Revert "Revert "block 可以拖拽到内部,还有少量问题待解决""

This reverts commit fcd7beb193.
This commit is contained in:
艾竹
2023-06-11 23:58:22 +08:00
parent fcd7beb193
commit 5a9bcc03f3
73 changed files with 7132 additions and 242 deletions

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using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class BlockDecorator : Decorator
{
#region
public static readonly DependencyProperty BackgroundProperty =
DependencyProperty.Register(nameof(Background), typeof(Brush), typeof(BlockDecorator)
, new PropertyMetadata(new SolidColorBrush(Color.FromRgb(255, 255, 255))));
/// <summary>
/// 背景色,默认值为#FFFFFF白色
/// </summary>
public Brush Background
{
get
{
return (Brush)GetValue(BackgroundProperty);
}
set
{
SetValue(BackgroundProperty, value);
}
}
public static readonly DependencyProperty PaddingProperty =
DependencyProperty.Register(nameof(Padding), typeof(Thickness), typeof(BlockDecorator)
, new PropertyMetadata(new Thickness(0, 0, 0, 0)));
/// <summary>
/// 内边距
/// </summary>
public Thickness Padding
{
get
{
return (Thickness)GetValue(PaddingProperty);
}
set
{
SetValue(PaddingProperty, value);
}
}
public static readonly DependencyProperty BorderBrushProperty =
DependencyProperty.Register(nameof(BorderBrush), typeof(Brush), typeof(BlockDecorator)
, new PropertyMetadata(default(Brush)));
/// <summary>
/// 边框颜色
/// </summary>
public Brush BorderBrush
{
get
{
return (Brush)GetValue(BorderBrushProperty);
}
set
{
SetValue(BorderBrushProperty, value);
}
}
public static readonly DependencyProperty BorderThicknessProperty =
DependencyProperty.Register(nameof(BorderThickness), typeof(Thickness), typeof(BlockDecorator), new PropertyMetadata(new Thickness(0d)));
/// <summary>
/// 边框大小
/// </summary>
public Thickness BorderThickness
{
get
{
return (Thickness)GetValue(BorderThicknessProperty);
}
set
{
SetValue(BorderThicknessProperty, value);
}
}
#endregion
protected override HitTestResult HitTestCore(PointHitTestParameters hitTestParameters)
{
Point hitPoint = hitTestParameters.HitPoint;
// 在此处实现自定义的命中测试逻辑
if (IsPointInsideCustomRegion(hitPoint))
{
return new PointHitTestResult(this, hitPoint);
}
return null; // 不命中
}
private bool IsPointInsideCustomRegion(Point point)
{
// 在此处检测点是否在自定义区域内
// 返回 true 表示命中,返回 false 表示不命中
return false;
}
protected Brush CreateFillBrush()
{
Brush result = null;
System.Windows.Media.GradientStopCollection gsc = new System.Windows.Media.GradientStopCollection();
gsc.Add(new System.Windows.Media.GradientStop(((SolidColorBrush)this.Background).Color, 0));
LinearGradientBrush backGroundBrush = new LinearGradientBrush(gsc, new Point(0, 0), new Point(0, 1));
result = backGroundBrush;
return result;
}
}
}

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using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class BlockPanel : Panel
{
#region
public static readonly DependencyProperty BackgroundProperty =
DependencyProperty.Register(nameof(Background), typeof(Brush), typeof(BlockPanel)
, new PropertyMetadata(new SolidColorBrush(Color.FromRgb(255, 255, 255))));
/// <summary>
/// 背景色,默认值为#FFFFFF白色
/// </summary>
public Brush Background
{
get
{
return (Brush)GetValue(BackgroundProperty);
}
set
{
SetValue(BackgroundProperty, value);
}
}
public static readonly DependencyProperty PaddingProperty =
DependencyProperty.Register(nameof(Padding), typeof(Thickness), typeof(BlockPanel)
, new PropertyMetadata(new Thickness(0, 0, 0, 0)));
/// <summary>
/// 内边距
/// </summary>
public Thickness Padding
{
get
{
return (Thickness)GetValue(PaddingProperty);
}
set
{
SetValue(PaddingProperty, value);
}
}
public static readonly DependencyProperty BorderBrushProperty =
DependencyProperty.Register(nameof(BorderBrush), typeof(Brush), typeof(BlockPanel)
, new PropertyMetadata(default(Brush)));
/// <summary>
/// 边框颜色
/// </summary>
public Brush BorderBrush
{
get
{
return (Brush)GetValue(BorderBrushProperty);
}
set
{
SetValue(BorderBrushProperty, value);
}
}
public static readonly DependencyProperty BorderThicknessProperty =
DependencyProperty.Register(nameof(BorderThickness), typeof(Thickness), typeof(BlockPanel), new PropertyMetadata(new Thickness(0d)));
/// <summary>
/// 边框大小
/// </summary>
public Thickness BorderThickness
{
get
{
return (Thickness)GetValue(BorderThicknessProperty);
}
set
{
SetValue(BorderThicknessProperty, value);
}
}
#endregion
protected override HitTestResult HitTestCore(PointHitTestParameters hitTestParameters)
{
Point hitPoint = hitTestParameters.HitPoint;
// 在此处实现自定义的命中测试逻辑
if (IsPointInsideCustomRegion(hitPoint))
{
return new PointHitTestResult(this, hitPoint);
}
return null; // 不命中
}
private bool IsPointInsideCustomRegion(Point point)
{
// 在此处检测点是否在自定义区域内
// 返回 true 表示命中,返回 false 表示不命中
return false;
}
protected Brush CreateFillBrush()
{
Brush result = null;
System.Windows.Media.GradientStopCollection gsc = new System.Windows.Media.GradientStopCollection();
gsc.Add(new System.Windows.Media.GradientStop(((SolidColorBrush)this.Background).Color, 0));
LinearGradientBrush backGroundBrush = new LinearGradientBrush(gsc, new Point(0, 0), new Point(0, 1));
result = backGroundBrush;
return result;
}
}
}

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using System;
using System.Windows;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class EndBlockBorder : BlockDecorator
{
public EndBlockBorder()
{
}
#region
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double Insideoffset { get; set; } = 14;
public double Minwidth { get; set; } = 86;
public double Minheight { get; set; } = 34;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
Size result = new Size();
if (Child != null)
{
//测量子控件的大小
Child.Measure(constraint);
result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right);
result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
result.Width = Minwidth;
result.Height = Minheight;
}
return result;
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Child != null)
{
Child.Arrange(new Rect(new Point(padding.Left, padding.Top),
new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width ), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height))));
}
return arrangeSize;
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width??0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height??0 + padding.Top + padding.Bottom));
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
}
#endregion
#region
private Geometry CreateGeometry(double x, double y)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, 2);
//第一横线
ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(Insideoffset, 0) };
pf.Segments.Add(seg2);
//第二in
QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, 0), Point2 = new Point(Insideoffset + 2, 2) };
pf.Segments.Add(seg3);
QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, 6), Point2 = new Point(Insideoffset + 5, 6) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth - 5, 6) };
pf.Segments.Add(seg5);
QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, 6), Point2 = new Point(Insideoffset + Insidewidth - 2, 2) };
pf.Segments.Add(seg6);
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, 0), Point2 = new Point(Insideoffset + Insidewidth, 0) };
pf.Segments.Add(seg7);
//第三横线
LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) };
pf.Segments.Add(seg8);
//第四竖线
ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) };
pf.Segments.Add(seg9);
LineSegment seg10 = new LineSegment() { Point = new Point(x, y - 2) };
pf.Segments.Add(seg10);
//第五横线
ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y) };
pf.Segments.Add(seg11);
LineSegment seg12 = new LineSegment() { Point = new Point(2, y) };
pf.Segments.Add(seg12);
ArcSegment seg13 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, y - 2) };
pf.Segments.Add(seg13);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.Windows;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class NextBlockBorder : BlockDecorator
{
public NextBlockBorder()
{
}
#region
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double Insideoffset { get; set; } = 14;
public double Minwidth { get; set; } = 86;
public double Minheight { get; set; } = 34;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
Size result = new Size();
if (Child != null)
{
//测量子控件的大小
Child.Measure(constraint);
result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right);
result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
result.Width = Minwidth;
result.Height = Minheight;
}
return result;
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Child != null)
{
Child.Arrange(new Rect(new Point(padding.Left, padding.Top),
new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width ), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height))));
}
return arrangeSize;
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width??0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height??0 + padding.Top + padding.Bottom));
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
}
#endregion
#region
private Geometry CreateGeometry(double x, double y)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, 2);
//第一横线
ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(Insideoffset, 0) };
pf.Segments.Add(seg2);
//第二in
QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, 0), Point2 = new Point(Insideoffset + 2, 2) };
pf.Segments.Add(seg3);
QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, 6), Point2 = new Point(Insideoffset + 5, 6) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth - 5, 6) };
pf.Segments.Add(seg5);
QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, 6), Point2 = new Point(Insideoffset + Insidewidth - 2, 2) };
pf.Segments.Add(seg6);
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, 0), Point2 = new Point(Insideoffset + Insidewidth, 0) };
pf.Segments.Add(seg7);
//第三横线
LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) };
pf.Segments.Add(seg8);
//第四竖线
ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) };
pf.Segments.Add(seg9);
LineSegment seg10 = new LineSegment() { Point = new Point(x, y - 2) };
pf.Segments.Add(seg10);
//第五横线
ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y) };
pf.Segments.Add(seg11);
LineSegment seg12 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth, y) };
pf.Segments.Add(seg12);
//第六in
QuadraticBezierSegment seg13 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, y), Point2 = new Point(Insideoffset + Insidewidth - 2, y + 2) };
pf.Segments.Add(seg13);
QuadraticBezierSegment seg14 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, y + Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 5, y + Insideheight) };
pf.Segments.Add(seg14);
LineSegment seg15 = new LineSegment() { Point = new Point(Insideoffset + 5, y + Insideheight) };
pf.Segments.Add(seg15);
QuadraticBezierSegment seg16 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, y + Insideheight), Point2 = new Point(Insideoffset + 2, y + 2) };
pf.Segments.Add(seg16);
QuadraticBezierSegment seg17 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, y), Point2 = new Point(Insideoffset, y) };
pf.Segments.Add(seg17);
//第七横线
LineSegment seg18 = new LineSegment() { Point = new Point(2, y) };
pf.Segments.Add(seg18);
ArcSegment seg19 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, y - 2) };
pf.Segments.Add(seg19);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.ComponentModel;
using System.Data;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class NextFor2BlockPanel : BlockPanel
{
public NextFor2BlockPanel()
{
}
#region
private UIElement Header
{
get
{
return InternalChildren.Count >= 0 ? InternalChildren[0] : null;
}
}
private UIElement Content1
{
get
{
return InternalChildren.Count >= 1 ? InternalChildren[1] : null;
}
}
private UIElement Footer1
{
get
{
return InternalChildren.Count >= 2 ? InternalChildren[2] : null;
}
}
private UIElement Content2
{
get
{
return InternalChildren.Count >= 3 ? InternalChildren[3] : null;
}
}
private UIElement Footer2
{
get
{
return InternalChildren.Count >= 4 ? InternalChildren[4] : null;
}
}
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double insideoffset { get; set; } = 14;
public double Leftpanelwidth { get; set; } = 10;
public double Minwidth { get; set; } = 109;
public double Minheaderheight { get; set; } = 34;
public double Mincontentheight { get; set; } = 16;
public double Minfooterheight { get; set; } = 26;
private double _width;
private double _headerheight;
private double _content1height;
private double _footer1height;
private double _content2height;
private double _footer2height;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
_width = Minwidth;
if (Header != null)
{
//测量子控件的大小
Header.Measure(constraint);
_width = Math.Max(Minwidth, Header.DesiredSize.Width + padding.Left + padding.Right);
_headerheight = Math.Max(Minheaderheight, Header.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_headerheight = Minheaderheight;
}
if (Content1 != null)
{
//测量子控件的大小
Content1.Measure(constraint);
_width = Math.Max(Minwidth, Content1.DesiredSize.Width + padding.Left + padding.Right + Leftpanelwidth);
_content1height = Math.Max(Mincontentheight, Content1.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_content1height = Mincontentheight;
}
if (Footer1 != null)
{
//测量子控件的大小
Footer1.Measure(constraint);
_width = Math.Max(Minwidth, Footer1.DesiredSize.Width + padding.Left + padding.Right);
_footer1height = Math.Max(Minfooterheight, Footer1.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_footer1height = Minfooterheight;
}
if (Content2!= null)
{
//测量子控件的大小
Content2.Measure(constraint);
_width = Math.Max(Minwidth, Content2.DesiredSize.Width + padding.Left + padding.Right + Leftpanelwidth);
_content2height = Math.Max(Mincontentheight, Content2.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_content2height = Mincontentheight;
}
if (Footer2 != null)
{
//测量子控件的大小
Footer2.Measure(constraint);
_width = Math.Max(Minwidth, Footer2.DesiredSize.Width + padding.Left + padding.Right);
_footer2height = Math.Max(Minfooterheight, Footer2.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_footer2height = Minfooterheight;
}
return new Size(_width, _headerheight + _content1height + _footer1height + _content2height + _footer2height);
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Header != null)
{
Header.Arrange(new Rect(new Point(padding.Left, padding.Top), new Size(_width - padding.Left - padding.Right, _headerheight - padding.Top - padding.Bottom)));
}
if (Content1 != null)
{
Content1.Arrange(new Rect(new Point(padding.Left + Leftpanelwidth, padding.Top + _headerheight), new Size(_width - Leftpanelwidth - padding.Left - padding.Right, _content1height - padding.Top - padding.Bottom)));
}
if (Footer1 != null)
{
Footer1.Arrange(new Rect(new Point(padding.Left, padding.Top + _headerheight + _content1height), new Size(_width - padding.Left - padding.Right, _footer1height - padding.Top - padding.Bottom)));
}
if (Content2 != null)
{
Content2.Arrange(new Rect(new Point(padding.Left + Leftpanelwidth, padding.Top + _headerheight + _content1height + _footer1height), new Size(_width - Leftpanelwidth - padding.Left - padding.Right, _content2height - padding.Top - padding.Bottom)));
}
if (Footer2 != null)
{
Footer2.Arrange(new Rect(new Point(padding.Left, padding.Top + _headerheight + _content1height + _footer1height + _content2height), new Size(_width - padding.Left - padding.Right, _footer2height - padding.Top - padding.Bottom)));
}
return base.ArrangeOverride(arrangeSize);
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(_width, _headerheight, _content1height, _footer1height, _content2height, _footer2height);
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
base.OnRender(drawingContext);
}
#endregion
#region
private Geometry CreateGeometry(double x, double y0, double y1, double y2, double y3, double y4)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, 2);
//第一横线
ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(insideoffset, 0) };
pf.Segments.Add(seg2);
//第二in
QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + 1, 0), Point2 = new Point(insideoffset + 2, 2) };
pf.Segments.Add(seg3);
QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + 4, Insideheight), Point2 = new Point(insideoffset + 5, Insideheight) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(insideoffset + Insidewidth - 5, Insideheight) };
pf.Segments.Add(seg5);
QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + Insidewidth - 4, Insideheight), Point2 = new Point(insideoffset + Insidewidth - 2, 2) };
pf.Segments.Add(seg6);
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + Insidewidth - 1, 0), Point2 = new Point(insideoffset + Insidewidth, 0) };
pf.Segments.Add(seg7);
//第三横线
LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) };
pf.Segments.Add(seg8);
//第四竖线
ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) };
pf.Segments.Add(seg9);
LineSegment seg10 = new LineSegment() { Point = new Point(x, y0 - 2) };
pf.Segments.Add(seg10);
//第五横线
ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0) };
pf.Segments.Add(seg11);
LineSegment seg12 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + Insidewidth, y0) };
pf.Segments.Add(seg12);
//第六in
QuadraticBezierSegment seg13 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 1, y0), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 2, y0 + 2) };
pf.Segments.Add(seg13);
QuadraticBezierSegment seg14 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 5, y0 + Insideheight) };
pf.Segments.Add(seg14);
LineSegment seg15 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + 5, y0 + Insideheight) };
pf.Segments.Add(seg15);
QuadraticBezierSegment seg16 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + 2, y0 + 2) };
pf.Segments.Add(seg16);
QuadraticBezierSegment seg17 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 1, y0), Point2 = new Point(insideoffset, y0) };
pf.Segments.Add(seg17);
//第七横线
LineSegment seg18 = new LineSegment() { Point = new Point(Leftpanelwidth + 2, y0) };
pf.Segments.Add(seg18);
ArcSegment seg19 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth, y0 + 2) };
pf.Segments.Add(seg19);
//第八竖线
LineSegment seg20 = new LineSegment() { Point = new Point(Leftpanelwidth, y0 + y1 - 2) };
pf.Segments.Add(seg20);
ArcSegment seg21 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth + 2, y0 + y1) };
pf.Segments.Add(seg21);
//第九横线
LineSegment seg22 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset, y0 + y1) };
pf.Segments.Add(seg22);
//第十in
QuadraticBezierSegment seg23 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 1, y0 + y1), Point2 = new Point(Leftpanelwidth + insideoffset + 2, y0 + y1 + 2) };
pf.Segments.Add(seg23);
QuadraticBezierSegment seg24 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg24);
LineSegment seg25 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + Insidewidth - 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg25);
QuadraticBezierSegment seg26 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 2, y0 + y1 + 2) };
pf.Segments.Add(seg26);
QuadraticBezierSegment seg27 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 1, y0 + y1), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth, y0 + y1) };
pf.Segments.Add(seg27);
//第十一横线
LineSegment seg28 = new LineSegment() { Point = new Point(x - 2, y0 + y1) };
pf.Segments.Add(seg28);
//第十二竖线
ArcSegment seg29 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, y0 + y1 + 2) };
pf.Segments.Add(seg29);
LineSegment seg30 = new LineSegment() { Point = new Point(x, y0 + y1 + y2 - 2) };
pf.Segments.Add(seg30);
//第十三横线
ArcSegment seg31 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0 + y1 + y2) };
pf.Segments.Add(seg31);
LineSegment seg32 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + Insidewidth, y0 + y1 + y2) };
pf.Segments.Add(seg32);
//第十四in
QuadraticBezierSegment seg33 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 1, y0 + y1 + y2), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg33);
QuadraticBezierSegment seg34 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg34);
LineSegment seg35 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg35);
QuadraticBezierSegment seg36 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg36);
QuadraticBezierSegment seg37 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 1, y0 + y1 + y2), Point2 = new Point(Leftpanelwidth + insideoffset, y0 + y1 + y2) };
pf.Segments.Add(seg37);
//第十五横线
LineSegment seg38 = new LineSegment() { Point = new Point(Leftpanelwidth + 2, y0 + y1 + y2) };
pf.Segments.Add(seg38);
ArcSegment seg39 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg39);
//第十六竖向
LineSegment seg40 = new LineSegment() { Point = new Point(Leftpanelwidth, y0 + y1 + y2 + y3 - 2) };
pf.Segments.Add(seg40);
ArcSegment seg41 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth + 2, y0 + y1 + y2 + y3) };
pf.Segments.Add(seg41);
//第十七横线
LineSegment seg42 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset, y0 + y1 + y2 + y3) };
pf.Segments.Add(seg42);
//第十八in
QuadraticBezierSegment seg43 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 1, y0 + y1 + y2 + y3), Point2 = new Point(Leftpanelwidth + insideoffset + 2, y0 + y1 + y2 + y3 + 2) };
pf.Segments.Add(seg43);
QuadraticBezierSegment seg44 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + 4, y0 + y1 + y2 + y3 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + 5, y0 + y1 + y2 + y3 + Insideheight) };
pf.Segments.Add(seg44);
LineSegment seg45 = new LineSegment() { Point = new Point(Leftpanelwidth + insideoffset + Insidewidth - 5, y0 + y1 + y2 + y3 + Insideheight) };
pf.Segments.Add(seg45);
QuadraticBezierSegment seg46 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 4, y0 + y1 + y2 + y3 + Insideheight), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 2, y0 + y1 + y2 + y3 + 2) };
pf.Segments.Add(seg46);
QuadraticBezierSegment seg47 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + insideoffset + Insidewidth - 1, y0 + y1 + y2 + y3), Point2 = new Point(Leftpanelwidth + insideoffset + Insidewidth, y0 + y1 + y2 + y3) };
pf.Segments.Add(seg47);
//第十一横线
LineSegment seg48 = new LineSegment() { Point = new Point(x - 2, y0 + y1 + y2 + y3) };
pf.Segments.Add(seg48);
//第十二竖线
ArcSegment seg49 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, y0 + y1 + y2 + y3 + 2) };
pf.Segments.Add(seg49);
LineSegment seg50 = new LineSegment() { Point = new Point(x, y0 + y1 + y2 + y3 + y4 - 2) };
pf.Segments.Add(seg50);
//第十三横线
ArcSegment seg51 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0 + y1 + y2 + y3 + y4) };
pf.Segments.Add(seg51);
LineSegment seg52 = new LineSegment() { Point = new Point(insideoffset + Insidewidth, y0 + y1 + y2 + y3 + y4) };
pf.Segments.Add(seg52);
//第十四in
QuadraticBezierSegment seg53 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + Insidewidth - 1, y0 + y1 + y2 + y3 + y4), Point2 = new Point(insideoffset + Insidewidth - 2, y0 + y1 + y2 + y3 + y4 + 2) };
pf.Segments.Add(seg53);
QuadraticBezierSegment seg54 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + Insidewidth - 4, y0 + y1 + y2 + y3 + y4 + Insideheight), Point2 = new Point(insideoffset + Insidewidth - 5, y0 + y1 + y2 + y3 + y4 + Insideheight) };
pf.Segments.Add(seg54);
LineSegment seg55 = new LineSegment() { Point = new Point(insideoffset + 5, y0 + y1 + y2 + y3 + y4 + Insideheight) };
pf.Segments.Add(seg55);
QuadraticBezierSegment seg56 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + 4, y0 + y1 + y2 + y3 + y4 + Insideheight), Point2 = new Point(insideoffset + 2, y0 + y1 + y2 + y3 + y4 + 2) };
pf.Segments.Add(seg56);
QuadraticBezierSegment seg57 = new QuadraticBezierSegment() { Point1 = new Point(insideoffset + 1, y0 + y1 + y2 + y3 + y4), Point2 = new Point(insideoffset, y0 + y1 + y2 + y3 + y4) };
pf.Segments.Add(seg57);
//第十五横线
LineSegment seg58 = new LineSegment() { Point = new Point(2, y0 + y1 + y2 + y3 + y4) };
pf.Segments.Add(seg58);
ArcSegment seg59 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(0, y0 + y1 + y2 + y3 + y4 - 2) };
pf.Segments.Add(seg59);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.ComponentModel;
using System.Data;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class NextForBlockPanel : BlockPanel
{
public NextForBlockPanel()
{
}
#region
private UIElement Header
{
get
{
return InternalChildren.Count >= 0 ? InternalChildren[0] : null;
}
}
private UIElement Content
{
get
{
return InternalChildren.Count >= 1 ? InternalChildren[1] : null;
}
}
private UIElement Footer
{
get
{
return InternalChildren.Count >= 2 ? InternalChildren[2] : null;
}
}
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double Insideoffset { get; set; } = 14;
public double Leftpanelwidth { get; set; } = 10;
public double Minwidth { get; set; } = 109;
public double Minheaderheight { get; set; } = 34;
public double Mincontentheight { get; set; } = 16;
public double Minfooterheight { get; set; } = 26;
private double _width;
private double _headerheight;
private double _contentheight;
private double _footerheight;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
_width = Minwidth;
if (Header != null)
{
//测量子控件的大小
Header.Measure(constraint);
_width = Math.Max(Minwidth, Header.DesiredSize.Width + padding.Left + padding.Right);
_headerheight = Math.Max(Minheaderheight, Header.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_headerheight = Minheaderheight;
}
if (Content != null)
{
//测量子控件的大小
Content.Measure(constraint);
_width = Math.Max(Minwidth, Content.DesiredSize.Width + padding.Left + padding.Right + Leftpanelwidth);
_contentheight = Math.Max(Mincontentheight, Content.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_contentheight = Mincontentheight;
}
if (Footer != null)
{
//测量子控件的大小
Footer.Measure(constraint);
_width = Math.Max(Minwidth, Footer.DesiredSize.Width + padding.Left + padding.Right);
_footerheight = Math.Max(Minfooterheight, Footer.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
_footerheight = Minfooterheight;
}
return new Size(_width, _headerheight + _contentheight + _footerheight);
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Header != null)
{
Header.Arrange(new Rect(new Point(padding.Left, padding.Top), new Size(_width - padding.Left - padding.Right, _headerheight - padding.Top - padding.Bottom)));
}
if (Content != null)
{
Content.Arrange(new Rect(new Point(padding.Left + Leftpanelwidth, padding.Top + _headerheight), new Size(_width - Leftpanelwidth - padding.Left - padding.Right, _contentheight - padding.Top - padding.Bottom)));
}
if (Footer != null)
{
Footer.Arrange(new Rect(new Point(padding.Left, padding.Top + _headerheight + _contentheight), new Size(_width - padding.Left - padding.Right, _footerheight - padding.Top - padding.Bottom)));
}
return base.ArrangeOverride(arrangeSize);
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(_width, _headerheight, _contentheight, _footerheight);
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
base.OnRender(drawingContext);
}
#endregion
#region
private Geometry CreateGeometry(double x, double y0, double y1, double y2)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, 2);
//第一横线
ArcSegment seg1 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(2, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(Insideoffset, 0) };
pf.Segments.Add(seg2);
//第二in
QuadraticBezierSegment seg3 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, 0), Point2 = new Point(Insideoffset + 2, 2) };
pf.Segments.Add(seg3);
QuadraticBezierSegment seg4 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, Insideheight), Point2 = new Point(Insideoffset + 5, Insideheight) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth - 5, Insideheight) };
pf.Segments.Add(seg5);
QuadraticBezierSegment seg6 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 2, 2) };
pf.Segments.Add(seg6);
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, 0), Point2 = new Point(Insideoffset + Insidewidth, 0) };
pf.Segments.Add(seg7);
//第三横线
LineSegment seg8 = new LineSegment() { Point = new Point(x - 2, 0) };
pf.Segments.Add(seg8);
//第四竖线
ArcSegment seg9 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, 2) };
pf.Segments.Add(seg9);
LineSegment seg10 = new LineSegment() { Point = new Point(x, y0 - 2) };
pf.Segments.Add(seg10);
//第五横线
ArcSegment seg11 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0) };
pf.Segments.Add(seg11);
LineSegment seg12 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + Insidewidth, y0) };
pf.Segments.Add(seg12);
//第六in
QuadraticBezierSegment seg13 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 1, y0), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 2, y0 + 2) };
pf.Segments.Add(seg13);
QuadraticBezierSegment seg14 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 5, y0 + Insideheight) };
pf.Segments.Add(seg14);
LineSegment seg15 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + 5, y0 + Insideheight) };
pf.Segments.Add(seg15);
QuadraticBezierSegment seg16 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 4, y0 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + 2, y0 + 2) };
pf.Segments.Add(seg16);
QuadraticBezierSegment seg17 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 1, y0), Point2 = new Point(Insideoffset, y0) };
pf.Segments.Add(seg17);
//第七横线
LineSegment seg18 = new LineSegment() { Point = new Point(Leftpanelwidth + 2, y0) };
pf.Segments.Add(seg18);
ArcSegment seg19 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth, y0 + 2) };
pf.Segments.Add(seg19);
//第八竖线
LineSegment seg20 = new LineSegment() { Point = new Point(Leftpanelwidth, y0 + y1 - 2) };
pf.Segments.Add(seg20);
ArcSegment seg21 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Counterclockwise, Point = new Point(Leftpanelwidth + 2, y0 + y1) };
pf.Segments.Add(seg21);
//第九横线
LineSegment seg22 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset, y0 + y1) };
pf.Segments.Add(seg22);
//第十in
QuadraticBezierSegment seg23 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 1, y0 + y1), Point2 = new Point(Leftpanelwidth + Insideoffset + 2, y0 + y1 + 2) };
pf.Segments.Add(seg23);
QuadraticBezierSegment seg24 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg24);
LineSegment seg25 = new LineSegment() { Point = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 5, y0 + y1 + Insideheight) };
pf.Segments.Add(seg25);
QuadraticBezierSegment seg26 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 4, y0 + y1 + Insideheight), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 2, y0 + y1 + 2) };
pf.Segments.Add(seg26);
QuadraticBezierSegment seg27 = new QuadraticBezierSegment() { Point1 = new Point(Leftpanelwidth + Insideoffset + Insidewidth - 1, y0 + y1), Point2 = new Point(Leftpanelwidth + Insideoffset + Insidewidth, y0 + y1) };
pf.Segments.Add(seg27);
//第十一横线
LineSegment seg28 = new LineSegment() { Point = new Point(x - 2, y0 + y1) };
pf.Segments.Add(seg28);
//第十二竖线
ArcSegment seg29 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, y0 + y1 + 2) };
pf.Segments.Add(seg29);
LineSegment seg30 = new LineSegment() { Point = new Point(x, y0 + y1 + y2 - 2) };
pf.Segments.Add(seg30);
//第十三横线
ArcSegment seg31 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, y0 + y1 + y2) };
pf.Segments.Add(seg31);
LineSegment seg32 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth, y0 + y1 + y2) };
pf.Segments.Add(seg32);
//第十四in
QuadraticBezierSegment seg33 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, y0 + y1 + y2), Point2 = new Point(Insideoffset + Insidewidth - 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg33);
QuadraticBezierSegment seg34 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg34);
LineSegment seg35 = new LineSegment() { Point = new Point(Insideoffset + 5, y0 + y1 + y2 + Insideheight) };
pf.Segments.Add(seg35);
QuadraticBezierSegment seg36 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, y0 + y1 + y2 + Insideheight), Point2 = new Point(Insideoffset + 2, y0 + y1 + y2 + 2) };
pf.Segments.Add(seg36);
QuadraticBezierSegment seg37 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, y0 + y1 + y2), Point2 = new Point(Insideoffset, y0 + y1 + y2) };
pf.Segments.Add(seg37);
//第十五横线
LineSegment seg38 = new LineSegment() { Point = new Point(2, y0 + y1 + y2) };
pf.Segments.Add(seg38);
ArcSegment seg39 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, y0 + y1 + y2 - 2) };
pf.Segments.Add(seg39);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.Windows;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class OperationBlockBorder : BlockDecorator
{
public OperationBlockBorder()
{
}
#region
public double Minwidth { get; set; } = 100;
public double Minheight { get; set; } = 30;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
Size result = new Size();
if (Child != null)
{
//测量子控件的大小
Child.Measure(constraint);
result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right);
result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
result.Width = Minwidth;
result.Height = Minheight;
}
return result;
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Child != null)
{
Child.Arrange(new Rect(new Point(padding.Left, padding.Top),
new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height))));
}
return arrangeSize;
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width ?? 0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height ?? 0 + padding.Top + padding.Bottom));
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
}
#endregion
#region
//按Element的大小计算
private Geometry CreateGeometry(double x, double y)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, y/ 2 + 1);
LineSegment seg1 = new LineSegment() { Point = new Point(y / 2 + 1, 0) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(x - y / 2 - 1, 0) };
pf.Segments.Add(seg2);
LineSegment seg3 = new LineSegment() { Point = new Point(x, y / 2) };
pf.Segments.Add(seg3);
LineSegment seg4 = new LineSegment() { Point = new Point(x - y / 2 - 1, y) };
pf.Segments.Add(seg4);
LineSegment seg5 = new LineSegment() { Point = new Point(y / 2 + 1, y) };
pf.Segments.Add(seg5);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.Windows;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class StartBlockBorder : BlockDecorator
{
public StartBlockBorder()
{
}
#region
public double Outsideheight { get; set; } = 13;
public double Outsidewidth { get; set; } = 70;
public double Insideheight { get; set; } = 6;
public double Insidewidth { get; set; } = 21;
public double Insideoffset { get; set; } = 14;
public double Minwidth { get; set; } = 86;
public double Minheight { get; set; } = 47;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
Size result = new Size();
if (Child != null)
{
//测量子控件的大小
Child.Measure(constraint);
result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right);
result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom + Outsideheight);
}
else
{
result.Width = Minwidth;
result.Height = Minheight;
}
return result;
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Child != null)
{
Child.Arrange(new Rect(new Point(padding.Left, Outsideheight + padding.Top),
new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width), Math.Max(Minheight - Outsideheight - padding.Top - padding.Bottom, Child.DesiredSize.Height ))));
}
return arrangeSize;
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width ?? 0 + padding.Left + padding.Right), Math.Max(Minheight - Outsideheight, Child?.DesiredSize.Height ?? 0 + padding.Top + padding.Bottom));
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
}
#endregion
#region
//按Element的大小计算
private Geometry CreateGeometry(double x, double y)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(0, Outsideheight);
//第一横线
QuadraticBezierSegment seg1 = new QuadraticBezierSegment() { Point1 = new Point(Outsidewidth / 2, 3 - Outsideheight), Point2 = new Point(Outsidewidth, Outsideheight) };
pf.Segments.Add(seg1);
LineSegment seg2 = new LineSegment() { Point = new Point(x - 2, Outsideheight) };
pf.Segments.Add(seg2);
//第二竖线
ArcSegment seg3 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x, Outsideheight + 2) };
pf.Segments.Add(seg3);
LineSegment seg4 = new LineSegment() { Point = new Point(x, Outsideheight + y - 2) };
pf.Segments.Add(seg4);
//第三横线
ArcSegment seg5 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - 2, Outsideheight + y) };
pf.Segments.Add(seg5);
LineSegment seg6 = new LineSegment() { Point = new Point(Insideoffset + Insidewidth, Outsideheight + y) };
pf.Segments.Add(seg6);
//第四in
QuadraticBezierSegment seg7 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 1, Outsideheight + y), Point2 = new Point(Insideoffset + Insidewidth - 2, Outsideheight + y + 2) };
pf.Segments.Add(seg7);
QuadraticBezierSegment seg8 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + Insidewidth - 4, Outsideheight + y + Insideheight), Point2 = new Point(Insideoffset + Insidewidth - 5, Outsideheight + y + Insideheight) };
pf.Segments.Add(seg8);
LineSegment seg9 = new LineSegment() { Point = new Point(Insideoffset + 5, Outsideheight + y + Insideheight) };
pf.Segments.Add(seg9);
QuadraticBezierSegment seg10 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 4, Outsideheight + y + Insideheight), Point2 = new Point(Insideoffset + 2, Outsideheight + y + 2) };
pf.Segments.Add(seg10);
QuadraticBezierSegment seg11 = new QuadraticBezierSegment() { Point1 = new Point(Insideoffset + 1, Outsideheight + y), Point2 = new Point(Insideoffset, Outsideheight + y) };
pf.Segments.Add(seg11);
//第五横线
LineSegment seg12 = new LineSegment() { Point = new Point(2, Outsideheight + y) };
pf.Segments.Add(seg12);
ArcSegment seg13 = new ArcSegment() { Size = new Size(2, 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(0, Outsideheight + y - 2) };
pf.Segments.Add(seg13);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}

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using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
namespace AIStudio.Wpf.Block.Controls
{
public class VariableBlockBorder : BlockDecorator
{
public VariableBlockBorder()
{
}
#region
public double Minwidth { get; set; } = 64;
public double Minheight { get; set; } = 28;
/// <summary>
/// 该方法用于测量整个控件的大小
/// </summary>
/// <param name="constraint"></param>
/// <returns>控件的大小</returns>
protected override Size MeasureOverride(Size constraint)
{
Thickness padding = this.Padding;
Size result = new Size();
if (Child != null)
{
//测量子控件的大小
Child.Measure(constraint);
result.Width = Math.Max(Minwidth, Child.DesiredSize.Width + padding.Left + padding.Right);
result.Height = Math.Max(Minheight, Child.DesiredSize.Height + padding.Top + padding.Bottom);
}
else
{
result.Width = Minwidth;
result.Height = Minheight;
}
return result;
}
/// <summary>
/// 设置子控件的大小与位置
/// </summary>
/// <param name="arrangeSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size arrangeSize)
{
Thickness padding = this.Padding;
if (Child != null)
{
Child.Arrange(new Rect(new Point(padding.Left, padding.Top),
new Size(Math.Max(Minwidth - padding.Left - padding.Right, Child.DesiredSize.Width), Math.Max(Minheight - padding.Top - padding.Bottom, Child.DesiredSize.Height))));
}
return arrangeSize;
}
/// <summary>
/// 绘制控件
/// </summary>
/// <param name="drawingContext"></param>
protected override void OnRender(DrawingContext drawingContext)
{
Thickness padding = this.Padding;
Pen pen = new Pen();
pen.Brush = this.BorderBrush;
pen.Thickness = this.BorderThickness.Left;// NextForBlockBorder.RoundLayoutValue(BorderThickness.Left, DoubleUtil.DpiScaleX);
Geometry cg = CreateGeometry(Math.Max(Minwidth, Child?.DesiredSize.Width ?? 0 + padding.Left + padding.Right), Math.Max(Minheight, Child?.DesiredSize.Height ?? 0 + padding.Top + padding.Bottom));
Brush brush = CreateFillBrush();
GuidelineSet guideLines = new GuidelineSet();
drawingContext.PushGuidelineSet(guideLines);
drawingContext.DrawGeometry(brush, pen, cg);
}
#endregion
#region
//按Element的大小计算
private Geometry CreateGeometry(double x, double y)
{
#region
PathFigure pf = new PathFigure();
pf.IsClosed = true;
pf.StartPoint = new Point(y / 2, 0);
LineSegment seg1 = new LineSegment() { Point = new Point(x - y / 2, 0) };
pf.Segments.Add(seg1);
ArcSegment seg2= new ArcSegment() { Size = new Size(y / 2, y / 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(x - y / 2, y) };
pf.Segments.Add(seg2);
LineSegment seg3 = new LineSegment() { Point = new Point(y / 2, y) };
pf.Segments.Add(seg3);
ArcSegment seg4 = new ArcSegment() { Size = new Size(y / 2, y / 2), SweepDirection = SweepDirection.Clockwise, Point = new Point(y / 2, 0) };
pf.Segments.Add(seg4);
PathGeometry g1 = new PathGeometry();
g1.Figures.Add(pf);
#endregion
return g1;
}
#endregion
}
}