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重构接口
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@@ -11,58 +11,52 @@ namespace Yi.Framework.Service
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{
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public partial class RoleService:BaseService<role>, IRoleService
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{
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/// <summary>
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/// 该方法返回的是并列角色并列的菜单,无递归
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/// </summary>
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/// <param name="_role"></param>
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/// <returns></returns>
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public async Task<List<menu>> GetMenusByRole(role _role)
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short Normal = (short)Common.Enum.DelFlagEnum.Normal;
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public async Task<List<role>> GetRolesByUserId(int userId)
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{
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var role_data =await _Db.Set<role>().Include(u => u.menus)
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.Where(u => u.id == _role.id && u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).FirstOrDefaultAsync();
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var menuList =role_data.menus.Where(u => u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).ToList();
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return menuList;
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}
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/// <summary>
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/// 这个接口好像没用,算作废吧,怎么能通过角色获取用户呢?数据库表也得改,不能通过角色获取用户
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/// </summary>
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/// <param name="_role"></param>
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/// <returns></returns>
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public async Task<List<user>> GetUsersByRole(role _role)
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{
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var role_data = await _Db.Set<role>().Include(u => u.users)
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.Where(u => u.id == _role.id && u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).FirstOrDefaultAsync();
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return role_data.users.ToList();
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var user_data =await _Db.Set<user>().Include(u => u.roles).Where(u => u.id==userId).FirstOrDefaultAsync();
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var roleList = user_data.roles.Where(u=>u.is_delete==Normal).ToList();
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return roleList;
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}
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public async Task<bool> SetMenusByRolesId(List<int> menuIds,List<int> roleIds)
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{
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var role_data = await _Db.Set<role>().Include(u=>u.menus).Where(u =>roleIds.Contains(u.id) && u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).ToListAsync();
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if (role_data == null)
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{
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return false;
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}
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var menuList = await _Db.Set<menu>().Where(u => menuIds.Contains(u.id)&&u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).ToListAsync();
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var role_data = await _Db.Set<role>().Include(u => u.menus).ThenInclude(u => u.children).Where(u =>roleIds.Contains(u.id) && u.is_delete == Normal).ToListAsync();
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var menuList = await _Db.Set<menu>().Where(u => menuIds.Contains(u.id)&&u.is_delete ==Normal).ToListAsync();
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foreach(var role in role_data)
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{
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role.menus =menuList;
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}
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return await UpdateListAsync(role_data);
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}
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/// <summary>
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/// 好像也不需要通过菜单来获取角色啊,这个数据库也得改
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/// </summary>
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/// <param name="roleId"></param>
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/// <returns></returns>
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public async Task<List<menu>> GetMenusByRoleId(int roleId)
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public async Task<List<menu>> GetMenusByRoleId(List< int> roleIds)
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{
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var role_data = await _Db.Set<role>().Include(u=>u.menus).Where(u =>u.id==roleId && u.is_delete == (short)Common.Enum.DelFlagEnum.Normal).FirstOrDefaultAsync();
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var menuList = role_data.menus.ToList();
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menuList.ForEach(u => u.roles = null);
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var role_data = await _Db.Set<role>().Include(u => u.menus).Where(u => roleIds.Contains(u.id) && u.is_delete == Normal).ToListAsync();
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List<menu> menuList = new();
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role_data.ForEach(u =>
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{
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var m = u.menus.Where(u => u.is_delete == Normal).ToList();
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menuList = menuList.Union(m).ToList();
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});
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return menuList;
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}
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public async Task<List<menu>> GetTopMenusByRoleId(int roleId)
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{
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var role_data = await _Db.Set<role>().Where(u => u.id == roleId).FirstOrDefaultAsync();
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var menuList = role_data.menus.Where(u => u.is_delete == Normal).ToList();
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menuList.ForEach(u => u.children = null);
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return menuList;
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}
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public async Task<List<menu>> GetMenusByRole(int roleId)
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{
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var role_data = await _Db.Set<role>().Include(u => u.menus).Where(u => u.id == roleId).FirstOrDefaultAsync();
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var menuList = role_data.menus.Where(u => u.is_delete == Normal).ToList();
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return menuList;
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}
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}
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}
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