2025-10-27 21:57:26 +08:00
|
|
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
|
|
using Volo.Abp.Domain.Services;
|
|
|
|
|
|
using Yi.Framework.AiHub.Domain.Entities;
|
|
|
|
|
|
using Yi.Framework.SqlSugarCore.Abstractions;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Yi.Framework.AiHub.Domain.Managers;
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 翻牌管理器 - 负责翻牌核心业务逻辑
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public class CardFlipManager : DomainService
|
|
|
|
|
|
{
|
|
|
|
|
|
private readonly ISqlSugarRepository<CardFlipTaskAggregateRoot> _cardFlipTaskRepository;
|
2025-10-30 20:13:49 +08:00
|
|
|
|
private readonly ISqlSugarRepository<InvitationRecordAggregateRoot> _invitationRecordRepository;
|
2025-10-30 11:19:22 +08:00
|
|
|
|
private readonly InviteCodeManager _inviteCodeManager;
|
2025-10-27 21:57:26 +08:00
|
|
|
|
private readonly ILogger<CardFlipManager> _logger;
|
|
|
|
|
|
|
|
|
|
|
|
// 翻牌规则配置
|
2025-10-29 21:55:17 +08:00
|
|
|
|
public const int MAX_FREE_FLIPS = 7; // 免费翻牌次数
|
|
|
|
|
|
public const int MAX_INVITE_FLIPS = 3; // 邀请解锁翻牌次数
|
2025-10-27 21:57:26 +08:00
|
|
|
|
public const int TOTAL_MAX_FLIPS = 10; // 总最大翻牌次数
|
|
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
private const int EIGHTH_FLIP = 8; // 第8次翻牌
|
2025-10-27 21:57:26 +08:00
|
|
|
|
private const int NINTH_FLIP = 9; // 第9次翻牌
|
|
|
|
|
|
private const int TENTH_FLIP = 10; // 第10次翻牌
|
|
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 前7次免费翻牌奖励配置
|
|
|
|
|
|
private const long FREE_MIN_REWARD = 10000; // 前7次最小奖励 1w
|
|
|
|
|
|
private const long FREE_MAX_REWARD = 30000; // 前7次最大奖励 3w
|
|
|
|
|
|
private const double FREE_WIN_RATE = 0.5; // 前7次中奖概率 50%
|
|
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
private const long EIGHTH_MIN_REWARD = 1000000; // 第8次最小奖励 100w
|
|
|
|
|
|
private const long EIGHTH_MAX_REWARD = 3000000; // 第8次最大奖励 300w
|
|
|
|
|
|
private const long NINTH_MIN_REWARD = 1000000; // 第9次最小奖励 100w
|
|
|
|
|
|
private const long NINTH_MAX_REWARD = 5000000; // 第9次最大奖励 500w
|
|
|
|
|
|
private const long TENTH_MIN_REWARD = 1000000; // 第10次最小奖励 100w
|
|
|
|
|
|
private const long TENTH_MAX_REWARD = 10000000; // 第10次最大奖励 1000w
|
2025-10-27 21:57:26 +08:00
|
|
|
|
|
|
|
|
|
|
public CardFlipManager(
|
|
|
|
|
|
ISqlSugarRepository<CardFlipTaskAggregateRoot> cardFlipTaskRepository,
|
2025-10-30 20:13:49 +08:00
|
|
|
|
ISqlSugarRepository<InvitationRecordAggregateRoot> invitationRecordRepository,
|
2025-10-30 11:19:22 +08:00
|
|
|
|
InviteCodeManager inviteCodeManager,
|
2025-10-27 21:57:26 +08:00
|
|
|
|
ILogger<CardFlipManager> logger)
|
|
|
|
|
|
{
|
|
|
|
|
|
_cardFlipTaskRepository = cardFlipTaskRepository;
|
2025-10-30 20:13:49 +08:00
|
|
|
|
_invitationRecordRepository = invitationRecordRepository;
|
2025-10-30 11:19:22 +08:00
|
|
|
|
_inviteCodeManager = inviteCodeManager;
|
2025-10-27 21:57:26 +08:00
|
|
|
|
_logger = logger;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取或创建本周任务
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public async Task<CardFlipTaskAggregateRoot?> GetOrCreateWeeklyTaskAsync(
|
|
|
|
|
|
Guid userId,
|
|
|
|
|
|
DateTime weekStart,
|
|
|
|
|
|
bool createIfNotExists)
|
|
|
|
|
|
{
|
|
|
|
|
|
var task = await _cardFlipTaskRepository._DbQueryable
|
|
|
|
|
|
.Where(x => x.UserId == userId && x.WeekStartDate == weekStart)
|
|
|
|
|
|
.FirstAsync();
|
|
|
|
|
|
|
|
|
|
|
|
if (task == null && createIfNotExists)
|
|
|
|
|
|
{
|
|
|
|
|
|
task = new CardFlipTaskAggregateRoot(userId, weekStart);
|
|
|
|
|
|
await _cardFlipTaskRepository.InsertAsync(task);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return task;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取已翻牌的顺序列表
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public List<int> GetFlippedOrder(CardFlipTaskAggregateRoot task)
|
|
|
|
|
|
{
|
|
|
|
|
|
return task.FlippedOrder ?? new List<int>();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 执行翻牌逻辑
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="userId">用户ID</param>
|
|
|
|
|
|
/// <param name="flipNumber">翻牌序号</param>
|
|
|
|
|
|
/// <param name="weekStart">本周开始日期</param>
|
|
|
|
|
|
/// <returns>翻牌结果</returns>
|
|
|
|
|
|
public async Task<FlipResult> ExecuteFlipAsync(Guid userId, int flipNumber, DateTime weekStart)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 验证翻牌序号
|
|
|
|
|
|
if (flipNumber < 1 || flipNumber > TOTAL_MAX_FLIPS)
|
|
|
|
|
|
{
|
|
|
|
|
|
throw new UserFriendlyException($"翻牌序号必须在1-{TOTAL_MAX_FLIPS}之间");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取或创建本周任务
|
|
|
|
|
|
var task = await GetOrCreateWeeklyTaskAsync(userId, weekStart, createIfNotExists: true);
|
|
|
|
|
|
|
|
|
|
|
|
// 验证翻牌次数
|
|
|
|
|
|
if (task.TotalFlips >= TOTAL_MAX_FLIPS)
|
|
|
|
|
|
{
|
|
|
|
|
|
throw new UserFriendlyException("本周翻牌次数已用完,请下周再来!");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 验证该牌是否已经翻过
|
|
|
|
|
|
var flippedOrder = GetFlippedOrder(task);
|
|
|
|
|
|
if (flippedOrder.Contains(flipNumber))
|
|
|
|
|
|
{
|
|
|
|
|
|
throw new UserFriendlyException($"第 {flipNumber} 号牌已经翻过了!");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 判断翻牌类型
|
|
|
|
|
|
var flipType = DetermineFlipType(task);
|
|
|
|
|
|
|
|
|
|
|
|
// 验证是否有足够的次数
|
|
|
|
|
|
if (!CanUseFlipType(task, flipType))
|
|
|
|
|
|
{
|
|
|
|
|
|
throw new UserFriendlyException(GetFlipTypeErrorMessage(flipType));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 如果是邀请类型翻牌,必须验证用户本周的邀请记录数量足够(包括填写别人的邀请码和别人填写我的邀请码)
|
2025-10-30 11:19:22 +08:00
|
|
|
|
if (flipType == FlipType.Invite)
|
|
|
|
|
|
{
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 查询本周作为邀请人或被邀请人的记录数量(双方都会增加翻牌次数)
|
|
|
|
|
|
var weeklyInviteRecordCount = await _invitationRecordRepository._DbQueryable
|
|
|
|
|
|
.Where(x => x.InviterId == userId || x.InvitedUserId == userId)
|
2025-10-30 20:13:49 +08:00
|
|
|
|
.Where(x => x.InvitationTime >= weekStart)
|
|
|
|
|
|
.CountAsync();
|
|
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 本周邀请记录数量必须 >= 即将使用的邀请翻牌次数
|
|
|
|
|
|
// 例如: 要翻第8次(InviteFlipsUsed=0->1), 需要至少有1条邀请记录(我邀请别人或别人邀请我)
|
|
|
|
|
|
// 要翻第9次(InviteFlipsUsed=1->2), 需要至少有2条邀请记录
|
|
|
|
|
|
// 要翻第10次(InviteFlipsUsed=2->3), 需要至少有3条邀请记录
|
|
|
|
|
|
var requiredInviteRecordCount = task.InviteFlipsUsed + 1;
|
|
|
|
|
|
if (weeklyInviteRecordCount < requiredInviteRecordCount)
|
2025-10-30 11:19:22 +08:00
|
|
|
|
{
|
2025-11-07 21:31:18 +08:00
|
|
|
|
throw new UserFriendlyException($"需本周累积{requiredInviteRecordCount}次邀请记录(填写别人的邀请码或别人填写你的邀请码)才能解锁第{task.TotalFlips + 1}次翻牌");
|
2025-10-30 11:19:22 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 计算翻牌结果(基于当前是第几次翻牌,而不是卡片序号)
|
|
|
|
|
|
var flipCount = task.TotalFlips + 1; // 当前这次翻牌是第几次
|
|
|
|
|
|
var result = CalculateFlipResult(flipCount);
|
2025-10-27 21:57:26 +08:00
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 将卡片序号信息也返回
|
|
|
|
|
|
result.FlipNumber = flipNumber;
|
2025-10-27 21:57:26 +08:00
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 更新翻牌次数(必须在记录奖励之前,因为需要先确定是第几次)
|
2025-10-27 21:57:26 +08:00
|
|
|
|
task.IncrementFlip(flipType);
|
|
|
|
|
|
|
|
|
|
|
|
// 记录翻牌顺序
|
|
|
|
|
|
if (task.FlippedOrder == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
task.FlippedOrder = new List<int>();
|
|
|
|
|
|
}
|
|
|
|
|
|
task.FlippedOrder.Add(flipNumber);
|
|
|
|
|
|
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 如果中奖,记录奖励金额(用于后续查询显示)
|
|
|
|
|
|
if (result.IsWin)
|
|
|
|
|
|
{
|
2025-11-07 21:31:18 +08:00
|
|
|
|
task.SetWinReward(flipCount, result.RewardAmount);
|
2025-10-29 21:55:17 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-10-27 21:57:26 +08:00
|
|
|
|
await _cardFlipTaskRepository.UpdateAsync(task);
|
|
|
|
|
|
|
|
|
|
|
|
_logger.LogInformation($"用户 {userId} 完成第 {flipNumber} 次翻牌,中奖:{result.IsWin}");
|
|
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 判断是否可以翻牌
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public bool CanFlipCard(CardFlipTaskAggregateRoot? task)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (task == null) return true; // 没有任务记录,可以开始翻牌
|
|
|
|
|
|
|
|
|
|
|
|
return task.TotalFlips < TOTAL_MAX_FLIPS;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 判断翻牌类型
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public FlipType DetermineFlipType(CardFlipTaskAggregateRoot task)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (task.FreeFlipsUsed < MAX_FREE_FLIPS)
|
|
|
|
|
|
{
|
|
|
|
|
|
return FlipType.Free;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return FlipType.Invite;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 判断是否可以使用该翻牌类型
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public bool CanUseFlipType(CardFlipTaskAggregateRoot task, FlipType flipType)
|
|
|
|
|
|
{
|
|
|
|
|
|
return flipType switch
|
|
|
|
|
|
{
|
|
|
|
|
|
FlipType.Free => task.FreeFlipsUsed < MAX_FREE_FLIPS,
|
|
|
|
|
|
FlipType.Invite => task.InviteFlipsUsed < MAX_INVITE_FLIPS,
|
|
|
|
|
|
_ => false
|
|
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 计算翻牌结果
|
|
|
|
|
|
/// </summary>
|
2025-10-29 21:55:17 +08:00
|
|
|
|
/// <param name="flipCount">第几次翻牌(1-10)</param>
|
|
|
|
|
|
private FlipResult CalculateFlipResult(int flipCount)
|
2025-10-27 21:57:26 +08:00
|
|
|
|
{
|
|
|
|
|
|
var result = new FlipResult
|
|
|
|
|
|
{
|
2025-10-29 21:55:17 +08:00
|
|
|
|
FlipNumber = 0, // 稍后会被设置为实际的卡片序号
|
2025-10-30 19:51:56 +08:00
|
|
|
|
IsWin = false
|
2025-10-27 21:57:26 +08:00
|
|
|
|
};
|
|
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
var random = new Random();
|
|
|
|
|
|
|
|
|
|
|
|
// 前7次: 50%概率中奖,奖励1w-3w
|
2025-10-29 21:55:17 +08:00
|
|
|
|
if (flipCount <= 7)
|
2025-10-27 21:57:26 +08:00
|
|
|
|
{
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 50%概率中奖
|
|
|
|
|
|
if (random.NextDouble() < FREE_WIN_RATE)
|
|
|
|
|
|
{
|
|
|
|
|
|
var rewardAmount = GenerateRandomReward(FREE_MIN_REWARD, FREE_MAX_REWARD);
|
|
|
|
|
|
result.IsWin = true;
|
|
|
|
|
|
result.RewardAmount = rewardAmount;
|
|
|
|
|
|
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000m:0.##}w tokens!";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
result.IsWin = false;
|
|
|
|
|
|
result.RewardDesc = "很遗憾,未中奖";
|
|
|
|
|
|
}
|
2025-10-27 21:57:26 +08:00
|
|
|
|
}
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 第8次中奖 (邀请码解锁)
|
|
|
|
|
|
else if (flipCount == EIGHTH_FLIP)
|
|
|
|
|
|
{
|
|
|
|
|
|
var rewardAmount = GenerateRandomReward(EIGHTH_MIN_REWARD, EIGHTH_MAX_REWARD);
|
|
|
|
|
|
result.IsWin = true;
|
|
|
|
|
|
result.RewardAmount = rewardAmount;
|
|
|
|
|
|
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
|
|
|
|
|
|
}
|
|
|
|
|
|
// 第9次中奖 (邀请码解锁)
|
|
|
|
|
|
else if (flipCount == NINTH_FLIP)
|
2025-10-27 21:57:26 +08:00
|
|
|
|
{
|
|
|
|
|
|
var rewardAmount = GenerateRandomReward(NINTH_MIN_REWARD, NINTH_MAX_REWARD);
|
|
|
|
|
|
result.IsWin = true;
|
|
|
|
|
|
result.RewardAmount = rewardAmount;
|
|
|
|
|
|
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
|
|
|
|
|
|
}
|
2025-10-29 21:55:17 +08:00
|
|
|
|
// 第10次中奖 (邀请码解锁)
|
|
|
|
|
|
else if (flipCount == TENTH_FLIP)
|
2025-10-27 21:57:26 +08:00
|
|
|
|
{
|
|
|
|
|
|
var rewardAmount = GenerateRandomReward(TENTH_MIN_REWARD, TENTH_MAX_REWARD);
|
|
|
|
|
|
result.IsWin = true;
|
|
|
|
|
|
result.RewardAmount = rewardAmount;
|
2025-10-29 21:55:17 +08:00
|
|
|
|
result.RewardDesc = $"恭喜获得尊享包 {rewardAmount / 10000}w tokens!";
|
2025-10-27 21:57:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取翻牌类型错误提示
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private string GetFlipTypeErrorMessage(FlipType flipType)
|
|
|
|
|
|
{
|
|
|
|
|
|
return flipType switch
|
|
|
|
|
|
{
|
|
|
|
|
|
FlipType.Free => "免费翻牌次数已用完",
|
|
|
|
|
|
FlipType.Invite => "需要使用邀请码解锁更多次数",
|
|
|
|
|
|
_ => "无法翻牌"
|
|
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2025-11-07 21:31:18 +08:00
|
|
|
|
/// 生成随机奖励金额
|
2025-10-27 21:57:26 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
|
private long GenerateRandomReward(long min, long max)
|
|
|
|
|
|
{
|
|
|
|
|
|
var random = new Random();
|
2025-10-29 21:55:17 +08:00
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 根据最小值判断单位
|
|
|
|
|
|
// 如果min小于100000,则使用1w(10000)作为单位;否则使用100w(1000000)作为单位
|
|
|
|
|
|
long unit = min < 100000 ? 10000 : 1000000;
|
|
|
|
|
|
|
|
|
|
|
|
// 将min和max转换为单位的倍数
|
2025-10-29 21:55:17 +08:00
|
|
|
|
long minUnits = min / unit;
|
|
|
|
|
|
long maxUnits = max / unit;
|
|
|
|
|
|
|
|
|
|
|
|
// 在倍数范围内随机
|
|
|
|
|
|
long randomUnits = random.Next((int)minUnits, (int)maxUnits + 1);
|
|
|
|
|
|
|
2025-11-07 21:31:18 +08:00
|
|
|
|
// 返回单位的倍数
|
2025-10-29 21:55:17 +08:00
|
|
|
|
return randomUnits * unit;
|
2025-10-27 21:57:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取本周开始日期(周一)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static DateTime GetWeekStartDate(DateTime date)
|
|
|
|
|
|
{
|
|
|
|
|
|
var dayOfWeek = (int)date.DayOfWeek;
|
|
|
|
|
|
// 将周日(0)转换为7
|
|
|
|
|
|
if (dayOfWeek == 0) dayOfWeek = 7;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算本周一的日期
|
|
|
|
|
|
var monday = date.Date.AddDays(-(dayOfWeek - 1));
|
|
|
|
|
|
return monday;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取翻牌类型描述
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public static string GetFlipTypeDesc(int flipNumber)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (flipNumber <= MAX_FREE_FLIPS)
|
|
|
|
|
|
{
|
|
|
|
|
|
return "免费";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return "邀请解锁";
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 翻牌结果
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public class FlipResult
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 翻牌序号
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public int FlipNumber { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 是否中奖
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public bool IsWin { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 奖励金额
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public long RewardAmount { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 奖励描述
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public string RewardDesc { get; set; } = string.Empty;
|
|
|
|
|
|
}
|