}
/// <summary>
/// Decodes the format information.
/// </summary>
/// <param name="maskedFormatInfo1">format info indicator, with mask still applied</param>
/// <param name="maskedFormatInfo2">The masked format info2.</param>
/// <returns>
/// information about the format it specifies, or <code>null</code>
/// if doesn't seem to match any known pattern
/// </returns>
internal static FormatInformation decodeFormatInformation(int maskedFormatInfo1, int maskedFormatInfo2)
{
FormatInformation formatInfo = doDecodeFormatInformation(maskedFormatInfo1, maskedFormatInfo2);
if (formatInfo != null)
{
return formatInfo;
}
// Should return null, but, some QR codes apparently
// do not mask this info. Try again by actually masking the pattern
// first
return doDecodeFormatInformation(maskedFormatInfo1 ^ FORMAT_INFO_MASK_QR,
maskedFormatInfo2 ^ FORMAT_INFO_MASK_QR);
}
private static FormatInformation doDecodeFormatInformation(int maskedFormatInfo1, int maskedFormatInfo2)
{
// Find the int in FORMAT_INFO_DECODE_LOOKUP with fewest bits differing
int bestDifference = Int32.MaxValue;
int bestFormatInfo = 0;
foreach (var decodeInfo in FORMAT_INFO_DECODE_LOOKUP)
{
int targetInfo = decodeInfo[0];
if (targetInfo == maskedFormatInfo1 || targetInfo == maskedFormatInfo2)
{
// Found an exact match
return new FormatInformation(decodeInfo[1]);
}
int bitsDifference = numBitsDiffering(maskedFormatInfo1, targetInfo);
if (bitsDifference < bestDifference)
{
bestFormatInfo = decodeInfo[1];
bestDifference = bitsDifference;
}
if (maskedFormatInfo1 != maskedFormatInfo2)
{
// also try the other option
bitsDifference = numBitsDiffering(maskedFormatInfo2, targetInfo);
if (bitsDifference < bestDifference)
{
bestFormatInfo = decodeInfo[1];
bestDifference = bitsDifference;
}
}
}
// Hamming distance of the 32 masked codes is 7, by construction, so <= 3 bits
// differing means we found a match
if (bestDifference <= 3)
{
return new FormatInformation(bestFormatInfo);
}
return null;
}
internal ErrorCorrectionLevel ErrorCorrectionLevel
{
get
{
return errorCorrectionLevel;
}
}
internal byte DataMask
{
get
{
return dataMask;
}
}
public override int GetHashCode()
{
return (errorCorrectionLevel.ordinal() << 3) | dataMask;
}
public override bool Equals(Object o)
{
if (!(o is FormatInformation))
{
return false;
}
var other = (FormatInformation)o;
return errorCorrectionLevel == other.errorCorrectionLevel && dataMask == other.dataMask;
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>See ISO 18004:2006, 6.4.1, Tables 2 and 3. This enum encapsulates the various modes in which
/// data can be encoded to bits in the QR code standard.</p>
/// </summary>
/// <author>Sean Owen</author>
public sealed class Mode
{
/// <summary>
/// Gets the name.
/// </summary>
public Names Name { get; private set; }
/// <summary>
/// enumeration for encoding modes
/// </summary>
public enum Names
{
/// <summary>
///
/// </summary>
TERMINATOR,
/// <summary>
/// numeric encoding
/// </summary>
NUMERIC,
/// <summary>
/// alpha-numeric encoding
/// </summary>
ALPHANUMERIC,
/// <summary>
/// structured append
/// </summary>
STRUCTURED_APPEND,
/// <summary>
/// byte mode encoding
/// </summary>
BYTE,
/// <summary>
/// ECI segment
/// </summary>
ECI,
/// <summary>
/// Kanji mode
/// </summary>
KANJI,
/// <summary>
/// FNC1 char, first position
/// </summary>
FNC1_FIRST_POSITION,
/// <summary>
/// FNC1 char, second position
/// </summary>
FNC1_SECOND_POSITION,
/// <summary>
/// Hanzi mode
/// </summary>
HANZI
}
// No, we can't use an enum here. J2ME doesn't support it.
/// <summary>
///
/// </summary>
public static readonly Mode TERMINATOR = new Mode(new int[] { 0, 0, 0 }, 0x00, Names.TERMINATOR); // Not really a mode...
/// <summary>
///
/// </summary>
public static readonly Mode NUMERIC = new Mode(new int[] { 10, 12, 14 }, 0x01, Names.NUMERIC);
/// <summary>
///
/// </summary>
public static readonly Mode ALPHANUMERIC = new Mode(new int[] { 9, 11, 13 }, 0x02, Names.ALPHANUMERIC);
/// <summary>
///
/// </summary>
public static readonly Mode STRUCTURED_APPEND = new Mode(new int[] { 0, 0, 0 }, 0x03, Names.STRUCTURED_APPEND); // Not supported
/// <summary>
///
/// </summary>
public static readonly Mode BYTE = new Mode(new int[] { 8, 16, 16 }, 0x04, Names.BYTE);
/// <summary>
///
/// </summary>
public static readonly Mode ECI = new Mode(null, 0x07, Names.ECI); // character counts don't apply
/// <summary>
///
/// </summary>
public static readonly Mode KANJI = new Mode(new int[] { 8, 10, 12 }, 0x08, Names.KANJI);
/// <summary>
///
/// </summary>
public static readonly Mode FNC1_FIRST_POSITION = new Mode(null, 0x05, Names.FNC1_FIRST_POSITION);
/// <summary>
///
/// </summary>
public static readonly Mode FNC1_SECOND_POSITION = new Mode(null, 0x09, Names.FNC1_SECOND_POSITION);
/// <summary>See GBT 18284-2000; "Hanzi" is a transliteration of this mode name.</summary>
public static readonly Mode HANZI = new Mode(new int[] { 8, 10, 12 }, 0x0D, Names.HANZI);
private readonly int[] characterCountBitsForVersions;
private Mode(int[] characterCountBitsForVersions, int bits, Names name)
{
this.characterCountBitsForVersions = characterCountBitsForVersions;
Bits = bits;
Name = name;
}
/// <summary>
/// Fors the bits.
/// </summary>
/// <param name="bits">four bits encoding a QR Code data mode</param>
/// <returns>
/// <see cref="Mode"/> encoded by these bits
/// </returns>
/// <exception cref="ArgumentException">if bits do not correspond to a known mode</exception>
public static Mode forBits(int bits)
{
switch (bits)
{
case 0x0:
return TERMINATOR;
case 0x1:
return NUMERIC;
case 0x2:
return ALPHANUMERIC;
case 0x3:
return STRUCTURED_APPEND;
case 0x4:
return BYTE;
case 0x5:
return FNC1_FIRST_POSITION;
case 0x7:
return ECI;
case 0x8:
return KANJI;
case 0x9:
return FNC1_SECOND_POSITION;
case 0xD:
// 0xD is defined in GBT 18284-2000, may not be supported in foreign country
return HANZI;
default:
throw new ArgumentException();
}
}
/// <param name="version">version in question
/// </param>
/// <returns> number of bits used, in this QR Code symbol {@link Version}, to encode the
/// count of characters that will follow encoded in this {@link Mode}
/// </returns>
public int getCharacterCountBits(Version version)
{
if (characterCountBitsForVersions == null)
{
throw new ArgumentException("Character count doesn't apply to this mode");
}
int number = version.VersionNumber;
int offset;
if (number <= 9)
{
offset = 0;
}
else if (number <= 26)
{
offset = 1;
}
else
{
offset = 2;
}
return characterCountBitsForVersions[offset];
}
/// <summary>
/// Gets the bits.
/// </summary>
public int Bits { get; private set; }
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
return Name.ToString();
}
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace ZXing.QrCode.Internal
{
/// <summary>
/// Meta-data container for QR Code decoding. Instances of this class may be used to convey information back to the
/// decoding caller. Callers are expected to process this.
/// </summary>
public sealed class QRCodeDecoderMetaData
{
private readonly bool mirrored;
/// <summary>
/// Initializes a new instance of the <see cref="QRCodeDecoderMetaData"/> class.
/// </summary>
/// <param name="mirrored">if set to <c>true</c> [mirrored].</param>
public QRCodeDecoderMetaData(bool mirrored)
{
this.mirrored = mirrored;
}
/// <summary>
/// true if the QR Code was mirrored.
/// </summary>
public bool IsMirrored
{
get { return mirrored; }
}
/// <summary>
/// Apply the result points' order correction due to mirroring.
/// </summary>
/// <param name="points">Array of points to apply mirror correction to.</param>
public void applyMirroredCorrection(ResultPoint[] points)
{
if (!mirrored || points == null || points.Length < 3)
{
return;
}
ResultPoint bottomLeft = points[0];
points[0] = points[2];
points[2] = bottomLeft;
// No need to 'fix' top-left and alignment pattern.
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// See ISO 18004:2006 Annex D
/// </summary>
/// <author>Sean Owen</author>
public sealed class Version
{
/// <summary> See ISO 18004:2006 Annex D.
/// Element i represents the raw version bits that specify version i + 7
/// </summary>
private static readonly int[] VERSION_DECODE_INFO = new[]
{
0x07C94, 0x085BC, 0x09A99, 0x0A4D3, 0x0BBF6,
0x0C762, 0x0D847, 0x0E60D, 0x0F928, 0x10B78,
0x1145D, 0x12A17, 0x13532, 0x149A6, 0x15683,
0x168C9, 0x177EC, 0x18EC4, 0x191E1, 0x1AFAB,
0x1B08E, 0x1CC1A, 0x1D33F, 0x1ED75, 0x1F250,
0x209D5, 0x216F0, 0x228BA, 0x2379F, 0x24B0B,
0x2542E, 0x26A64, 0x27541, 0x28C69
};
private static readonly Version[] VERSIONS = buildVersions();
private readonly int versionNumber;
private readonly int[] alignmentPatternCenters;
private readonly ECBlocks[] ecBlocks;
private readonly int totalCodewords;
private Version(int versionNumber, int[] alignmentPatternCenters, params ECBlocks[] ecBlocks)
{
this.versionNumber = versionNumber;
this.alignmentPatternCenters = alignmentPatternCenters;
this.ecBlocks = ecBlocks;
int total = 0;
int ecCodewords = ecBlocks[0].ECCodewordsPerBlock;
ECB[] ecbArray = ecBlocks[0].getECBlocks();
foreach (var ecBlock in ecbArray)
{
total += ecBlock.Count * (ecBlock.DataCodewords + ecCodewords);
}
this.totalCodewords = total;
}
/// <summary>
/// Gets the version number.
/// </summary>
public int VersionNumber
{
get
{
return versionNumber;
}
}
/// <summary>
/// Gets the alignment pattern centers.
/// </summary>
public int[] AlignmentPatternCenters
{
get
{
return alignmentPatternCenters;
}
}
/// <summary>
/// Gets the total codewords.
/// </summary>
public int TotalCodewords
{
get
{
return totalCodewords;
}
}
/// <summary>
/// Gets the dimension for version.
/// </summary>
public int DimensionForVersion
{
get
{
return 17 + 4 * versionNumber;
}
}
/// <summary>
/// Gets the EC blocks for level.
/// </summary>
/// <param name="ecLevel">The ec level.</param>
/// <returns></returns>
public ECBlocks getECBlocksForLevel(ErrorCorrectionLevel ecLevel)
{
return ecBlocks[ecLevel.ordinal()];
}
/// <summary> <p>Deduces version information purely from QR Code dimensions.</p>
///
/// </summary>
/// <param name="dimension">dimension in modules
/// </param>
/// <returns><see cref="Version" /> for a QR Code of that dimension or null</returns>
public static Version getProvisionalVersionForDimension(int dimension)
{
if (dimension % 4 != 1)
{
return null;
}
try
{
return getVersionForNumber((dimension - 17) >> 2);
}
catch (ArgumentException)
{
return null;
}
}
/// <summary>
/// Gets the version for number.
/// </summary>
/// <param name="versionNumber">The version number.</param>
/// <returns></returns>
public static Version getVersionForNumber(int versionNumber)
{
if (versionNumber < 1 || versionNumber > 40)
{
throw new ArgumentException();
}
return VERSIONS[versionNumber - 1];
}
internal static Version decodeVersionInformation(int versionBits)
{
int bestDifference = Int32.MaxValue;
int bestVersion = 0;
for (int i = 0; i < VERSION_DECODE_INFO.Length; i++)
{
int targetVersion = VERSION_DECODE_INFO[i];
// Do the version info bits match exactly? done.
if (targetVersion == versionBits)
{
return getVersionForNumber(i + 7);
}
// Otherwise see if this is the closest to a real version info bit string
// we have seen so far
int bitsDifference = FormatInformation.numBitsDiffering(versionBits, targetVersion);
if (bitsDifference < bestDifference)
{
bestVersion = i + 7;
bestDifference = bitsDifference;
}
}
// We can tolerate up to 3 bits of error since no two version info codewords will
// differ in less than 8 bits.
if (bestDifference <= 3)
{
return getVersionForNumber(bestVersion);
}
// If we didn't find a close enough match, fail
return null;
}
/// <summary> See ISO 18004:2006 Annex E</summary>
internal BitMatrix buildFunctionPattern()
{
int dimension = DimensionForVersion;
BitMatrix bitMatrix = new BitMatrix(dimension);
// Top left finder pattern + separator + format
bitMatrix.setRegion(0, 0, 9, 9);
// Top right finder pattern + separator + format
bitMatrix.setRegion(dimension - 8, 0, 8, 9);
// Bottom left finder pattern + separator + format
bitMatrix.setRegion(0, dimension - 8, 9, 8);
// Alignment patterns
int max = alignmentPatternCenters.Length;
for (int x = 0; x < max; x++)
{
int i = alignmentPatternCenters[x] - 2;
for (int y = 0; y < max; y++)
{
if ((x != 0 || (y != 0 && y != max - 1)) && (x != max - 1 || y != 0))
{
bitMatrix.setRegion(alignmentPatternCenters[y] - 2, i, 5, 5);
}
// else no o alignment patterns near the three finder patterns
}
}
// Vertical timing pattern
bitMatrix.setRegion(6, 9, 1, dimension - 17);
// Horizontal timing pattern
bitMatrix.setRegion(9, 6, dimension - 17, 1);
if (versionNumber > 6)
{
// Version info, top right
bitMatrix.setRegion(dimension - 11, 0, 3, 6);
// Version info, bottom left
bitMatrix.setRegion(0, dimension - 11, 6, 3);
}
return bitMatrix;
}
/// <summary> <p>Encapsulates a set of error-correction blocks in one symbol version. Most versions will
/// use blocks of differing sizes within one version, so, this encapsulates the parameters for
/// each set of blocks. It also holds the number of error-correction codewords per block since it
/// will be the same across all blocks within one version.</p>
/// </summary>
public sealed class ECBlocks
{
private readonly int ecCodewordsPerBlock;
private readonly ECB[] ecBlocks;
internal ECBlocks(int ecCodewordsPerBlock, params ECB[] ecBlocks)
{
this.ecCodewordsPerBlock = ecCodewordsPerBlock;
this.ecBlocks = ecBlocks;
}
/// <summary>
/// Gets the EC codewords per block.
/// </summary>
public int ECCodewordsPerBlock
{
get
{
return ecCodewordsPerBlock;
}
}
/// <summary>
/// Gets the num blocks.
/// </summary>
public int NumBlocks
{
get
{
int total = 0;
foreach (var ecBlock in ecBlocks)
{
total += ecBlock.Count;
}
return total;
}
}
/// <summary>
/// Gets the total EC codewords.
/// </summary>
public int TotalECCodewords
{
get
{
return ecCodewordsPerBlock * NumBlocks;
}
}
/// <summary>
/// Gets the EC blocks.
/// </summary>
/// <returns></returns>
public ECB[] getECBlocks()
{
return ecBlocks;
}
}
/// <summary> <p>Encapsulates the parameters for one error-correction block in one symbol version.
/// This includes the number of data codewords, and the number of times a block with these
/// parameters is used consecutively in the QR code version's format.</p>
/// </summary>
public sealed class ECB
{
private readonly int count;
private readonly int dataCodewords;
internal ECB(int count, int dataCodewords)
{
this.count = count;
this.dataCodewords = dataCodewords;
}
/// <summary>
/// Gets the count.
/// </summary>
public int Count
{
get
{
return count;
}
}
/// <summary>
/// Gets the data codewords.
/// </summary>
public int DataCodewords
{
get
{
return dataCodewords;
}
}
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
return Convert.ToString(versionNumber);
}
/// <summary> See ISO 18004:2006 6.5.1 Table 9</summary>
private static Version[] buildVersions()
{
return new Version[]
{
new Version(1, new int[] {},
new ECBlocks(7, new ECB(1, 19)),
new ECBlocks(10, new ECB(1, 16)),
new ECBlocks(13, new ECB(1, 13)),
new ECBlocks(17, new ECB(1, 9))),
new Version(2, new int[] {6, 18},
new ECBlocks(10, new ECB(1, 34)),
new ECBlocks(16, new ECB(1, 28)),
new ECBlocks(22, new ECB(1, 22)),
new ECBlocks(28, new ECB(1, 16))),
new Version(3, new int[] {6, 22},
new ECBlocks(15, new ECB(1, 55)),
new ECBlocks(26, new ECB(1, 44)),
new ECBlocks(18, new ECB(2, 17)),
new ECBlocks(22, new ECB(2, 13))),
new Version(4, new int[] {6, 26},
new ECBlocks(20, new ECB(1, 80)),
new ECBlocks(18, new ECB(2, 32)),
new ECBlocks(26, new ECB(2, 24)),
new ECBlocks(16, new ECB(4, 9))),
new Version(5, new int[] {6, 30},
new ECBlocks(26, new ECB(1, 108)),
new ECBlocks(24, new ECB(2, 43)),
new ECBlocks(18, new ECB(2, 15),
new ECB(2, 16)),
new ECBlocks(22, new ECB(2, 11),
new ECB(2, 12))),
new Version(6, new int[] {6, 34},
new ECBlocks(18, new ECB(2, 68)),
new ECBlocks(16, new ECB(4, 27)),
new ECBlocks(24, new ECB(4, 19)),
new ECBlocks(28, new ECB(4, 15))),
new Version(7, new int[] {6, 22, 38},
new ECBlocks(20, new ECB(2, 78)),
new ECBlocks(18, new ECB(4, 31)),
new ECBlocks(18, new ECB(2, 14),
new ECB(4, 15)),
new ECBlocks(26, new ECB(4, 13),
new ECB(1, 14))),
new Version(8, new int[] {6, 24, 42},
new ECBlocks(24, new ECB(2, 97)),
new ECBlocks(22, new ECB(2, 38),
new ECB(2, 39)),
new ECBlocks(22, new ECB(4, 18),
new ECB(2, 19)),
new ECBlocks(26, new ECB(4, 14),
new ECB(2, 15))),
new Version(9, new int[] {6, 26, 46},
new ECBlocks(30, new ECB(2, 116)),
new ECBlocks(22, new ECB(3, 36),
new ECB(2, 37)),
new ECBlocks(20, new ECB(4, 16),
new ECB(4, 17)),
new ECBlocks(24, new ECB(4, 12),
new ECB(4, 13))),
new Version(10, new int[] {6, 28, 50},
new ECBlocks(18, new ECB(2, 68),
new ECB(2, 69)),
new ECBlocks(26, new ECB(4, 43),
new ECB(1, 44)),
new ECBlocks(24, new ECB(6, 19),
new ECB(2, 20)),
new ECBlocks(28, new ECB(6, 15),
new ECB(2, 16))),
new Version(11, new int[] {6, 30, 54},
new ECBlocks(20, new ECB(4, 81)),
new ECBlocks(30, new ECB(1, 50),
new ECB(4, 51)),
new ECBlocks(28, new ECB(4, 22),
new ECB(4, 23)),
new ECBlocks(24, new ECB(3, 12),
new ECB(8, 13))),
new Version(12, new int[] {6, 32, 58},
new ECBlocks(24, new ECB(2, 92),
new ECB(2, 93)),
new ECBlocks(22, new ECB(6, 36),
new ECB(2, 37)),
new ECBlocks(26, new ECB(4, 20),
new ECB(6, 21)),
new ECBlocks(28, new ECB(7, 14),
new ECB(4, 15))),
new Version(13, new int[] {6, 34, 62},
new ECBlocks(26, new ECB(4, 107)),
new ECBlocks(22, new ECB(8, 37),
new ECB(1, 38)),
new ECBlocks(24, new ECB(8, 20),
new ECB(4, 21)),
new ECBlocks(22, new ECB(12, 11),
new ECB(4, 12))),
new Version(14, new int[] {6, 26, 46, 66},
new ECBlocks(30, new ECB(3, 115),
new ECB(1, 116)),
new ECBlocks(24, new ECB(4, 40),
new ECB(5, 41)),
new ECBlocks(20, new ECB(11, 16),
new ECB(5, 17)),
new ECBlocks(24, new ECB(11, 12),
new ECB(5, 13))),
new Version(15, new int[] {6, 26, 48, 70},
new ECBlocks(22, new ECB(5, 87),
new ECB(1, 88)),
new ECBlocks(24, new ECB(5, 41),
new ECB(5, 42)),
new ECBlocks(30, new ECB(5, 24),
new ECB(7, 25)),
new ECBlocks(24, new ECB(11, 12),
new ECB(7, 13))),
new Version(16, new int[] {6, 26, 50, 74},
new ECBlocks(24, new ECB(5, 98),
new ECB(1, 99)),
new ECBlocks(28, new ECB(7, 45),
new ECB(3, 46)),
new ECBlocks(24, new ECB(15, 19),
new ECB(2, 20)),
new ECBlocks(30, new ECB(3, 15),
new ECB(13, 16))),
new Version(17, new int[] {6, 30, 54, 78},
new ECBlocks(28, new ECB(1, 107),
new ECB(5, 108)),
new ECBlocks(28, new ECB(10, 46),
new ECB(1, 47)),
new ECBlocks(28, new ECB(1, 22),
new ECB(15, 23)),
new ECBlocks(28, new ECB(2, 14),
new ECB(17, 15))),
new Version(18, new int[] {6, 30, 56, 82},
new ECBlocks(30, new ECB(5, 120),
new ECB(1, 121)),
new ECBlocks(26, new ECB(9, 43),
new ECB(4, 44)),
new ECBlocks(28, new ECB(17, 22),
new ECB(1, 23)),
new ECBlocks(28, new ECB(2, 14),
new ECB(19, 15))),
new Version(19, new int[] {6, 30, 58, 86},
new ECBlocks(28, new ECB(3, 113),
new ECB(4, 114)),
new ECBlocks(26, new ECB(3, 44),
new ECB(11, 45)),
new ECBlocks(26, new ECB(17, 21),
new ECB(4, 22)),
new ECBlocks(26, new ECB(9, 13),
new ECB(16, 14))),
new Version(20, new int[] {6, 34, 62, 90},
new ECBlocks(28, new ECB(3, 107),
new ECB(5, 108)),
new ECBlocks(26, new ECB(3, 41),
new ECB(13, 42)),
new ECBlocks(30, new ECB(15, 24),
new ECB(5, 25)),
new ECBlocks(28, new ECB(15, 15),
new ECB(10, 16))),
new Version(21, new int[] {6, 28, 50, 72, 94},
new ECBlocks(28, new ECB(4, 116),
new ECB(4, 117)),
new ECBlocks(26, new ECB(17, 42)),
new ECBlocks(28, new ECB(17, 22),
new ECB(6, 23)),
new ECBlocks(30, new ECB(19, 16),
new ECB(6, 17))),
new Version(22, new int[] {6, 26, 50, 74, 98},
new ECBlocks(28, new ECB(2, 111),
new ECB(7, 112)),
new ECBlocks(28, new ECB(17, 46)),
new ECBlocks(30, new ECB(7, 24),
new ECB(16, 25)),
new ECBlocks(24, new ECB(34, 13))),
new Version(23, new int[] {6, 30, 54, 78, 102},
new ECBlocks(30, new ECB(4, 121),
new ECB(5, 122)),
new ECBlocks(28, new ECB(4, 47),
new ECB(14, 48)),
new ECBlocks(30, new ECB(11, 24),
new ECB(14, 25)),
new ECBlocks(30, new ECB(16, 15),
new ECB(14, 16))),
new Version(24, new int[] {6, 28, 54, 80, 106},
new ECBlocks(30, new ECB(6, 117),
new ECB(4, 118)),
new ECBlocks(28, new ECB(6, 45),
new ECB(14, 46)),
new ECBlocks(30, new ECB(11, 24),
new ECB(16, 25)),
new ECBlocks(30, new ECB(30, 16),
new ECB(2, 17))),
new Version(25, new int[] {6, 32, 58, 84, 110},
new ECBlocks(26, new ECB(8, 106),
new ECB(4, 107)),
new ECBlocks(28, new ECB(8, 47),
new ECB(13, 48)),
new ECBlocks(30, new ECB(7, 24),
new ECB(22, 25)),
new ECBlocks(30, new ECB(22, 15),
new ECB(13, 16))),
new Version(26, new int[] {6, 30, 58, 86, 114},
new ECBlocks(28, new ECB(10, 114),
new ECB(2, 115)),
new ECBlocks(28, new ECB(19, 46),
new ECB(4, 47)),
new ECBlocks(28, new ECB(28, 22),
new ECB(6, 23)),
new ECBlocks(30, new ECB(33, 16),
new ECB(4, 17))),
new Version(27, new int[] {6, 34, 62, 90, 118},
new ECBlocks(30, new ECB(8, 122),
new ECB(4, 123)),
new ECBlocks(28, new ECB(22, 45),
new ECB(3, 46)),
new ECBlocks(30, new ECB(8, 23),
new ECB(26, 24)),
new ECBlocks(30, new ECB(12, 15),
new ECB(28, 16))),
new Version(28, new int[] {6, 26, 50, 74, 98, 122},
new ECBlocks(30, new ECB(3, 117),
new ECB(10, 118)),
new ECBlocks(28, new ECB(3, 45),
new ECB(23, 46)),
new ECBlocks(30, new ECB(4, 24),
new ECB(31, 25)),
new ECBlocks(30, new ECB(11, 15),
new ECB(31, 16))),
new Version(29, new int[] {6, 30, 54, 78, 102, 126},
new ECBlocks(30, new ECB(7, 116),
new ECB(7, 117)),
new ECBlocks(28, new ECB(21, 45),
new ECB(7, 46)),
new ECBlocks(30, new ECB(1, 23),
new ECB(37, 24)),
new ECBlocks(30, new ECB(19, 15),
new ECB(26, 16))),
new Version(30, new int[] {6, 26, 52, 78, 104, 130},
new ECBlocks(30, new ECB(5, 115),
new ECB(10, 116)),
new ECBlocks(28, new ECB(19, 47),
new ECB(10, 48)),
new ECBlocks(30, new ECB(15, 24),
new ECB(25, 25)),
new ECBlocks(30, new ECB(23, 15),
new ECB(25, 16))),
new Version(31, new int[] {6, 30, 56, 82, 108, 134},
new ECBlocks(30, new ECB(13, 115),
new ECB(3, 116)),
new ECBlocks(28, new ECB(2, 46),
new ECB(29, 47)),
new ECBlocks(30, new ECB(42, 24),
new ECB(1, 25)),
new ECBlocks(30, new ECB(23, 15),
new ECB(28, 16))),
new Version(32, new int[] {6, 34, 60, 86, 112, 138},
new ECBlocks(30, new ECB(17, 115)),
new ECBlocks(28, new ECB(10, 46),
new ECB(23, 47)),
new ECBlocks(30, new ECB(10, 24),
new ECB(35, 25)),
new ECBlocks(30, new ECB(19, 15),
new ECB(35, 16))),
new Version(33, new int[] {6, 30, 58, 86, 114, 142},
new ECBlocks(30, new ECB(17, 115),
new ECB(1, 116)),
new ECBlocks(28, new ECB(14, 46),
new ECB(21, 47)),
new ECBlocks(30, new ECB(29, 24),
new ECB(19, 25)),
new ECBlocks(30, new ECB(11, 15),
new ECB(46, 16))),
new Version(34, new int[] {6, 34, 62, 90, 118, 146},
new ECBlocks(30, new ECB(13, 115),
new ECB(6, 116)),
new ECBlocks(28, new ECB(14, 46),
new ECB(23, 47)),
new ECBlocks(30, new ECB(44, 24),
new ECB(7, 25)),
new ECBlocks(30, new ECB(59, 16),
new ECB(1, 17))),
new Version(35, new int[] {6, 30, 54, 78, 102, 126, 150},
new ECBlocks(30, new ECB(12, 121),
new ECB(7, 122)),
new ECBlocks(28, new ECB(12, 47),
new ECB(26, 48)),
new ECBlocks(30, new ECB(39, 24),
new ECB(14, 25)),
new ECBlocks(30, new ECB(22, 15),
new ECB(41, 16))),
new Version(36, new int[] {6, 24, 50, 76, 102, 128, 154},
new ECBlocks(30, new ECB(6, 121),
new ECB(14, 122)),
new ECBlocks(28, new ECB(6, 47),
new ECB(34, 48)),
new ECBlocks(30, new ECB(46, 24),
new ECB(10, 25)),
new ECBlocks(30, new ECB(2, 15),
new ECB(64, 16))),
new Version(37, new int[] {6, 28, 54, 80, 106, 132, 158},
new ECBlocks(30, new ECB(17, 122),
new ECB(4, 123)),
new ECBlocks(28, new ECB(29, 46),
new ECB(14, 47)),
new ECBlocks(30, new ECB(49, 24),
new ECB(10, 25)),
new ECBlocks(30, new ECB(24, 15),
new ECB(46, 16))),
new Version(38, new int[] {6, 32, 58, 84, 110, 136, 162},
new ECBlocks(30, new ECB(4, 122),
new ECB(18, 123)),
new ECBlocks(28, new ECB(13, 46),
new ECB(32, 47)),
new ECBlocks(30, new ECB(48, 24),
new ECB(14, 25)),
new ECBlocks(30, new ECB(42, 15),
new ECB(32, 16))),
new Version(39, new int[] {6, 26, 54, 82, 110, 138, 166},
new ECBlocks(30, new ECB(20, 117),
new ECB(4, 118)),
new ECBlocks(28, new ECB(40, 47),
new ECB(7, 48)),
new ECBlocks(30, new ECB(43, 24),
new ECB(22, 25)),
new ECBlocks(30, new ECB(10, 15),
new ECB(67, 16))),
new Version(40, new int[] {6, 30, 58, 86, 114, 142, 170},
new ECBlocks(30, new ECB(19, 118),
new ECB(6, 119)),
new ECBlocks(28, new ECB(18, 47),
new ECB(31, 48)),
new ECBlocks(30, new ECB(34, 24),
new ECB(34, 25)),
new ECBlocks(30, new ECB(20, 15),
new ECB(61, 16)))
};
}
}
}

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@@ -0,0 +1,68 @@
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary> <p>Encapsulates an alignment pattern, which are the smaller square patterns found in
/// all but the simplest QR Codes.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
public sealed class AlignmentPattern : ResultPoint
{
private float estimatedModuleSize;
internal AlignmentPattern(float posX, float posY, float estimatedModuleSize)
: base(posX, posY)
{
this.estimatedModuleSize = estimatedModuleSize;
}
/// <summary> <p>Determines if this alignment pattern "about equals" an alignment pattern at the stated
/// position and size -- meaning, it is at nearly the same center with nearly the same size.</p>
/// </summary>
internal bool aboutEquals(float moduleSize, float i, float j)
{
if (Math.Abs(i - Y) <= moduleSize && Math.Abs(j - X) <= moduleSize)
{
float moduleSizeDiff = Math.Abs(moduleSize - estimatedModuleSize);
return moduleSizeDiff <= 1.0f || moduleSizeDiff <= estimatedModuleSize;
}
return false;
}
/// <summary>
/// Combines this object's current estimate of a finder pattern position and module size
/// with a new estimate. It returns a new {@code FinderPattern} containing an average of the two.
/// </summary>
/// <param name="i">The i.</param>
/// <param name="j">The j.</param>
/// <param name="newModuleSize">New size of the module.</param>
/// <returns></returns>
internal AlignmentPattern combineEstimate(float i, float j, float newModuleSize)
{
float combinedX = (X + j) / 2.0f;
float combinedY = (Y + i) / 2.0f;
float combinedModuleSize = (estimatedModuleSize + newModuleSize) / 2.0f;
return new AlignmentPattern(combinedX, combinedY, combinedModuleSize);
}
}
}

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@@ -0,0 +1,324 @@
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary> <p>This class attempts to find alignment patterns in a QR Code. Alignment patterns look like finder
/// patterns but are smaller and appear at regular intervals throughout the image.</p>
///
/// <p>At the moment this only looks for the bottom-right alignment pattern.</p>
///
/// <p>This is mostly a simplified copy of {@link FinderPatternFinder}. It is copied,
/// pasted and stripped down here for maximum performance but does unfortunately duplicate
/// some code.</p>
///
/// <p>This class is thread-safe but not reentrant. Each thread must allocate its own object.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
sealed class AlignmentPatternFinder
{
private readonly BitMatrix image;
private readonly IList<AlignmentPattern> possibleCenters;
private readonly int startX;
private readonly int startY;
private readonly int width;
private readonly int height;
private readonly float moduleSize;
private readonly int[] crossCheckStateCount;
private readonly ResultPointCallback resultPointCallback;
/// <summary> <p>Creates a finder that will look in a portion of the whole image.</p>
///
/// </summary>
/// <param name="image">image to search
/// </param>
/// <param name="startX">left column from which to start searching
/// </param>
/// <param name="startY">top row from which to start searching
/// </param>
/// <param name="width">width of region to search
/// </param>
/// <param name="height">height of region to search
/// </param>
/// <param name="moduleSize">estimated module size so far
/// </param>
/// <param name="resultPointCallback">callback function which is called, when a result point is found</param>
internal AlignmentPatternFinder(BitMatrix image, int startX, int startY, int width, int height, float moduleSize, ResultPointCallback resultPointCallback)
{
this.image = image;
this.possibleCenters = new List<AlignmentPattern>(5);
this.startX = startX;
this.startY = startY;
this.width = width;
this.height = height;
this.moduleSize = moduleSize;
this.crossCheckStateCount = new int[3];
this.resultPointCallback = resultPointCallback;
}
/// <summary> <p>This method attempts to find the bottom-right alignment pattern in the image. It is a bit messy since
/// it's pretty performance-critical and so is written to be fast foremost.</p>
///
/// </summary>
/// <returns><see cref="AlignmentPattern"/> if found</returns>
internal AlignmentPattern find()
{
int startX = this.startX;
int height = this.height;
int maxJ = startX + width;
int middleI = startY + (height >> 1);
// We are looking for black/white/black modules in 1:1:1 ratio;
// this tracks the number of black/white/black modules seen so far
int[] stateCount = new int[3];
for (int iGen = 0; iGen < height; iGen++)
{
// Search from middle outwards
int i = middleI + ((iGen & 0x01) == 0 ? ((iGen + 1) >> 1) : -((iGen + 1) >> 1));
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;
int j = startX;
// Burn off leading white pixels before anything else; if we start in the middle of
// a white run, it doesn't make sense to count its length, since we don't know if the
// white run continued to the left of the start point
while (j < maxJ && !image[j, i])
{
j++;
}
int currentState = 0;
while (j < maxJ)
{
if (image[j, i])
{
// Black pixel
if (currentState == 1)
{
// Counting black pixels
stateCount[1]++;
}
else
{
// Counting white pixels
if (currentState == 2)
{
// A winner?
if (foundPatternCross(stateCount))
{
// Yes
AlignmentPattern confirmed = handlePossibleCenter(stateCount, i, j);
if (confirmed != null)
{
return confirmed;
}
}
stateCount[0] = stateCount[2];
stateCount[1] = 1;
stateCount[2] = 0;
currentState = 1;
}
else
{
stateCount[++currentState]++;
}
}
}
else
{
// White pixel
if (currentState == 1)
{
// Counting black pixels
currentState++;
}
stateCount[currentState]++;
}
j++;
}
if (foundPatternCross(stateCount))
{
AlignmentPattern confirmed = handlePossibleCenter(stateCount, i, maxJ);
if (confirmed != null)
{
return confirmed;
}
}
}
// Hmm, nothing we saw was observed and confirmed twice. If we had
// any guess at all, return it.
if (possibleCenters.Count != 0)
{
return possibleCenters[0];
}
return null;
}
/// <summary> Given a count of black/white/black pixels just seen and an end position,
/// figures the location of the center of this black/white/black run.
/// </summary>
private static float? centerFromEnd(int[] stateCount, int end)
{
var result = (end - stateCount[2]) - stateCount[1] / 2.0f;
if (Single.IsNaN(result))
return null;
return result;
}
/// <param name="stateCount">count of black/white/black pixels just read
/// </param>
/// <returns> true iff the proportions of the counts is close enough to the 1/1/1 ratios
/// used by alignment patterns to be considered a match
/// </returns>
private bool foundPatternCross(int[] stateCount)
{
float maxVariance = moduleSize / 2.0f;
for (int i = 0; i < 3; i++)
{
if (Math.Abs(moduleSize - stateCount[i]) >= maxVariance)
{
return false;
}
}
return true;
}
/// <summary>
/// <p>After a horizontal scan finds a potential alignment pattern, this method
/// "cross-checks" by scanning down vertically through the center of the possible
/// alignment pattern to see if the same proportion is detected.</p>
/// </summary>
/// <param name="startI">row where an alignment pattern was detected</param>
/// <param name="centerJ">center of the section that appears to cross an alignment pattern</param>
/// <param name="maxCount">maximum reasonable number of modules that should be
/// observed in any reading state, based on the results of the horizontal scan</param>
/// <param name="originalStateCountTotal">The original state count total.</param>
/// <returns>
/// vertical center of alignment pattern, or null if not found
/// </returns>
private float? crossCheckVertical(int startI, int centerJ, int maxCount, int originalStateCountTotal)
{
int maxI = image.Height;
int[] stateCount = crossCheckStateCount;
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;
// Start counting up from center
int i = startI;
while (i >= 0 && image[centerJ, i] && stateCount[1] <= maxCount)
{
stateCount[1]++;
i--;
}
// If already too many modules in this state or ran off the edge:
if (i < 0 || stateCount[1] > maxCount)
{
return null;
}
while (i >= 0 && !image[centerJ, i] && stateCount[0] <= maxCount)
{
stateCount[0]++;
i--;
}
if (stateCount[0] > maxCount)
{
return null;
}
// Now also count down from center
i = startI + 1;
while (i < maxI && image[centerJ, i] && stateCount[1] <= maxCount)
{
stateCount[1]++;
i++;
}
if (i == maxI || stateCount[1] > maxCount)
{
return null;
}
while (i < maxI && !image[centerJ, i] && stateCount[2] <= maxCount)
{
stateCount[2]++;
i++;
}
if (stateCount[2] > maxCount)
{
return null;
}
int stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2];
if (5 * Math.Abs(stateCountTotal - originalStateCountTotal) >= 2 * originalStateCountTotal)
{
return null;
}
return foundPatternCross(stateCount) ? centerFromEnd(stateCount, i) : null;
}
/// <summary> <p>This is called when a horizontal scan finds a possible alignment pattern. It will
/// cross check with a vertical scan, and if successful, will see if this pattern had been
/// found on a previous horizontal scan. If so, we consider it confirmed and conclude we have
/// found the alignment pattern.</p>
///
/// </summary>
/// <param name="stateCount">reading state module counts from horizontal scan
/// </param>
/// <param name="i">row where alignment pattern may be found
/// </param>
/// <param name="j">end of possible alignment pattern in row
/// </param>
/// <returns> {@link AlignmentPattern} if we have found the same pattern twice, or null if not
/// </returns>
private AlignmentPattern handlePossibleCenter(int[] stateCount, int i, int j)
{
int stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2];
float? centerJ = centerFromEnd(stateCount, j);
if (centerJ == null)
return null;
float? centerI = crossCheckVertical(i, (int)centerJ, 2 * stateCount[1], stateCountTotal);
if (centerI != null)
{
float estimatedModuleSize = (stateCount[0] + stateCount[1] + stateCount[2]) / 3.0f;
foreach (var center in possibleCenters)
{
// Look for about the same center and module size:
if (center.aboutEquals(estimatedModuleSize, centerI.Value, centerJ.Value))
{
return center.combineEstimate(centerI.Value, centerJ.Value, estimatedModuleSize);
}
}
// Hadn't found this before; save it
var point = new AlignmentPattern(centerJ.Value, centerI.Value, estimatedModuleSize);
possibleCenters.Add(point);
if (resultPointCallback != null)
{
resultPointCallback(point);
}
}
return null;
}
}
}

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@@ -0,0 +1,434 @@
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
using ZXing.Common.Detector;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>Encapsulates logic that can detect a QR Code in an image, even if the QR Code
/// is rotated or skewed, or partially obscured.</p>
/// </summary>
/// <author>Sean Owen</author>
public class Detector
{
private readonly BitMatrix image;
private ResultPointCallback resultPointCallback;
/// <summary>
/// Initializes a new instance of the <see cref="Detector"/> class.
/// </summary>
/// <param name="image">The image.</param>
public Detector(BitMatrix image)
{
this.image = image;
}
/// <summary>
/// Gets the image.
/// </summary>
virtual protected internal BitMatrix Image
{
get
{
return image;
}
}
/// <summary>
/// Gets the result point callback.
/// </summary>
virtual protected internal ResultPointCallback ResultPointCallback
{
get
{
return resultPointCallback;
}
}
/// <summary>
/// <p>Detects a QR Code in an image.</p>
/// </summary>
/// <returns>
/// <see cref="DetectorResult"/> encapsulating results of detecting a QR Code
/// </returns>
public virtual DetectorResult detect()
{
return detect(null);
}
/// <summary>
/// <p>Detects a QR Code in an image.</p>
/// </summary>
/// <param name="hints">optional hints to detector</param>
/// <returns>
/// <see cref="DetectorResult"/> encapsulating results of detecting a QR Code
/// </returns>
public virtual DetectorResult detect(IDictionary<DecodeHintType, object> hints)
{
resultPointCallback = hints == null || !hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK) ? null : (ResultPointCallback)hints[DecodeHintType.NEED_RESULT_POINT_CALLBACK];
FinderPatternFinder finder = new FinderPatternFinder(image, resultPointCallback);
FinderPatternInfo info = finder.find(hints);
if (info == null)
return null;
return processFinderPatternInfo(info);
}
/// <summary>
/// Processes the finder pattern info.
/// </summary>
/// <param name="info">The info.</param>
/// <returns></returns>
protected internal virtual DetectorResult processFinderPatternInfo(FinderPatternInfo info)
{
FinderPattern topLeft = info.TopLeft;
FinderPattern topRight = info.TopRight;
FinderPattern bottomLeft = info.BottomLeft;
float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft);
if (moduleSize < 1.0f)
{
return null;
}
int dimension;
if (!computeDimension(topLeft, topRight, bottomLeft, moduleSize, out dimension))
return null;
Internal.Version provisionalVersion = Internal.Version.getProvisionalVersionForDimension(dimension);
if (provisionalVersion == null)
return null;
int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7;
AlignmentPattern alignmentPattern = null;
// Anything above version 1 has an alignment pattern
if (provisionalVersion.AlignmentPatternCenters.Length > 0)
{
// Guess where a "bottom right" finder pattern would have been
float bottomRightX = topRight.X - topLeft.X + bottomLeft.X;
float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y;
// Estimate that alignment pattern is closer by 3 modules
// from "bottom right" to known top left location
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float correctionToTopLeft = 1.0f - 3.0f / (float)modulesBetweenFPCenters;
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentX = (int)(topLeft.X + correctionToTopLeft * (bottomRightX - topLeft.X));
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentY = (int)(topLeft.Y + correctionToTopLeft * (bottomRightY - topLeft.Y));
// Kind of arbitrary -- expand search radius before giving up
for (int i = 4; i <= 16; i <<= 1)
{
alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, (float)i);
if (alignmentPattern == null)
continue;
break;
}
// If we didn't find alignment pattern... well try anyway without it
}
PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension);
BitMatrix bits = sampleGrid(image, transform, dimension);
if (bits == null)
return null;
ResultPoint[] points;
if (alignmentPattern == null)
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight };
}
else
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight, alignmentPattern };
}
return new DetectorResult(bits, points);
}
private static PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float dimMinusThree = (float)dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null)
{
bottomRightX = alignmentPattern.X;
bottomRightY = alignmentPattern.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
}
else
{
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.X - topLeft.X) + bottomLeft.X;
bottomRightY = (topRight.Y - topLeft.Y) + bottomLeft.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
3.5f,
sourceBottomRightX,
sourceBottomRightY,
3.5f,
dimMinusThree,
topLeft.X,
topLeft.Y,
topRight.X,
topRight.Y,
bottomRightX,
bottomRightY,
bottomLeft.X,
bottomLeft.Y);
}
private static BitMatrix sampleGrid(BitMatrix image, PerspectiveTransform transform, int dimension)
{
GridSampler sampler = GridSampler.Instance;
return sampler.sampleGrid(image, dimension, dimension, transform);
}
/// <summary> <p>Computes the dimension (number of modules on a size) of the QR Code based on the position
/// of the finder patterns and estimated module size.</p>
/// </summary>
private static bool computeDimension(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, float moduleSize, out int dimension)
{
int tltrCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, topRight) / moduleSize);
int tlblCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, bottomLeft) / moduleSize);
dimension = ((tltrCentersDimension + tlblCentersDimension) >> 1) + 7;
switch (dimension & 0x03)
{
// mod 4
case 0:
dimension++;
break;
// 1? do nothing
case 2:
dimension--;
break;
case 3:
return true;
}
return true;
}
/// <summary>
/// <p>Computes an average estimated module size based on estimated derived from the positions
/// of the three finder patterns.</p>
/// </summary>
/// <param name="topLeft">detected top-left finder pattern center</param>
/// <param name="topRight">detected top-right finder pattern center</param>
/// <param name="bottomLeft">detected bottom-left finder pattern center</param>
/// <returns>estimated module size</returns>
protected internal virtual float calculateModuleSize(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft)
{
// Take the average
return (calculateModuleSizeOneWay(topLeft, topRight) + calculateModuleSizeOneWay(topLeft, bottomLeft)) / 2.0f;
}
/// <summary> <p>Estimates module size based on two finder patterns -- it uses
/// {@link #sizeOfBlackWhiteBlackRunBothWays(int, int, int, int)} to figure the
/// width of each, measuring along the axis between their centers.</p>
/// </summary>
private float calculateModuleSizeOneWay(ResultPoint pattern, ResultPoint otherPattern)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst1 = sizeOfBlackWhiteBlackRunBothWays((int)pattern.X, (int)pattern.Y, (int)otherPattern.X, (int)otherPattern.Y);
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst2 = sizeOfBlackWhiteBlackRunBothWays((int)otherPattern.X, (int)otherPattern.Y, (int)pattern.X, (int)pattern.Y);
if (Single.IsNaN(moduleSizeEst1))
{
return moduleSizeEst2 / 7.0f;
}
if (Single.IsNaN(moduleSizeEst2))
{
return moduleSizeEst1 / 7.0f;
}
// Average them, and divide by 7 since we've counted the width of 3 black modules,
// and 1 white and 1 black module on either side. Ergo, divide sum by 14.
return (moduleSizeEst1 + moduleSizeEst2) / 14.0f;
}
/// <summary> See {@link #sizeOfBlackWhiteBlackRun(int, int, int, int)}; computes the total width of
/// a finder pattern by looking for a black-white-black run from the center in the direction
/// of another point (another finder pattern center), and in the opposite direction too.
/// </summary>
private float sizeOfBlackWhiteBlackRunBothWays(int fromX, int fromY, int toX, int toY)
{
float result = sizeOfBlackWhiteBlackRun(fromX, fromY, toX, toY);
// Now count other way -- don't run off image though of course
float scale = 1.0f;
int otherToX = fromX - (toX - fromX);
if (otherToX < 0)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)fromX / (float)(fromX - otherToX);
otherToX = 0;
}
else if (otherToX >= image.Width)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)(image.Width - 1 - fromX) / (float)(otherToX - fromX);
otherToX = image.Width - 1;
}
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int otherToY = (int)(fromY - (toY - fromY) * scale);
scale = 1.0f;
if (otherToY < 0)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)fromY / (float)(fromY - otherToY);
otherToY = 0;
}
else if (otherToY >= image.Height)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
scale = (float)(image.Height - 1 - fromY) / (float)(otherToY - fromY);
otherToY = image.Height - 1;
}
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
otherToX = (int)(fromX + (otherToX - fromX) * scale);
result += sizeOfBlackWhiteBlackRun(fromX, fromY, otherToX, otherToY);
return result - 1.0f; // -1 because we counted the middle pixel twice
}
/// <summary> <p>This method traces a line from a point in the image, in the direction towards another point.
/// It begins in a black region, and keeps going until it finds white, then black, then white again.
/// It reports the distance from the start to this point.</p>
///
/// <p>This is used when figuring out how wide a finder pattern is, when the finder pattern
/// may be skewed or rotated.</p>
/// </summary>
private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY)
{
// Mild variant of Bresenham's algorithm;
// see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
bool steep = Math.Abs(toY - fromY) > Math.Abs(toX - fromX);
if (steep)
{
int temp = fromX;
fromX = fromY;
fromY = temp;
temp = toX;
toX = toY;
toY = temp;
}
int dx = Math.Abs(toX - fromX);
int dy = Math.Abs(toY - fromY);
int error = -dx >> 1;
int xstep = fromX < toX ? 1 : -1;
int ystep = fromY < toY ? 1 : -1;
// In black pixels, looking for white, first or second time.
int state = 0;
// Loop up until x == toX, but not beyond
int xLimit = toX + xstep;
for (int x = fromX, y = fromY; x != xLimit; x += xstep)
{
int realX = steep ? y : x;
int realY = steep ? x : y;
// Does current pixel mean we have moved white to black or vice versa?
// Scanning black in state 0,2 and white in state 1, so if we find the wrong
// color, advance to next state or end if we are in state 2 already
if ((state == 1) == image[realX, realY])
{
if (state == 2)
{
return MathUtils.distance(x, y, fromX, fromY);
}
state++;
}
error += dy;
if (error > 0)
{
if (y == toY)
{
break;
}
y += ystep;
error -= dx;
}
}
// Found black-white-black; give the benefit of the doubt that the next pixel outside the image
// is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a
// small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this.
if (state == 2)
{
return MathUtils.distance(toX + xstep, toY, fromX, fromY);
}
// else we didn't find even black-white-black; no estimate is really possible
return Single.NaN;
}
/// <summary>
/// <p>Attempts to locate an alignment pattern in a limited region of the image, which is
/// guessed to contain it. This method uses {@link AlignmentPattern}.</p>
/// </summary>
/// <param name="overallEstModuleSize">estimated module size so far</param>
/// <param name="estAlignmentX">x coordinate of center of area probably containing alignment pattern</param>
/// <param name="estAlignmentY">y coordinate of above</param>
/// <param name="allowanceFactor">number of pixels in all directions to search from the center</param>
/// <returns>
/// <see cref="AlignmentPattern"/> if found, or null otherwise
/// </returns>
protected AlignmentPattern findAlignmentInRegion(float overallEstModuleSize, int estAlignmentX, int estAlignmentY, float allowanceFactor)
{
// Look for an alignment pattern (3 modules in size) around where it
// should be
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int allowance = (int)(allowanceFactor * overallEstModuleSize);
int alignmentAreaLeftX = Math.Max(0, estAlignmentX - allowance);
int alignmentAreaRightX = Math.Min(image.Width - 1, estAlignmentX + allowance);
if (alignmentAreaRightX - alignmentAreaLeftX < overallEstModuleSize * 3)
{
return null;
}
int alignmentAreaTopY = Math.Max(0, estAlignmentY - allowance);
int alignmentAreaBottomY = Math.Min(image.Height - 1, estAlignmentY + allowance);
var alignmentFinder = new AlignmentPatternFinder(
image,
alignmentAreaLeftX,
alignmentAreaTopY,
alignmentAreaRightX - alignmentAreaLeftX,
alignmentAreaBottomY - alignmentAreaTopY,
overallEstModuleSize,
resultPointCallback);
return alignmentFinder.find();
}
}
}

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@@ -0,0 +1,107 @@
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>Encapsulates a finder pattern, which are the three square patterns found in
/// the corners of QR Codes. It also encapsulates a count of similar finder patterns,
/// as a convenience to the finder's bookkeeping.</p>
/// </summary>
/// <author>Sean Owen</author>
public sealed class FinderPattern : ResultPoint
{
private readonly float estimatedModuleSize;
private int count;
internal FinderPattern(float posX, float posY, float estimatedModuleSize)
: this(posX, posY, estimatedModuleSize, 1)
{
this.estimatedModuleSize = estimatedModuleSize;
this.count = 1;
}
internal FinderPattern(float posX, float posY, float estimatedModuleSize, int count)
: base(posX, posY)
{
this.estimatedModuleSize = estimatedModuleSize;
this.count = count;
}
/// <summary>
/// Gets the size of the estimated module.
/// </summary>
/// <value>
/// The size of the estimated module.
/// </value>
public float EstimatedModuleSize
{
get
{
return estimatedModuleSize;
}
}
internal int Count
{
get
{
return count;
}
}
/*
internal void incrementCount()
{
this.count++;
}
*/
/// <summary> <p>Determines if this finder pattern "about equals" a finder pattern at the stated
/// position and size -- meaning, it is at nearly the same center with nearly the same size.</p>
/// </summary>
internal bool aboutEquals(float moduleSize, float i, float j)
{
if (Math.Abs(i - Y) <= moduleSize && Math.Abs(j - X) <= moduleSize)
{
float moduleSizeDiff = Math.Abs(moduleSize - estimatedModuleSize);
return moduleSizeDiff <= 1.0f || moduleSizeDiff <= estimatedModuleSize;
}
return false;
}
/// <summary>
/// Combines this object's current estimate of a finder pattern position and module size
/// with a new estimate. It returns a new {@code FinderPattern} containing a weighted average
/// based on count.
/// </summary>
/// <param name="i">The i.</param>
/// <param name="j">The j.</param>
/// <param name="newModuleSize">New size of the module.</param>
/// <returns></returns>
internal FinderPattern combineEstimate(float i, float j, float newModuleSize)
{
int combinedCount = count + 1;
float combinedX = (count * X + j) / combinedCount;
float combinedY = (count * Y + i) / combinedCount;
float combinedModuleSize = (count * estimatedModuleSize + newModuleSize) / combinedCount;
return new FinderPattern(combinedX, combinedY, combinedModuleSize, combinedCount);
}
}
}

View File

@@ -0,0 +1,883 @@
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>This class attempts to find finder patterns in a QR Code. Finder patterns are the square
/// markers at three corners of a QR Code.</p>
///
/// <p>This class is thread-safe but not reentrant. Each thread must allocate its own object.</p>
/// </summary>
/// <author>Sean Owen</author>
public class FinderPatternFinder
{
private const int CENTER_QUORUM = 2;
private static readonly EstimatedModuleComparator moduleComparator = new EstimatedModuleComparator();
/// <summary>
/// 1 pixel/module times 3 modules/center
/// </summary>
protected internal const int MIN_SKIP = 3;
/// <summary>
/// support up to version 20 for mobile clients
/// </summary>
protected internal const int MAX_MODULES = 97;
private const int INTEGER_MATH_SHIFT = 8;
private readonly BitMatrix image;
private readonly List<FinderPattern> possibleCenters;
private bool hasSkipped;
private readonly int[] crossCheckStateCount;
private readonly ResultPointCallback resultPointCallback;
/// <summary>
/// <p>Creates a finder that will search the image for three finder patterns.</p>
/// </summary>
/// <param name="image">image to search</param>
public FinderPatternFinder(BitMatrix image)
: this(image, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="FinderPatternFinder"/> class.
/// </summary>
/// <param name="image">The image.</param>
/// <param name="resultPointCallback">The result point callback.</param>
public FinderPatternFinder(BitMatrix image, ResultPointCallback resultPointCallback)
{
this.image = image;
this.possibleCenters = new List<FinderPattern>();
this.crossCheckStateCount = new int[5];
this.resultPointCallback = resultPointCallback;
}
/// <summary>
/// Gets the image.
/// </summary>
protected internal virtual BitMatrix Image
{
get { return image; }
}
/// <summary>
/// Gets the possible centers.
/// </summary>
protected internal virtual List<FinderPattern> PossibleCenters
{
get { return possibleCenters; }
}
internal virtual FinderPatternInfo find(IDictionary<DecodeHintType, object> hints)
{
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
int maxI = image.Height;
int maxJ = image.Width;
// We are looking for black/white/black/white/black modules in
// 1:1:3:1:1 ratio; this tracks the number of such modules seen so far
// Let's assume that the maximum version QR Code we support takes up 1/4 the height of the
// image, and then account for the center being 3 modules in size. This gives the smallest
// number of pixels the center could be, so skip this often. When trying harder, look for all
// QR versions regardless of how dense they are.
int iSkip = (3 * maxI) / (4 * MAX_MODULES);
if (iSkip < MIN_SKIP || tryHarder)
{
iSkip = MIN_SKIP;
}
bool done = false;
int[] stateCount = new int[5];
for (int i = iSkip - 1; i < maxI && !done; i += iSkip)
{
// Get a row of black/white values
doClearCounts(stateCount);
int currentState = 0;
for (int j = 0; j < maxJ; j++)
{
if (image[j, i])
{
// Black pixel
if ((currentState & 1) == 1)
{
// Counting white pixels
currentState++;
}
stateCount[currentState]++;
}
else
{
// White pixel
if ((currentState & 1) == 0)
{
// Counting black pixels
if (currentState == 4)
{
// A winner?
if (foundPatternCross(stateCount))
{
// Yes
bool confirmed = handlePossibleCenter(stateCount, i, j);
if (confirmed)
{
// Start examining every other line. Checking each line turned out to be too
// expensive and didn't improve performance.
iSkip = 2;
if (hasSkipped)
{
done = haveMultiplyConfirmedCenters();
}
else
{
int rowSkip = findRowSkip();
if (rowSkip > stateCount[2])
{
// Skip rows between row of lower confirmed center
// and top of presumed third confirmed center
// but back up a bit to get a full chance of detecting
// it, entire width of center of finder pattern
// Skip by rowSkip, but back off by stateCount[2] (size of last center
// of pattern we saw) to be conservative, and also back off by iSkip which
// is about to be re-added
i += rowSkip - stateCount[2] - iSkip;
j = maxJ - 1;
}
}
}
else
{
doShiftCounts2(stateCount);
currentState = 3;
continue;
}
// Clear state to start looking again
currentState = 0;
doClearCounts(stateCount);
}
else
{
// No, shift counts back by two
doShiftCounts2(stateCount);
currentState = 3;
}
}
else
{
stateCount[++currentState]++;
}
}
else
{
// Counting white pixels
stateCount[currentState]++;
}
}
}
if (foundPatternCross(stateCount))
{
bool confirmed = handlePossibleCenter(stateCount, i, maxJ);
if (confirmed)
{
iSkip = stateCount[0];
if (hasSkipped)
{
// Found a third one
done = haveMultiplyConfirmedCenters();
}
}
}
}
FinderPattern[] patternInfo = selectBestPatterns();
if (patternInfo == null)
return null;
ResultPoint.orderBestPatterns(patternInfo);
return new FinderPatternInfo(patternInfo);
}
/// <summary> Given a count of black/white/black/white/black pixels just seen and an end position,
/// figures the location of the center of this run.
/// </summary>
private static float? centerFromEnd(int[] stateCount, int end)
{
var result = (end - stateCount[4] - stateCount[3]) - stateCount[2] / 2.0f;
if (Single.IsNaN(result))
return null;
return result;
}
/// <param name="stateCount">count of black/white/black/white/black pixels just read
/// </param>
/// <returns> true iff the proportions of the counts is close enough to the 1/1/3/1/1 ratios
/// used by finder patterns to be considered a match
/// </returns>
protected internal static bool foundPatternCross(int[] stateCount)
{
int totalModuleSize = 0;
for (int i = 0; i < 5; i++)
{
int count = stateCount[i];
if (count == 0)
{
return false;
}
totalModuleSize += count;
}
if (totalModuleSize < 7)
{
return false;
}
int moduleSize = (totalModuleSize << INTEGER_MATH_SHIFT) / 7;
int maxVariance = moduleSize / 2;
// Allow less than 50% variance from 1-1-3-1-1 proportions
return Math.Abs(moduleSize - (stateCount[0] << INTEGER_MATH_SHIFT)) < maxVariance &&
Math.Abs(moduleSize - (stateCount[1] << INTEGER_MATH_SHIFT)) < maxVariance &&
Math.Abs(3 * moduleSize - (stateCount[2] << INTEGER_MATH_SHIFT)) < 3 * maxVariance &&
Math.Abs(moduleSize - (stateCount[3] << INTEGER_MATH_SHIFT)) < maxVariance &&
Math.Abs(moduleSize - (stateCount[4] << INTEGER_MATH_SHIFT)) < maxVariance;
}
/// <summary>
/// </summary>
/// <param name="stateCount">count of black/white/black/white/black pixels just read</param>
/// <returns>true if the proportions of the counts is close enough to the 1/1/3/1/1 ratios
/// by finder patterns to be considered a match</returns>
protected static bool foundPatternDiagonal(int[] stateCount)
{
int totalModuleSize = 0;
for (int i = 0; i < 5; i++)
{
int count = stateCount[i];
if (count == 0)
{
return false;
}
totalModuleSize += count;
}
if (totalModuleSize < 7)
{
return false;
}
float moduleSize = totalModuleSize / 7.0f;
float maxVariance = moduleSize / 1.333f;
// Allow less than 75% variance from 1-1-3-1-1 proportions
return
Math.Abs(moduleSize - stateCount[0]) < maxVariance &&
Math.Abs(moduleSize - stateCount[1]) < maxVariance &&
Math.Abs(3.0f * moduleSize - stateCount[2]) < 3 * maxVariance &&
Math.Abs(moduleSize - stateCount[3]) < maxVariance &&
Math.Abs(moduleSize - stateCount[4]) < maxVariance;
}
private int[] CrossCheckStateCount
{
get
{
doClearCounts(crossCheckStateCount);
return crossCheckStateCount;
}
}
/// <summary>
/// sets everything to 0
/// </summary>
/// <param name="counts"></param>
[Obsolete]
protected void clearCounts(int[] counts)
{
doClearCounts(counts);
}
/// <summary>
/// shifts left by 2 index
/// </summary>
/// <param name="stateCount"></param>
[Obsolete]
protected void shiftCounts2(int[] stateCount)
{
doShiftCounts2(stateCount);
}
/// <summary>
/// sets everything to 0
/// </summary>
/// <param name="counts"></param>
protected static void doClearCounts(int[] counts)
{
SupportClass.Fill(counts, 0);
}
/// <summary>
/// shifts left by 2 index
/// </summary>
/// <param name="stateCount"></param>
protected static void doShiftCounts2(int[] stateCount)
{
stateCount[0] = stateCount[2];
stateCount[1] = stateCount[3];
stateCount[2] = stateCount[4];
stateCount[3] = 1;
stateCount[4] = 0;
}
/// <summary>
/// After a vertical and horizontal scan finds a potential finder pattern, this method
/// "cross-cross-cross-checks" by scanning down diagonally through the center of the possible
/// finder pattern to see if the same proportion is detected.
/// </summary>
/// <param name="centerI">row where a finder pattern was detected</param>
/// <param name="centerJ">center of the section that appears to cross a finder pattern</param>
/// <returns>true if proportions are withing expected limits</returns>
private bool crossCheckDiagonal(int centerI, int centerJ)
{
int[] stateCount = CrossCheckStateCount;
// Start counting up, left from center finding black center mass
int i = 0;
while (centerI >= i && centerJ >= i && image[centerJ - i, centerI - i])
{
stateCount[2]++;
i++;
}
if (stateCount[2] == 0)
{
return false;
}
// Continue up, left finding white space
while (centerI >= i && centerJ >= i && !image[centerJ - i, centerI - i])
{
stateCount[1]++;
i++;
}
if (stateCount[1] == 0)
{
return false;
}
// Continue up, left finding black border
while (centerI >= i && centerJ >= i && image[centerJ - i, centerI - i])
{
stateCount[0]++;
i++;
}
if (stateCount[0] == 0)
{
return false;
}
int maxI = image.Height;
int maxJ = image.Width;
// Now also count down, right from center
i = 1;
while (centerI + i < maxI && centerJ + i < maxJ && image[centerJ + i, centerI + i])
{
stateCount[2]++;
i++;
}
while (centerI + i < maxI && centerJ + i < maxJ && !image[centerJ + i, centerI + i])
{
stateCount[3]++;
i++;
}
if (stateCount[3] == 0)
{
return false;
}
while (centerI + i < maxI && centerJ + i < maxJ && image[centerJ + i, centerI + i])
{
stateCount[4]++;
i++;
}
if (stateCount[4] == 0)
{
return false;
}
return foundPatternDiagonal(stateCount);
}
/// <summary>
/// <p>After a horizontal scan finds a potential finder pattern, this method
/// "cross-checks" by scanning down vertically through the center of the possible
/// finder pattern to see if the same proportion is detected.</p>
/// </summary>
/// <param name="startI">row where a finder pattern was detected</param>
/// <param name="centerJ">center of the section that appears to cross a finder pattern</param>
/// <param name="maxCount">maximum reasonable number of modules that should be
/// observed in any reading state, based on the results of the horizontal scan</param>
/// <param name="originalStateCountTotal">The original state count total.</param>
/// <returns>
/// vertical center of finder pattern, or null if not found
/// </returns>
private float? crossCheckVertical(int startI, int centerJ, int maxCount, int originalStateCountTotal)
{
int maxI = image.Height;
int[] stateCount = CrossCheckStateCount;
// Start counting up from center
int i = startI;
while (i >= 0 && image[centerJ, i])
{
stateCount[2]++;
i--;
}
if (i < 0)
{
return null;
}
while (i >= 0 && !image[centerJ, i] && stateCount[1] <= maxCount)
{
stateCount[1]++;
i--;
}
// If already too many modules in this state or ran off the edge:
if (i < 0 || stateCount[1] > maxCount)
{
return null;
}
while (i >= 0 && image[centerJ, i] && stateCount[0] <= maxCount)
{
stateCount[0]++;
i--;
}
if (stateCount[0] > maxCount)
{
return null;
}
// Now also count down from center
i = startI + 1;
while (i < maxI && image[centerJ, i])
{
stateCount[2]++;
i++;
}
if (i == maxI)
{
return null;
}
while (i < maxI && !image[centerJ, i] && stateCount[3] < maxCount)
{
stateCount[3]++;
i++;
}
if (i == maxI || stateCount[3] >= maxCount)
{
return null;
}
while (i < maxI && image[centerJ, i] && stateCount[4] < maxCount)
{
stateCount[4]++;
i++;
}
if (stateCount[4] >= maxCount)
{
return null;
}
// If we found a finder-pattern-like section, but its size is more than 40% different than
// the original, assume it's a false positive
int stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] + stateCount[4];
if (5 * Math.Abs(stateCountTotal - originalStateCountTotal) >= 2 * originalStateCountTotal)
{
return null;
}
return foundPatternCross(stateCount) ? centerFromEnd(stateCount, i) : null;
}
/// <summary> <p>Like {@link #crossCheckVertical(int, int, int, int)}, and in fact is basically identical,
/// except it reads horizontally instead of vertically. This is used to cross-cross
/// check a vertical cross check and locate the real center of the alignment pattern.</p>
/// </summary>
private float? crossCheckHorizontal(int startJ, int centerI, int maxCount, int originalStateCountTotal)
{
int maxJ = image.Width;
int[] stateCount = CrossCheckStateCount;
int j = startJ;
while (j >= 0 && image[j, centerI])
{
stateCount[2]++;
j--;
}
if (j < 0)
{
return null;
}
while (j >= 0 && !image[j, centerI] && stateCount[1] <= maxCount)
{
stateCount[1]++;
j--;
}
if (j < 0 || stateCount[1] > maxCount)
{
return null;
}
while (j >= 0 && image[j, centerI] && stateCount[0] <= maxCount)
{
stateCount[0]++;
j--;
}
if (stateCount[0] > maxCount)
{
return null;
}
j = startJ + 1;
while (j < maxJ && image[j, centerI])
{
stateCount[2]++;
j++;
}
if (j == maxJ)
{
return null;
}
while (j < maxJ && !image[j, centerI] && stateCount[3] < maxCount)
{
stateCount[3]++;
j++;
}
if (j == maxJ || stateCount[3] >= maxCount)
{
return null;
}
while (j < maxJ && image[j, centerI] && stateCount[4] < maxCount)
{
stateCount[4]++;
j++;
}
if (stateCount[4] >= maxCount)
{
return null;
}
// If we found a finder-pattern-like section, but its size is significantly different than
// the original, assume it's a false positive
int stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] + stateCount[4];
if (5 * Math.Abs(stateCountTotal - originalStateCountTotal) >= originalStateCountTotal)
{
return null;
}
return foundPatternCross(stateCount) ? centerFromEnd(stateCount, j) : null;
}
/// <summary>
/// @see #handlePossibleCenter(int[], int, int)
/// </summary>
/// <param name="stateCount">reading state module counts from horizontal scan</param>
/// <param name="i">row where finder pattern may be found</param>
/// <param name="j">end of possible finder pattern in row</param>
/// <param name="pureBarcode">ignored</param>
/// <returns>true if a finder pattern candidate was found this time</returns>
[Obsolete("only exists for backwards compatibility")]
protected bool handlePossibleCenter(int[] stateCount, int i, int j, bool pureBarcode)
{
return handlePossibleCenter(stateCount, i, j);
}
/// <summary>
/// <p>This is called when a horizontal scan finds a possible alignment pattern. It will
/// cross check with a vertical scan, and if successful, will, ah, cross-cross-check
/// with another horizontal scan. This is needed primarily to locate the real horizontal
/// center of the pattern in cases of extreme skew.
/// And then we cross-cross-cross check with another diagonal scan.</p>
/// If that succeeds the finder pattern location is added to a list that tracks
/// the number of times each location has been nearly-matched as a finder pattern.
/// Each additional find is more evidence that the location is in fact a finder
/// pattern center
/// </summary>
/// <param name="stateCount">reading state module counts from horizontal scan</param>
/// <param name="i">row where finder pattern may be found</param>
/// <param name="j">end of possible finder pattern in row</param>
/// <returns>
/// true if a finder pattern candidate was found this time
/// </returns>
protected bool handlePossibleCenter(int[] stateCount, int i, int j)
{
int stateCountTotal = stateCount[0] + stateCount[1] + stateCount[2] + stateCount[3] +
stateCount[4];
float? centerJ = centerFromEnd(stateCount, j);
if (centerJ == null)
return false;
float? centerI = crossCheckVertical(i, (int) centerJ.Value, stateCount[2], stateCountTotal);
if (centerI != null)
{
// Re-cross check
centerJ = crossCheckHorizontal((int) centerJ.Value, (int) centerI.Value, stateCount[2], stateCountTotal);
if (centerJ != null && crossCheckDiagonal((int) centerI, (int) centerJ))
{
float estimatedModuleSize = stateCountTotal / 7.0f;
bool found = false;
for (int index = 0; index < possibleCenters.Count; index++)
{
var center = possibleCenters[index];
// Look for about the same center and module size:
if (center.aboutEquals(estimatedModuleSize, centerI.Value, centerJ.Value))
{
possibleCenters.RemoveAt(index);
possibleCenters.Insert(index, center.combineEstimate(centerI.Value, centerJ.Value, estimatedModuleSize));
found = true;
break;
}
}
if (!found)
{
var point = new FinderPattern(centerJ.Value, centerI.Value, estimatedModuleSize);
possibleCenters.Add(point);
if (resultPointCallback != null)
{
resultPointCallback(point);
}
}
return true;
}
}
return false;
}
/// <returns> number of rows we could safely skip during scanning, based on the first
/// two finder patterns that have been located. In some cases their position will
/// allow us to infer that the third pattern must lie below a certain point farther
/// down in the image.
/// </returns>
private int findRowSkip()
{
int max = possibleCenters.Count;
if (max <= 1)
{
return 0;
}
ResultPoint firstConfirmedCenter = null;
foreach (var center in possibleCenters)
{
if (center.Count >= CENTER_QUORUM)
{
if (firstConfirmedCenter == null)
{
firstConfirmedCenter = center;
}
else
{
// We have two confirmed centers
// How far down can we skip before resuming looking for the next
// pattern? In the worst case, only the difference between the
// difference in the x / y coordinates of the two centers.
// This is the case where you find top left last.
hasSkipped = true;
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
return (int) (Math.Abs(firstConfirmedCenter.X - center.X) - Math.Abs(firstConfirmedCenter.Y - center.Y)) / 2;
}
}
}
return 0;
}
/// <returns> true iff we have found at least 3 finder patterns that have been detected
/// at least {@link #CENTER_QUORUM} times each, and, the estimated module size of the
/// candidates is "pretty similar"
/// </returns>
private bool haveMultiplyConfirmedCenters()
{
int confirmedCount = 0;
float totalModuleSize = 0.0f;
int max = possibleCenters.Count;
foreach (var pattern in possibleCenters)
{
if (pattern.Count >= CENTER_QUORUM)
{
confirmedCount++;
totalModuleSize += pattern.EstimatedModuleSize;
}
}
if (confirmedCount < 3)
{
return false;
}
// OK, we have at least 3 confirmed centers, but, it's possible that one is a "false positive"
// and that we need to keep looking. We detect this by asking if the estimated module sizes
// vary too much. We arbitrarily say that when the total deviation from average exceeds
// 5% of the total module size estimates, it's too much.
float average = totalModuleSize / max;
float totalDeviation = 0.0f;
for (int i = 0; i < max; i++)
{
var pattern = possibleCenters[i];
totalDeviation += Math.Abs(pattern.EstimatedModuleSize - average);
}
return totalDeviation <= 0.05f * totalModuleSize;
}
/// <summary>
/// Get square of distance between a and b.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
private static double squaredDistance(FinderPattern a, FinderPattern b)
{
double x = a.X - b.X;
double y = a.Y - b.Y;
return x * x + y * y;
}
/// <returns> the 3 best {@link FinderPattern}s from our list of candidates. The "best" are
/// those have similar module size and form a shape closer to a isosceles right triangle.
/// </returns>
private FinderPattern[] selectBestPatterns()
{
int startSize = possibleCenters.Count;
if (startSize < 3)
{
// Couldn't find enough finder patterns
return null;
}
possibleCenters.Sort(moduleComparator);
double distortion = Double.MaxValue;
FinderPattern[] bestPatterns = new FinderPattern[3];
for (int i = 0; i < possibleCenters.Count - 2; i++)
{
FinderPattern fpi = possibleCenters[i];
float minModuleSize = fpi.EstimatedModuleSize;
for (int j = i + 1; j < possibleCenters.Count - 1; j++)
{
FinderPattern fpj = possibleCenters[j];
double squares0 = squaredDistance(fpi, fpj);
for (int k = j + 1; k < possibleCenters.Count; k++)
{
FinderPattern fpk = possibleCenters[k];
float maxModuleSize = fpk.EstimatedModuleSize;
if (maxModuleSize > minModuleSize * 1.4f)
{
// module size is not similar
continue;
}
var a = squares0;
var b = squaredDistance(fpj, fpk);
var c = squaredDistance(fpi, fpk);
// sorts ascending - inlined
if (a < b)
{
if (b > c)
{
if (a < c)
{
var temp = b;
b = c;
c = temp;
}
else
{
var temp = a;
a = c;
c = b;
b = temp;
}
}
}
else
{
if (b < c)
{
if (a < c)
{
var temp = a;
a = b;
b = temp;
}
else
{
var temp = a;
a = b;
b = c;
c = temp;
}
}
else
{
var temp = a;
a = c;
c = temp;
}
}
// a^2 + b^2 = c^2 (Pythagorean theorem), and a = b (isosceles triangle).
// Since any right triangle satisfies the formula c^2 - b^2 - a^2 = 0,
// we need to check both two equal sides separately.
// The value of |c^2 - 2 * b^2| + |c^2 - 2 * a^2| increases as dissimilarity
// from isosceles right triangle.
double d = Math.Abs(c - 2 * b) + Math.Abs(c - 2 * a);
if (d < distortion)
{
distortion = d;
bestPatterns[0] = fpi;
bestPatterns[1] = fpj;
bestPatterns[2] = fpk;
}
}
}
}
if (distortion == Double.MaxValue)
{
return null;
}
return bestPatterns;
}
/// <summary>
/// Orders by {@link FinderPatternFinder#getEstimatedModuleSize()}
/// </summary>
private sealed class EstimatedModuleComparator : IComparer<FinderPattern>
{
public int Compare(FinderPattern center1, FinderPattern center2)
{
if (center1.EstimatedModuleSize == center2.EstimatedModuleSize)
return 0;
if (center1.EstimatedModuleSize < center2.EstimatedModuleSize)
return -1;
return 1;
}
}
}
}

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/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace ZXing.QrCode.Internal
{
/// <summary>
/// <p>Encapsulates information about finder patterns in an image, including the location of
/// the three finder patterns, and their estimated module size.</p>
/// </summary>
/// <author>Sean Owen</author>
public sealed class FinderPatternInfo
{
private readonly FinderPattern bottomLeft;
private readonly FinderPattern topLeft;
private readonly FinderPattern topRight;
/// <summary>
/// Initializes a new instance of the <see cref="FinderPatternInfo"/> class.
/// </summary>
/// <param name="patternCenters">The pattern centers.</param>
public FinderPatternInfo(FinderPattern[] patternCenters)
{
this.bottomLeft = patternCenters[0];
this.topLeft = patternCenters[1];
this.topRight = patternCenters[2];
}
/// <summary>
/// Gets the bottom left.
/// </summary>
public FinderPattern BottomLeft
{
get
{
return bottomLeft;
}
}
/// <summary>
/// Gets the top left.
/// </summary>
public FinderPattern TopLeft
{
get
{
return topLeft;
}
}
/// <summary>
/// Gets the top right.
/// </summary>
public FinderPattern TopRight
{
get
{
return topRight;
}
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace ZXing.QrCode.Internal
{
internal sealed class BlockPair
{
private readonly byte[] dataBytes;
private readonly byte[] errorCorrectionBytes;
public BlockPair(byte[] data, byte[] errorCorrection)
{
dataBytes = data;
errorCorrectionBytes = errorCorrection;
}
public byte[] DataBytes
{
get { return dataBytes; }
}
public byte[] ErrorCorrectionBytes
{
get { return errorCorrectionBytes; }
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
/// 0, 1 and 2 I'm going to use less memory and go with bytes.
/// </summary>
/// <author>dswitkin@google.com (Daniel Switkin)</author>
public sealed class ByteMatrix
{
private readonly byte[][] bytes;
private readonly int width;
private readonly int height;
/// <summary>
/// Initializes a new instance of the <see cref="ByteMatrix"/> class.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
public ByteMatrix(int width, int height)
{
bytes = new byte[height][];
for (var i = 0; i < height; i++)
bytes[i] = new byte[width];
this.width = width;
this.height = height;
}
/// <summary>
/// Gets the height.
/// </summary>
public int Height
{
get { return height; }
}
/// <summary>
/// Gets the width.
/// </summary>
public int Width
{
get { return width; }
}
/// <summary>
/// Gets or sets the <see cref="System.Int32"/> with the specified x.
/// </summary>
public int this[int x, int y]
{
get { return bytes[y][x]; }
set { bytes[y][x] = (byte)value; }
}
/// <summary>
/// an internal representation as bytes, in row-major order. array[y][x] represents point (x,y)
/// </summary>
public byte[][] Array
{
get { return bytes; }
}
/// <summary>
/// Sets the specified x.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <param name="value">The value.</param>
public void set(int x, int y, byte value)
{
bytes[y][x] = value;
}
/// <summary>
/// Sets the specified x.
/// </summary>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <param name="value">if set to <c>true</c> [value].</param>
public void set(int x, int y, bool value)
{
bytes[y][x] = (byte)(value ? 1 : 0);
}
/// <summary>
/// Clears the specified value.
/// </summary>
/// <param name="value">The value.</param>
public void clear(byte value)
{
for (int y = 0; y < height; ++y)
{
var bytesY = bytes[y];
for (int x = 0; x < width; ++x)
{
bytesY[x] = value;
}
}
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
override public String ToString()
{
var result = new StringBuilder(2 * width * height + 2);
for (int y = 0; y < height; ++y)
{
var bytesY = bytes[y];
for (int x = 0; x < width; ++x)
{
switch (bytesY[x])
{
case 0:
result.Append(" 0");
break;
case 1:
result.Append(" 1");
break;
default:
result.Append(" ");
break;
}
}
result.Append('\n');
}
return result.ToString();
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Text;
using ZXing.Common;
using ZXing.Common.ReedSolomon;
namespace ZXing.QrCode.Internal
{
/// <summary>
/// </summary>
/// <author>satorux@google.com (Satoru Takabayashi) - creator</author>
/// <author>dswitkin@google.com (Daniel Switkin) - ported from C++</author>
public static class Encoder
{
// The original table is defined in the table 5 of JISX0510:2004 (p.19).
private static readonly int[] ALPHANUMERIC_TABLE = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x00-0x0f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x10-0x1f
36, -1, -1, -1, 37, 38, -1, -1, -1, -1, 39, 40, -1, 41, 42, 43, // 0x20-0x2f
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 44, -1, -1, -1, -1, -1, // 0x30-0x3f
-1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, // 0x40-0x4f
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1, // 0x50-0x5f
};
internal static String DEFAULT_BYTE_MODE_ENCODING = "ISO-8859-1";
// The mask penalty calculation is complicated. See Table 21 of JISX0510:2004 (p.45) for details.
// Basically it applies four rules and summate all penalties.
private static int calculateMaskPenalty(ByteMatrix matrix)
{
return MaskUtil.applyMaskPenaltyRule1(matrix)
+ MaskUtil.applyMaskPenaltyRule2(matrix)
+ MaskUtil.applyMaskPenaltyRule3(matrix)
+ MaskUtil.applyMaskPenaltyRule4(matrix);
}
/// <summary>
/// Encode "bytes" with the error correction level "ecLevel". The encoding mode will be chosen
/// internally by chooseMode(). On success, store the result in "qrCode".
/// We recommend you to use QRCode.EC_LEVEL_L (the lowest level) for
/// "getECLevel" since our primary use is to show QR code on desktop screens. We don't need very
/// strong error correction for this purpose.
/// Note that there is no way to encode bytes in MODE_KANJI. We might want to add EncodeWithMode()
/// with which clients can specify the encoding mode. For now, we don't need the functionality.
/// </summary>
/// <param name="content">text to encode</param>
/// <param name="ecLevel">error correction level to use</param>
/// <returns><see cref="QRCode"/> representing the encoded QR code</returns>
public static QRCode encode(String content, ErrorCorrectionLevel ecLevel)
{
return encode(content, ecLevel, null);
}
/// <summary>
/// Encodes the specified content.
/// </summary>
/// <param name="content">The content.</param>
/// <param name="ecLevel">The ec level.</param>
/// <param name="hints">The hints.</param>
/// <returns></returns>
public static QRCode encode(String content,
ErrorCorrectionLevel ecLevel,
IDictionary<EncodeHintType, object> hints)
{
// Determine what character encoding has been specified by the caller, if any
bool hasEncodingHint = hints != null && hints.ContainsKey(EncodeHintType.CHARACTER_SET);
#if !SILVERLIGHT || WINDOWS_PHONE
var encoding = hints == null || !hints.ContainsKey(EncodeHintType.CHARACTER_SET) ? null : (String)hints[EncodeHintType.CHARACTER_SET];
if (encoding == null)
{
encoding = DEFAULT_BYTE_MODE_ENCODING;
}
var generateECI = hasEncodingHint || !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding);
#else
// Silverlight supports only UTF-8 and UTF-16 out-of-the-box
const string encoding = "UTF-8";
// caller of the method can only control if the ECI segment should be written
// character set is fixed to UTF-8; but some scanners doesn't like the ECI segment
var generateECI = hasEncodingHint;
#endif
// Pick an encoding mode appropriate for the content. Note that this will not attempt to use
// multiple modes / segments even if that were more efficient. Twould be nice.
var mode = chooseMode(content, encoding);
// This will store the header information, like mode and
// length, as well as "header" segments like an ECI segment.
var headerBits = new BitArray();
// Append ECI segment if applicable
if (mode == Mode.BYTE && generateECI)
{
var eci = CharacterSetECI.getCharacterSetECIByName(encoding);
if (eci != null)
{
var eciIsExplicitDisabled = (hints != null && hints.ContainsKey(EncodeHintType.DISABLE_ECI) && hints[EncodeHintType.DISABLE_ECI] != null && Convert.ToBoolean(hints[EncodeHintType.DISABLE_ECI].ToString()));
if (!eciIsExplicitDisabled)
{
appendECI(eci, headerBits);
}
}
}
// Append the FNC1 mode header for GS1 formatted data if applicable
var hasGS1FormatHint = hints != null && hints.ContainsKey(EncodeHintType.GS1_FORMAT);
if (hasGS1FormatHint && hints[EncodeHintType.GS1_FORMAT] != null && Convert.ToBoolean(hints[EncodeHintType.GS1_FORMAT].ToString()))
{
// GS1 formatted codes are prefixed with a FNC1 in first position mode header
appendModeInfo(Mode.FNC1_FIRST_POSITION, headerBits);
}
// (With ECI in place,) Write the mode marker
appendModeInfo(mode, headerBits);
// Collect data within the main segment, separately, to count its size if needed. Don't add it to
// main payload yet.
var dataBits = new BitArray();
appendBytes(content, mode, dataBits, encoding);
Version version;
if (hints != null && hints.ContainsKey(EncodeHintType.QR_VERSION))
{
int versionNumber = Int32.Parse(hints[EncodeHintType.QR_VERSION].ToString());
version = Version.getVersionForNumber(versionNumber);
int bitsNeeded = calculateBitsNeeded(mode, headerBits, dataBits, version);
if (!willFit(bitsNeeded, version, ecLevel))
{
throw new WriterException("Data too big for requested version");
}
}
else
{
version = recommendVersion(ecLevel, mode, headerBits, dataBits);
}
var headerAndDataBits = new BitArray();
headerAndDataBits.appendBitArray(headerBits);
// Find "length" of main segment and write it
var numLetters = mode == Mode.BYTE ? dataBits.SizeInBytes : content.Length;
appendLengthInfo(numLetters, version, mode, headerAndDataBits);
// Put data together into the overall payload
headerAndDataBits.appendBitArray(dataBits);
var ecBlocks = version.getECBlocksForLevel(ecLevel);
var numDataBytes = version.TotalCodewords - ecBlocks.TotalECCodewords;
// Terminate the bits properly.
terminateBits(numDataBytes, headerAndDataBits);
// Interleave data bits with error correction code.
var finalBits = interleaveWithECBytes(headerAndDataBits,
version.TotalCodewords,
numDataBytes,
ecBlocks.NumBlocks);
var qrCode = new QRCode
{
ECLevel = ecLevel,
Mode = mode,
Version = version
};
// Choose the mask pattern and set to "qrCode".
var dimension = version.DimensionForVersion;
var matrix = new ByteMatrix(dimension, dimension);
// Enable manual selection of the pattern to be used via hint
var maskPattern = -1;
if (hints != null && hints.ContainsKey(EncodeHintType.QR_MASK_PATTERN))
{
var hintMaskPattern = Int32.Parse(hints[EncodeHintType.QR_MASK_PATTERN].ToString());
maskPattern = QRCode.isValidMaskPattern(hintMaskPattern) ? hintMaskPattern : -1;
}
if (maskPattern == -1)
{
maskPattern = chooseMaskPattern(finalBits, ecLevel, version, matrix);
}
qrCode.MaskPattern = maskPattern;
// Build the matrix and set it to "qrCode".
MatrixUtil.buildMatrix(finalBits, ecLevel, version, maskPattern, matrix);
qrCode.Matrix = matrix;
return qrCode;
}
/// <summary>
/// Decides the smallest version of QR code that will contain all of the provided data.
/// </summary>
/// <exception cref="WriterException">if the data cannot fit in any version</exception>
private static Version recommendVersion(ErrorCorrectionLevel ecLevel, Mode mode, BitArray headerBits, BitArray dataBits)
{
// Hard part: need to know version to know how many bits length takes. But need to know how many
// bits it takes to know version. First we take a guess at version by assuming version will be
// the minimum, 1:
var provisionalBitsNeeded = calculateBitsNeeded(mode, headerBits, dataBits, Version.getVersionForNumber(1));
var provisionalVersion = chooseVersion(provisionalBitsNeeded, ecLevel);
// Use that guess to calculate the right version. I am still not sure this works in 100% of cases.
var bitsNeeded = calculateBitsNeeded(mode, headerBits, dataBits, provisionalVersion);
return chooseVersion(bitsNeeded, ecLevel);
}
private static int calculateBitsNeeded(Mode mode, BitArray headerBits, BitArray dataBits, Version version)
{
return headerBits.Size + mode.getCharacterCountBits(version) + dataBits.Size;
}
/// <summary>
/// Gets the alphanumeric code.
/// </summary>
/// <param name="code">The code.</param>
/// <returns>the code point of the table used in alphanumeric mode or
/// -1 if there is no corresponding code in the table.</returns>
internal static int getAlphanumericCode(int code)
{
if (code < ALPHANUMERIC_TABLE.Length)
{
return ALPHANUMERIC_TABLE[code];
}
return -1;
}
/// <summary>
/// Chooses the mode.
/// </summary>
/// <param name="content">The content.</param>
/// <returns></returns>
public static Mode chooseMode(String content)
{
return chooseMode(content, null);
}
/// <summary>
/// Choose the best mode by examining the content. Note that 'encoding' is used as a hint;
/// if it is Shift_JIS, and the input is only double-byte Kanji, then we return {@link Mode#KANJI}.
/// </summary>
/// <param name="content">The content.</param>
/// <param name="encoding">The encoding.</param>
/// <returns></returns>
private static Mode chooseMode(String content, String encoding)
{
if ("Shift_JIS".Equals(encoding) && isOnlyDoubleByteKanji(content))
{
// Choose Kanji mode if all input are double-byte characters
return Mode.KANJI;
}
bool hasNumeric = false;
bool hasAlphanumeric = false;
for (int i = 0; i < content.Length; ++i)
{
char c = content[i];
if (c >= '0' && c <= '9')
{
hasNumeric = true;
}
else if (getAlphanumericCode(c) != -1)
{
hasAlphanumeric = true;
}
else
{
return Mode.BYTE;
}
}
if (hasAlphanumeric)
{
return Mode.ALPHANUMERIC;
}
if (hasNumeric)
{
return Mode.NUMERIC;
}
return Mode.BYTE;
}
private static bool isOnlyDoubleByteKanji(String content)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content);
}
catch (Exception)
{
return false;
}
int length = bytes.Length;
if (length % 2 != 0)
{
return false;
}
for (int i = 0; i < length; i += 2)
{
int byte1 = bytes[i] & 0xFF;
if ((byte1 < 0x81 || byte1 > 0x9F) && (byte1 < 0xE0 || byte1 > 0xEB))
{
return false;
}
}
return true;
}
private static int chooseMaskPattern(BitArray bits,
ErrorCorrectionLevel ecLevel,
Version version,
ByteMatrix matrix)
{
int minPenalty = Int32.MaxValue; // Lower penalty is better.
int bestMaskPattern = -1;
// We try all mask patterns to choose the best one.
for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++)
{
MatrixUtil.buildMatrix(bits, ecLevel, version, maskPattern, matrix);
int penalty = calculateMaskPenalty(matrix);
if (penalty < minPenalty)
{
minPenalty = penalty;
bestMaskPattern = maskPattern;
}
}
return bestMaskPattern;
}
private static Version chooseVersion(int numInputBits, ErrorCorrectionLevel ecLevel)
{
for (int versionNum = 1; versionNum <= 40; versionNum++)
{
var version = Version.getVersionForNumber(versionNum);
if (willFit(numInputBits, version, ecLevel))
{
return version;
}
}
throw new WriterException("Data too big");
}
/// <summary></summary>
/// <returns>true if the number of input bits will fit in a code with the specified version and error correction level.</returns>
private static bool willFit(int numInputBits, Version version, ErrorCorrectionLevel ecLevel)
{
// In the following comments, we use numbers of Version 7-H.
// numBytes = 196
var numBytes = version.TotalCodewords;
// getNumECBytes = 130
var ecBlocks = version.getECBlocksForLevel(ecLevel);
var numEcBytes = ecBlocks.TotalECCodewords;
// getNumDataBytes = 196 - 130 = 66
var numDataBytes = numBytes - numEcBytes;
var totalInputBytes = (numInputBits + 7) / 8;
return numDataBytes >= totalInputBytes;
}
/// <summary>
/// Terminate bits as described in 8.4.8 and 8.4.9 of JISX0510:2004 (p.24).
/// </summary>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="bits">The bits.</param>
internal static void terminateBits(int numDataBytes, BitArray bits)
{
int capacity = numDataBytes << 3;
if (bits.Size > capacity)
{
throw new WriterException("data bits cannot fit in the QR Code" + bits.Size + " > " +
capacity);
}
for (int i = 0; i < 4 && bits.Size < capacity; ++i)
{
bits.appendBit(false);
}
// Append termination bits. See 8.4.8 of JISX0510:2004 (p.24) for details.
// If the last byte isn't 8-bit aligned, we'll add padding bits.
int numBitsInLastByte = bits.Size & 0x07;
if (numBitsInLastByte > 0)
{
for (int i = numBitsInLastByte; i < 8; i++)
{
bits.appendBit(false);
}
}
// If we have more space, we'll fill the space with padding patterns defined in 8.4.9 (p.24).
int numPaddingBytes = numDataBytes - bits.SizeInBytes;
for (int i = 0; i < numPaddingBytes; ++i)
{
bits.appendBits((i & 0x01) == 0 ? 0xEC : 0x11, 8);
}
if (bits.Size != capacity)
{
throw new WriterException("Bits size does not equal capacity");
}
}
/// <summary>
/// Get number of data bytes and number of error correction bytes for block id "blockID". Store
/// the result in "numDataBytesInBlock", and "numECBytesInBlock". See table 12 in 8.5.1 of
/// JISX0510:2004 (p.30)
/// </summary>
/// <param name="numTotalBytes">The num total bytes.</param>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="numRSBlocks">The num RS blocks.</param>
/// <param name="blockID">The block ID.</param>
/// <param name="numDataBytesInBlock">The num data bytes in block.</param>
/// <param name="numECBytesInBlock">The num EC bytes in block.</param>
internal static void getNumDataBytesAndNumECBytesForBlockID(int numTotalBytes,
int numDataBytes,
int numRSBlocks,
int blockID,
int[] numDataBytesInBlock,
int[] numECBytesInBlock)
{
if (blockID >= numRSBlocks)
{
throw new WriterException("Block ID too large");
}
// numRsBlocksInGroup2 = 196 % 5 = 1
int numRsBlocksInGroup2 = numTotalBytes % numRSBlocks;
// numRsBlocksInGroup1 = 5 - 1 = 4
int numRsBlocksInGroup1 = numRSBlocks - numRsBlocksInGroup2;
// numTotalBytesInGroup1 = 196 / 5 = 39
int numTotalBytesInGroup1 = numTotalBytes / numRSBlocks;
// numTotalBytesInGroup2 = 39 + 1 = 40
int numTotalBytesInGroup2 = numTotalBytesInGroup1 + 1;
// numDataBytesInGroup1 = 66 / 5 = 13
int numDataBytesInGroup1 = numDataBytes / numRSBlocks;
// numDataBytesInGroup2 = 13 + 1 = 14
int numDataBytesInGroup2 = numDataBytesInGroup1 + 1;
// numEcBytesInGroup1 = 39 - 13 = 26
int numEcBytesInGroup1 = numTotalBytesInGroup1 - numDataBytesInGroup1;
// numEcBytesInGroup2 = 40 - 14 = 26
int numEcBytesInGroup2 = numTotalBytesInGroup2 - numDataBytesInGroup2;
// Sanity checks.
// 26 = 26
if (numEcBytesInGroup1 != numEcBytesInGroup2)
{
throw new WriterException("EC bytes mismatch");
}
// 5 = 4 + 1.
if (numRSBlocks != numRsBlocksInGroup1 + numRsBlocksInGroup2)
{
throw new WriterException("RS blocks mismatch");
}
// 196 = (13 + 26) * 4 + (14 + 26) * 1
if (numTotalBytes !=
((numDataBytesInGroup1 + numEcBytesInGroup1) *
numRsBlocksInGroup1) +
((numDataBytesInGroup2 + numEcBytesInGroup2) *
numRsBlocksInGroup2))
{
throw new WriterException("Total bytes mismatch");
}
if (blockID < numRsBlocksInGroup1)
{
numDataBytesInBlock[0] = numDataBytesInGroup1;
numECBytesInBlock[0] = numEcBytesInGroup1;
}
else
{
numDataBytesInBlock[0] = numDataBytesInGroup2;
numECBytesInBlock[0] = numEcBytesInGroup2;
}
}
/// <summary>
/// Interleave "bits" with corresponding error correction bytes. On success, store the result in
/// "result". The interleave rule is complicated. See 8.6 of JISX0510:2004 (p.37) for details.
/// </summary>
/// <param name="bits">The bits.</param>
/// <param name="numTotalBytes">The num total bytes.</param>
/// <param name="numDataBytes">The num data bytes.</param>
/// <param name="numRSBlocks">The num RS blocks.</param>
/// <returns></returns>
internal static BitArray interleaveWithECBytes(BitArray bits,
int numTotalBytes,
int numDataBytes,
int numRSBlocks)
{
// "bits" must have "getNumDataBytes" bytes of data.
if (bits.SizeInBytes != numDataBytes)
{
throw new WriterException("Number of bits and data bytes does not match");
}
// Step 1. Divide data bytes into blocks and generate error correction bytes for them. We'll
// store the divided data bytes blocks and error correction bytes blocks into "blocks".
int dataBytesOffset = 0;
int maxNumDataBytes = 0;
int maxNumEcBytes = 0;
// Since, we know the number of reedsolmon blocks, we can initialize the vector with the number.
var blocks = new List<BlockPair>(numRSBlocks);
for (int i = 0; i < numRSBlocks; ++i)
{
int[] numDataBytesInBlock = new int[1];
int[] numEcBytesInBlock = new int[1];
getNumDataBytesAndNumECBytesForBlockID(
numTotalBytes, numDataBytes, numRSBlocks, i,
numDataBytesInBlock, numEcBytesInBlock);
int size = numDataBytesInBlock[0];
byte[] dataBytes = new byte[size];
bits.toBytes(8 * dataBytesOffset, dataBytes, 0, size);
byte[] ecBytes = generateECBytes(dataBytes, numEcBytesInBlock[0]);
blocks.Add(new BlockPair(dataBytes, ecBytes));
maxNumDataBytes = Math.Max(maxNumDataBytes, size);
maxNumEcBytes = Math.Max(maxNumEcBytes, ecBytes.Length);
dataBytesOffset += numDataBytesInBlock[0];
}
if (numDataBytes != dataBytesOffset)
{
throw new WriterException("Data bytes does not match offset");
}
BitArray result = new BitArray();
// First, place data blocks.
for (int i = 0; i < maxNumDataBytes; ++i)
{
foreach (BlockPair block in blocks)
{
byte[] dataBytes = block.DataBytes;
if (i < dataBytes.Length)
{
result.appendBits(dataBytes[i], 8);
}
}
}
// Then, place error correction blocks.
for (int i = 0; i < maxNumEcBytes; ++i)
{
foreach (BlockPair block in blocks)
{
byte[] ecBytes = block.ErrorCorrectionBytes;
if (i < ecBytes.Length)
{
result.appendBits(ecBytes[i], 8);
}
}
}
if (numTotalBytes != result.SizeInBytes)
{ // Should be same.
throw new WriterException("Interleaving error: " + numTotalBytes + " and " +
result.SizeInBytes + " differ.");
}
return result;
}
internal static byte[] generateECBytes(byte[] dataBytes, int numEcBytesInBlock)
{
int numDataBytes = dataBytes.Length;
int[] toEncode = new int[numDataBytes + numEcBytesInBlock];
for (int i = 0; i < numDataBytes; i++)
{
toEncode[i] = dataBytes[i] & 0xFF;
}
new ReedSolomonEncoder(GenericGF.QR_CODE_FIELD_256).encode(toEncode, numEcBytesInBlock);
byte[] ecBytes = new byte[numEcBytesInBlock];
for (int i = 0; i < numEcBytesInBlock; i++)
{
ecBytes[i] = (byte)toEncode[numDataBytes + i];
}
return ecBytes;
}
/// <summary>
/// Append mode info. On success, store the result in "bits".
/// </summary>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
internal static void appendModeInfo(Mode mode, BitArray bits)
{
bits.appendBits(mode.Bits, 4);
}
/// <summary>
/// Append length info. On success, store the result in "bits".
/// </summary>
/// <param name="numLetters">The num letters.</param>
/// <param name="version">The version.</param>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
internal static void appendLengthInfo(int numLetters, Version version, Mode mode, BitArray bits)
{
int numBits = mode.getCharacterCountBits(version);
if (numLetters >= (1 << numBits))
{
throw new WriterException(numLetters + " is bigger than " + ((1 << numBits) - 1));
}
bits.appendBits(numLetters, numBits);
}
/// <summary>
/// Append "bytes" in "mode" mode (encoding) into "bits". On success, store the result in "bits".
/// </summary>
/// <param name="content">The content.</param>
/// <param name="mode">The mode.</param>
/// <param name="bits">The bits.</param>
/// <param name="encoding">The encoding.</param>
internal static void appendBytes(String content,
Mode mode,
BitArray bits,
String encoding)
{
if (mode.Equals(Mode.NUMERIC))
appendNumericBytes(content, bits);
else
if (mode.Equals(Mode.ALPHANUMERIC))
appendAlphanumericBytes(content, bits);
else
if (mode.Equals(Mode.BYTE))
append8BitBytes(content, bits, encoding);
else
if (mode.Equals(Mode.KANJI))
appendKanjiBytes(content, bits);
else
throw new WriterException("Invalid mode: " + mode);
}
internal static void appendNumericBytes(String content, BitArray bits)
{
int length = content.Length;
int i = 0;
while (i < length)
{
int num1 = content[i] - '0';
if (i + 2 < length)
{
// Encode three numeric letters in ten bits.
int num2 = content[i + 1] - '0';
int num3 = content[i + 2] - '0';
bits.appendBits(num1 * 100 + num2 * 10 + num3, 10);
i += 3;
}
else if (i + 1 < length)
{
// Encode two numeric letters in seven bits.
int num2 = content[i + 1] - '0';
bits.appendBits(num1 * 10 + num2, 7);
i += 2;
}
else
{
// Encode one numeric letter in four bits.
bits.appendBits(num1, 4);
i++;
}
}
}
internal static void appendAlphanumericBytes(String content, BitArray bits)
{
int length = content.Length;
int i = 0;
while (i < length)
{
int code1 = getAlphanumericCode(content[i]);
if (code1 == -1)
{
throw new WriterException();
}
if (i + 1 < length)
{
int code2 = getAlphanumericCode(content[i + 1]);
if (code2 == -1)
{
throw new WriterException();
}
// Encode two alphanumeric letters in 11 bits.
bits.appendBits(code1 * 45 + code2, 11);
i += 2;
}
else
{
// Encode one alphanumeric letter in six bits.
bits.appendBits(code1, 6);
i++;
}
}
}
internal static void append8BitBytes(String content, BitArray bits, String encoding)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding(encoding).GetBytes(content);
}
#if WindowsCE
catch (PlatformNotSupportedException)
{
try
{
// WindowsCE doesn't support all encodings. But it is device depended.
// So we try here the some different ones
if (encoding == "ISO-8859-1")
{
bytes = Encoding.GetEncoding(1252).GetBytes(content);
}
else
{
bytes = Encoding.GetEncoding("UTF-8").GetBytes(content);
}
}
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
}
#endif
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
foreach (byte b in bytes)
{
bits.appendBits(b, 8);
}
}
internal static void appendKanjiBytes(String content, BitArray bits)
{
byte[] bytes;
try
{
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content);
}
catch (Exception uee)
{
throw new WriterException(uee.Message, uee);
}
if (bytes.Length % 2 != 0)
{
throw new WriterException("Kanji byte size not even");
}
int maxI = bytes.Length - 1; // bytes.length must be even
for (int i = 0; i < maxI; i += 2)
{
int byte1 = bytes[i] & 0xFF;
int byte2 = bytes[i + 1] & 0xFF;
int code = (byte1 << 8) | byte2;
int subtracted = -1;
if (code >= 0x8140 && code <= 0x9ffc)
{
subtracted = code - 0x8140;
}
else if (code >= 0xe040 && code <= 0xebbf)
{
subtracted = code - 0xc140;
}
if (subtracted == -1)
{
throw new WriterException("Invalid byte sequence");
}
int encoded = ((subtracted >> 8) * 0xc0) + (subtracted & 0xff);
bits.appendBits(encoded, 13);
}
}
private static void appendECI(CharacterSetECI eci, BitArray bits)
{
bits.appendBits(Mode.ECI.Bits, 4);
// This is correct for values up to 127, which is all we need now.
bits.appendBits(eci.Value, 8);
}
}
}

View File

@@ -0,0 +1,277 @@
/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace ZXing.QrCode.Internal
{
/// <summary>
///
/// </summary>
/// <author>Satoru Takabayashi</author>
/// <author>Daniel Switkin</author>
/// <author>Sean Owen</author>
public static class MaskUtil
{
// Penalty weights from section 6.8.2.1
private const int N1 = 3;
private const int N2 = 3;
private const int N3 = 40;
private const int N4 = 10;
/// <summary>
/// Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
/// give penalty to them. Example: 00000 or 11111.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule1(ByteMatrix matrix)
{
return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
}
/// <summary>
/// Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
/// penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
/// penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule2(ByteMatrix matrix)
{
int penalty = 0;
var array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height - 1; y++)
{
var arrayY = array[y];
var arrayY1 = array[y + 1];
for (int x = 0; x < width - 1; x++)
{
int value = arrayY[x];
if (value == arrayY[x + 1] && value == arrayY1[x] && value == arrayY1[x + 1])
{
penalty++;
}
}
}
return N2 * penalty;
}
/// <summary>
/// Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
/// 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give
/// penalties twice (i.e. 40 * 2).
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule3(ByteMatrix matrix)
{
int numPenalties = 0;
byte[][] array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
byte[] arrayY = array[y]; // We can at least optimize this access
if (x + 6 < width &&
arrayY[x] == 1 &&
arrayY[x + 1] == 0 &&
arrayY[x + 2] == 1 &&
arrayY[x + 3] == 1 &&
arrayY[x + 4] == 1 &&
arrayY[x + 5] == 0 &&
arrayY[x + 6] == 1 &&
(isWhiteHorizontal(arrayY, x - 4, x) || isWhiteHorizontal(arrayY, x + 7, x + 11)))
{
numPenalties++;
}
if (y + 6 < height &&
array[y][x] == 1 &&
array[y + 1][x] == 0 &&
array[y + 2][x] == 1 &&
array[y + 3][x] == 1 &&
array[y + 4][x] == 1 &&
array[y + 5][x] == 0 &&
array[y + 6][x] == 1 &&
(isWhiteVertical(array, x, y - 4, y) || isWhiteVertical(array, x, y + 7, y + 11)))
{
numPenalties++;
}
}
}
return numPenalties * N3;
}
private static bool isWhiteHorizontal(byte[] rowArray, int from, int to)
{
from = Math.Max(from, 0);
to = Math.Min(to, rowArray.Length);
for (int i = from; i < to; i++)
{
if (rowArray[i] == 1)
{
return false;
}
}
return true;
}
private static bool isWhiteVertical(byte[][] array, int col, int from, int to)
{
from = Math.Max(from, 0);
to = Math.Min(to, array.Length);
for (int i = from; i < to; i++)
{
if (array[i][col] == 1)
{
return false;
}
}
return true;
}
/// <summary>
/// Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
/// penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <returns></returns>
public static int applyMaskPenaltyRule4(ByteMatrix matrix)
{
int numDarkCells = 0;
var array = matrix.Array;
int width = matrix.Width;
int height = matrix.Height;
for (int y = 0; y < height; y++)
{
var arrayY = array[y];
for (int x = 0; x < width; x++)
{
if (arrayY[x] == 1)
{
numDarkCells++;
}
}
}
var numTotalCells = matrix.Height * matrix.Width;
var darkRatio = (double)numDarkCells / numTotalCells;
var fivePercentVariances = (int)(Math.Abs(darkRatio - 0.5) * 20.0); // * 100.0 / 5.0
return fivePercentVariances * N4;
}
/// <summary>
/// Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
/// pattern conditions.
/// </summary>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns></returns>
public static bool getDataMaskBit(int maskPattern, int x, int y)
{
int intermediate, temp;
switch (maskPattern)
{
case 0:
intermediate = (y + x) & 0x1;
break;
case 1:
intermediate = y & 0x1;
break;
case 2:
intermediate = x % 3;
break;
case 3:
intermediate = (y + x) % 3;
break;
case 4:
intermediate = (((int)((uint)y >> 1)) + (x / 3)) & 0x1;
break;
case 5:
temp = y * x;
intermediate = (temp & 0x1) + (temp % 3);
break;
case 6:
temp = y * x;
intermediate = (((temp & 0x1) + (temp % 3)) & 0x1);
break;
case 7:
temp = y * x;
intermediate = (((temp % 3) + ((y + x) & 0x1)) & 0x1);
break;
default:
throw new ArgumentException("Invalid mask pattern: " + maskPattern);
}
return intermediate == 0;
}
/// <summary>
/// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
/// vertical and horizontal orders respectively.
/// </summary>
/// <param name="matrix">The matrix.</param>
/// <param name="isHorizontal">if set to <c>true</c> [is horizontal].</param>
/// <returns></returns>
private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
{
int penalty = 0;
int iLimit = isHorizontal ? matrix.Height : matrix.Width;
int jLimit = isHorizontal ? matrix.Width : matrix.Height;
var array = matrix.Array;
for (int i = 0; i < iLimit; i++)
{
int numSameBitCells = 0;
int prevBit = -1;
for (int j = 0; j < jLimit; j++)
{
int bit = isHorizontal ? array[i][j] : array[j][i];
if (bit == prevBit)
{
numSameBitCells++;
}
else
{
if (numSameBitCells >= 5)
{
penalty += N1 + (numSameBitCells - 5);
}
numSameBitCells = 1; // Include the cell itself.
prevBit = bit;
}
}
if (numSameBitCells >= 5)
{
penalty += N1 + (numSameBitCells - 5);
}
}
return penalty;
}
}
}

View File

@@ -0,0 +1,603 @@
/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing.QrCode.Internal
{
/// <summary>
///
/// </summary>
/// <author>
/// satorux@google.com (Satoru Takabayashi) - creator
/// </author>
public static class MatrixUtil
{
private static readonly int[][] POSITION_DETECTION_PATTERN = new int[][]
{
new int[] {1, 1, 1, 1, 1, 1, 1},
new int[] {1, 0, 0, 0, 0, 0, 1},
new int[] {1, 0, 1, 1, 1, 0, 1},
new int[] {1, 0, 1, 1, 1, 0, 1},
new int[] {1, 0, 1, 1, 1, 0, 1},
new int[] {1, 0, 0, 0, 0, 0, 1},
new int[] {1, 1, 1, 1, 1, 1, 1}
};
private static readonly int[][] POSITION_ADJUSTMENT_PATTERN = new int[][]
{
new int[] {1, 1, 1, 1, 1},
new int[] {1, 0, 0, 0, 1},
new int[] {1, 0, 1, 0, 1},
new int[] {1, 0, 0, 0, 1},
new int[] {1, 1, 1, 1, 1}
};
// From Appendix E. Table 1, JIS0510X:2004 (p 71). The table was double-checked by komatsu.
private static readonly int[][] POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE = new int[][]
{
new int[] {-1, -1, -1, -1, -1, -1, -1},
new int[] {6, 18, -1, -1, -1, -1, -1},
new int[] {6, 22, -1, -1, -1, -1, -1},
new int[] {6, 26, -1, -1, -1, -1, -1},
new int[] {6, 30, -1, -1, -1, -1, -1},
new int[] {6, 34, -1, -1, -1, -1, -1},
new int[] {6, 22, 38, -1, -1, -1, -1},
new int[] {6, 24, 42, -1, -1, -1, -1},
new int[] {6, 26, 46, -1, -1, -1, -1},
new int[] {6, 28, 50, -1, -1, -1, -1},
new int[] {6, 30, 54, -1, -1, -1, -1},
new int[] {6, 32, 58, -1, -1, -1, -1},
new int[] {6, 34, 62, -1, -1, -1, -1},
new int[] {6, 26, 46, 66, -1, -1, -1},
new int[] {6, 26, 48, 70, -1, -1, -1},
new int[] {6, 26, 50, 74, -1, -1, -1},
new int[] {6, 30, 54, 78, -1, -1, -1},
new int[] {6, 30, 56, 82, -1, -1, -1},
new int[] {6, 30, 58, 86, -1, -1, -1},
new int[] {6, 34, 62, 90, -1, -1, -1},
new int[] {6, 28, 50, 72, 94, -1, -1},
new int[] {6, 26, 50, 74, 98, -1, -1},
new int[] {6, 30, 54, 78, 102, -1, -1},
new int[] {6, 28, 54, 80, 106, -1, -1},
new int[] {6, 32, 58, 84, 110, -1, -1},
new int[] {6, 30, 58, 86, 114, -1, -1},
new int[] {6, 34, 62, 90, 118, -1, -1},
new int[] {6, 26, 50, 74, 98, 122, -1},
new int[] {6, 30, 54, 78, 102, 126, -1},
new int[] {6, 26, 52, 78, 104, 130, -1},
new int[] {6, 30, 56, 82, 108, 134, -1},
new int[] {6, 34, 60, 86, 112, 138, -1},
new int[] {6, 30, 58, 86, 114, 142, -1},
new int[] {6, 34, 62, 90, 118, 146, -1},
new int[] {6, 30, 54, 78, 102, 126, 150},
new int[] {6, 24, 50, 76, 102, 128, 154},
new int[] {6, 28, 54, 80, 106, 132, 158},
new int[] {6, 32, 58, 84, 110, 136, 162},
new int[] {6, 26, 54, 82, 110, 138, 166},
new int[] {6, 30, 58, 86, 114, 142, 170}
};
// Type info cells at the left top corner.
private static readonly int[][] TYPE_INFO_COORDINATES = new int[][]
{
new int[] {8, 0},
new int[] {8, 1},
new int[] {8, 2},
new int[] {8, 3},
new int[] {8, 4},
new int[] {8, 5},
new int[] {8, 7},
new int[] {8, 8},
new int[] {7, 8},
new int[] {5, 8},
new int[] {4, 8},
new int[] {3, 8},
new int[] {2, 8},
new int[] {1, 8},
new int[] {0, 8}
};
// From Appendix D in JISX0510:2004 (p. 67)
private const int VERSION_INFO_POLY = 0x1f25; // 1 1111 0010 0101
// From Appendix C in JISX0510:2004 (p.65).
private const int TYPE_INFO_POLY = 0x537;
private const int TYPE_INFO_MASK_PATTERN = 0x5412;
/// <summary>
/// Set all cells to 2. 2 means that the cell is empty (not set yet).
///
/// JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding
/// with the ByteMatrix initialized all to zero.
/// </summary>
/// <param name="matrix">The matrix.</param>
public static void clearMatrix(ByteMatrix matrix)
{
matrix.clear(2);
}
/// <summary>
/// Build 2D matrix of QR Code from "dataBits" with "ecLevel", "version" and "getMaskPattern". On
/// success, store the result in "matrix" and return true.
/// </summary>
/// <param name="dataBits">The data bits.</param>
/// <param name="ecLevel">The ec level.</param>
/// <param name="version">The version.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void buildMatrix(BitArray dataBits, ErrorCorrectionLevel ecLevel, Version version, int maskPattern,
ByteMatrix matrix)
{
clearMatrix(matrix);
embedBasicPatterns(version, matrix);
// Type information appear with any version.
embedTypeInfo(ecLevel, maskPattern, matrix);
// Version info appear if version >= 7.
maybeEmbedVersionInfo(version, matrix);
// Data should be embedded at end.
embedDataBits(dataBits, maskPattern, matrix);
}
/// <summary>
/// Embed basic patterns. On success, modify the matrix and return true.
/// The basic patterns are:
/// - Position detection patterns
/// - Timing patterns
/// - Dark dot at the left bottom corner
/// - Position adjustment patterns, if need be
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
public static void embedBasicPatterns(Version version, ByteMatrix matrix)
{
// Let's get started with embedding big squares at corners.
embedPositionDetectionPatternsAndSeparators(matrix);
// Then, embed the dark dot at the left bottom corner.
embedDarkDotAtLeftBottomCorner(matrix);
// Position adjustment patterns appear if version >= 2.
maybeEmbedPositionAdjustmentPatterns(version, matrix);
// Timing patterns should be embedded after position adj. patterns.
embedTimingPatterns(matrix);
}
/// <summary>
/// Embed type information. On success, modify the matrix.
/// </summary>
/// <param name="ecLevel">The ec level.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void embedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
{
BitArray typeInfoBits = new BitArray();
makeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);
for (int i = 0; i < typeInfoBits.Size; ++i)
{
// Place bits in LSB to MSB order. LSB (least significant bit) is the last value in
// "typeInfoBits".
int bit = typeInfoBits[typeInfoBits.Size - 1 - i] ? 1 : 0;
// Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
int[] coordinates = TYPE_INFO_COORDINATES[i];
int x1 = coordinates[0];
int y1 = coordinates[1];
matrix[x1, y1] = bit;
int x2;
int y2;
if (i < 8)
{
// Right top corner.
x2 = matrix.Width - i - 1;
y2 = 8;
}
else
{
// Left bottom corner.
x2 = 8;
y2 = matrix.Height - 7 + (i - 8);
}
matrix[x2, y2] = bit;
}
}
/// <summary>
/// Embed version information if need be. On success, modify the matrix and return true.
/// See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
public static void maybeEmbedVersionInfo(Version version, ByteMatrix matrix)
{
if (version.VersionNumber < 7)
{
// Version info is necessary if version >= 7.
return; // Don't need version info.
}
BitArray versionInfoBits = new BitArray();
makeVersionInfoBits(version, versionInfoBits);
int bitIndex = 6 * 3 - 1; // It will decrease from 17 to 0.
for (int i = 0; i < 6; ++i)
{
for (int j = 0; j < 3; ++j)
{
// Place bits in LSB (least significant bit) to MSB order.
var bit = versionInfoBits[bitIndex] ? 1 : 0;
bitIndex--;
// Left bottom corner.
matrix[i, matrix.Height - 11 + j] = bit;
// Right bottom corner.
matrix[matrix.Height - 11 + j, i] = bit;
}
}
}
/// <summary>
/// Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
/// For debugging purposes, it skips masking process if "getMaskPattern" is -1.
/// See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
/// </summary>
/// <param name="dataBits">The data bits.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="matrix">The matrix.</param>
public static void embedDataBits(BitArray dataBits, int maskPattern, ByteMatrix matrix)
{
int bitIndex = 0;
int direction = -1;
// Start from the right bottom cell.
int x = matrix.Width - 1;
int y = matrix.Height - 1;
while (x > 0)
{
// Skip the vertical timing pattern.
if (x == 6)
{
x -= 1;
}
while (y >= 0 && y < matrix.Height)
{
for (int i = 0; i < 2; ++i)
{
int xx = x - i;
// Skip the cell if it's not empty.
if (!isEmpty(matrix[xx, y]))
{
continue;
}
int bit;
if (bitIndex < dataBits.Size)
{
bit = dataBits[bitIndex] ? 1 : 0;
++bitIndex;
}
else
{
// Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
// in 8.4.9 of JISX0510:2004 (p. 24).
bit = 0;
}
// Skip masking if mask_pattern is -1.
if (maskPattern != -1)
{
if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
{
bit ^= 0x1;
}
}
matrix[xx, y] = bit;
}
y += direction;
}
direction = -direction; // Reverse the direction.
y += direction;
x -= 2; // Move to the left.
}
// All bits should be consumed.
if (bitIndex != dataBits.Size)
{
throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.Size);
}
}
/// <summary>
/// Return the position of the most significant bit set (to one) in the "value". The most
/// significant bit is position 32. If there is no bit set, return 0. Examples:
/// - findMSBSet(0) => 0
/// - findMSBSet(1) => 1
/// - findMSBSet(255) => 8
/// </summary>
/// <param name="value_Renamed">The value_ renamed.</param>
/// <returns></returns>
public static int findMSBSet(int value_Renamed)
{
int numDigits = 0;
while (value_Renamed != 0)
{
value_Renamed = (int)((uint)value_Renamed >> 1);
++numDigits;
}
return numDigits;
}
/// <summary>
/// Calculate BCH (Bose-Chaudhuri-Hocquenghem) code for "value" using polynomial "poly". The BCH
/// code is used for encoding type information and version information.
/// Example: Calculation of version information of 7.
/// f(x) is created from 7.
/// - 7 = 000111 in 6 bits
/// - f(x) = x^2 + x^2 + x^1
/// g(x) is given by the standard (p. 67)
/// - g(x) = x^12 + x^11 + x^10 + x^9 + x^8 + x^5 + x^2 + 1
/// Multiply f(x) by x^(18 - 6)
/// - f'(x) = f(x) * x^(18 - 6)
/// - f'(x) = x^14 + x^13 + x^12
/// Calculate the remainder of f'(x) / g(x)
/// x^2
/// __________________________________________________
/// g(x) )x^14 + x^13 + x^12
/// x^14 + x^13 + x^12 + x^11 + x^10 + x^7 + x^4 + x^2
/// --------------------------------------------------
/// x^11 + x^10 + x^7 + x^4 + x^2
///
/// The remainder is x^11 + x^10 + x^7 + x^4 + x^2
/// Encode it in binary: 110010010100
/// The return value is 0xc94 (1100 1001 0100)
///
/// Since all coefficients in the polynomials are 1 or 0, we can do the calculation by bit
/// operations. We don't care if coefficients are positive or negative.
/// </summary>
/// <param name="value">The value.</param>
/// <param name="poly">The poly.</param>
/// <returns></returns>
public static int calculateBCHCode(int value, int poly)
{
if (poly == 0)
throw new ArgumentException("0 polynominal", "poly");
// If poly is "1 1111 0010 0101" (version info poly), msbSetInPoly is 13. We'll subtract 1
// from 13 to make it 12.
int msbSetInPoly = findMSBSet(poly);
value <<= msbSetInPoly - 1;
// Do the division business using exclusive-or operations.
while (findMSBSet(value) >= msbSetInPoly)
{
value ^= poly << (findMSBSet(value) - msbSetInPoly);
}
// Now the "value" is the remainder (i.e. the BCH code)
return value;
}
/// <summary>
/// Make bit vector of type information. On success, store the result in "bits" and return true.
/// Encode error correction level and mask pattern. See 8.9 of
/// JISX0510:2004 (p.45) for details.
/// </summary>
/// <param name="ecLevel">The ec level.</param>
/// <param name="maskPattern">The mask pattern.</param>
/// <param name="bits">The bits.</param>
public static void makeTypeInfoBits(ErrorCorrectionLevel ecLevel, int maskPattern, BitArray bits)
{
if (!QRCode.isValidMaskPattern(maskPattern))
{
throw new WriterException("Invalid mask pattern");
}
int typeInfo = (ecLevel.Bits << 3) | maskPattern;
bits.appendBits(typeInfo, 5);
int bchCode = calculateBCHCode(typeInfo, TYPE_INFO_POLY);
bits.appendBits(bchCode, 10);
BitArray maskBits = new BitArray();
maskBits.appendBits(TYPE_INFO_MASK_PATTERN, 15);
bits.xor(maskBits);
if (bits.Size != 15)
{
// Just in case.
throw new WriterException("should not happen but we got: " + bits.Size);
}
}
/// <summary>
/// Make bit vector of version information. On success, store the result in "bits" and return true.
/// See 8.10 of JISX0510:2004 (p.45) for details.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="bits">The bits.</param>
public static void makeVersionInfoBits(Version version, BitArray bits)
{
bits.appendBits(version.VersionNumber, 6);
int bchCode = calculateBCHCode(version.VersionNumber, VERSION_INFO_POLY);
bits.appendBits(bchCode, 12);
if (bits.Size != 18)
{
// Just in case.
throw new WriterException("should not happen but we got: " + bits.Size);
}
}
/// <summary>
/// Check if "value" is empty.
/// </summary>
/// <param name="value">The value.</param>
/// <returns>
/// <c>true</c> if the specified value is empty; otherwise, <c>false</c>.
/// </returns>
private static bool isEmpty(int value)
{
return value == 2;
}
private static void embedTimingPatterns(ByteMatrix matrix)
{
// -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
// separation patterns (size 1). Thus, 8 = 7 + 1.
for (int i = 8; i < matrix.Width - 8; ++i)
{
int bit = (i + 1) % 2;
// Horizontal line.
if (isEmpty(matrix[i, 6]))
{
matrix[i, 6] = bit;
}
// Vertical line.
if (isEmpty(matrix[6, i]))
{
matrix[6, i] = bit;
}
}
}
/// <summary>
/// Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46)
/// </summary>
/// <param name="matrix">The matrix.</param>
private static void embedDarkDotAtLeftBottomCorner(ByteMatrix matrix)
{
if (matrix[8, matrix.Height - 8] == 0)
{
throw new WriterException();
}
matrix[8, matrix.Height - 8] = 1;
}
private static void embedHorizontalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int x = 0; x < 8; ++x)
{
if (!isEmpty(matrix[xStart + x, yStart]))
{
throw new WriterException();
}
matrix[xStart + x, yStart] = 0;
}
}
private static void embedVerticalSeparationPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 7; ++y)
{
if (!isEmpty(matrix[xStart, yStart + y]))
{
throw new WriterException();
}
matrix[xStart, yStart + y] = 0;
}
}
/// <summary>
///
/// </summary>
/// <param name="xStart">The x start.</param>
/// <param name="yStart">The y start.</param>
/// <param name="matrix">The matrix.</param>
private static void embedPositionAdjustmentPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 5; ++y)
{
var patternY = POSITION_ADJUSTMENT_PATTERN[y];
for (int x = 0; x < 5; ++x)
{
matrix[xStart + x, yStart + y] = patternY[x];
}
}
}
private static void embedPositionDetectionPattern(int xStart, int yStart, ByteMatrix matrix)
{
for (int y = 0; y < 7; ++y)
{
var patternY = POSITION_DETECTION_PATTERN[y];
for (int x = 0; x < 7; ++x)
{
matrix[xStart + x, yStart + y] = patternY[x];
}
}
}
/// <summary>
/// Embed position detection patterns and surrounding vertical/horizontal separators.
/// </summary>
/// <param name="matrix">The matrix.</param>
private static void embedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
{
// Embed three big squares at corners.
int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;
// Left top corner.
embedPositionDetectionPattern(0, 0, matrix);
// Right top corner.
embedPositionDetectionPattern(matrix.Width - pdpWidth, 0, matrix);
// Left bottom corner.
embedPositionDetectionPattern(0, matrix.Width - pdpWidth, matrix);
// Embed horizontal separation patterns around the squares.
const int hspWidth = 8;
// Left top corner.
embedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
// Right top corner.
embedHorizontalSeparationPattern(matrix.Width - hspWidth, hspWidth - 1, matrix);
// Left bottom corner.
embedHorizontalSeparationPattern(0, matrix.Width - hspWidth, matrix);
// Embed vertical separation patterns around the squares.
const int vspSize = 7;
// Left top corner.
embedVerticalSeparationPattern(vspSize, 0, matrix);
// Right top corner.
embedVerticalSeparationPattern(matrix.Height - vspSize - 1, 0, matrix);
// Left bottom corner.
embedVerticalSeparationPattern(vspSize, matrix.Height - vspSize, matrix);
}
/// <summary>
/// Embed position adjustment patterns if need be.
/// </summary>
/// <param name="version">The version.</param>
/// <param name="matrix">The matrix.</param>
private static void maybeEmbedPositionAdjustmentPatterns(Version version, ByteMatrix matrix)
{
if (version.VersionNumber < 2)
{
// The patterns appear if version >= 2
return;
}
int index = version.VersionNumber - 1;
int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index];
foreach (int y in coordinates)
{
if (y >= 0)
{
foreach (int x in coordinates)
{
if (x >= 0 && isEmpty(matrix[x, y]))
{
// If the cell is unset, we embed the position adjustment pattern here.
// -2 is necessary since the x/y coordinates point to the center of the pattern, not the
// left top corner.
embedPositionAdjustmentPattern(x - 2, y - 2, matrix);
}
}
}
}
}
}
}

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace ZXing.QrCode.Internal
{
/// <author>satorux@google.com (Satoru Takabayashi) - creator</author>
/// <author>dswitkin@google.com (Daniel Switkin) - ported from C++</author>
public sealed class QRCode
{
/// <summary>
///
/// </summary>
public static int NUM_MASK_PATTERNS = 8;
/// <summary>
/// Initializes a new instance of the <see cref="QRCode"/> class.
/// </summary>
public QRCode()
{
MaskPattern = -1;
}
/// <summary>
/// Gets or sets the mode.
/// </summary>
/// <value>
/// The mode.
/// </value>
public Mode Mode { get; set; }
/// <summary>
/// Gets or sets the EC level.
/// </summary>
/// <value>
/// The EC level.
/// </value>
public ErrorCorrectionLevel ECLevel { get; set; }
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>
/// The version.
/// </value>
public Version Version { get; set; }
/// <summary>
/// Gets or sets the mask pattern.
/// </summary>
/// <value>
/// The mask pattern.
/// </value>
public int MaskPattern { get; set; }
/// <summary>
/// Gets or sets the matrix.
/// </summary>
/// <value>
/// The matrix.
/// </value>
public ByteMatrix Matrix { get; set; }
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override String ToString()
{
var result = new StringBuilder(200);
result.Append("<<\n");
result.Append(" mode: ");
result.Append(Mode);
result.Append("\n ecLevel: ");
result.Append(ECLevel);
result.Append("\n version: ");
if (Version == null)
result.Append("null");
else
result.Append(Version);
result.Append("\n maskPattern: ");
result.Append(MaskPattern);
if (Matrix == null)
{
result.Append("\n matrix: null\n");
}
else
{
result.Append("\n matrix:\n");
result.Append(Matrix.ToString());
}
result.Append(">>\n");
return result.ToString();
}
/// <summary>
/// Check if "mask_pattern" is valid.
/// </summary>
/// <param name="maskPattern">The mask pattern.</param>
/// <returns>
/// <c>true</c> if [is valid mask pattern] [the specified mask pattern]; otherwise, <c>false</c>.
/// </returns>
public static bool isValidMaskPattern(int maskPattern)
{
return maskPattern >= 0 && maskPattern < NUM_MASK_PATTERNS;
}
}
}

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/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.ComponentModel;
using System.Globalization;
using ZXing.Common;
using ZXing.QrCode.Internal;
namespace ZXing.QrCode
{
/// <summary>
/// The class holds the available options for the QrCodeWriter
/// </summary>
[Serializable]
public class QrCodeEncodingOptions : EncodingOptions
{
/// <summary>
/// Specifies what degree of error correction to use, for example in QR Codes.
/// Type depends on the encoder. For example for QR codes it's type
/// <see cref="ErrorCorrectionLevel"/>.
/// </summary>
#if !NETSTANDARD && !NETFX_CORE && !WindowsCE && !SILVERLIGHT && !PORTABLE && !UNITY
[TypeConverter(typeof(ErrorLevelConverter))]
[CategoryAttribute("Standard"), DescriptionAttribute("Specifies what degree of error correction to use.")]
#endif
public ErrorCorrectionLevel ErrorCorrection
{
get
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
{
return (ErrorCorrectionLevel)Hints[EncodeHintType.ERROR_CORRECTION];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
Hints.Remove(EncodeHintType.ERROR_CORRECTION);
}
else
{
Hints[EncodeHintType.ERROR_CORRECTION] = value;
}
}
}
/// <summary>
/// Specifies what character encoding to use where applicable (type <see cref="String"/>)
/// </summary>
#if !NETSTANDARD && !NETFX_CORE && !WindowsCE && !SILVERLIGHT && !PORTABLE && !UNITY
[CategoryAttribute("Standard"), DescriptionAttribute("Specifies what character encoding to " +
"use where applicable.")]
#endif
public string CharacterSet
{
get
{
if (Hints.ContainsKey(EncodeHintType.CHARACTER_SET))
{
return (string)Hints[EncodeHintType.CHARACTER_SET];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.CHARACTER_SET))
Hints.Remove(EncodeHintType.CHARACTER_SET);
}
else
{
Hints[EncodeHintType.CHARACTER_SET] = value;
}
}
}
/// <summary>
/// Explicitly disables ECI segment when generating QR Code
/// That is against the specification of QR Code but some
/// readers have problems if the charset is switched from
/// ISO-8859-1 (default) to UTF-8 with the necessary ECI segment.
/// If you set the property to true you can use UTF-8 encoding
/// and the ECI segment is omitted.
/// </summary>
#if !NETSTANDARD && !NETFX_CORE && !WindowsCE && !SILVERLIGHT && !PORTABLE && !UNITY
[CategoryAttribute("Standard"), DescriptionAttribute("Explicitly disables ECI segment when generating QR Code." +
"That is against the specification but some readers have problems otherwise when switching charset to UTF-8.")]
#endif
public bool DisableECI
{
get
{
if (Hints.ContainsKey(EncodeHintType.DISABLE_ECI))
{
return (bool)Hints[EncodeHintType.DISABLE_ECI];
}
return false;
}
set
{
Hints[EncodeHintType.DISABLE_ECI] = value;
}
}
/// <summary>
/// Specifies the exact version of QR code to be encoded. An integer, range 1 to 40. If the data specified
/// cannot fit within the required version, a WriterException will be thrown.
/// </summary>
#if !NETSTANDARD && !NETFX_CORE && !WindowsCE && !SILVERLIGHT && !PORTABLE && !UNITY
[CategoryAttribute("Standard"), DescriptionAttribute("Specifies the exact version of QR code to be encoded. " +
"An integer, range 1 to 40. If the data specified cannot fit within the required version, " +
"a WriterException will be thrown.")]
#endif
public int? QrVersion
{
get
{
if (Hints.ContainsKey(EncodeHintType.QR_VERSION))
{
return (int)Hints[EncodeHintType.QR_VERSION];
}
return null;
}
set
{
if (value == null)
{
if (Hints.ContainsKey(EncodeHintType.QR_VERSION))
Hints.Remove(EncodeHintType.QR_VERSION);
}
else
{
Hints[EncodeHintType.QR_VERSION] = value.Value;
}
}
}
}
#if !NETSTANDARD && !NETFX_CORE && !WindowsCE && !SILVERLIGHT && !PORTABLE && !UNITY
internal class ErrorLevelConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof(ErrorCorrectionLevel))
return true;
if (sourceType == typeof(String))
return true;
return base.CanConvertFrom(context, sourceType);
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(ErrorCorrectionLevel))
return true;
return base.CanConvertTo(context, destinationType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
var level = value as ErrorCorrectionLevel;
if (level != null)
{
return level.Name;
}
if (value is String)
{
switch (value.ToString())
{
case "L":
return ErrorCorrectionLevel.L;
case "M":
return ErrorCorrectionLevel.M;
case "Q":
return ErrorCorrectionLevel.Q;
case "H":
return ErrorCorrectionLevel.H;
default:
return null;
}
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (value == null)
return null;
var level = value as ErrorCorrectionLevel;
if (level != null)
{
return level.Name;
}
if (destinationType == typeof(ErrorCorrectionLevel))
{
switch (value.ToString())
{
case "L":
return ErrorCorrectionLevel.L;
case "M":
return ErrorCorrectionLevel.M;
case "Q":
return ErrorCorrectionLevel.Q;
case "H":
return ErrorCorrectionLevel.H;
default:
return null;
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
return true;
}
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
return new StandardValuesCollection(new[] { ErrorCorrectionLevel.L, ErrorCorrectionLevel.M, ErrorCorrectionLevel.Q, ErrorCorrectionLevel.H });
}
}
#endif
}