mirror of
https://gitee.com/akwkevin/aistudio.-wpf.-diagram
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87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
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/*
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* Copyright 2013 ZXing.Net authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using ZXing.Common;
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namespace ZXing.Aztec
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{
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/// <summary>
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/// The class holds the available options for the <see cref="AztecWriter" />
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/// </summary>
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public class AztecEncodingOptions : EncodingOptions
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{
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/// <summary>
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/// Representing the minimal percentage of error correction words.
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/// Note: an Aztec symbol should have a minimum of 25% EC words.
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/// </summary>
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public int? ErrorCorrection
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{
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get
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{
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if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
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{
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return (int)Hints[EncodeHintType.ERROR_CORRECTION];
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}
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return null;
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}
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set
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{
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if (value == null)
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{
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if (Hints.ContainsKey(EncodeHintType.ERROR_CORRECTION))
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Hints.Remove(EncodeHintType.ERROR_CORRECTION);
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}
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else
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{
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Hints[EncodeHintType.ERROR_CORRECTION] = value;
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}
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}
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}
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/// <summary>
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/// Specifies the required number of layers for an Aztec code:
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/// a negative number (-1, -2, -3, -4) specifies a compact Aztec code
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/// 0 indicates to use the minimum number of layers (the default)
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/// a positive number (1, 2, .. 32) specifies a normal (non-compact) Aztec code
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/// </summary>
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public int? Layers
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{
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get
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{
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if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS))
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{
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return (int)Hints[EncodeHintType.AZTEC_LAYERS];
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}
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return null;
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}
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set
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{
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if (value == null)
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{
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if (Hints.ContainsKey(EncodeHintType.AZTEC_LAYERS))
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Hints.Remove(EncodeHintType.AZTEC_LAYERS);
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}
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else
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{
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Hints[EncodeHintType.AZTEC_LAYERS] = value;
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}
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}
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}
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}
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}
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