This commit is contained in:
艾竹
2023-03-29 22:55:12 +08:00
parent f80a67ff10
commit 02ebd056b3
8 changed files with 37 additions and 34 deletions

View File

@@ -138,8 +138,10 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode.NodeLevel == 0)
{
double left = mindNode.MiddlePosition.X - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.MiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
mindNode.DesiredPosition = mindNode.Position;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth / 2 - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
@@ -159,14 +161,13 @@ namespace AIStudio.Wpf.Mind.Helpers
connector?.SetVisible(child.Visible);
}
}
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else
{
double left = mindNode.DesiredMiddlePosition.X;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth / 2;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)

View File

@@ -176,9 +176,11 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
var tops = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.BottomLeft).ToList();
double topleft = mindNode.MiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double toptop = mindNode.MiddlePosition.Y - mindNode.ItemHeight / 2 - mindNode.Spacing.Height;
double topleft = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double toptop = mindNode.DesiredPosition.Y - mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
@@ -201,8 +203,8 @@ namespace AIStudio.Wpf.Mind.Helpers
var bottomoffset = mindNode.Spacing.Width / 2;
var bottoms = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.TopLeft).ToList();
double bottomleft = mindNode.MiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width + bottomoffset;
double bottomtop = mindNode.MiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double bottomleft = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width + bottomoffset;
double bottomtop = mindNode.DesiredPosition.Y + mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
@@ -222,8 +224,7 @@ namespace AIStudio.Wpf.Mind.Helpers
connector?.SetVisible(child.Visible);
}
}
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else if (mindNode.NodeLevel == 1)
@@ -281,8 +282,8 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.BottomLeft)
{
double left = mindNode.DesiredMiddlePosition.X;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth / 2;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
@@ -304,8 +305,8 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
double left = mindNode.DesiredMiddlePosition.X;
double bottom = mindNode.DesiredMiddlePosition.Y - mindNode.ItemHeight / 2 - mindNode.Spacing.Height;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth / 2;
double bottom = mindNode.DesiredPosition.Y - mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)

View File

@@ -131,8 +131,8 @@ namespace AIStudio.Wpf.Mind.Helpers
mindNode.DesiredPosition = mindNode.Position;
}
double left = mindNode.DesiredMiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)

View File

@@ -143,11 +143,13 @@ namespace AIStudio.Wpf.Mind.Helpers
{
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
if (mindNode.Children?.Count > 0)
{
var rights = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Left).ToList();
double left = mindNode.MiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double lefttop = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, rights.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double lefttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, rights.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in rights)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
@@ -166,8 +168,8 @@ namespace AIStudio.Wpf.Mind.Helpers
}
var lefts = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Right).ToList();
double right = mindNode.MiddlePosition.X - mindNode.ItemWidth / 2 - mindNode.Spacing.Width;
double righttop = mindNode.MiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, lefts.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double righttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, lefts.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in lefts)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
@@ -184,16 +186,15 @@ namespace AIStudio.Wpf.Mind.Helpers
connector?.SetVisible(child.Visible);
}
}
mindNode.DesiredPosition = mindNode.Position;
mindNode.Offset = new PointBase();//修正后归0
}
else
{
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.Left)
{
double left = mindNode.DesiredMiddlePosition.X + mindNode.ItemWidth / 2 + mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
@@ -215,8 +216,8 @@ namespace AIStudio.Wpf.Mind.Helpers
}
else
{
double right = mindNode.DesiredMiddlePosition.X - mindNode.ItemWidth / 2 - mindNode.Spacing.Width;
double top = mindNode.DesiredMiddlePosition.Y - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)

View File

@@ -133,8 +133,8 @@ namespace AIStudio.Wpf.Mind.Helpers
mindNode.DesiredPosition = mindNode.Position;
}
double left = mindNode.DesiredMiddlePosition.X - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.DesiredMiddlePosition.Y + mindNode.ItemHeight / 2 + mindNode.Spacing.Height;
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth / 2 - Math.Max(mindNode.DesiredSize.Width, mindNode.Children.SumOrDefault(p => p.DesiredSize.Width)) / 2;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight + mindNode.Spacing.Height;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)