var createDotnetRuntime = (() => { var _scriptDir = import.meta.url; return ( async function(moduleArg = {}) { // include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(Module) { ..generated code.. } // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = moduleArg; // Set up the promise that indicates the Module is initialized var readyPromiseResolve, readyPromiseReject; Module['ready'] = new Promise((resolve, reject) => { readyPromiseResolve = resolve; readyPromiseReject = reject; }); // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // include: /usr/share/dotnet/packs/Microsoft.NETCore.App.Runtime.Mono.browser-wasm/10.0.2/runtimes/browser-wasm/native/src/es6/dotnet.es6.pre.js if (_nativeModuleLoaded) throw new Error("Native module already loaded"); _nativeModuleLoaded = true; createDotnetRuntime = Module = moduleArg(Module); // end include: /usr/share/dotnet/packs/Microsoft.NETCore.App.Runtime.Mono.browser-wasm/10.0.2/runtimes/browser-wasm/native/src/es6/dotnet.es6.pre.js // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = Object.assign({}, Module); var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = typeof window == 'object'; var ENVIRONMENT_IS_WORKER = typeof importScripts == 'function'; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var read_, readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { // `require()` is no-op in an ESM module, use `createRequire()` to construct // the require()` function. This is only necessary for multi-environment // builds, `-sENVIRONMENT=node` emits a static import declaration instead. // TODO: Swap all `require()`'s with `import()`'s? const { createRequire } = await import('module'); /** @suppress{duplicate} */ var require = createRequire(import.meta.url); // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require('fs'); var nodePath = require('path'); if (ENVIRONMENT_IS_WORKER) { scriptDirectory = nodePath.dirname(scriptDirectory) + '/'; } else { // EXPORT_ES6 + ENVIRONMENT_IS_NODE always requires use of import.meta.url, // since there's no way getting the current absolute path of the module when // support for that is not available. scriptDirectory = require('url').fileURLToPath(new URL('./', import.meta.url)); // includes trailing slash } // include: node_shell_read.js read_ = (filename, binary) => { // We need to re-wrap `file://` strings to URLs. Normalizing isn't // necessary in that case, the path should already be absolute. filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); return fs.readFileSync(filename, binary ? undefined : 'utf8'); }; readBinary = (filename) => { var ret = read_(filename, true); if (!ret.buffer) { ret = new Uint8Array(ret); } return ret; }; readAsync = (filename, onload, onerror, binary = true) => { // See the comment in the `read_` function. filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); fs.readFile(filename, binary ? undefined : 'utf8', (err, data) => { if (err) onerror(err); else onload(binary ? data.buffer : data); }); }; // end include: node_shell_read.js if (!Module['thisProgram'] && process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, '/'); } arguments_ = process.argv.slice(2); // MODULARIZE will export the module in the proper place outside, we don't need to export here quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else if (ENVIRONMENT_IS_SHELL) { if (typeof read != 'undefined') { read_ = read; } readBinary = (f) => { if (typeof readbuffer == 'function') { return new Uint8Array(readbuffer(f)); } let data = read(f, 'binary'); assert(typeof data == 'object'); return data; }; readAsync = (f, onload, onerror) => { setTimeout(() => onload(readBinary(f))); }; if (typeof clearTimeout == 'undefined') { globalThis.clearTimeout = (id) => {}; } if (typeof setTimeout == 'undefined') { // spidermonkey lacks setTimeout but we use it above in readAsync. globalThis.setTimeout = (f) => (typeof f == 'function') ? f() : abort(); } if (typeof scriptArgs != 'undefined') { arguments_ = scriptArgs; } else if (typeof arguments != 'undefined') { arguments_ = arguments; } if (typeof quit == 'function') { quit_ = (status, toThrow) => { // Unlike node which has process.exitCode, d8 has no such mechanism. So we // have no way to set the exit code and then let the program exit with // that code when it naturally stops running (say, when all setTimeouts // have completed). For that reason, we must call `quit` - the only way to // set the exit code - but quit also halts immediately. To increase // consistency with node (and the web) we schedule the actual quit call // using a setTimeout to give the current stack and any exception handlers // a chance to run. This enables features such as addOnPostRun (which // expected to be able to run code after main returns). setTimeout(() => { if (!(toThrow instanceof ExitStatus)) { let toLog = toThrow; if (toThrow && typeof toThrow == 'object' && toThrow.stack) { toLog = [toThrow, toThrow.stack]; } err(`exiting due to exception: ${toLog}`); } quit(status); }); throw toThrow; }; } if (typeof print != 'undefined') { // Prefer to use print/printErr where they exist, as they usually work better. if (typeof console == 'undefined') console = /** @type{!Console} */({}); console.log = /** @type{!function(this:Console, ...*): undefined} */ (print); console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr != 'undefined' ? printErr : print); } } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != 'undefined' && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // When MODULARIZE, this JS may be executed later, after document.currentScript // is gone, so we saved it, and we use it here instead of any other info. if (_scriptDir) { scriptDirectory = _scriptDir; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.startsWith('blob:')) { scriptDirectory = ''; } else { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); } // Differentiate the Web Worker from the Node Worker case, as reading must // be done differently. { // include: web_or_worker_shell_read.js read_ = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(null); return xhr.responseText; } if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = (url, onload, onerror) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 onload(xhr.response); return; } onerror(); }; xhr.onerror = onerror; xhr.send(null); } // end include: web_or_worker_shell_read.js } } else { } var out = Module['print'] || console.log.bind(console); var err = Module['printErr'] || console.error.bind(console); // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used. moduleOverrides = null; // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module['arguments']) arguments_ = Module['arguments']; if (Module['thisProgram']) thisProgram = Module['thisProgram']; if (Module['quit']) quit_ = Module['quit']; // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; // include: base64Utils.js // include: polyfill/atob.js // Copied from https://github.com/strophe/strophejs/blob/e06d027/src/polyfills.js#L149 // This code was written by Tyler Akins and has been placed in the // public domain. It would be nice if you left this header intact. // Base64 code from Tyler Akins -- http://rumkin.com if (typeof atob == 'undefined') { if (typeof global != 'undefined' && typeof globalThis == 'undefined') { globalThis = global; } /** * Decodes a base64 string. * @param {string} input The string to decode. */ globalThis.atob = function(input) { var keyStr = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; var output = ''; var chr1, chr2, chr3; var enc1, enc2, enc3, enc4; var i = 0; // remove all characters that are not A-Z, a-z, 0-9, +, /, or = input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ''); do { enc1 = keyStr.indexOf(input.charAt(i++)); enc2 = keyStr.indexOf(input.charAt(i++)); enc3 = keyStr.indexOf(input.charAt(i++)); enc4 = keyStr.indexOf(input.charAt(i++)); chr1 = (enc1 << 2) | (enc2 >> 4); chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); chr3 = ((enc3 & 3) << 6) | enc4; output = output + String.fromCharCode(chr1); if (enc3 !== 64) { output = output + String.fromCharCode(chr2); } if (enc4 !== 64) { output = output + String.fromCharCode(chr3); } } while (i < input.length); return output; }; } // end include: polyfill/atob.js // Converts a string of base64 into a byte array (Uint8Array). function intArrayFromBase64(s) { if (typeof ENVIRONMENT_IS_NODE != 'undefined' && ENVIRONMENT_IS_NODE) { var buf = Buffer.from(s, 'base64'); return new Uint8Array(buf.buffer, buf.byteOffset, buf.length); } var decoded = atob(s); var bytes = new Uint8Array(decoded.length); for (var i = 0 ; i < decoded.length ; ++i) { bytes[i] = decoded.charCodeAt(i); } return bytes; } // If filename is a base64 data URI, parses and returns data (Buffer on node, // Uint8Array otherwise). If filename is not a base64 data URI, returns undefined. function tryParseAsDataURI(filename) { if (!isDataURI(filename)) { return; } return intArrayFromBase64(filename.slice(dataURIPrefix.length)); } // end include: base64Utils.js // Wasm globals var wasmMemory; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { // This build was created without ASSERTIONS defined. `assert()` should not // ever be called in this configuration but in case there are callers in // the wild leave this simple abort() implementation here for now. abort(text); } } // Memory management var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure /** not-@type {!BigInt64Array} */ HEAP64, /* BigUInt64Array type is not correctly defined in closure /** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64; // include: runtime_shared.js function updateMemoryViews() { var b = wasmMemory.buffer; Module['HEAP8'] = HEAP8 = new Int8Array(b); Module['HEAP16'] = HEAP16 = new Int16Array(b); Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); Module['HEAP32'] = HEAP32 = new Int32Array(b); Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); Module['HEAPF32'] = HEAPF32 = new Float32Array(b); Module['HEAPF64'] = HEAPF64 = new Float64Array(b); Module['HEAP64'] = HEAP64 = new BigInt64Array(b); Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b); } // end include: runtime_shared.js // include: runtime_stack_check.js // end include: runtime_stack_check.js // include: runtime_assertions.js // end include: runtime_assertions.js var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during startup var __ATEXIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called var runtimeInitialized = false; var runtimeExited = false; function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function initRuntime() { runtimeInitialized = true; SOCKFS.root = FS.mount(SOCKFS, {}, null); if (!Module['noFSInit'] && !FS.init.initialized) FS.init(); FS.ignorePermissions = false; TTY.init(); callRuntimeCallbacks(__ATINIT__); } function exitRuntime() { ___funcs_on_exit(); // Native atexit() functions callRuntimeCallbacks(__ATEXIT__); FS.quit(); TTY.shutdown(); runtimeExited = true; } function postRun() { if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnExit(cb) { __ATEXIT__.unshift(cb); } function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // include: runtime_math.js // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc // end include: runtime_math.js // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var runDependencyWatcher = null; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled function getUniqueRunDependency(id) { return id; } function addRunDependency(id) { runDependencies++; Module['monitorRunDependencies']?.(runDependencies); } function removeRunDependency(id) { runDependencies--; Module['monitorRunDependencies']?.(runDependencies); if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; EXITSTATUS = 1; what += '. Build with -sASSERTIONS for more info.'; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. // See above, in the meantime, we resort to wasm code for trapping. // // In case abort() is called before the module is initialized, wasmExports // and its exported '__trap' function is not available, in which case we throw // a RuntimeError. // // We trap instead of throwing RuntimeError to prevent infinite-looping in // Wasm EH code (because RuntimeError is considered as a foreign exception and // caught by 'catch_all'), but in case throwing RuntimeError is fine because // the module has not even been instantiated, even less running. if (runtimeInitialized) { ___trap(); } /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } // include: memoryprofiler.js // end include: memoryprofiler.js // include: URIUtils.js // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = 'data:application/octet-stream;base64,'; /** * Indicates whether filename is a base64 data URI. * @noinline */ var isDataURI = (filename) => filename.startsWith(dataURIPrefix); /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // end include: URIUtils.js // include: runtime_exceptions.js // end include: runtime_exceptions.js var wasmBinaryFile; if (Module['locateFile']) { wasmBinaryFile = 'dotnet.native.wasm'; if (!isDataURI(wasmBinaryFile)) { wasmBinaryFile = locateFile(wasmBinaryFile); } } else { if (ENVIRONMENT_IS_SHELL) wasmBinaryFile = 'dotnet.native.wasm'; else // Use bundler-friendly `new URL(..., import.meta.url)` pattern; works in browsers too. wasmBinaryFile = new URL('dotnet.native.wasm', import.meta.url).href; } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw 'both async and sync fetching of the wasm failed'; } function getBinaryPromise(binaryFile) { // If we don't have the binary yet, try to load it asynchronously. // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use fetch if it is available and the url is not a file, otherwise fall back to XHR. if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) { if (typeof fetch == 'function' && !isFileURI(binaryFile) ) { return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => { if (!response['ok']) { throw `failed to load wasm binary file at '${binaryFile}'`; } return response['arrayBuffer'](); }).catch(() => getBinarySync(binaryFile)); } else if (readAsync) { // fetch is not available or url is file => try XHR (readAsync uses XHR internally) return new Promise((resolve, reject) => { readAsync(binaryFile, (response) => resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))), reject) }); } } // Otherwise, getBinarySync should be able to get it synchronously return Promise.resolve().then(() => getBinarySync(binaryFile)); } function instantiateArrayBuffer(binaryFile, imports, receiver) { return getBinaryPromise(binaryFile).then((binary) => { return WebAssembly.instantiate(binary, imports); }).then(receiver, (reason) => { err(`failed to asynchronously prepare wasm: ${reason}`); abort(reason); }); } function instantiateAsync(binary, binaryFile, imports, callback) { if (!binary && typeof WebAssembly.instantiateStreaming == 'function' && !isDataURI(binaryFile) && // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. !isFileURI(binaryFile) && // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 !ENVIRONMENT_IS_NODE && typeof fetch == 'function') { return fetch(binaryFile, { credentials: 'same-origin' }).then((response) => { // Suppress closure warning here since the upstream definition for // instantiateStreaming only allows Promise rather than // an actual Response. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed. /** @suppress {checkTypes} */ var result = WebAssembly.instantiateStreaming(response, imports); return result.then( callback, function(reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err('falling back to ArrayBuffer instantiation'); return instantiateArrayBuffer(binaryFile, imports, callback); }); }); } return instantiateArrayBuffer(binaryFile, imports, callback); } // Create the wasm instance. // Receives the wasm imports, returns the exports. function createWasm() { // prepare imports var info = { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, }; // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; Module['wasmExports'] = wasmExports; wasmMemory = wasmExports['memory']; updateMemoryViews(); wasmTable = wasmExports['__indirect_function_table']; addOnInit(wasmExports['__wasm_call_ctors']); removeRunDependency('wasm-instantiate'); return wasmExports; } // wait for the pthread pool (if any) addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. receiveInstance(result['instance']); } // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { try { return Module['instantiateWasm'](info, receiveInstance); } catch(e) { err(`Module.instantiateWasm callback failed with error: ${e}`); // If instantiation fails, reject the module ready promise. readyPromiseReject(e); } } // If instantiation fails, reject the module ready promise. instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult).catch(readyPromiseReject); return {}; // no exports yet; we'll fill them in later } // include: runtime_debug.js // end include: runtime_debug.js // === Body === // end include: preamble.js /** @constructor */ function ExitStatus(status) { this.name = 'ExitStatus'; this.message = `Program terminated with exit(${status})`; this.status = status; } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP64[((ptr)>>3)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = Module['noExitRuntime'] || false; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf8') : undefined; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number} idx * @param {number=} maxBytesToRead * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx, maxBytesToRead) => { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. Also, use the length info to avoid running tiny // strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, // so that undefined means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; // If building with TextDecoder, we have already computed the string length // above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index (i.e. maxBytesToRead will not * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing * frequent uses of UTF8ToString() with and without maxBytesToRead may throw * JS JIT optimizations off, so it is worth to consider consistently using one * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead) => { return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; }; var ___assert_fail = (condition, filename, line, func) => { abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); }; var initRandomFill = () => { if (typeof crypto == 'object' && typeof crypto['getRandomValues'] == 'function') { // for modern web browsers return (view) => crypto.getRandomValues(view); } else if (ENVIRONMENT_IS_NODE) { // for nodejs with or without crypto support included try { var crypto_module = require('crypto'); var randomFillSync = crypto_module['randomFillSync']; if (randomFillSync) { // nodejs with LTS crypto support return (view) => crypto_module['randomFillSync'](view); } // very old nodejs with the original crypto API var randomBytes = crypto_module['randomBytes']; return (view) => ( view.set(randomBytes(view.byteLength)), // Return the original view to match modern native implementations. view ); } catch (e) { // nodejs doesn't have crypto support } } // we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096 abort('initRandomDevice'); }; var randomFill = (view) => { // Lazily init on the first invocation. return (randomFill = initRandomFill())(view); }; var PATH = { isAbs:(path) => path.charAt(0) === '/', splitPath:(filename) => { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); }, normalizeArray:(parts, allowAboveRoot) => { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up; up--) { parts.unshift('..'); } } return parts; }, normalize:(path) => { var isAbsolute = PATH.isAbs(path), trailingSlash = path.substr(-1) === '/'; // Normalize the path path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; }, dirname:(path) => { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.substr(0, dir.length - 1); } return root + dir; }, basename:(path) => { // EMSCRIPTEN return '/'' for '/', not an empty string if (path === '/') return '/'; path = PATH.normalize(path); path = path.replace(/\/$/, ""); var lastSlash = path.lastIndexOf('/'); if (lastSlash === -1) return path; return path.substr(lastSlash+1); }, join:(...paths) => PATH.normalize(paths.join('/')), join2:(l, r) => PATH.normalize(l + '/' + r), }; var PATH_FS = { resolve:(...args) => { var resolvedPath = '', resolvedAbsolute = false; for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? args[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path != 'string') { throw new TypeError('Arguments to path.resolve must be strings'); } else if (!path) { return ''; // an invalid portion invalidates the whole thing } resolvedPath = path + '/' + resolvedPath; resolvedAbsolute = PATH.isAbs(path); } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/'); return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; }, relative:(from, to) => { from = PATH_FS.resolve(from).substr(1); to = PATH_FS.resolve(to).substr(1); function trim(arr) { var start = 0; for (; start < arr.length; start++) { if (arr[start] !== '') break; } var end = arr.length - 1; for (; end >= 0; end--) { if (arr[end] !== '') break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split('/')); var toParts = trim(to.split('/')); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push('..'); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join('/'); }, }; var FS_stdin_getChar_buffer = []; var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; /** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; } var FS_stdin_getChar = () => { if (!FS_stdin_getChar_buffer.length) { var result = null; if (ENVIRONMENT_IS_NODE) { // we will read data by chunks of BUFSIZE var BUFSIZE = 256; var buf = Buffer.alloc(BUFSIZE); var bytesRead = 0; // For some reason we must suppress a closure warning here, even though // fd definitely exists on process.stdin, and is even the proper way to // get the fd of stdin, // https://github.com/nodejs/help/issues/2136#issuecomment-523649904 // This started to happen after moving this logic out of library_tty.js, // so it is related to the surrounding code in some unclear manner. /** @suppress {missingProperties} */ var fd = process.stdin.fd; try { bytesRead = fs.readSync(fd, buf); } catch(e) { // Cross-platform differences: on Windows, reading EOF throws an exception, but on other OSes, // reading EOF returns 0. Uniformize behavior by treating the EOF exception to return 0. if (e.toString().includes('EOF')) bytesRead = 0; else throw e; } if (bytesRead > 0) { result = buf.slice(0, bytesRead).toString('utf-8'); } else { result = null; } } else if (typeof window != 'undefined' && typeof window.prompt == 'function') { // Browser. result = window.prompt('Input: '); // returns null on cancel if (result !== null) { result += '\n'; } } else if (typeof readline == 'function') { // Command line. result = readline(); if (result !== null) { result += '\n'; } } if (!result) { return null; } FS_stdin_getChar_buffer = intArrayFromString(result, true); } return FS_stdin_getChar_buffer.shift(); }; var TTY = { ttys:[], init() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // currently, FS.init does not distinguish if process.stdin is a file or TTY // // device, it always assumes it's a TTY device. because of this, we're forcing // // process.stdin to UTF8 encoding to at least make stdin reading compatible // // with text files until FS.init can be refactored. // process.stdin.setEncoding('utf8'); // } }, shutdown() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call // process.stdin.pause(); // } }, register(dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops: ops }; FS.registerDevice(dev, TTY.stream_ops); }, stream_ops:{ open(stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(43); } stream.tty = tty; stream.seekable = false; }, close(stream) { // flush any pending line data stream.tty.ops.fsync(stream.tty); }, fsync(stream) { stream.tty.ops.fsync(stream.tty); }, read(stream, buffer, offset, length, pos /* ignored */) { if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(60); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(60); } try { for (var i = 0; i < length; i++) { stream.tty.ops.put_char(stream.tty, buffer[offset+i]); } } catch (e) { throw new FS.ErrnoError(29); } if (length) { stream.node.timestamp = Date.now(); } return i; }, }, default_tty_ops:{ get_char(tty) { return FS_stdin_getChar(); }, put_char(tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output, 0)); tty.output = []; } else { if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. } }, fsync(tty) { if (tty.output && tty.output.length > 0) { out(UTF8ArrayToString(tty.output, 0)); tty.output = []; } }, ioctl_tcgets(tty) { // typical setting return { c_iflag: 25856, c_oflag: 5, c_cflag: 191, c_lflag: 35387, c_cc: [ 0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00, 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, ] }; }, ioctl_tcsets(tty, optional_actions, data) { // currently just ignore return 0; }, ioctl_tiocgwinsz(tty) { return [24, 80]; }, }, default_tty1_ops:{ put_char(tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output, 0)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output && tty.output.length > 0) { err(UTF8ArrayToString(tty.output, 0)); tty.output = []; } }, }, }; var zeroMemory = (address, size) => { HEAPU8.fill(0, address, address + size); return address; }; var alignMemory = (size, alignment) => { return Math.ceil(size / alignment) * alignment; }; var mmapAlloc = (size) => { size = alignMemory(size, 65536); var ptr = _emscripten_builtin_memalign(65536, size); if (!ptr) return 0; return zeroMemory(ptr, size); }; var MEMFS = { ops_table:null, mount(mount) { return MEMFS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); }, createNode(parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // no supported throw new FS.ErrnoError(63); } MEMFS.ops_table ||= { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, allocate: MEMFS.stream_ops.allocate, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. node.contents = null; } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.timestamp = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; parent.timestamp = node.timestamp; } return node; }, getFileDataAsTypedArray(node) { if (!node.contents) return new Uint8Array(0); if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. return new Uint8Array(node.contents); }, expandFileStorage(node, newCapacity) { var prevCapacity = node.contents ? node.contents.length : 0; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to // avoid overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0); if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = node.contents; node.contents = new Uint8Array(newCapacity); // Allocate new storage. if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); // Copy old data over to the new storage. }, resizeFileStorage(node, newSize) { if (node.usedBytes == newSize) return; if (newSize == 0) { node.contents = null; // Fully decommit when requesting a resize to zero. node.usedBytes = 0; } else { var oldContents = node.contents; node.contents = new Uint8Array(newSize); // Allocate new storage. if (oldContents) { node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. } node.usedBytes = newSize; } }, node_ops:{ getattr(node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.timestamp); attr.mtime = new Date(node.timestamp); attr.ctime = new Date(node.timestamp); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; }, setattr(node, attr) { if (attr.mode !== undefined) { node.mode = attr.mode; } if (attr.timestamp !== undefined) { node.timestamp = attr.timestamp; } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } }, lookup(parent, name) { throw FS.genericErrors[44]; }, mknod(parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); }, rename(old_node, new_dir, new_name) { // if we're overwriting a directory at new_name, make sure it's empty. if (FS.isDir(old_node.mode)) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { } if (new_node) { for (var i in new_node.contents) { throw new FS.ErrnoError(55); } } } // do the internal rewiring delete old_node.parent.contents[old_node.name]; old_node.parent.timestamp = Date.now() old_node.name = new_name; new_dir.contents[new_name] = old_node; new_dir.timestamp = old_node.parent.timestamp; old_node.parent = new_dir; }, unlink(parent, name) { delete parent.contents[name]; parent.timestamp = Date.now(); }, rmdir(parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(55); } delete parent.contents[name]; parent.timestamp = Date.now(); }, readdir(node) { var entries = ['.', '..']; for (var key of Object.keys(node.contents)) { entries.push(key); } return entries; }, symlink(parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 511 /* 0777 */ | 40960, 0); node.link = oldpath; return node; }, readlink(node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(28); } return node.link; }, }, stream_ops:{ read(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); if (size > 8 && contents.subarray) { // non-trivial, and typed array buffer.set(contents.subarray(position, position + size), offset); } else { for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; } return size; }, write(stream, buffer, offset, length, position, canOwn) { // If the buffer is located in main memory (HEAP), and if // memory can grow, we can't hold on to references of the // memory buffer, as they may get invalidated. That means we // need to do copy its contents. if (buffer.buffer === HEAP8.buffer) { canOwn = false; } if (!length) return 0; var node = stream.node; node.timestamp = Date.now(); if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? if (canOwn) { node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; return length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = buffer.slice(offset, offset + length); node.usedBytes = length; return length; } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? node.contents.set(buffer.subarray(offset, offset + length), position); return length; } } // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. MEMFS.expandFileStorage(node, position+length); if (node.contents.subarray && buffer.subarray) { // Use typed array write which is available. node.contents.set(buffer.subarray(offset, offset + length), position); } else { for (var i = 0; i < length; i++) { node.contents[position + i] = buffer[offset + i]; // Or fall back to manual write if not. } } node.usedBytes = Math.max(node.usedBytes, position + length); return length; }, llseek(stream, offset, whence) { var position = offset; if (whence === 1) { position += stream.position; } else if (whence === 2) { if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(28); } return position; }, allocate(stream, offset, length) { MEMFS.expandFileStorage(stream.node, offset + length); stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); }, mmap(stream, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if (!(flags & 2) && contents.buffer === HEAP8.buffer) { // We can't emulate MAP_SHARED when the file is not backed by the // buffer we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { // Try to avoid unnecessary slices. if (position > 0 || position + length < contents.length) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } allocated = true; ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } HEAP8.set(contents, ptr); } return { ptr, allocated }; }, msync(stream, buffer, offset, length, mmapFlags) { MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; }, }, }; /** @param {boolean=} noRunDep */ var asyncLoad = (url, onload, onerror, noRunDep) => { var dep = !noRunDep ? getUniqueRunDependency(`al ${url}`) : ''; readAsync(url, (arrayBuffer) => { onload(new Uint8Array(arrayBuffer)); if (dep) removeRunDependency(dep); }, (event) => { if (onerror) { onerror(); } else { throw `Loading data file "${url}" failed.`; } }); if (dep) addRunDependency(dep); }; var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => { FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn); }; var preloadPlugins = Module['preloadPlugins'] || []; var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => { // Ensure plugins are ready. if (typeof Browser != 'undefined') Browser.init(); var handled = false; preloadPlugins.forEach((plugin) => { if (handled) return; if (plugin['canHandle'](fullname)) { plugin['handle'](byteArray, fullname, finish, onerror); handled = true; } }); return handled; }; var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname function processData(byteArray) { function finish(byteArray) { preFinish?.(); if (!dontCreateFile) { FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } onload?.(); removeRunDependency(dep); } if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => { onerror?.(); removeRunDependency(dep); })) { return; } finish(byteArray); } addRunDependency(dep); if (typeof url == 'string') { asyncLoad(url, processData, onerror); } else { processData(url); } }; var FS_modeStringToFlags = (str) => { var flagModes = { 'r': 0, 'r+': 2, 'w': 512 | 64 | 1, 'w+': 512 | 64 | 2, 'a': 1024 | 64 | 1, 'a+': 1024 | 64 | 2, }; var flags = flagModes[str]; if (typeof flags == 'undefined') { throw new Error(`Unknown file open mode: ${str}`); } return flags; }; var FS_getMode = (canRead, canWrite) => { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; }; var FS = { root:null, mounts:[], devices:{ }, streams:[], nextInode:1, nameTable:null, currentPath:"/", initialized:false, ignorePermissions:true, ErrnoError:class { // We set the `name` property to be able to identify `FS.ErrnoError` // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. // - when using PROXYFS, an error can come from an underlying FS // as different FS objects have their own FS.ErrnoError each, // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. // we'll use the reliable test `err.name == "ErrnoError"` instead constructor(errno) { // TODO(sbc): Use the inline member declaration syntax once we // support it in acorn and closure. this.name = 'ErrnoError'; this.errno = errno; } }, genericErrors:{ }, filesystems:null, syncFSRequests:0, FSStream:class { constructor() { // TODO(https://github.com/emscripten-core/emscripten/issues/21414): // Use inline field declarations. this.shared = {}; } get object() { return this.node; } set object(val) { this.node = val; } get isRead() { return (this.flags & 2097155) !== 1; } get isWrite() { return (this.flags & 2097155) !== 0; } get isAppend() { return (this.flags & 1024); } get flags() { return this.shared.flags; } set flags(val) { this.shared.flags = val; } get position() { return this.shared.position; } set position(val) { this.shared.position = val; } }, FSNode:class { constructor(parent, name, mode, rdev) { if (!parent) { parent = this; // root node sets parent to itself } this.parent = parent; this.mount = parent.mount; this.mounted = null; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.node_ops = {}; this.stream_ops = {}; this.rdev = rdev; this.readMode = 292/*292*/ | 73/*73*/; this.writeMode = 146/*146*/; } get read() { return (this.mode & this.readMode) === this.readMode; } set read(val) { val ? this.mode |= this.readMode : this.mode &= ~this.readMode; } get write() { return (this.mode & this.writeMode) === this.writeMode; } set write(val) { val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; } get isFolder() { return FS.isDir(this.mode); } get isDevice() { return FS.isChrdev(this.mode); } }, lookupPath(path, opts = {}) { path = PATH_FS.resolve(path); if (!path) return { path: '', node: null }; var defaults = { follow_mount: true, recurse_count: 0 }; opts = Object.assign(defaults, opts) if (opts.recurse_count > 8) { // max recursive lookup of 8 throw new FS.ErrnoError(32); } // split the absolute path var parts = path.split('/').filter((p) => !!p); // start at the root var current = FS.root; var current_path = '/'; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length-1); if (islast && opts.parent) { // stop resolving break; } current = FS.lookupNode(current, parts[i]); current_path = PATH.join2(current_path, parts[i]); // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current)) { if (!islast || (islast && opts.follow_mount)) { current = current.mounted.root; } } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (!islast || opts.follow) { var count = 0; while (FS.isLink(current.mode)) { var link = FS.readlink(current_path); current_path = PATH_FS.resolve(PATH.dirname(current_path), link); var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count + 1 }); current = lookup.node; if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). throw new FS.ErrnoError(32); } } } } return { path: current_path, node: current }; }, getPath(node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path; } path = path ? `${node.name}/${path}` : node.name; node = node.parent; } }, hashName(parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; }, hashAddNode(node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; }, hashRemoveNode(node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } }, lookupNode(parent, name) { var errCode = FS.mayLookup(parent); if (errCode) { throw new FS.ErrnoError(errCode); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); }, createNode(parent, name, mode, rdev) { var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; }, destroyNode(node) { FS.hashRemoveNode(node); }, isRoot(node) { return node === node.parent; }, isMountpoint(node) { return !!node.mounted; }, isFile(mode) { return (mode & 61440) === 32768; }, isDir(mode) { return (mode & 61440) === 16384; }, isLink(mode) { return (mode & 61440) === 40960; }, isChrdev(mode) { return (mode & 61440) === 8192; }, isBlkdev(mode) { return (mode & 61440) === 24576; }, isFIFO(mode) { return (mode & 61440) === 4096; }, isSocket(mode) { return (mode & 49152) === 49152; }, flagsToPermissionString(flag) { var perms = ['r', 'w', 'rw'][flag & 3]; if ((flag & 512)) { perms += 'w'; } return perms; }, nodePermissions(node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.includes('r') && !(node.mode & 292)) { return 2; } else if (perms.includes('w') && !(node.mode & 146)) { return 2; } else if (perms.includes('x') && !(node.mode & 73)) { return 2; } return 0; }, mayLookup(dir) { if (!FS.isDir(dir.mode)) return 54; var errCode = FS.nodePermissions(dir, 'x'); if (errCode) return errCode; if (!dir.node_ops.lookup) return 2; return 0; }, mayCreate(dir, name) { try { var node = FS.lookupNode(dir, name); return 20; } catch (e) { } return FS.nodePermissions(dir, 'wx'); }, mayDelete(dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var errCode = FS.nodePermissions(dir, 'wx'); if (errCode) { return errCode; } if (isdir) { if (!FS.isDir(node.mode)) { return 54; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return 10; } } else { if (FS.isDir(node.mode)) { return 31; } } return 0; }, mayOpen(node, flags) { if (!node) { return 44; } if (FS.isLink(node.mode)) { return 32; } else if (FS.isDir(node.mode)) { if (FS.flagsToPermissionString(flags) !== 'r' || // opening for write (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) return 31; } } return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); }, MAX_OPEN_FDS:4096, nextfd() { for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(33); }, getStreamChecked(fd) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(8); } return stream; }, getStream:(fd) => FS.streams[fd], createStream(stream, fd = -1) { // clone it, so we can return an instance of FSStream stream = Object.assign(new FS.FSStream(), stream); if (fd == -1) { fd = FS.nextfd(); } stream.fd = fd; FS.streams[fd] = stream; return stream; }, closeStream(fd) { FS.streams[fd] = null; }, dupStream(origStream, fd = -1) { var stream = FS.createStream(origStream, fd); stream.stream_ops?.dup?.(stream); return stream; }, chrdev_stream_ops:{ open(stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call stream.stream_ops.open?.(stream); }, llseek() { throw new FS.ErrnoError(70); }, }, major:(dev) => ((dev) >> 8), minor:(dev) => ((dev) & 0xff), makedev:(ma, mi) => ((ma) << 8 | (mi)), registerDevice(dev, ops) { FS.devices[dev] = { stream_ops: ops }; }, getDevice:(dev) => FS.devices[dev], getMounts(mount) { var mounts = []; var check = [mount]; while (check.length) { var m = check.pop(); mounts.push(m); check.push(...m.mounts); } return mounts; }, syncfs(populate, callback) { if (typeof populate == 'function') { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(errCode) { FS.syncFSRequests--; return callback(errCode); } function done(errCode) { if (errCode) { if (!done.errored) { done.errored = true; return doCallback(errCode); } return; } if (++completed >= mounts.length) { doCallback(null); } }; // sync all mounts mounts.forEach((mount) => { if (!mount.type.syncfs) { return done(null); } mount.type.syncfs(mount, populate, done); }); }, mount(type, opts, mountpoint) { var root = mountpoint === '/'; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(10); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } } var mount = { type, opts, mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; }, unmount(mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(28); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); Object.keys(FS.nameTable).forEach((hash) => { var current = FS.nameTable[hash]; while (current) { var next = current.name_next; if (mounts.includes(current.mount)) { FS.destroyNode(current); } current = next; } }); // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); node.mount.mounts.splice(idx, 1); }, lookup(parent, name) { return parent.node_ops.lookup(parent, name); }, mknod(path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name || name === '.' || name === '..') { throw new FS.ErrnoError(28); } var errCode = FS.mayCreate(parent, name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(63); } return parent.node_ops.mknod(parent, name, mode, dev); }, create(path, mode) { mode = mode !== undefined ? mode : 438 /* 0666 */; mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); }, mkdir(path, mode) { mode = mode !== undefined ? mode : 511 /* 0777 */; mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); }, mkdirTree(path, mode) { var dirs = path.split('/'); var d = ''; for (var i = 0; i < dirs.length; ++i) { if (!dirs[i]) continue; d += '/' + dirs[i]; try { FS.mkdir(d, mode); } catch(e) { if (e.errno != 20) throw e; } } }, mkdev(path, mode, dev) { if (typeof dev == 'undefined') { dev = mode; mode = 438 /* 0666 */; } mode |= 8192; return FS.mknod(path, mode, dev); }, symlink(oldpath, newpath) { if (!PATH_FS.resolve(oldpath)) { throw new FS.ErrnoError(44); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var newname = PATH.basename(newpath); var errCode = FS.mayCreate(parent, newname); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(63); } return parent.node_ops.symlink(parent, newname, oldpath); }, rename(old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; // let the errors from non existent directories percolate up lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; if (!old_dir || !new_dir) throw new FS.ErrnoError(44); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(75); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH_FS.relative(old_path, new_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(28); } // new path should not be an ancestor of the old path relative = PATH_FS.relative(new_path, old_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(55); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { // not fatal } // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var errCode = FS.mayDelete(old_dir, old_name, isdir); if (errCode) { throw new FS.ErrnoError(errCode); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(10); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { errCode = FS.nodePermissions(old_dir, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } }, rmdir(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, true); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); }, readdir(path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node.node_ops.readdir) { throw new FS.ErrnoError(54); } return node.node_ops.readdir(node); }, unlink(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, false); if (errCode) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(errCode); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); }, readlink(path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(44); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(28); } return PATH_FS.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); }, stat(path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; if (!node) { throw new FS.ErrnoError(44); } if (!node.node_ops.getattr) { throw new FS.ErrnoError(63); } return node.node_ops.getattr(node); }, lstat(path) { return FS.stat(path, true); }, chmod(path, mode, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } node.node_ops.setattr(node, { mode: (mode & 4095) | (node.mode & ~4095), timestamp: Date.now() }); }, lchmod(path, mode) { FS.chmod(path, mode, true); }, fchmod(fd, mode) { var stream = FS.getStreamChecked(fd); FS.chmod(stream.node, mode); }, chown(path, uid, gid, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } node.node_ops.setattr(node, { timestamp: Date.now() // we ignore the uid / gid for now }); }, lchown(path, uid, gid) { FS.chown(path, uid, gid, true); }, fchown(fd, uid, gid) { var stream = FS.getStreamChecked(fd); FS.chown(stream.node, uid, gid); }, truncate(path, len) { if (len < 0) { throw new FS.ErrnoError(28); } var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } if (FS.isDir(node.mode)) { throw new FS.ErrnoError(31); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(28); } var errCode = FS.nodePermissions(node, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } node.node_ops.setattr(node, { size: len, timestamp: Date.now() }); }, ftruncate(fd, len) { var stream = FS.getStreamChecked(fd); if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(28); } FS.truncate(stream.node, len); }, utime(path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; node.node_ops.setattr(node, { timestamp: Math.max(atime, mtime) }); }, open(path, flags, mode) { if (path === "") { throw new FS.ErrnoError(44); } flags = typeof flags == 'string' ? FS_modeStringToFlags(flags) : flags; mode = typeof mode == 'undefined' ? 438 /* 0666 */ : mode; if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; if (typeof path == 'object') { node = path; } else { path = PATH.normalize(path); try { var lookup = FS.lookupPath(path, { follow: !(flags & 131072) }); node = lookup.node; } catch (e) { // ignore } } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(20); } } else { // node doesn't exist, try to create it node = FS.mknod(path, mode, 0); created = true; } } if (!node) { throw new FS.ErrnoError(44); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var errCode = FS.mayOpen(node, flags); if (errCode) { throw new FS.ErrnoError(errCode); } } // do truncation if necessary if ((flags & 512) && !created) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512 | 131072); // register the stream with the filesystem var stream = FS.createStream({ node, path: FS.getPath(node), // we want the absolute path to the node flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (Module['logReadFiles'] && !(flags & 1)) { if (!FS.readFiles) FS.readFiles = {}; if (!(path in FS.readFiles)) { FS.readFiles[path] = 1; } } return stream; }, close(stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; }, isClosed(stream) { return stream.fd === null; }, llseek(stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(70); } if (whence != 0 && whence != 1 && whence != 2) { throw new FS.ErrnoError(28); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; }, read(stream, buffer, offset, length, position) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(28); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; }, write(stream, buffer, offset, length, position, canOwn) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(28); } if (stream.seekable && stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; return bytesWritten; }, allocate(stream, offset, length) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (offset < 0 || length <= 0) { throw new FS.ErrnoError(28); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(43); } if (!stream.stream_ops.allocate) { throw new FS.ErrnoError(138); } stream.stream_ops.allocate(stream, offset, length); }, mmap(stream, length, position, prot, flags) { // User requests writing to file (prot & PROT_WRITE != 0). // Checking if we have permissions to write to the file unless // MAP_PRIVATE flag is set. According to POSIX spec it is possible // to write to file opened in read-only mode with MAP_PRIVATE flag, // as all modifications will be visible only in the memory of // the current process. if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) { throw new FS.ErrnoError(2); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(2); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(43); } return stream.stream_ops.mmap(stream, length, position, prot, flags); }, msync(stream, buffer, offset, length, mmapFlags) { if (!stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); }, ioctl(stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(59); } return stream.stream_ops.ioctl(stream, cmd, arg); }, readFile(path, opts = {}) { opts.flags = opts.flags || 0; opts.encoding = opts.encoding || 'binary'; if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { throw new Error(`Invalid encoding type "${opts.encoding}"`); } var ret; var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === 'utf8') { ret = UTF8ArrayToString(buf, 0); } else if (opts.encoding === 'binary') { ret = buf; } FS.close(stream); return ret; }, writeFile(path, data, opts = {}) { opts.flags = opts.flags || 577; var stream = FS.open(path, opts.flags, opts.mode); if (typeof data == 'string') { var buf = new Uint8Array(lengthBytesUTF8(data)+1); var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); } else if (ArrayBuffer.isView(data)) { FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); } else { throw new Error('Unsupported data type'); } FS.close(stream); }, cwd:() => FS.currentPath, chdir(path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(44); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(54); } var errCode = FS.nodePermissions(lookup.node, 'x'); if (errCode) { throw new FS.ErrnoError(errCode); } FS.currentPath = lookup.path; }, createDefaultDirectories() { FS.mkdir('/tmp'); FS.mkdir('/home'); FS.mkdir('/home/web_user'); }, createDefaultDevices() { // create /dev FS.mkdir('/dev'); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: () => 0, write: (stream, buffer, offset, length, pos) => length, }); FS.mkdev('/dev/null', FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using err() rather than out() // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev('/dev/tty', FS.makedev(5, 0)); FS.mkdev('/dev/tty1', FS.makedev(6, 0)); // setup /dev/[u]random // use a buffer to avoid overhead of individual crypto calls per byte var randomBuffer = new Uint8Array(1024), randomLeft = 0; var randomByte = () => { if (randomLeft === 0) { randomLeft = randomFill(randomBuffer).byteLength; } return randomBuffer[--randomLeft]; }; FS.createDevice('/dev', 'random', randomByte); FS.createDevice('/dev', 'urandom', randomByte); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir('/dev/shm'); FS.mkdir('/dev/shm/tmp'); }, createSpecialDirectories() { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the // name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir('/proc'); var proc_self = FS.mkdir('/proc/self'); FS.mkdir('/proc/self/fd'); FS.mount({ mount() { var node = FS.createNode(proc_self, 'fd', 16384 | 511 /* 0777 */, 73); node.node_ops = { lookup(parent, name) { var fd = +name; var stream = FS.getStreamChecked(fd); var ret = { parent: null, mount: { mountpoint: 'fake' }, node_ops: { readlink: () => stream.path }, }; ret.parent = ret; // make it look like a simple root node return ret; } }; return node; } }, {}, '/proc/self/fd'); }, createStandardStreams() { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (Module['stdin']) { FS.createDevice('/dev', 'stdin', Module['stdin']); } else { FS.symlink('/dev/tty', '/dev/stdin'); } if (Module['stdout']) { FS.createDevice('/dev', 'stdout', null, Module['stdout']); } else { FS.symlink('/dev/tty', '/dev/stdout'); } if (Module['stderr']) { FS.createDevice('/dev', 'stderr', null, Module['stderr']); } else { FS.symlink('/dev/tty1', '/dev/stderr'); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open('/dev/stdin', 0); var stdout = FS.open('/dev/stdout', 1); var stderr = FS.open('/dev/stderr', 1); }, staticInit() { // Some errors may happen quite a bit, to avoid overhead we reuse them (and suffer a lack of stack info) [44].forEach((code) => { FS.genericErrors[code] = new FS.ErrnoError(code); FS.genericErrors[code].stack = ''; }); FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, '/'); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { 'MEMFS': MEMFS, }; }, init(input, output, error) { FS.init.initialized = true; // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here Module['stdin'] = input || Module['stdin']; Module['stdout'] = output || Module['stdout']; Module['stderr'] = error || Module['stderr']; FS.createStandardStreams(); }, quit() { FS.init.initialized = false; // force-flush all streams, so we get musl std streams printed out _fflush(0); // close all of our streams for (var i = 0; i < FS.streams.length; i++) { var stream = FS.streams[i]; if (!stream) { continue; } FS.close(stream); } }, findObject(path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (!ret.exists) { return null; } return ret.object; }, analyzePath(path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) { } var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === '/'; } catch (e) { ret.error = e.errno; }; return ret; }, createPath(parent, path, canRead, canWrite) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); var parts = path.split('/').reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) { // ignore EEXIST } parent = current; } return current; }, createFile(parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(canRead, canWrite); return FS.create(path, mode); }, createDataFile(parent, name, data, canRead, canWrite, canOwn) { var path = name; if (parent) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); path = name ? PATH.join2(parent, name) : parent; } var mode = FS_getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { if (typeof data == 'string') { var arr = new Array(data.length); for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); data = arr; } // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 577); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } }, createDevice(parent, name, input, output) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(!!input, !!output); if (!FS.createDevice.major) FS.createDevice.major = 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open(stream) { stream.seekable = false; }, close(stream) { // flush any pending line data if (output?.buffer?.length) { output(10); } }, read(stream, buffer, offset, length, pos /* ignored */) { var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset+i]); } catch (e) { throw new FS.ErrnoError(29); } } if (length) { stream.node.timestamp = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); }, forceLoadFile(obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; if (typeof XMLHttpRequest != 'undefined') { throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else if (read_) { // Command-line. try { // WARNING: Can't read binary files in V8's d8 or tracemonkey's js, as // read() will try to parse UTF8. obj.contents = intArrayFromString(read_(obj.url), true); obj.usedBytes = obj.contents.length; } catch (e) { throw new FS.ErrnoError(29); } } else { throw new Error('Cannot load without read() or XMLHttpRequest.'); } }, createLazyFile(parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). // Actual getting is abstracted away for eventual reuse. class LazyUint8Array { constructor() { this.lengthKnown = false; this.chunks = []; // Loaded chunks. Index is the chunk number } get(idx) { if (idx > this.length-1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize)|0; return this.getter(chunkNum)[chunkOffset]; } setDataGetter(getter) { this.getter = getter; } cacheLength() { // Find length var xhr = new XMLHttpRequest(); xhr.open('HEAD', url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024*1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (from, to) => { if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength-1) throw new Error("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. xhr.responseType = 'arraybuffer'; if (xhr.overrideMimeType) { xhr.overrideMimeType('text/plain; charset=x-user-defined'); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(/** @type{Array} */(xhr.response || [])); } return intArrayFromString(xhr.responseText || '', true); }; var lazyArray = this; lazyArray.setDataGetter((chunkNum) => { var start = chunkNum * chunkSize; var end = (chunkNum+1) * chunkSize - 1; // including this byte end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block if (typeof lazyArray.chunks[chunkNum] == 'undefined') { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof lazyArray.chunks[chunkNum] == 'undefined') throw new Error('doXHR failed!'); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; out("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } get length() { if (!this.lengthKnown) { this.cacheLength(); } return this._length; } get chunkSize() { if (!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } if (typeof XMLHttpRequest != 'undefined') { if (!ENVIRONMENT_IS_WORKER) throw 'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'; var lazyArray = new LazyUint8Array(); var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url: url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; var keys = Object.keys(node.stream_ops); keys.forEach((key) => { var fn = node.stream_ops[key]; stream_ops[key] = (...args) => { FS.forceLoadFile(node); return fn(...args); }; }); function writeChunks(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; } // use a custom read function stream_ops.read = (stream, buffer, offset, length, position) => { FS.forceLoadFile(node); return writeChunks(stream, buffer, offset, length, position) }; // use a custom mmap function stream_ops.mmap = (stream, length, position, prot, flags) => { FS.forceLoadFile(node); var ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } writeChunks(stream, HEAP8, ptr, length, position); return { ptr, allocated: true }; }; node.stream_ops = stream_ops; return node; }, }; var SOCKFS = { mount(mount) { // If Module['websocket'] has already been defined (e.g. for configuring // the subprotocol/url) use that, if not initialise it to a new object. Module['websocket'] = (Module['websocket'] && ('object' === typeof Module['websocket'])) ? Module['websocket'] : {}; // Add the Event registration mechanism to the exported websocket configuration // object so we can register network callbacks from native JavaScript too. // For more documentation see system/include/emscripten/emscripten.h Module['websocket']._callbacks = {}; Module['websocket']['on'] = /** @this{Object} */ function(event, callback) { if ('function' === typeof callback) { this._callbacks[event] = callback; } return this; }; Module['websocket'].emit = /** @this{Object} */ function(event, param) { if ('function' === typeof this._callbacks[event]) { this._callbacks[event].call(this, param); } }; // If debug is enabled register simple default logging callbacks for each Event. return FS.createNode(null, '/', 16384 | 511 /* 0777 */, 0); }, createSocket(family, type, protocol) { type &= ~526336; // Some applications may pass it; it makes no sense for a single process. var streaming = type == 1; if (streaming && protocol && protocol != 6) { throw new FS.ErrnoError(66); // if SOCK_STREAM, must be tcp or 0. } // create our internal socket structure var sock = { family, type, protocol, server: null, error: null, // Used in getsockopt for SOL_SOCKET/SO_ERROR test peers: {}, pending: [], recv_queue: [], sock_ops: SOCKFS.websocket_sock_ops }; // create the filesystem node to store the socket structure var name = SOCKFS.nextname(); var node = FS.createNode(SOCKFS.root, name, 49152, 0); node.sock = sock; // and the wrapping stream that enables library functions such // as read and write to indirectly interact with the socket var stream = FS.createStream({ path: name, node, flags: 2, seekable: false, stream_ops: SOCKFS.stream_ops }); // map the new stream to the socket structure (sockets have a 1:1 // relationship with a stream) sock.stream = stream; return sock; }, getSocket(fd) { var stream = FS.getStream(fd); if (!stream || !FS.isSocket(stream.node.mode)) { return null; } return stream.node.sock; }, stream_ops:{ poll(stream) { var sock = stream.node.sock; return sock.sock_ops.poll(sock); }, ioctl(stream, request, varargs) { var sock = stream.node.sock; return sock.sock_ops.ioctl(sock, request, varargs); }, read(stream, buffer, offset, length, position /* ignored */) { var sock = stream.node.sock; var msg = sock.sock_ops.recvmsg(sock, length); if (!msg) { // socket is closed return 0; } buffer.set(msg.buffer, offset); return msg.buffer.length; }, write(stream, buffer, offset, length, position /* ignored */) { var sock = stream.node.sock; return sock.sock_ops.sendmsg(sock, buffer, offset, length); }, close(stream) { var sock = stream.node.sock; sock.sock_ops.close(sock); }, }, nextname() { if (!SOCKFS.nextname.current) { SOCKFS.nextname.current = 0; } return 'socket[' + (SOCKFS.nextname.current++) + ']'; }, websocket_sock_ops:{ createPeer(sock, addr, port) { var ws; if (typeof addr == 'object') { ws = addr; addr = null; port = null; } if (ws) { // for sockets that've already connected (e.g. we're the server) // we can inspect the _socket property for the address if (ws._socket) { addr = ws._socket.remoteAddress; port = ws._socket.remotePort; } // if we're just now initializing a connection to the remote, // inspect the url property else { var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url); if (!result) { throw new Error('WebSocket URL must be in the format ws(s)://address:port'); } addr = result[1]; port = parseInt(result[2], 10); } } else { // create the actual websocket object and connect try { // runtimeConfig gets set to true if WebSocket runtime configuration is available. var runtimeConfig = (Module['websocket'] && ('object' === typeof Module['websocket'])); // The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#' // comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again. var url = 'ws:#'.replace('#', '//'); if (runtimeConfig) { if ('string' === typeof Module['websocket']['url']) { url = Module['websocket']['url']; // Fetch runtime WebSocket URL config. } } if (url === 'ws://' || url === 'wss://') { // Is the supplied URL config just a prefix, if so complete it. var parts = addr.split('/'); url = url + parts[0] + ":" + port + "/" + parts.slice(1).join('/'); } // Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set. var subProtocols = 'binary'; // The default value is 'binary' if (runtimeConfig) { if ('string' === typeof Module['websocket']['subprotocol']) { subProtocols = Module['websocket']['subprotocol']; // Fetch runtime WebSocket subprotocol config. } } // The default WebSocket options var opts = undefined; if (subProtocols !== 'null') { // The regex trims the string (removes spaces at the beginning and end, then splits the string by // , into an Array. Whitespace removal is important for Websockify and ws. subProtocols = subProtocols.replace(/^ +| +$/g,"").split(/ *, */); opts = subProtocols; } // some webservers (azure) does not support subprotocol header if (runtimeConfig && null === Module['websocket']['subprotocol']) { subProtocols = 'null'; opts = undefined; } // If node we use the ws library. var WebSocketConstructor; if (ENVIRONMENT_IS_NODE) { WebSocketConstructor = /** @type{(typeof WebSocket)} */(require('ws')); } else { WebSocketConstructor = WebSocket; } ws = new WebSocketConstructor(url, opts); ws.binaryType = 'arraybuffer'; } catch (e) { throw new FS.ErrnoError(23); } } var peer = { addr, port, socket: ws, dgram_send_queue: [] }; SOCKFS.websocket_sock_ops.addPeer(sock, peer); SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer); // if this is a bound dgram socket, send the port number first to allow // us to override the ephemeral port reported to us by remotePort on the // remote end. if (sock.type === 2 && typeof sock.sport != 'undefined') { peer.dgram_send_queue.push(new Uint8Array([ 255, 255, 255, 255, 'p'.charCodeAt(0), 'o'.charCodeAt(0), 'r'.charCodeAt(0), 't'.charCodeAt(0), ((sock.sport & 0xff00) >> 8) , (sock.sport & 0xff) ])); } return peer; }, getPeer(sock, addr, port) { return sock.peers[addr + ':' + port]; }, addPeer(sock, peer) { sock.peers[peer.addr + ':' + peer.port] = peer; }, removePeer(sock, peer) { delete sock.peers[peer.addr + ':' + peer.port]; }, handlePeerEvents(sock, peer) { var first = true; var handleOpen = function () { Module['websocket'].emit('open', sock.stream.fd); try { var queued = peer.dgram_send_queue.shift(); while (queued) { peer.socket.send(queued); queued = peer.dgram_send_queue.shift(); } } catch (e) { // not much we can do here in the way of proper error handling as we've already // lied and said this data was sent. shut it down. peer.socket.close(); } }; function handleMessage(data) { if (typeof data == 'string') { var encoder = new TextEncoder(); // should be utf-8 data = encoder.encode(data); // make a typed array from the string } else { assert(data.byteLength !== undefined); // must receive an ArrayBuffer if (data.byteLength == 0) { // An empty ArrayBuffer will emit a pseudo disconnect event // as recv/recvmsg will return zero which indicates that a socket // has performed a shutdown although the connection has not been disconnected yet. return; } data = new Uint8Array(data); // make a typed array view on the array buffer } // if this is the port message, override the peer's port with it var wasfirst = first; first = false; if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === 'p'.charCodeAt(0) && data[5] === 'o'.charCodeAt(0) && data[6] === 'r'.charCodeAt(0) && data[7] === 't'.charCodeAt(0)) { // update the peer's port and it's key in the peer map var newport = ((data[8] << 8) | data[9]); SOCKFS.websocket_sock_ops.removePeer(sock, peer); peer.port = newport; SOCKFS.websocket_sock_ops.addPeer(sock, peer); return; } sock.recv_queue.push({ addr: peer.addr, port: peer.port, data: data }); Module['websocket'].emit('message', sock.stream.fd); }; if (ENVIRONMENT_IS_NODE) { peer.socket.on('open', handleOpen); peer.socket.on('message', function(data, isBinary) { if (!isBinary) { return; } handleMessage((new Uint8Array(data)).buffer); // copy from node Buffer -> ArrayBuffer }); peer.socket.on('close', function() { Module['websocket'].emit('close', sock.stream.fd); }); peer.socket.on('error', function(error) { // Although the ws library may pass errors that may be more descriptive than // ECONNREFUSED they are not necessarily the expected error code e.g. // ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED // is still probably the most useful thing to do. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'ECONNREFUSED: Connection refused']); // don't throw }); } else { peer.socket.onopen = handleOpen; peer.socket.onclose = function() { Module['websocket'].emit('close', sock.stream.fd); }; peer.socket.onmessage = function peer_socket_onmessage(event) { handleMessage(event.data); }; peer.socket.onerror = function(error) { // The WebSocket spec only allows a 'simple event' to be thrown on error, // so we only really know as much as ECONNREFUSED. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'ECONNREFUSED: Connection refused']); }; } }, poll(sock) { if (sock.type === 1 && sock.server) { // listen sockets should only say they're available for reading // if there are pending clients. return sock.pending.length ? (64 | 1) : 0; } var mask = 0; var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null; if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read (dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { // let recv return 0 once closed mask |= (64 | 1); } if (!dest || // connection-less sockets are always ready to write (dest && dest.socket.readyState === dest.socket.OPEN)) { mask |= 4; } if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { mask |= 16; } return mask; }, ioctl(sock, request, arg) { switch (request) { case 21531: var bytes = 0; if (sock.recv_queue.length) { bytes = sock.recv_queue[0].data.length; } HEAP32[((arg)>>2)] = bytes; return 0; default: return 28; } }, close(sock) { // if we've spawned a listen server, close it if (sock.server) { try { sock.server.close(); } catch (e) { } sock.server = null; } // close any peer connections var peers = Object.keys(sock.peers); for (var i = 0; i < peers.length; i++) { var peer = sock.peers[peers[i]]; try { peer.socket.close(); } catch (e) { } SOCKFS.websocket_sock_ops.removePeer(sock, peer); } return 0; }, bind(sock, addr, port) { if (typeof sock.saddr != 'undefined' || typeof sock.sport != 'undefined') { throw new FS.ErrnoError(28); // already bound } sock.saddr = addr; sock.sport = port; // in order to emulate dgram sockets, we need to launch a listen server when // binding on a connection-less socket // note: this is only required on the server side if (sock.type === 2) { // close the existing server if it exists if (sock.server) { sock.server.close(); sock.server = null; } // swallow error operation not supported error that occurs when binding in the // browser where this isn't supported try { sock.sock_ops.listen(sock, 0); } catch (e) { if (!(e.name === 'ErrnoError')) throw e; if (e.errno !== 138) throw e; } } }, connect(sock, addr, port) { if (sock.server) { throw new FS.ErrnoError(138); } // TODO autobind // if (!sock.addr && sock.type == 2) { // } // early out if we're already connected / in the middle of connecting if (typeof sock.daddr != 'undefined' && typeof sock.dport != 'undefined') { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (dest) { if (dest.socket.readyState === dest.socket.CONNECTING) { throw new FS.ErrnoError(7); } else { throw new FS.ErrnoError(30); } } } // add the socket to our peer list and set our // destination address / port to match var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); sock.daddr = peer.addr; sock.dport = peer.port; // always "fail" in non-blocking mode throw new FS.ErrnoError(26); }, listen(sock, backlog) { if (!ENVIRONMENT_IS_NODE) { throw new FS.ErrnoError(138); } if (sock.server) { throw new FS.ErrnoError(28); // already listening } var WebSocketServer = require('ws').Server; var host = sock.saddr; sock.server = new WebSocketServer({ host, port: sock.sport // TODO support backlog }); Module['websocket'].emit('listen', sock.stream.fd); // Send Event with listen fd. sock.server.on('connection', function(ws) { if (sock.type === 1) { var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol); // create a peer on the new socket var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws); newsock.daddr = peer.addr; newsock.dport = peer.port; // push to queue for accept to pick up sock.pending.push(newsock); Module['websocket'].emit('connection', newsock.stream.fd); } else { // create a peer on the listen socket so calling sendto // with the listen socket and an address will resolve // to the correct client SOCKFS.websocket_sock_ops.createPeer(sock, ws); Module['websocket'].emit('connection', sock.stream.fd); } }); sock.server.on('close', function() { Module['websocket'].emit('close', sock.stream.fd); sock.server = null; }); sock.server.on('error', function(error) { // Although the ws library may pass errors that may be more descriptive than // ECONNREFUSED they are not necessarily the expected error code e.g. // ENOTFOUND on getaddrinfo seems to be node.js specific, so using EHOSTUNREACH // is still probably the most useful thing to do. This error shouldn't // occur in a well written app as errors should get trapped in the compiled // app's own getaddrinfo call. sock.error = 23; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. Module['websocket'].emit('error', [sock.stream.fd, sock.error, 'EHOSTUNREACH: Host is unreachable']); // don't throw }); }, accept(listensock) { if (!listensock.server || !listensock.pending.length) { throw new FS.ErrnoError(28); } var newsock = listensock.pending.shift(); newsock.stream.flags = listensock.stream.flags; return newsock; }, getname(sock, peer) { var addr, port; if (peer) { if (sock.daddr === undefined || sock.dport === undefined) { throw new FS.ErrnoError(53); } addr = sock.daddr; port = sock.dport; } else { // TODO saddr and sport will be set for bind()'d UDP sockets, but what // should we be returning for TCP sockets that've been connect()'d? addr = sock.saddr || 0; port = sock.sport || 0; } return { addr, port }; }, sendmsg(sock, buffer, offset, length, addr, port) { if (sock.type === 2) { // connection-less sockets will honor the message address, // and otherwise fall back to the bound destination address if (addr === undefined || port === undefined) { addr = sock.daddr; port = sock.dport; } // if there was no address to fall back to, error out if (addr === undefined || port === undefined) { throw new FS.ErrnoError(17); } } else { // connection-based sockets will only use the bound addr = sock.daddr; port = sock.dport; } // find the peer for the destination address var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port); // early out if not connected with a connection-based socket if (sock.type === 1) { if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { throw new FS.ErrnoError(53); } else if (dest.socket.readyState === dest.socket.CONNECTING) { throw new FS.ErrnoError(6); } } // create a copy of the incoming data to send, as the WebSocket API // doesn't work entirely with an ArrayBufferView, it'll just send // the entire underlying buffer if (ArrayBuffer.isView(buffer)) { offset += buffer.byteOffset; buffer = buffer.buffer; } var data; data = buffer.slice(offset, offset + length); // if we're emulating a connection-less dgram socket and don't have // a cached connection, queue the buffer to send upon connect and // lie, saying the data was sent now. if (sock.type === 2) { if (!dest || dest.socket.readyState !== dest.socket.OPEN) { // if we're not connected, open a new connection if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); } dest.dgram_send_queue.push(data); return length; } } try { // send the actual data dest.socket.send(data); return length; } catch (e) { throw new FS.ErrnoError(28); } }, recvmsg(sock, length) { // http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html if (sock.type === 1 && sock.server) { // tcp servers should not be recv()'ing on the listen socket throw new FS.ErrnoError(53); } var queued = sock.recv_queue.shift(); if (!queued) { if (sock.type === 1) { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (!dest) { // if we have a destination address but are not connected, error out throw new FS.ErrnoError(53); } if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { // return null if the socket has closed return null; } // else, our socket is in a valid state but truly has nothing available throw new FS.ErrnoError(6); } throw new FS.ErrnoError(6); } // queued.data will be an ArrayBuffer if it's unadulterated, but if it's // requeued TCP data it'll be an ArrayBufferView var queuedLength = queued.data.byteLength || queued.data.length; var queuedOffset = queued.data.byteOffset || 0; var queuedBuffer = queued.data.buffer || queued.data; var bytesRead = Math.min(length, queuedLength); var res = { buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead), addr: queued.addr, port: queued.port }; // push back any unread data for TCP connections if (sock.type === 1 && bytesRead < queuedLength) { var bytesRemaining = queuedLength - bytesRead; queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining); sock.recv_queue.unshift(queued); } return res; }, }, }; var getSocketFromFD = (fd) => { var socket = SOCKFS.getSocket(fd); if (!socket) throw new FS.ErrnoError(8); return socket; }; var Sockets = { BUFFER_SIZE:10240, MAX_BUFFER_SIZE:10485760, nextFd:1, fds:{ }, nextport:1, maxport:65535, peer:null, connections:{ }, portmap:{ }, localAddr:4261412874, addrPool:[33554442,50331658,67108874,83886090,100663306,117440522,134217738,150994954,167772170,184549386,201326602,218103818,234881034], }; var inetNtop4 = (addr) => { return (addr & 0xff) + '.' + ((addr >> 8) & 0xff) + '.' + ((addr >> 16) & 0xff) + '.' + ((addr >> 24) & 0xff) }; var inetNtop6 = (ints) => { // ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4 // Format for IPv4 compatible and mapped 128-bit IPv6 Addresses // 128-bits are split into eight 16-bit words // stored in network byte order (big-endian) // | 80 bits | 16 | 32 bits | // +-----------------------------------------------------------------+ // | 10 bytes | 2 | 4 bytes | // +--------------------------------------+--------------------------+ // + 5 words | 1 | 2 words | // +--------------------------------------+--------------------------+ // |0000..............................0000|0000| IPv4 ADDRESS | (compatible) // +--------------------------------------+----+---------------------+ // |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped) // +--------------------------------------+----+---------------------+ var str = ""; var word = 0; var longest = 0; var lastzero = 0; var zstart = 0; var len = 0; var i = 0; var parts = [ ints[0] & 0xffff, (ints[0] >> 16), ints[1] & 0xffff, (ints[1] >> 16), ints[2] & 0xffff, (ints[2] >> 16), ints[3] & 0xffff, (ints[3] >> 16) ]; // Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses var hasipv4 = true; var v4part = ""; // check if the 10 high-order bytes are all zeros (first 5 words) for (i = 0; i < 5; i++) { if (parts[i] !== 0) { hasipv4 = false; break; } } if (hasipv4) { // low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words) v4part = inetNtop4(parts[6] | (parts[7] << 16)); // IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word) if (parts[5] === -1) { str = "::ffff:"; str += v4part; return str; } // IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word) if (parts[5] === 0) { str = "::"; //special case IPv6 addresses if (v4part === "0.0.0.0") v4part = ""; // any/unspecified address if (v4part === "0.0.0.1") v4part = "1";// loopback address str += v4part; return str; } } // Handle all other IPv6 addresses // first run to find the longest contiguous zero words for (word = 0; word < 8; word++) { if (parts[word] === 0) { if (word - lastzero > 1) { len = 0; } lastzero = word; len++; } if (len > longest) { longest = len; zstart = word - longest + 1; } } for (word = 0; word < 8; word++) { if (longest > 1) { // compress contiguous zeros - to produce "::" if (parts[word] === 0 && word >= zstart && word < (zstart + longest) ) { if (word === zstart) { str += ":"; if (zstart === 0) str += ":"; //leading zeros case } continue; } } // converts 16-bit words from big-endian to little-endian before converting to hex string str += Number(_ntohs(parts[word] & 0xffff)).toString(16); str += word < 7 ? ":" : ""; } return str; }; var readSockaddr = (sa, salen) => { // family / port offsets are common to both sockaddr_in and sockaddr_in6 var family = HEAP16[((sa)>>1)]; var port = _ntohs(HEAPU16[(((sa)+(2))>>1)]); var addr; switch (family) { case 2: if (salen !== 16) { return { errno: 28 }; } addr = HEAP32[(((sa)+(4))>>2)]; addr = inetNtop4(addr); break; case 10: if (salen !== 28) { return { errno: 28 }; } addr = [ HEAP32[(((sa)+(8))>>2)], HEAP32[(((sa)+(12))>>2)], HEAP32[(((sa)+(16))>>2)], HEAP32[(((sa)+(20))>>2)] ]; addr = inetNtop6(addr); break; default: return { errno: 5 }; } return { family: family, addr: addr, port: port }; }; var inetPton4 = (str) => { var b = str.split('.'); for (var i = 0; i < 4; i++) { var tmp = Number(b[i]); if (isNaN(tmp)) return null; b[i] = tmp; } return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0; }; /** @suppress {checkTypes} */ var jstoi_q = (str) => parseInt(str); var inetPton6 = (str) => { var words; var w, offset, z, i; /* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i var parts = []; if (!valid6regx.test(str)) { return null; } if (str === "::") { return [0, 0, 0, 0, 0, 0, 0, 0]; } // Z placeholder to keep track of zeros when splitting the string on ":" if (str.startsWith("::")) { str = str.replace("::", "Z:"); // leading zeros case } else { str = str.replace("::", ":Z:"); } if (str.indexOf(".") > 0) { // parse IPv4 embedded stress str = str.replace(new RegExp('[.]', 'g'), ":"); words = str.split(":"); words[words.length-4] = jstoi_q(words[words.length-4]) + jstoi_q(words[words.length-3])*256; words[words.length-3] = jstoi_q(words[words.length-2]) + jstoi_q(words[words.length-1])*256; words = words.slice(0, words.length-2); } else { words = str.split(":"); } offset = 0; z = 0; for (w=0; w < words.length; w++) { if (typeof words[w] == 'string') { if (words[w] === 'Z') { // compressed zeros - write appropriate number of zero words for (z = 0; z < (8 - words.length+1); z++) { parts[w+z] = 0; } offset = z-1; } else { // parse hex to field to 16-bit value and write it in network byte-order parts[w+offset] = _htons(parseInt(words[w],16)); } } else { // parsed IPv4 words parts[w+offset] = words[w]; } } return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ]; }; var DNS = { address_map:{ id:1, addrs:{ }, names:{ }, }, lookup_name(name) { // If the name is already a valid ipv4 / ipv6 address, don't generate a fake one. var res = inetPton4(name); if (res !== null) { return name; } res = inetPton6(name); if (res !== null) { return name; } // See if this name is already mapped. var addr; if (DNS.address_map.addrs[name]) { addr = DNS.address_map.addrs[name]; } else { var id = DNS.address_map.id++; assert(id < 65535, 'exceeded max address mappings of 65535'); addr = '172.29.' + (id & 0xff) + '.' + (id & 0xff00); DNS.address_map.names[addr] = name; DNS.address_map.addrs[name] = addr; } return addr; }, lookup_addr(addr) { if (DNS.address_map.names[addr]) { return DNS.address_map.names[addr]; } return null; }, }; /** @param {boolean=} allowNull */ var getSocketAddress = (addrp, addrlen, allowNull) => { if (allowNull && addrp === 0) return null; var info = readSockaddr(addrp, addrlen); if (info.errno) throw new FS.ErrnoError(info.errno); info.addr = DNS.lookup_addr(info.addr) || info.addr; return info; }; function ___syscall_connect(fd, addr, addrlen, d1, d2, d3) { try { var sock = getSocketFromFD(fd); var info = getSocketAddress(addr, addrlen); sock.sock_ops.connect(sock, info.addr, info.port); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var SYSCALLS = { DEFAULT_POLLMASK:5, calculateAt(dirfd, path, allowEmpty) { if (PATH.isAbs(path)) { return path; } // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = SYSCALLS.getStreamFromFD(dirfd); dir = dirstream.path; } if (path.length == 0) { if (!allowEmpty) { throw new FS.ErrnoError(44);; } return dir; } return PATH.join2(dir, path); }, doStat(func, path, buf) { var stat = func(path); HEAP32[((buf)>>2)] = stat.dev; HEAP32[(((buf)+(4))>>2)] = stat.mode; HEAPU32[(((buf)+(8))>>2)] = stat.nlink; HEAP32[(((buf)+(12))>>2)] = stat.uid; HEAP32[(((buf)+(16))>>2)] = stat.gid; HEAP32[(((buf)+(20))>>2)] = stat.rdev; HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size); HEAP32[(((buf)+(32))>>2)] = 4096; HEAP32[(((buf)+(36))>>2)] = stat.blocks; var atime = stat.atime.getTime(); var mtime = stat.mtime.getTime(); var ctime = stat.ctime.getTime(); HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000)); HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000; HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000)); HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000; HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000)); HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000; HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino); return 0; }, doMsync(addr, stream, len, flags, offset) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } if (flags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var buffer = HEAPU8.slice(addr, addr + len); FS.msync(stream, buffer, offset, len, flags); }, varargs:undefined, get() { // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number. var ret = HEAP32[((+SYSCALLS.varargs)>>2)]; SYSCALLS.varargs += 4; return ret; }, getp() { return SYSCALLS.get() }, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; }, getStreamFromFD(fd) { var stream = FS.getStreamChecked(fd); return stream; }, }; function ___syscall_faccessat(dirfd, path, amode, flags) { try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (amode & ~7) { // need a valid mode return -28; } var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node) { return -44; } var perms = ''; if (amode & 4) perms += 'r'; if (amode & 2) perms += 'w'; if (amode & 1) perms += 'x'; if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { return -2; } return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var ___syscall_fadvise64 = (fd, offset, len, advice) => { return 0; // your advice is important to us (but we can't use it) }; function ___syscall_fcntl64(fd, cmd, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (cmd) { case 0: { var arg = SYSCALLS.get(); if (arg < 0) { return -28; } while (FS.streams[arg]) { arg++; } var newStream; newStream = FS.dupStream(stream, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = SYSCALLS.get(); stream.flags |= arg; return 0; } case 12: { var arg = SYSCALLS.getp(); var offset = 0; // We're always unlocked. HEAP16[(((arg)+(offset))>>1)] = 2; return 0; } case 13: case 14: return 0; // Pretend that the locking is successful. } return -28; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_fstat64(fd, buf) { try { var stream = SYSCALLS.getStreamFromFD(fd); return SYSCALLS.doStat(FS.stat, stream.path, buf); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_statfs64(path, size, buf) { try { path = SYSCALLS.getStr(path); // NOTE: None of the constants here are true. We're just returning safe and // sane values. HEAP32[(((buf)+(4))>>2)] = 4096; HEAP32[(((buf)+(40))>>2)] = 4096; HEAP32[(((buf)+(8))>>2)] = 1000000; HEAP32[(((buf)+(12))>>2)] = 500000; HEAP32[(((buf)+(16))>>2)] = 500000; HEAP32[(((buf)+(20))>>2)] = FS.nextInode; HEAP32[(((buf)+(24))>>2)] = 1000000; HEAP32[(((buf)+(28))>>2)] = 42; HEAP32[(((buf)+(44))>>2)] = 2; // ST_NOSUID HEAP32[(((buf)+(36))>>2)] = 255; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_fstatfs64(fd, size, buf) { try { var stream = SYSCALLS.getStreamFromFD(fd); return ___syscall_statfs64(0, size, buf); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var MAX_INT53 = 9007199254740992; var MIN_INT53 = -9007199254740992; var bigintToI53Checked = (num) => (num < MIN_INT53 || num > MAX_INT53) ? NaN : Number(num); function ___syscall_ftruncate64(fd, length) { length = bigintToI53Checked(length); try { if (isNaN(length)) return 61; FS.ftruncate(fd, length); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } ; } var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; function ___syscall_getcwd(buf, size) { try { if (size === 0) return -28; var cwd = FS.cwd(); var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1; if (size < cwdLengthInBytes) return -68; stringToUTF8(cwd, buf, size); return cwdLengthInBytes; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_getdents64(fd, dirp, count) { try { var stream = SYSCALLS.getStreamFromFD(fd) stream.getdents ||= FS.readdir(stream.path); var struct_size = 280; var pos = 0; var off = FS.llseek(stream, 0, 1); var idx = Math.floor(off / struct_size); while (idx < stream.getdents.length && pos + struct_size <= count) { var id; var type; var name = stream.getdents[idx]; if (name === '.') { id = stream.node.id; type = 4; // DT_DIR } else if (name === '..') { var lookup = FS.lookupPath(stream.path, { parent: true }); id = lookup.node.id; type = 4; // DT_DIR } else { var child = FS.lookupNode(stream.node, name); id = child.id; type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device. FS.isDir(child.mode) ? 4 : // DT_DIR, directory. FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link. 8; // DT_REG, regular file. } HEAP64[((dirp + pos)>>3)] = BigInt(id); HEAP64[(((dirp + pos)+(8))>>3)] = BigInt((idx + 1) * struct_size); HEAP16[(((dirp + pos)+(16))>>1)] = 280; HEAP8[(dirp + pos)+(18)] = type; stringToUTF8(name, dirp + pos + 19, 256); pos += struct_size; idx += 1; } FS.llseek(stream, idx * struct_size, 0); return pos; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_ioctl(fd, op, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (op) { case 21509: { if (!stream.tty) return -59; return 0; } case 21505: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcgets) { var termios = stream.tty.ops.ioctl_tcgets(stream); var argp = SYSCALLS.getp(); HEAP32[((argp)>>2)] = termios.c_iflag || 0; HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0; HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0; HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0; for (var i = 0; i < 32; i++) { HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0; } return 0; } return 0; } case 21510: case 21511: case 21512: { if (!stream.tty) return -59; return 0; // no-op, not actually adjusting terminal settings } case 21506: case 21507: case 21508: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcsets) { var argp = SYSCALLS.getp(); var c_iflag = HEAP32[((argp)>>2)]; var c_oflag = HEAP32[(((argp)+(4))>>2)]; var c_cflag = HEAP32[(((argp)+(8))>>2)]; var c_lflag = HEAP32[(((argp)+(12))>>2)]; var c_cc = [] for (var i = 0; i < 32; i++) { c_cc.push(HEAP8[(argp + i)+(17)]); } return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc }); } return 0; // no-op, not actually adjusting terminal settings } case 21519: { if (!stream.tty) return -59; var argp = SYSCALLS.getp(); HEAP32[((argp)>>2)] = 0; return 0; } case 21520: { if (!stream.tty) return -59; return -28; // not supported } case 21531: { var argp = SYSCALLS.getp(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tiocgwinsz) { var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty); var argp = SYSCALLS.getp(); HEAP16[((argp)>>1)] = winsize[0]; HEAP16[(((argp)+(2))>>1)] = winsize[1]; } return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -59; return 0; } case 21515: { if (!stream.tty) return -59; return 0; } default: return -28; // not supported } } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_lstat64(path, buf) { try { path = SYSCALLS.getStr(path); return SYSCALLS.doStat(FS.lstat, path, buf); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_newfstatat(dirfd, path, buf, flags) { try { path = SYSCALLS.getStr(path); var nofollow = flags & 256; var allowEmpty = flags & 4096; flags = flags & (~6400); path = SYSCALLS.calculateAt(dirfd, path, allowEmpty); return SYSCALLS.doStat(nofollow ? FS.lstat : FS.stat, path, buf); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_openat(dirfd, path, flags, varargs) { SYSCALLS.varargs = varargs; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); var mode = varargs ? SYSCALLS.get() : 0; return FS.open(path, flags, mode).fd; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_readlinkat(dirfd, path, buf, bufsize) { try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (bufsize <= 0) return -28; var ret = FS.readlink(path); var len = Math.min(bufsize, lengthBytesUTF8(ret)); var endChar = HEAP8[buf+len]; stringToUTF8(ret, buf, bufsize+1); // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. HEAP8[buf+len] = endChar; return len; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_sendto(fd, message, length, flags, addr, addr_len) { try { var sock = getSocketFromFD(fd); var dest = getSocketAddress(addr, addr_len, true); if (!dest) { // send, no address provided return FS.write(sock.stream, HEAP8, message, length); } // sendto an address return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_socket(domain, type, protocol) { try { var sock = SOCKFS.createSocket(domain, type, protocol); return sock.stream.fd; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_stat64(path, buf) { try { path = SYSCALLS.getStr(path); return SYSCALLS.doStat(FS.stat, path, buf); } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_unlinkat(dirfd, path, flags) { try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (flags === 0) { FS.unlink(path); } else if (flags === 512) { FS.rmdir(path); } else { abort('Invalid flags passed to unlinkat'); } return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var nowIsMonotonic = 1; var __emscripten_get_now_is_monotonic = () => nowIsMonotonic; function __gmtime_js(time, tmPtr) { time = bigintToI53Checked(time); var date = new Date(time * 1000); HEAP32[((tmPtr)>>2)] = date.getUTCSeconds(); HEAP32[(((tmPtr)+(4))>>2)] = date.getUTCMinutes(); HEAP32[(((tmPtr)+(8))>>2)] = date.getUTCHours(); HEAP32[(((tmPtr)+(12))>>2)] = date.getUTCDate(); HEAP32[(((tmPtr)+(16))>>2)] = date.getUTCMonth(); HEAP32[(((tmPtr)+(20))>>2)] = date.getUTCFullYear()-1900; HEAP32[(((tmPtr)+(24))>>2)] = date.getUTCDay(); var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0); var yday = ((date.getTime() - start) / (1000 * 60 * 60 * 24))|0; HEAP32[(((tmPtr)+(28))>>2)] = yday; ; } var isLeapYear = (year) => year%4 === 0 && (year%100 !== 0 || year%400 === 0); var MONTH_DAYS_LEAP_CUMULATIVE = [0,31,60,91,121,152,182,213,244,274,305,335]; var MONTH_DAYS_REGULAR_CUMULATIVE = [0,31,59,90,120,151,181,212,243,273,304,334]; var ydayFromDate = (date) => { var leap = isLeapYear(date.getFullYear()); var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE); var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1; // -1 since it's days since Jan 1 return yday; }; function __localtime_js(time, tmPtr) { time = bigintToI53Checked(time); var date = new Date(time*1000); HEAP32[((tmPtr)>>2)] = date.getSeconds(); HEAP32[(((tmPtr)+(4))>>2)] = date.getMinutes(); HEAP32[(((tmPtr)+(8))>>2)] = date.getHours(); HEAP32[(((tmPtr)+(12))>>2)] = date.getDate(); HEAP32[(((tmPtr)+(16))>>2)] = date.getMonth(); HEAP32[(((tmPtr)+(20))>>2)] = date.getFullYear()-1900; HEAP32[(((tmPtr)+(24))>>2)] = date.getDay(); var yday = ydayFromDate(date)|0; HEAP32[(((tmPtr)+(28))>>2)] = yday; HEAP32[(((tmPtr)+(36))>>2)] = -(date.getTimezoneOffset() * 60); // Attention: DST is in December in South, and some regions don't have DST at all. var start = new Date(date.getFullYear(), 0, 1); var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset(); var winterOffset = start.getTimezoneOffset(); var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset))|0; HEAP32[(((tmPtr)+(32))>>2)] = dst; ; } function __mmap_js(len, prot, flags, fd, offset, allocated, addr) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); var res = FS.mmap(stream, len, offset, prot, flags); var ptr = res.ptr; HEAP32[((allocated)>>2)] = res.allocated; HEAPU32[((addr)>>2)] = ptr; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } ; } function __munmap_js(addr, len, prot, flags, fd, offset) { offset = bigintToI53Checked(offset); try { var stream = SYSCALLS.getStreamFromFD(fd); if (prot & 2) { SYSCALLS.doMsync(addr, stream, len, flags, offset); } } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } ; } var __tzset_js = (timezone, daylight, std_name, dst_name) => { // TODO: Use (malleable) environment variables instead of system settings. var currentYear = new Date().getFullYear(); var winter = new Date(currentYear, 0, 1); var summer = new Date(currentYear, 6, 1); var winterOffset = winter.getTimezoneOffset(); var summerOffset = summer.getTimezoneOffset(); // Local standard timezone offset. Local standard time is not adjusted for // daylight savings. This code uses the fact that getTimezoneOffset returns // a greater value during Standard Time versus Daylight Saving Time (DST). // Thus it determines the expected output during Standard Time, and it // compares whether the output of the given date the same (Standard) or less // (DST). var stdTimezoneOffset = Math.max(winterOffset, summerOffset); // timezone is specified as seconds west of UTC ("The external variable // `timezone` shall be set to the difference, in seconds, between // Coordinated Universal Time (UTC) and local standard time."), the same // as returned by stdTimezoneOffset. // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html HEAPU32[((timezone)>>2)] = stdTimezoneOffset * 60; HEAP32[((daylight)>>2)] = Number(winterOffset != summerOffset); function extractZone(date) { var match = date.toTimeString().match(/\(([A-Za-z ]+)\)$/); return match ? match[1] : "GMT"; }; var winterName = extractZone(winter); var summerName = extractZone(summer); if (summerOffset < winterOffset) { // Northern hemisphere stringToUTF8(winterName, std_name, 7); stringToUTF8(summerName, dst_name, 7); } else { stringToUTF8(winterName, dst_name, 7); stringToUTF8(summerName, std_name, 7); } }; var _abort = () => { abort(''); }; var _emscripten_date_now = () => Date.now(); var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var _proc_exit = (code) => { EXITSTATUS = code; if (!keepRuntimeAlive()) { Module['onExit']?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); }; /** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; if (!keepRuntimeAlive()) { exitRuntime(); } _proc_exit(status); }; var _exit = exitJS; var __emscripten_runtime_keepalive_clear = () => { noExitRuntime = false; runtimeKeepaliveCounter = 0; }; var _emscripten_force_exit = (status) => { __emscripten_runtime_keepalive_clear(); _exit(status); }; Module['_emscripten_force_exit'] = _emscripten_force_exit; var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 2147483648; var _emscripten_get_heap_max = () => getHeapMax(); var _emscripten_get_now; // Modern environment where performance.now() is supported: // N.B. a shorter form "_emscripten_get_now = performance.now;" is // unfortunately not allowed even in current browsers (e.g. FF Nightly 75). _emscripten_get_now = () => performance.now(); ; var _emscripten_get_now_res = () => { // return resolution of get_now, in nanoseconds if (ENVIRONMENT_IS_NODE) { return 1; // nanoseconds } // Modern environment where performance.now() is supported: return 1000; // microseconds (1/1000 of a millisecond) }; var webgl_enable_ANGLE_instanced_arrays = (ctx) => { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('ANGLE_instanced_arrays'); if (ext) { ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); return 1; } }; var webgl_enable_OES_vertex_array_object = (ctx) => { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('OES_vertex_array_object'); if (ext) { ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); return 1; } }; var webgl_enable_WEBGL_draw_buffers = (ctx) => { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('WEBGL_draw_buffers'); if (ext) { ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); return 1; } }; var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => { // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); }; var webgl_enable_WEBGL_multi_draw = (ctx) => { // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); }; var getEmscriptenSupportedExtensions = (ctx) => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 1 extensions 'ANGLE_instanced_arrays', 'EXT_blend_minmax', 'EXT_disjoint_timer_query', 'EXT_frag_depth', 'EXT_shader_texture_lod', 'EXT_sRGB', 'OES_element_index_uint', 'OES_fbo_render_mipmap', 'OES_standard_derivatives', 'OES_texture_float', 'OES_texture_half_float', 'OES_texture_half_float_linear', 'OES_vertex_array_object', 'WEBGL_color_buffer_float', 'WEBGL_depth_texture', 'WEBGL_draw_buffers', // WebGL 2 extensions 'EXT_color_buffer_float', 'EXT_conservative_depth', 'EXT_disjoint_timer_query_webgl2', 'EXT_texture_norm16', 'NV_shader_noperspective_interpolation', 'WEBGL_clip_cull_distance', // WebGL 1 and WebGL 2 extensions 'EXT_color_buffer_half_float', 'EXT_depth_clamp', 'EXT_float_blend', 'EXT_texture_compression_bptc', 'EXT_texture_compression_rgtc', 'EXT_texture_filter_anisotropic', 'KHR_parallel_shader_compile', 'OES_texture_float_linear', 'WEBGL_blend_func_extended', 'WEBGL_compressed_texture_astc', 'WEBGL_compressed_texture_etc', 'WEBGL_compressed_texture_etc1', 'WEBGL_compressed_texture_s3tc', 'WEBGL_compressed_texture_s3tc_srgb', 'WEBGL_debug_renderer_info', 'WEBGL_debug_shaders', 'WEBGL_lose_context', 'WEBGL_multi_draw', ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter:1, buffers:[], programs:[], framebuffers:[], renderbuffers:[], textures:[], shaders:[], vaos:[], contexts:[], offscreenCanvases:{ }, queries:[], samplers:[], transformFeedbacks:[], syncs:[], stringCache:{ }, stringiCache:{ }, unpackAlignment:4, recordError:(errorCode) => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId:(table) => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject:(n, buffers, createFunction, objectTable ) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))>>2)] = id; } }, getSource:(shader, count, string, length) => { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined; source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len); } return source; }, createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL // context on a canvas, calling .getContext() will always return that // context independent of which 'webgl' or 'webgl2' // context version was passed. See: // https://bugs.webkit.org/show_bug.cgi?id=222758 // and: // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari // version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = (webGLContextAttributes.majorVersion > 1) ? canvas.getContext("webgl2", webGLContextAttributes) : (canvas.getContext("webgl", webGLContextAttributes) // https://caniuse.com/#feat=webgl ); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext:(ctx, webGLContextAttributes) => { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent:(contextHandle) => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module.ctx = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext:(contextHandle) => { return GL.contexts[contextHandle]; }, deleteContext:(contextHandle) => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == 'object') { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } GL.contexts[contextHandle] = null; }, initExtensions:(context) => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, ction GL interop // layer itself will need to know if they exist. // Extensions that are only available in WebGL 1 (the calls will be no-ops // if called on a WebGL 2 context active) webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative // that's based on core APIs, and exposes only the queryCounterEXT() // entrypoint. if (context.version >= 2) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); } // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and // thus we look for the WebGL 1 version again if the WebGL 2 version // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 if (context.version < 2 || !GLctx.disjointTimerQueryExt) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } webgl_enable_WEBGL_multi_draw(GLctx); getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes('lose_context') && !ext.includes('debug')) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); }, }; /** @suppress {duplicate } */ var _glActiveTexture = (x0) => GLctx.activeTexture(x0); var _emscripten_glActiveTexture = _glActiveTexture; /** @suppress {duplicate } */ var _glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glAttachShader = _glAttachShader; /** @suppress {duplicate } */ var _glBeginQuery = (target, id) => { GLctx.beginQuery(target, GL.queries[id]); }; var _emscripten_glBeginQuery = _glBeginQuery; /** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]); }; var _emscripten_glBeginQueryEXT = _glBeginQueryEXT; /** @suppress {duplicate } */ var _glBeginTransformFeedback = (x0) => GLctx.beginTransformFeedback(x0); var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback; /** @suppress {duplicate } */ var _glBindAttribLocation = (program, index, name) => { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); }; var _emscripten_glBindAttribLocation = _glBindAttribLocation; /** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => { if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 // API function call when a buffer is bound to // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelPackBufferBinding = buffer; } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to // use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelUnpackBufferBinding = buffer; } GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _emscripten_glBindBuffer = _glBindBuffer; /** @suppress {duplicate } */ var _glBindBufferBase = (target, index, buffer) => { GLctx.bindBufferBase(target, index, GL.buffers[buffer]); }; var _emscripten_glBindBufferBase = _glBindBufferBase; /** @suppress {duplicate } */ var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => { GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize); }; var _emscripten_glBindBufferRange = _glBindBufferRange; /** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _emscripten_glBindFramebuffer = _glBindFramebuffer; /** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _emscripten_glBindRenderbuffer = _glBindRenderbuffer; /** @suppress {duplicate } */ var _glBindSampler = (unit, sampler) => { GLctx.bindSampler(unit, GL.samplers[sampler]); }; var _emscripten_glBindSampler = _glBindSampler; /** @suppress {duplicate } */ var _glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _emscripten_glBindTexture = _glBindTexture; /** @suppress {duplicate } */ var _glBindTransformFeedback = (target, id) => { GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]); }; var _emscripten_glBindTransformFeedback = _glBindTransformFeedback; /** @suppress {duplicate } */ var _glBindVertexArray = (vao) => { GLctx.bindVertexArray(GL.vaos[vao]); }; var _emscripten_glBindVertexArray = _glBindVertexArray; /** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray; var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES; /** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendColor = _glBlendColor; /** @suppress {duplicate } */ var _glBlendEquation = (x0) => GLctx.blendEquation(x0); var _emscripten_glBlendEquation = _glBlendEquation; /** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate; /** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFunc = _glBlendFunc; /** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate; /** @suppress {duplicate } */ var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); var _emscripten_glBlitFramebuffer = _glBlitFramebuffer; /** @suppress {duplicate } */ var _glBufferData = (target, size, data, usage) => { if (GL.currentContext.version >= 2) { // If size is zero, WebGL would interpret uploading the whole input // arraybuffer (starting from given offset), which would not make sense in // WebAssembly, so avoid uploading if size is zero. However we must still // call bufferData to establish a backing storage of zero bytes. if (data && size) { GLctx.bufferData(target, HEAPU8, usage, data, size); } else { GLctx.bufferData(target, size, usage); } return; } // N.b. here first form specifies a heap subarray, second form an integer // size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS // engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); }; var _emscripten_glBufferData = _glBufferData; /** @suppress {duplicate } */ var _glBufferSubData = (target, offset, size, data) => { if (GL.currentContext.version >= 2) { size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); return; } GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); }; var _emscripten_glBufferSubData = _glBufferSubData; /** @suppress {duplicate } */ var _glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0); var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus; /** @suppress {duplicate } */ var _glClear = (x0) => GLctx.clear(x0); var _emscripten_glClear = _glClear; /** @suppress {duplicate } */ var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); var _emscripten_glClearBufferfi = _glClearBufferfi; /** @suppress {duplicate } */ var _glClearBufferfv = (buffer, drawbuffer, value) => { GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)>>2)); }; var _emscripten_glClearBufferfv = _glClearBufferfv; /** @suppress {duplicate } */ var _glClearBufferiv = (buffer, drawbuffer, value) => { GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)>>2)); }; var _emscripten_glClearBufferiv = _glClearBufferiv; /** @suppress {duplicate } */ var _glClearBufferuiv = (buffer, drawbuffer, value) => { GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value)>>2)); }; var _emscripten_glClearBufferuiv = _glClearBufferuiv; /** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearColor = _glClearColor; /** @suppress {duplicate } */ var _glClearDepthf = (x0) => GLctx.clearDepth(x0); var _emscripten_glClearDepthf = _glClearDepthf; /** @suppress {duplicate } */ var _glClearStencil = (x0) => GLctx.clearStencil(x0); var _emscripten_glClearStencil = _glClearStencil; /** @suppress {duplicate } */ var _glClientWaitSync = (sync, flags, timeout) => { // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 timeout = Number(timeout); return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout); }; var _emscripten_glClientWaitSync = _glClientWaitSync; /** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _emscripten_glColorMask = _glColorMask; /** @suppress {duplicate } */ var _glCompileShader = (shader) => { GLctx.compileShader(GL.shaders[shader]); }; var _emscripten_glCompileShader = _glCompileShader; /** @suppress {duplicate } */ var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); return; } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); return; } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data), data+imageSize) : null); }; var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D; /** @suppress {duplicate } */ var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); } else { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); } }; var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D; /** @suppress {duplicate } */ var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); return; } GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); return; } GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data), data+imageSize) : null); }; var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D; /** @suppress {duplicate } */ var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize); } }; var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D; /** @suppress {duplicate } */ var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4); var _emscripten_glCopyBufferSubData = _glCopyBufferSubData; /** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexImage2D = _glCopyTexImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8); var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D; /** @suppress {duplicate } */ var _glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _emscripten_glCreateProgram = _glCreateProgram; /** @suppress {duplicate } */ var _glCreateShader = (shaderType) => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _emscripten_glCreateShader = _glCreateShader; /** @suppress {duplicate } */ var _glCullFace = (x0) => GLctx.cullFace(x0); var _emscripten_glCullFace = _glCullFace; /** @suppress {duplicate } */ var _glDeleteBuffers = (n, buffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; } }; var _emscripten_glDeleteBuffers = _glDeleteBuffers; /** @suppress {duplicate } */ var _glDeleteFramebuffers = (n, framebuffers) => { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } }; var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers; /** @suppress {duplicate } */ var _glDeleteProgram = (id) => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; var _emscripten_glDeleteProgram = _glDeleteProgram; /** @suppress {duplicate } */ var _glDeleteQueries = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.deleteQuery(query); GL.queries[id] = null; } }; var _emscripten_glDeleteQueries = _glDeleteQueries; /** @suppress {duplicate } */ var _glDeleteQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); GL.queries[id] = null; } }; var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT; /** @suppress {duplicate } */ var _glDeleteRenderbuffers = (n, renderbuffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } }; var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers; /** @suppress {duplicate } */ var _glDeleteSamplers = (n, samplers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((samplers)+(i*4))>>2)]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx.deleteSampler(sampler); sampler.name = 0; GL.samplers[id] = null; } }; var _emscripten_glDeleteSamplers = _glDeleteSamplers; /** @suppress {duplicate } */ var _glDeleteShader = (id) => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; var _emscripten_glDeleteShader = _glDeleteShader; /** @suppress {duplicate } */ var _glDeleteSync = (id) => { if (!id) return; var sync = GL.syncs[id]; if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteSync(sync); sync.name = 0; GL.syncs[id] = null; }; var _emscripten_glDeleteSync = _glDeleteSync; /** @suppress {duplicate } */ var _glDeleteTextures = (n, textures) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } }; var _emscripten_glDeleteTextures = _glDeleteTextures; /** @suppress {duplicate } */ var _glDeleteTransformFeedbacks = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var transformFeedback = GL.transformFeedbacks[id]; if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.deleteTransformFeedback(transformFeedback); transformFeedback.name = 0; GL.transformFeedbacks[id] = null; } }; var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks; /** @suppress {duplicate } */ var _glDeleteVertexArrays = (n, vaos) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } }; var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays; /** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays; var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES; /** @suppress {duplicate } */ var _glDepthFunc = (x0) => GLctx.depthFunc(x0); var _emscripten_glDepthFunc = _glDepthFunc; /** @suppress {duplicate } */ var _glDepthMask = (flag) => { GLctx.depthMask(!!flag); }; var _emscripten_glDepthMask = _glDepthMask; /** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDepthRangef = _glDepthRangef; /** @suppress {duplicate } */ var _glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glDetachShader = _glDetachShader; /** @suppress {duplicate } */ var _glDisable = (x0) => GLctx.disable(x0); var _emscripten_glDisable = _glDisable; /** @suppress {duplicate } */ var _glDisableVertexAttribArray = (index) => { GLctx.disableVertexAttribArray(index); }; var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray; /** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _emscripten_glDrawArrays = _glDrawArrays; /** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced; /** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE; /** @suppress {duplicate } */ var _glDrawArraysInstancedARB = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB; /** @suppress {duplicate } */ var _glDrawArraysInstancedEXT = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT; /** @suppress {duplicate } */ var _glDrawArraysInstancedNV = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV; var tempFixedLengthArray = []; /** @suppress {duplicate } */ var _glDrawBuffers = (n, bufs) => { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx.drawBuffers(bufArray); }; var _emscripten_glDrawBuffers = _glDrawBuffers; /** @suppress {duplicate } */ var _glDrawBuffersEXT = _glDrawBuffers; var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT; /** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL; /** @suppress {duplicate } */ var _glDrawElements = (mode, count, type, indices) => { GLctx.drawElements(mode, count, type, indices); }; var _emscripten_glDrawElements = _glDrawElements; /** @suppress {duplicate } */ var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => { GLctx.drawElementsInstanced(mode, count, type, indices, primcount); }; var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced; /** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE; /** @suppress {duplicate } */ var _glDrawElementsInstancedARB = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB; /** @suppress {duplicate } */ var _glDrawElementsInstancedEXT = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT; /** @suppress {duplicate } */ var _glDrawElementsInstancedNV = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV; /** @suppress {duplicate } */ var _glDrawRangeElements = (mode, start, end, count, type, indices) => { // TODO: This should be a trivial pass-though function registered at the bottom of this page as // glFuncs[6][1] += ' drawRangeElements'; // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, // we work around by ignoring the range. _glDrawElements(mode, count, type, indices); }; var _emscripten_glDrawRangeElements = _glDrawRangeElements; /** @suppress {duplicate } */ var _glEnable = (x0) => GLctx.enable(x0); var _emscripten_glEnable = _glEnable; /** @suppress {duplicate } */ var _glEnableVertexAttribArray = (index) => { GLctx.enableVertexAttribArray(index); }; var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray; /** @suppress {duplicate } */ var _glEndQuery = (x0) => GLctx.endQuery(x0); var _emscripten_glEndQuery = _glEndQuery; /** @suppress {duplicate } */ var _glEndQueryEXT = (target) => { GLctx.disjointTimerQueryExt['endQueryEXT'](target); }; var _emscripten_glEndQueryEXT = _glEndQueryEXT; /** @suppress {duplicate } */ var _glEndTransformFeedback = () => GLctx.endTransformFeedback(); var _emscripten_glEndTransformFeedback = _glEndTransformFeedback; /** @suppress {duplicate } */ var _glFenceSync = (condition, flags) => { var sync = GLctx.fenceSync(condition, flags); if (sync) { var id = GL.getNewId(GL.syncs); sync.name = id; GL.syncs[id] = sync; return id; } return 0; // Failed to create a sync object }; var _emscripten_glFenceSync = _glFenceSync; /** @suppress {duplicate } */ var _glFinish = () => GLctx.finish(); var _emscripten_glFinish = _glFinish; /** @suppress {duplicate } */ var _glFlush = () => GLctx.flush(); var _emscripten_glFlush = _glFlush; /** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }; var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer; /** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }; var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D; /** @suppress {duplicate } */ var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => { GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); }; var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer; /** @suppress {duplicate } */ var _glFrontFace = (x0) => GLctx.frontFace(x0); var _emscripten_glFrontFace = _glFrontFace; /** @suppress {duplicate } */ var _glGenBuffers = (n, buffers) => { GL.genObject(n, buffers, 'createBuffer', GL.buffers ); }; var _emscripten_glGenBuffers = _glGenBuffers; /** @suppress {duplicate } */ var _glGenFramebuffers = (n, ids) => { GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers ); }; var _emscripten_glGenFramebuffers = _glGenFramebuffers; /** @suppress {duplicate } */ var _glGenQueries = (n, ids) => { GL.genObject(n, ids, 'createQuery', GL.queries ); }; var _emscripten_glGenQueries = _glGenQueries; /** @suppress {duplicate } */ var _glGenQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); if (!query) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0; return; } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; HEAP32[(((ids)+(i*4))>>2)] = id; } }; var _emscripten_glGenQueriesEXT = _glGenQueriesEXT; /** @suppress {duplicate } */ var _glGenRenderbuffers = (n, renderbuffers) => { GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); }; var _emscripten_glGenRenderbuffers = _glGenRenderbuffers; /** @suppress {duplicate } */ var _glGenSamplers = (n, samplers) => { GL.genObject(n, samplers, 'createSampler', GL.samplers ); }; var _emscripten_glGenSamplers = _glGenSamplers; /** @suppress {duplicate } */ var _glGenTextures = (n, textures) => { GL.genObject(n, textures, 'createTexture', GL.textures ); }; var _emscripten_glGenTextures = _glGenTextures; /** @suppress {duplicate } */ var _glGenTransformFeedbacks = (n, ids) => { GL.genObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks ); }; var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks; /** @suppress {duplicate } */ var _glGenVertexArrays = (n, arrays) => { GL.genObject(n, arrays, 'createVertexArray', GL.vaos ); }; var _emscripten_glGenVertexArrays = _glGenVertexArrays; /** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays; var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES; /** @suppress {duplicate } */ var _glGenerateMipmap = (x0) => GLctx.generateMipmap(x0); var _emscripten_glGenerateMipmap = _glGenerateMipmap; var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; if (size) HEAP32[((size)>>2)] = info.size; if (type) HEAP32[((type)>>2)] = info.type; } }; /** @suppress {duplicate } */ var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => { __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); }; var _emscripten_glGetActiveAttrib = _glGetActiveAttrib; /** @suppress {duplicate } */ var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => { __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); }; var _emscripten_glGetActiveUniform = _glGetActiveUniform; /** @suppress {duplicate } */ var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => { program = GL.programs[program]; var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length. if (uniformBlockName && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)] = 0; } }; var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName; /** @suppress {duplicate } */ var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8A41 /* GL_UNIFORM_BLOCK_NAME_LENGTH */) { var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); HEAP32[((params)>>2)] = name.length+1; return; } var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); if (result === null) return; // If an error occurs, nothing should be written to params. if (pname == 0x8A43 /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/) { for (var i = 0; i < result.length; i++) { HEAP32[(((params)+(i*4))>>2)] = result[i]; } } else { HEAP32[((params)>>2)] = result; } }; var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv; /** @suppress {duplicate } */ var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (uniformCount > 0 && uniformIndices == 0) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; var ids = []; for (var i = 0; i < uniformCount; i++) { ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]); } var result = GLctx.getActiveUniforms(program, ids, pname); if (!result) return; // GL spec: If an error is generated, nothing is written out to params. var len = result.length; for (var i = 0; i < len; i++) { HEAP32[(((params)+(i*4))>>2)] = result[i]; } }; var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv; /** @suppress {duplicate } */ var _glGetAttachedShaders = (program, maxCount, count, shaders) => { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count)>>2)] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders)+(i*4))>>2)] = id; } }; var _emscripten_glGetAttachedShaders = _glGetAttachedShaders; /** @suppress {duplicate } */ var _glGetAttribLocation = (program, name) => { return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); }; var _emscripten_glGetAttribLocation = _glGetAttribLocation; var writeI53ToI64 = (ptr, num) => { HEAPU32[((ptr)>>2)] = num; var lower = HEAPU32[((ptr)>>2)]; HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296; }; var webglGetExtensions = function $webglGetExtensions() { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map((e) => "GL_" + e)); return exts; }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; case 0x821D: // GL_NUM_EXTENSIONS if (GL.currentContext.version < 2) { // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context GL.recordError(0x502 /* GL_INVALID_OPERATION */); return; } ret = webglGetExtensions().length; break; case 0x821B: // GL_MAJOR_VERSION case 0x821C: // GL_MINOR_VERSION if (GL.currentContext.version < 2) { GL.recordError(0x500); // GL_INVALID_ENUM return; } ret = name_ == 0x821B ? 3 : 0; // return version 3.0 break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER case 0x88ED: // PIXEL_PACK_BUFFER_BINDING case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING case 0x8CAA: // READ_FRAMEBUFFER_BINDING case 0x8919: // SAMPLER_BINDING case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY case 0x806A: // TEXTURE_BINDING_3D case 0x8E25: // TRANSFORM_FEEDBACK_BINDING case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)>>2)] = ret; break; case 2: HEAPF32[((p)>>2)] = ret; break; case 4: HEAP8[p] = ret ? 1 : 0; break; } }; /** @suppress {duplicate } */ var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); var _emscripten_glGetBooleanv = _glGetBooleanv; /** @suppress {duplicate } */ var _glGetBufferParameteri64v = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } writeI53ToI64(data, GLctx.getBufferParameter(target, value)); }; var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v; /** @suppress {duplicate } */ var _glGetBufferParameteriv = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null // pointer. Since calling this function does not make sense if data == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); }; var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv; /** @suppress {duplicate } */ var _glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; }; var _emscripten_glGetError = _glGetError; /** @suppress {duplicate } */ var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); var _emscripten_glGetFloatv = _glGetFloatv; /** @suppress {duplicate } */ var _glGetFragDataLocation = (program, name) => { return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name)); }; var _emscripten_glGetFragDataLocation = _glGetFragDataLocation; /** @suppress {duplicate } */ var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)] = result; }; var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv; var emscriptenWebGLGetIndexed = (target, index, data, type) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var result = GLctx.getIndexedParameter(target, index); var ret; switch (typeof result) { case 'boolean': ret = result ? 1 : 0; break; case 'number': ret = result; break; case 'object': if (result === null) { switch (target) { case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING ret = 0; break; default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof WebGLBuffer) { ret = result.name | 0; } else { GL.recordError(0x500); // GL_INVALID_ENUM return; } break; default: GL.recordError(0x500); // GL_INVALID_ENUM return; } switch (type) { case 1: writeI53ToI64(data, ret); break; case 0: HEAP32[((data)>>2)] = ret; break; case 2: HEAPF32[((data)>>2)] = ret; break; case 4: HEAP8[data] = ret ? 1 : 0; break; default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type; } }; /** @suppress {duplicate } */ var _glGetInteger64i_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 1); var _emscripten_glGetInteger64i_v = _glGetInteger64i_v; /** @suppress {duplicate } */ var _glGetInteger64v = (name_, p) => { emscriptenWebGLGet(name_, p, 1); }; var _emscripten_glGetInteger64v = _glGetInteger64v; /** @suppress {duplicate } */ var _glGetIntegeri_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 0); var _emscripten_glGetIntegeri_v = _glGetIntegeri_v; /** @suppress {duplicate } */ var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); var _emscripten_glGetIntegerv = _glGetIntegerv; /** @suppress {duplicate } */ var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => { if (bufSize < 0) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (!params) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = GLctx.getInternalformatParameter(target, internalformat, pname); if (ret === null) return; for (var i = 0; i < ret.length && i < bufSize; ++i) { HEAP32[(((params)+(i*4))>>2)] = ret[i]; } }; var _emscripten_glGetInternalformativ = _glGetInternalformativ; /** @suppress {duplicate } */ var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => { GL.recordError(0x502/*GL_INVALID_OPERATION*/); }; var _emscripten_glGetProgramBinary = _glGetProgramBinary; /** @suppress {duplicate } */ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog; /** @suppress {duplicate } */ var _glGetProgramiv = (program, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)] = log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { if (!program.maxUniformLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (!program.maxAttributeLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (!program.maxUniformBlockNameLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); } } HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); } }; var _emscripten_glGetProgramiv = _glGetProgramiv; /** @suppress {duplicate } */ var _glGetQueryObjecti64vEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param; if (GL.currentContext.version < 2) { param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); } else { param = GLctx.getQueryParameter(query, pname); } var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); }; var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectivEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)] = ret; }; var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT; /** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectuiv = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param = GLctx.getQueryParameter(query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)] = ret; }; var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv; /** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT; /** @suppress {duplicate } */ var _glGetQueryiv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getQuery(target, pname); }; var _emscripten_glGetQueryiv = _glGetQueryiv; /** @suppress {duplicate } */ var _glGetQueryivEXT = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); }; var _emscripten_glGetQueryivEXT = _glGetQueryivEXT; /** @suppress {duplicate } */ var _glGetRenderbufferParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); }; var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv; /** @suppress {duplicate } */ var _glGetSamplerParameterfv = (sampler, pname, params) => { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); }; var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv; /** @suppress {duplicate } */ var _glGetSamplerParameteriv = (sampler, pname, params) => { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); }; var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv; /** @suppress {duplicate } */ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog; /** @suppress {duplicate } */ var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)] = result.rangeMin; HEAP32[(((range)+(4))>>2)] = result.rangeMax; HEAP32[((precision)>>2)] = result.precision; }; var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat; /** @suppress {duplicate } */ var _glGetShaderSource = (shader, bufSize, length, source) => { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderSource = _glGetShaderSource; /** @suppress {duplicate } */ var _glGetShaderiv = (shader, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)>>2)] = logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)>>2)] = sourceLength; } else { HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } }; var _emscripten_glGetShaderiv = _glGetShaderiv; var stringToNewUTF8 = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; /** @suppress {duplicate } */ var _glGetString = (name_) => { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 0x1F03 /* GL_EXTENSIONS */: ret = stringToNewUTF8(webglGetExtensions().join(' ')); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } ret = s ? stringToNewUTF8(s) : 0; break; case 0x1F02 /* GL_VERSION */: var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); // return GLES version string corresponding to the version of the WebGL context if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${glVersion})`; else { glVersion = `OpenGL ES 2.0 (${glVersion})`; } ret = stringToNewUTF8(glVersion); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); // fall through } GL.stringCache[name_] = ret; } return ret; }; var _emscripten_glGetString = _glGetString; /** @suppress {duplicate } */ var _glGetStringi = (name, index) => { if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return 0; } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; } switch (name) { case 0x1F03 /* GL_EXTENSIONS */: var exts = webglGetExtensions().map(stringToNewUTF8); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); return 0; } }; var _emscripten_glGetStringi = _glGetStringi; /** @suppress {duplicate } */ var _glGetSynciv = (sync, pname, bufSize, length, values) => { if (bufSize < 0) { // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised, // so raise GL_INVALID_VALUE here as well. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (!values) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); if (ret !== null) { HEAP32[((values)>>2)] = ret; if (length) HEAP32[((length)>>2)] = 1; // Report a single value outputted. } }; var _emscripten_glGetSynciv = _glGetSynciv; /** @suppress {duplicate } */ var _glGetTexParameterfv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameterfv = _glGetTexParameterfv; /** @suppress {duplicate } */ var _glGetTexParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameteriv = _glGetTexParameteriv; /** @suppress {duplicate } */ var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx.getTransformFeedbackVarying(program, index); if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified. if (name && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)] = 0; } if (size) HEAP32[((size)>>2)] = info.size; if (type) HEAP32[((type)>>2)] = info.type; }; var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying; /** @suppress {duplicate } */ var _glGetUniformBlockIndex = (program, uniformBlockName) => { return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName)); }; var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex; /** @suppress {duplicate } */ var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => { if (!uniformIndices) { // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense // if uniformIndices == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; var names = []; for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)])); var result = GLctx.getUniformIndices(program, names); if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices. var len = result.length; for (var i = 0; i < len; i++) { HEAP32[(((uniformIndices)+(i*4))>>2)] = result[i]; } }; var _emscripten_glGetUniformIndices = _glGetUniformIndices; /** @noinline */ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); var webglPrepareUniformLocationsBeforeFirstUse = (program) => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; for (i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [sz, id]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; /** @suppress {duplicate } */ var _glGetUniformLocation = (program, name) => { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If an uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(0x501 /* GL_INVALID_VALUE */); } return -1; }; var _emscripten_glGetUniformLocation = _glGetUniformLocation; var webglGetUniformLocation = (location) => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == 'number') { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } }; /** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; } } } }; /** @suppress {duplicate } */ var _glGetUniformfv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 2); }; var _emscripten_glGetUniformfv = _glGetUniformfv; /** @suppress {duplicate } */ var _glGetUniformiv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 0); }; var _emscripten_glGetUniformiv = _glGetUniformiv; /** @suppress {duplicate } */ var _glGetUniformuiv = (program, location, params) => emscriptenWebGLGetUniform(program, location, params, 0); var _emscripten_glGetUniformuiv = _glGetUniformuiv; /** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { HEAP32[((params)>>2)] = data && data["name"]; } else if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; case 5: HEAP32[((params)>>2)] = Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break; } } } }; /** @suppress {duplicate } */ var _glGetVertexAttribIiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 0); }; var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv; /** @suppress {duplicate } */ var _glGetVertexAttribIuiv = _glGetVertexAttribIiv; var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv; /** @suppress {duplicate } */ var _glGetVertexAttribPointerv = (index, pname, pointer) => { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null // pointer. Since calling this function does not make sense if pointer == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname); }; var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv; /** @suppress {duplicate } */ var _glGetVertexAttribfv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); }; var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv; /** @suppress {duplicate } */ var _glGetVertexAttribiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); }; var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv; /** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glHint = _glHint; /** @suppress {duplicate } */ var _glInvalidateFramebuffer = (target, numAttachments, attachments) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx.invalidateFramebuffer(target, list); }; var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer; /** @suppress {duplicate } */ var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx.invalidateSubFramebuffer(target, list, x, y, width, height); }; var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer; /** @suppress {duplicate } */ var _glIsBuffer = (buffer) => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); }; var _emscripten_glIsBuffer = _glIsBuffer; /** @suppress {duplicate } */ var _glIsEnabled = (x0) => GLctx.isEnabled(x0); var _emscripten_glIsEnabled = _glIsEnabled; /** @suppress {duplicate } */ var _glIsFramebuffer = (framebuffer) => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); }; var _emscripten_glIsFramebuffer = _glIsFramebuffer; /** @suppress {duplicate } */ var _glIsProgram = (program) => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); }; var _emscripten_glIsProgram = _glIsProgram; /** @suppress {duplicate } */ var _glIsQuery = (id) => { var query = GL.queries[id]; if (!query) return 0; return GLctx.isQuery(query); }; var _emscripten_glIsQuery = _glIsQuery; /** @suppress {duplicate } */ var _glIsQueryEXT = (id) => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt['isQueryEXT'](query); }; var _emscripten_glIsQueryEXT = _glIsQueryEXT; /** @suppress {duplicate } */ var _glIsRenderbuffer = (renderbuffer) => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); }; var _emscripten_glIsRenderbuffer = _glIsRenderbuffer; /** @suppress {duplicate } */ var _glIsSampler = (id) => { var sampler = GL.samplers[id]; if (!sampler) return 0; return GLctx.isSampler(sampler); }; var _emscripten_glIsSampler = _glIsSampler; /** @suppress {duplicate } */ var _glIsShader = (shader) => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); }; var _emscripten_glIsShader = _glIsShader; /** @suppress {duplicate } */ var _glIsSync = (sync) => GLctx.isSync(GL.syncs[sync]); var _emscripten_glIsSync = _glIsSync; /** @suppress {duplicate } */ var _glIsTexture = (id) => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); }; var _emscripten_glIsTexture = _glIsTexture; /** @suppress {duplicate } */ var _glIsTransformFeedback = (id) => GLctx.isTransformFeedback(GL.transformFeedbacks[id]); var _emscripten_glIsTransformFeedback = _glIsTransformFeedback; /** @suppress {duplicate } */ var _glIsVertexArray = (array) => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao); }; var _emscripten_glIsVertexArray = _glIsVertexArray; /** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray; var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES; /** @suppress {duplicate } */ var _glLineWidth = (x0) => GLctx.lineWidth(x0); var _emscripten_glLineWidth = _glLineWidth; /** @suppress {duplicate } */ var _glLinkProgram = (program) => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _emscripten_glLinkProgram = _glLinkProgram; /** @suppress {duplicate } */ var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback(); var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback; /** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => { if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) { GL.unpackAlignment = param; } GLctx.pixelStorei(pname, param); }; var _emscripten_glPixelStorei = _glPixelStorei; /** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffset = _glPolygonOffset; /** @suppress {duplicate } */ var _glProgramBinary = (program, binaryFormat, binary, length) => { GL.recordError(0x500/*GL_INVALID_ENUM*/); }; var _emscripten_glProgramBinary = _glProgramBinary; /** @suppress {duplicate } */ var _glProgramParameteri = (program, pname, value) => { GL.recordError(0x500/*GL_INVALID_ENUM*/); }; var _emscripten_glProgramParameteri = _glProgramParameteri; /** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target); }; var _emscripten_glQueryCounterEXT = _glQueryCounterEXT; /** @suppress {duplicate } */ var _glReadBuffer = (x0) => GLctx.readBuffer(x0); var _emscripten_glReadBuffer = _glReadBuffer; var computeUnpackAlignedImageSize = (width, height, sizePerPixel, alignment) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = width * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = (format) => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, // 0x1903 /* GL_RED */ - 0x1902: 1, 26917: 2, 26918: 2, // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, 29846: 3, 29847: 4 }; return colorChannels[format - 0x1902]||1; }; var heapObjectForWebGLType = (type) => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 0) return HEAP8; if (type == 1) return HEAPU8; if (type == 2) return HEAP16; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782 ) return HEAPU32; return HEAPU16; }; var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel, GL.unpackAlignment); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); }; /** @suppress {duplicate } */ var _glReadPixels = (x, y, width, height, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelPackBufferBinding) { GLctx.readPixels(x, y, width, height, format, type, pixels); return; } var heap = heapObjectForWebGLType(type); var target = toTypedArrayIndex(pixels, heap); GLctx.readPixels(x, y, width, height, format, type, heap, target); return; } var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); }; var _emscripten_glReadPixels = _glReadPixels; /** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => { // NOP (as allowed by GLES 2.0 spec) }; var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler; /** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glRenderbufferStorage = _glRenderbufferStorage; /** @suppress {duplicate } */ var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample; /** @suppress {duplicate } */ var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback(); var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback; /** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert); }; var _emscripten_glSampleCoverage = _glSampleCoverage; /** @suppress {duplicate } */ var _glSamplerParameterf = (sampler, pname, param) => { GLctx.samplerParameterf(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameterf = _glSamplerParameterf; /** @suppress {duplicate } */ var _glSamplerParameterfv = (sampler, pname, params) => { var param = HEAPF32[((params)>>2)]; GLctx.samplerParameterf(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameterfv = _glSamplerParameterfv; /** @suppress {duplicate } */ var _glSamplerParameteri = (sampler, pname, param) => { GLctx.samplerParameteri(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameteri = _glSamplerParameteri; /** @suppress {duplicate } */ var _glSamplerParameteriv = (sampler, pname, params) => { var param = HEAP32[((params)>>2)]; GLctx.samplerParameteri(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameteriv = _glSamplerParameteriv; /** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glScissor = _glScissor; /** @suppress {duplicate } */ var _glShaderBinary = (count, shaders, binaryformat, binary, length) => { GL.recordError(0x500/*GL_INVALID_ENUM*/); }; var _emscripten_glShaderBinary = _glShaderBinary; /** @suppress {duplicate } */ var _glShaderSource = (shader, count, string, length) => { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); }; var _emscripten_glShaderSource = _glShaderSource; /** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFunc = _glStencilFunc; /** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate; /** @suppress {duplicate } */ var _glStencilMask = (x0) => GLctx.stencilMask(x0); var _emscripten_glStencilMask = _glStencilMask; /** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate; /** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOp = _glStencilOp; /** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glStencilOpSeparate = _glStencilOpSeparate; /** @suppress {duplicate } */ var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); var index = toTypedArrayIndex(pixels, heap); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); }; var _emscripten_glTexImage2D = _glTexImage2D; /** @suppress {duplicate } */ var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null); } }; var _emscripten_glTexImage3D = _glTexImage3D; /** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterf = _glTexParameterf; /** @suppress {duplicate } */ var _glTexParameterfv = (target, pname, params) => { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); }; var _emscripten_glTexParameterfv = _glTexParameterfv; /** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteri = _glTexParameteri; /** @suppress {duplicate } */ var _glTexParameteriv = (target, pname, params) => { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); }; var _emscripten_glTexParameteriv = _glTexParameteriv; /** @suppress {duplicate } */ var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); var _emscripten_glTexStorage2D = _glTexStorage2D; /** @suppress {duplicate } */ var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); var _emscripten_glTexStorage3D = _glTexStorage3D; /** @suppress {duplicate } */ var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); }; var _emscripten_glTexSubImage2D = _glTexSubImage2D; /** @suppress {duplicate } */ var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); } }; var _emscripten_glTexSubImage3D = _glTexSubImage3D; /** @suppress {duplicate } */ var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => { program = GL.programs[program]; var vars = []; for (var i = 0; i < count; i++) vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)])); GLctx.transformFeedbackVaryings(program, vars, bufferMode); }; var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings; /** @suppress {duplicate } */ var _glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1f = _glUniform1f; var miniTempWebGLFloatBuffers = []; /** @suppress {duplicate } */ var _glUniform1fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count-1]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform1fv = _glUniform1fv; /** @suppress {duplicate } */ var _glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1i = _glUniform1i; var miniTempWebGLIntBuffers = []; /** @suppress {duplicate } */ var _glUniform1iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[count-1]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value)+(4*i))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform1iv = _glUniform1iv; /** @suppress {duplicate } */ var _glUniform1ui = (location, v0) => { GLctx.uniform1ui(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1ui = _glUniform1ui; /** @suppress {duplicate } */ var _glUniform1uiv = (location, count, value) => { count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count); }; var _emscripten_glUniform1uiv = _glUniform1uiv; /** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2f = _glUniform2f; /** @suppress {duplicate } */ var _glUniform2fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[2*count-1]; for (var i = 0; i < 2*count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2fv = _glUniform2fv; /** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2i = _glUniform2i; /** @suppress {duplicate } */ var _glUniform2iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[2*count-1]; for (var i = 0; i < 2*count; i += 2) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2iv = _glUniform2iv; /** @suppress {duplicate } */ var _glUniform2ui = (location, v0, v1) => { GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2ui = _glUniform2ui; /** @suppress {duplicate } */ var _glUniform2uiv = (location, count, value) => { count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*2); }; var _emscripten_glUniform2uiv = _glUniform2uiv; /** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3f = _glUniform3f; /** @suppress {duplicate } */ var _glUniform3fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[3*count-1]; for (var i = 0; i < 3*count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3fv = _glUniform3fv; /** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3i = _glUniform3i; /** @suppress {duplicate } */ var _glUniform3iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[3*count-1]; for (var i = 0; i < 3*count; i += 3) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3iv = _glUniform3iv; /** @suppress {duplicate } */ var _glUniform3ui = (location, v0, v1, v2) => { GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3ui = _glUniform3ui; /** @suppress {duplicate } */ var _glUniform3uiv = (location, count, value) => { count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*3); }; var _emscripten_glUniform3uiv = _glUniform3uiv; /** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4f = _glUniform4f; /** @suppress {duplicate } */ var _glUniform4fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)>>2), count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count-1]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); for (var i = 0; i < 4 * count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4fv = _glUniform4fv; /** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4i = _glUniform4i; /** @suppress {duplicate } */ var _glUniform4iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)>>2), count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4iv = _glUniform4iv; /** @suppress {duplicate } */ var _glUniform4ui = (location, v0, v1, v2, v3) => { GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4ui = _glUniform4ui; /** @suppress {duplicate } */ var _glUniform4uiv = (location, count, value) => { count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value)>>2), count*4); }; var _emscripten_glUniform4uiv = _glUniform4uiv; /** @suppress {duplicate } */ var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => { program = GL.programs[program]; GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }; var _emscripten_glUniformBlockBinding = _glUniformBlockBinding; /** @suppress {duplicate } */ var _glUniformMatrix2fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv; /** @suppress {duplicate } */ var _glUniformMatrix2x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6); }; var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv; /** @suppress {duplicate } */ var _glUniformMatrix2x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8); }; var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv; /** @suppress {duplicate } */ var _glUniformMatrix3fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*9); return; } if (count <= 32) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[9*count-1]; for (var i = 0; i < 9*count; i += 9) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2)); } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv; /** @suppress {duplicate } */ var _glUniformMatrix3x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*6); }; var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv; /** @suppress {duplicate } */ var _glUniformMatrix3x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12); }; var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv; /** @suppress {duplicate } */ var _glUniformMatrix4fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*16); return; } if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16*count-1]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); for (var i = 0; i < 16 * count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2)); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv; /** @suppress {duplicate } */ var _glUniformMatrix4x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*8); }; var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv; /** @suppress {duplicate } */ var _glUniformMatrix4x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)>>2), count*12); }; var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv; /** @suppress {duplicate } */ var _glUseProgram = (program) => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _emscripten_glUseProgram = _glUseProgram; /** @suppress {duplicate } */ var _glValidateProgram = (program) => { GLctx.validateProgram(GL.programs[program]); }; var _emscripten_glValidateProgram = _glValidateProgram; /** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1f = _glVertexAttrib1f; /** @suppress {duplicate } */ var _glVertexAttrib1fv = (index, v) => { GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); }; var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv; /** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2f = _glVertexAttrib2f; /** @suppress {duplicate } */ var _glVertexAttrib2fv = (index, v) => { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); }; var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv; /** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3f = _glVertexAttrib3f; /** @suppress {duplicate } */ var _glVertexAttrib3fv = (index, v) => { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); }; var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv; /** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4f = _glVertexAttrib4f; /** @suppress {duplicate } */ var _glVertexAttrib4fv = (index, v) => { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); }; var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv; /** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor; /** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE; /** @suppress {duplicate } */ var _glVertexAttribDivisorARB = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB; /** @suppress {duplicate } */ var _glVertexAttribDivisorEXT = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT; /** @suppress {duplicate } */ var _glVertexAttribDivisorNV = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV; /** @suppress {duplicate } */ var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4i = _glVertexAttribI4i; /** @suppress {duplicate } */ var _glVertexAttribI4iv = (index, v) => { GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]); }; var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv; /** @suppress {duplicate } */ var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui; /** @suppress {duplicate } */ var _glVertexAttribI4uiv = (index, v) => { GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]); }; var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv; /** @suppress {duplicate } */ var _glVertexAttribIPointer = (index, size, type, stride, ptr) => { GLctx.vertexAttribIPointer(index, size, type, stride, ptr); }; var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer; /** @suppress {duplicate } */ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); }; var _emscripten_glVertexAttribPointer = _glVertexAttribPointer; /** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _emscripten_glViewport = _glViewport; /** @suppress {duplicate } */ var _glWaitSync = (sync, flags, timeout) => { // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) timeout = Number(timeout); GLctx.waitSync(GL.syncs[sync], flags, timeout); }; var _emscripten_glWaitSync = _glWaitSync; var growMemory = (size) => { var b = wasmMemory.buffer; var pages = (size - b.byteLength + 65535) / 65536; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1 /*success*/; } catch(e) { } // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) }; var _emscripten_resize_heap = (requestedSize) => { var oldSize = HEAPU8.length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { return false; } var alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple; // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } return false; }; var ENV = { }; var getExecutableName = () => { return thisProgram || './this.program'; }; var getEnvStrings = () => { if (!getEnvStrings.strings) { // Default values. // Browser language detection #8751 var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8'; var env = { 'USER': 'web_user', 'LOGNAME': 'web_user', 'PATH': '/', 'PWD': '/', 'HOME': '/home/web_user', 'LANG': lang, '_': getExecutableName() }; // Apply the user-provided values, if any. for (var x in ENV) { // x is a key in ENV; if ENV[x] is undefined, that means it was // explicitly set to be so. We allow user code to do that to // force variables with default values to remain unset. if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x]; } var strings = []; for (var x in env) { strings.push(`${x}=${env[x]}`); } getEnvStrings.strings = strings; } return getEnvStrings.strings; }; var stringToAscii = (str, buffer) => { for (var i = 0; i < str.length; ++i) { HEAP8[buffer++] = str.charCodeAt(i); } // Null-terminate the string HEAP8[buffer] = 0; }; var _environ_get = (__environ, environ_buf) => { var bufSize = 0; getEnvStrings().forEach((string, i) => { var ptr = environ_buf + bufSize; HEAPU32[(((__environ)+(i*4))>>2)] = ptr; stringToAscii(string, ptr); bufSize += string.length + 1; }); return 0; }; var _environ_sizes_get = (penviron_count, penviron_buf_size) => { var strings = getEnvStrings(); HEAPU32[((penviron_count)>>2)] = strings.length; var bufSize = 0; strings.forEach((string) => bufSize += string.length + 1); HEAPU32[((penviron_buf_size)>>2)] = bufSize; return 0; }; function _fd_close(fd) { try { var stream = SYSCALLS.getStreamFromFD(fd); FS.close(stream); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } /** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.read(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read if (typeof offset !== 'undefined') { offset += curr; } } return ret; }; function _fd_pread(fd, iov, iovcnt, offset, pnum) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd) var num = doReadv(stream, iov, iovcnt, offset); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } ; } /** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.write(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (typeof offset !== 'undefined') { offset += curr; } } return ret; }; function _fd_pwrite(fd, iov, iovcnt, offset, pnum) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd) var num = doWritev(stream, iov, iovcnt, offset); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } ; } function _fd_read(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doReadv(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); FS.llseek(stream, offset, whence); HEAP64[((newOffset)>>3)] = BigInt(stream.position); if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } ; } function _fd_sync(fd) { try { var stream = SYSCALLS.getStreamFromFD(fd); if (stream.stream_ops?.fsync) { return stream.stream_ops.fsync(stream); } return 0; // we can't do anything synchronously; the in-memory FS is already synced to } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } function _fd_write(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doWritev(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } var _glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => { GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance); }; var _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => { GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance); }; var _glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => { GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL']( mode, HEAP32, ((firsts)>>2), HEAP32, ((counts)>>2), HEAP32, ((instanceCounts)>>2), HEAPU32, ((baseInstances)>>2), drawCount); }; var _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => { GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL']( mode, HEAP32, ((counts)>>2), type, HEAP32, ((offsets)>>2), HEAP32, ((instanceCounts)>>2), HEAP32, ((baseVertices)>>2), HEAPU32, ((baseInstances)>>2), drawCount); }; var DOTNET = { setup:function setup(emscriptenBuildOptions) { // USE_PTHREADS is emscripten's define symbol, which is passed to acorn optimizer, so we could use it here const modulePThread = {}; const ENVIRONMENT_IS_PTHREAD = false; const dotnet_replacements = { fetch: globalThis.fetch, ENVIRONMENT_IS_WORKER, require, modulePThread, scriptDirectory, }; ENVIRONMENT_IS_WORKER = dotnet_replacements.ENVIRONMENT_IS_WORKER; Module.__dotnet_runtime.initializeReplacements(dotnet_replacements); noExitRuntime = dotnet_replacements.noExitRuntime; fetch = dotnet_replacements.fetch; require = dotnet_replacements.require; _scriptDir = __dirname = scriptDirectory = dotnet_replacements.scriptDirectory; Module.__dotnet_runtime.passEmscriptenInternals({ isPThread: ENVIRONMENT_IS_PTHREAD, quit_, ExitStatus, updateMemoryViews, getMemory: () => { return wasmMemory; }, getWasmIndirectFunctionTable: () => { return wasmTable; }, }, emscriptenBuildOptions); Module.__dotnet_runtime.configureEmscriptenStartup(Module); }, }; function _mono_interp_flush_jitcall_queue( ) { return {runtime_idx:12};//mono_interp_flush_jitcall_queue } function _mono_interp_invoke_wasm_jit_call_trampoline( ) { return {runtime_idx:11};//mono_interp_invoke_wasm_jit_call_trampoline } function _mono_interp_jit_wasm_entry_trampoline( ) { return {runtime_idx:9};//mono_interp_jit_wasm_entry_trampoline } function _mono_interp_jit_wasm_jit_call_trampoline( ) { return {runtime_idx:10};//mono_interp_jit_wasm_jit_call_trampoline } function _mono_interp_record_interp_entry( ) { return {runtime_idx:8};//mono_interp_record_interp_entry } function _mono_interp_tier_prepare_jiterpreter( ) { return {runtime_idx:7};//mono_interp_tier_prepare_jiterpreter } function _mono_wasm_bind_js_import_ST( ) { return {runtime_idx:22};//mono_wasm_bind_js_import_ST } function _mono_wasm_browser_entropy( ) { return {runtime_idx:18};//mono_wasm_browser_entropy } function _mono_wasm_cancel_promise( ) { return {runtime_idx:26};//mono_wasm_cancel_promise } function _mono_wasm_console_clear( ) { return {runtime_idx:20};//mono_wasm_console_clear } function _mono_wasm_free_method_data( ) { return {runtime_idx:13};//mono_wasm_free_method_data } function _mono_wasm_get_locale_info( ) { return {runtime_idx:27};//mono_wasm_get_locale_info } function _mono_wasm_invoke_js_function( ) { return {runtime_idx:23};//mono_wasm_invoke_js_function } function _mono_wasm_invoke_jsimport_ST( ) { return {runtime_idx:24};//mono_wasm_invoke_jsimport_ST } function _mono_wasm_process_current_pid( ) { return {runtime_idx:19};//mono_wasm_process_current_pid } function _mono_wasm_release_cs_owned_object( ) { return {runtime_idx:21};//mono_wasm_release_cs_owned_object } function _mono_wasm_resolve_or_reject_promise( ) { return {runtime_idx:25};//mono_wasm_resolve_or_reject_promise } function _mono_wasm_schedule_timer( ) { return {runtime_idx:0};//mono_wasm_schedule_timer } function _mono_wasm_set_entrypoint_breakpoint( ) { return {runtime_idx:17};//mono_wasm_set_entrypoint_breakpoint } function _mono_wasm_trace_logger( ) { return {runtime_idx:16};//mono_wasm_trace_logger } function _schedule_background_exec( ) { return {runtime_idx:6};//schedule_background_exec } var arraySum = (array, index) => { var sum = 0; for (var i = 0; i <= index; sum += array[i++]) { // no-op } return sum; }; var MONTH_DAYS_LEAP = [31,29,31,30,31,30,31,31,30,31,30,31]; var MONTH_DAYS_REGULAR = [31,28,31,30,31,30,31,31,30,31,30,31]; var addDays = (date, days) => { var newDate = new Date(date.getTime()); while (days > 0) { var leap = isLeapYear(newDate.getFullYear()); var currentMonth = newDate.getMonth(); var daysInCurrentMonth = (leap ? MONTH_DAYS_LEAP : MONTH_DAYS_REGULAR)[currentMonth]; if (days > daysInCurrentMonth-newDate.getDate()) { // we spill over to next month days -= (daysInCurrentMonth-newDate.getDate()+1); newDate.setDate(1); if (currentMonth < 11) { newDate.setMonth(currentMonth+1) } else { newDate.setMonth(0); newDate.setFullYear(newDate.getFullYear()+1); } } else { // we stay in current month newDate.setDate(newDate.getDate()+days); return newDate; } } return newDate; }; var writeArrayToMemory = (array, buffer) => { HEAP8.set(array, buffer); }; var _strftime = (s, maxsize, format, tm) => { // size_t strftime(char *restrict s, size_t maxsize, const char *restrict format, const struct tm *restrict timeptr); // http://pubs.opengroup.org/onlinepubs/009695399/functions/strftime.html var tm_zone = HEAPU32[(((tm)+(40))>>2)]; var date = { tm_sec: HEAP32[((tm)>>2)], tm_min: HEAP32[(((tm)+(4))>>2)], tm_hour: HEAP32[(((tm)+(8))>>2)], tm_mday: HEAP32[(((tm)+(12))>>2)], tm_mon: HEAP32[(((tm)+(16))>>2)], tm_year: HEAP32[(((tm)+(20))>>2)], tm_wday: HEAP32[(((tm)+(24))>>2)], tm_yday: HEAP32[(((tm)+(28))>>2)], tm_isdst: HEAP32[(((tm)+(32))>>2)], tm_gmtoff: HEAP32[(((tm)+(36))>>2)], tm_zone: tm_zone ? UTF8ToString(tm_zone) : '' }; var pattern = UTF8ToString(format); // expand format var EXPANSION_RULES_1 = { '%c': '%a %b %d %H:%M:%S %Y', // Replaced by the locale's appropriate date and time representation - e.g., Mon Aug 3 14:02:01 2013 '%D': '%m/%d/%y', // Equivalent to %m / %d / %y '%F': '%Y-%m-%d', // Equivalent to %Y - %m - %d '%h': '%b', // Equivalent to %b '%r': '%I:%M:%S %p', // Replaced by the time in a.m. and p.m. notation '%R': '%H:%M', // Replaced by the time in 24-hour notation '%T': '%H:%M:%S', // Replaced by the time '%x': '%m/%d/%y', // Replaced by the locale's appropriate date representation '%X': '%H:%M:%S', // Replaced by the locale's appropriate time representation // Modified Conversion Specifiers '%Ec': '%c', // Replaced by the locale's alternative appropriate date and time representation. '%EC': '%C', // Replaced by the name of the base year (period) in the locale's alternative representation. '%Ex': '%m/%d/%y', // Replaced by the locale's alternative date representation. '%EX': '%H:%M:%S', // Replaced by the locale's alternative time representation. '%Ey': '%y', // Replaced by the offset from %EC (year only) in the locale's alternative representation. '%EY': '%Y', // Replaced by the full alternative year representation. '%Od': '%d', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading zeros if there is any alternative symbol for zero; otherwise, with leading characters. '%Oe': '%e', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading characters. '%OH': '%H', // Replaced by the hour (24-hour clock) using the locale's alternative numeric symbols. '%OI': '%I', // Replaced by the hour (12-hour clock) using the locale's alternative numeric symbols. '%Om': '%m', // Replaced by the month using the locale's alternative numeric symbols. '%OM': '%M', // Replaced by the minutes using the locale's alternative numeric symbols. '%OS': '%S', // Replaced by the seconds using the locale's alternative numeric symbols. '%Ou': '%u', // Replaced by the weekday as a number in the locale's alternative representation (Monday=1). '%OU': '%U', // Replaced by the week number of the year (Sunday as the first day of the week, rules corresponding to %U ) using the locale's alternative numeric symbols. '%OV': '%V', // Replaced by the week number of the year (Monday as the first day of the week, rules corresponding to %V ) using the locale's alternative numeric symbols. '%Ow': '%w', // Replaced by the number of the weekday (Sunday=0) using the locale's alternative numeric symbols. '%OW': '%W', // Replaced by the week number of the year (Monday as the first day of the week) using the locale's alternative numeric symbols. '%Oy': '%y', // Replaced by the year (offset from %C ) using the locale's alternative numeric symbols. }; for (var rule in EXPANSION_RULES_1) { pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_1[rule]); } var WEEKDAYS = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday']; var MONTHS = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December']; function leadingSomething(value, digits, character) { var str = typeof value == 'number' ? value.toString() : (value || ''); while (str.length < digits) { str = character[0]+str; } return str; } function leadingNulls(value, digits) { return leadingSomething(value, digits, '0'); } function compareByDay(date1, date2) { function sgn(value) { return value < 0 ? -1 : (value > 0 ? 1 : 0); } var compare; if ((compare = sgn(date1.getFullYear()-date2.getFullYear())) === 0) { if ((compare = sgn(date1.getMonth()-date2.getMonth())) === 0) { compare = sgn(date1.getDate()-date2.getDate()); } } return compare; } function getFirstWeekStartDate(janFourth) { switch (janFourth.getDay()) { case 0: // Sunday return new Date(janFourth.getFullYear()-1, 11, 29); case 1: // Monday return janFourth; case 2: // Tuesday return new Date(janFourth.getFullYear(), 0, 3); case 3: // Wednesday return new Date(janFourth.getFullYear(), 0, 2); case 4: // Thursday return new Date(janFourth.getFullYear(), 0, 1); case 5: // Friday return new Date(janFourth.getFullYear()-1, 11, 31); case 6: // Saturday return new Date(janFourth.getFullYear()-1, 11, 30); } } function getWeekBasedYear(date) { var thisDate = addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday); var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4); var janFourthNextYear = new Date(thisDate.getFullYear()+1, 0, 4); var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) { // this date is after the start of the first week of this year if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) { return thisDate.getFullYear()+1; } return thisDate.getFullYear(); } return thisDate.getFullYear()-1; } var EXPANSION_RULES_2 = { '%a': (date) => WEEKDAYS[date.tm_wday].substring(0,3) , '%A': (date) => WEEKDAYS[date.tm_wday], '%b': (date) => MONTHS[date.tm_mon].substring(0,3), '%B': (date) => MONTHS[date.tm_mon], '%C': (date) => { var year = date.tm_year+1900; return leadingNulls((year/100)|0,2); }, '%d': (date) => leadingNulls(date.tm_mday, 2), '%e': (date) => leadingSomething(date.tm_mday, 2, ' '), '%g': (date) => { // %g, %G, and %V give values according to the ISO 8601:2000 standard week-based year. // In this system, weeks begin on a Monday and week 1 of the year is the week that includes // January 4th, which is also the week that includes the first Thursday of the year, and // is also the first week that contains at least four days in the year. // If the first Monday of January is the 2nd, 3rd, or 4th, the preceding days are part of // the last week of the preceding year; thus, for Saturday 2nd January 1999, // %G is replaced by 1998 and %V is replaced by 53. If December 29th, 30th, // or 31st is a Monday, it and any following days are part of week 1 of the following year. // Thus, for Tuesday 30th December 1997, %G is replaced by 1998 and %V is replaced by 01. return getWeekBasedYear(date).toString().substring(2); }, '%G': getWeekBasedYear, '%H': (date) => leadingNulls(date.tm_hour, 2), '%I': (date) => { var twelveHour = date.tm_hour; if (twelveHour == 0) twelveHour = 12; else if (twelveHour > 12) twelveHour -= 12; return leadingNulls(twelveHour, 2); }, '%j': (date) => { // Day of the year (001-366) return leadingNulls(date.tm_mday + arraySum(isLeapYear(date.tm_year+1900) ? MONTH_DAYS_LEAP : MONTH_DAYS_REGULAR, date.tm_mon-1), 3); }, '%m': (date) => leadingNulls(date.tm_mon+1, 2), '%M': (date) => leadingNulls(date.tm_min, 2), '%n': () => '\n', '%p': (date) => { if (date.tm_hour >= 0 && date.tm_hour < 12) { return 'AM'; } return 'PM'; }, '%S': (date) => leadingNulls(date.tm_sec, 2), '%t': () => '\t', '%u': (date) => date.tm_wday || 7, '%U': (date) => { var days = date.tm_yday + 7 - date.tm_wday; return leadingNulls(Math.floor(days / 7), 2); }, '%V': (date) => { // Replaced by the week number of the year (Monday as the first day of the week) // as a decimal number [01,53]. If the week containing 1 January has four // or more days in the new year, then it is considered week 1. // Otherwise, it is the last week of the previous year, and the next week is week 1. // Both January 4th and the first Thursday of January are always in week 1. [ tm_year, tm_wday, tm_yday] var val = Math.floor((date.tm_yday + 7 - (date.tm_wday + 6) % 7 ) / 7); // If 1 Jan is just 1-3 days past Monday, the previous week // is also in this year. if ((date.tm_wday + 371 - date.tm_yday - 2) % 7 <= 2) { val++; } if (!val) { val = 52; // If 31 December of prev year a Thursday, or Friday of a // leap year, then the prev year has 53 weeks. var dec31 = (date.tm_wday + 7 - date.tm_yday - 1) % 7; if (dec31 == 4 || (dec31 == 5 && isLeapYear(date.tm_year%400-1))) { val++; } } else if (val == 53) { // If 1 January is not a Thursday, and not a Wednesday of a // leap year, then this year has only 52 weeks. var jan1 = (date.tm_wday + 371 - date.tm_yday) % 7; if (jan1 != 4 && (jan1 != 3 || !isLeapYear(date.tm_year))) val = 1; } return leadingNulls(val, 2); }, '%w': (date) => date.tm_wday, '%W': (date) => { var days = date.tm_yday + 7 - ((date.tm_wday + 6) % 7); return leadingNulls(Math.floor(days / 7), 2); }, '%y': (date) => { // Replaced by the last two digits of the year as a decimal number [00,99]. [ tm_year] return (date.tm_year+1900).toString().substring(2); }, // Replaced by the year as a decimal number (for example, 1997). [ tm_year] '%Y': (date) => date.tm_year+1900, '%z': (date) => { // Replaced by the offset from UTC in the ISO 8601:2000 standard format ( +hhmm or -hhmm ). // For example, "-0430" means 4 hours 30 minutes behind UTC (west of Greenwich). var off = date.tm_gmtoff; var ahead = off >= 0; off = Math.abs(off) / 60; // convert from minutes into hhmm format (which means 60 minutes = 100 units) off = (off / 60)*100 + (off % 60); return (ahead ? '+' : '-') + String("0000" + off).slice(-4); }, '%Z': (date) => date.tm_zone, '%%': () => '%' }; // Replace %% with a pair of NULLs (which cannot occur in a C string), then // re-inject them after processing. pattern = pattern.replace(/%%/g, '\0\0') for (var rule in EXPANSION_RULES_2) { if (pattern.includes(rule)) { pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_2[rule](date)); } } pattern = pattern.replace(/\0\0/g, '%') var bytes = intArrayFromString(pattern, false); if (bytes.length > maxsize) { return 0; } writeArrayToMemory(bytes, s); return bytes.length-1; }; var _strftime_l = (s, maxsize, format, tm, loc) => { return _strftime(s, maxsize, format, tm); // no locale support yet }; var getCFunc = (ident) => { var func = Module['_' + ident]; // closure exported function return func; }; var stringToUTF8OnStack = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Arguments|Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { 'string': (str) => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' ret = stringToUTF8OnStack(str); } return ret; }, 'array': (arr) => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') { return UTF8ToString(ret); } if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; /** * @param {string=} returnType * @param {Array=} argTypes * @param {Object=} opts */ var cwrap = (ident, returnType, argTypes, opts) => { // When the function takes numbers and returns a number, we can just return // the original function var numericArgs = !argTypes || argTypes.every((type) => type === 'number' || type === 'boolean'); var numericRet = returnType !== 'string'; if (numericRet && numericArgs && !opts) { return getCFunc(ident); } return (...args) => ccall(ident, returnType, argTypes, args, opts); }; var uleb128Encode = (n, target) => { if (n < 128) { target.push(n); } else { target.push((n % 128) | 128, n >> 7); } }; var sigToWasmTypes = (sig) => { var typeNames = { 'i': 'i32', 'j': 'i64', 'f': 'f32', 'd': 'f64', 'e': 'externref', 'p': 'i32', }; var type = { parameters: [], results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] }; for (var i = 1; i < sig.length; ++i) { type.parameters.push(typeNames[sig[i]]); } return type; }; var generateFuncType = (sig, target) => { var sigRet = sig.slice(0, 1); var sigParam = sig.slice(1); var typeCodes = { 'i': 0x7f, // i32 'p': 0x7f, // i32 'j': 0x7e, // i64 'f': 0x7d, // f32 'd': 0x7c, // f64 'e': 0x6f, // externref }; // Parameters, length + signatures target.push(0x60 /* form: func */); uleb128Encode(sigParam.length, target); for (var i = 0; i < sigParam.length; ++i) { target.push(typeCodes[sigParam[i]]); } // Return values, length + signatures // With no multi-return in MVP, either 0 (void) or 1 (anything else) if (sigRet == 'v') { target.push(0x00); } else { target.push(0x01, typeCodes[sigRet]); } }; var convertJsFunctionToWasm = (func, sig) => { // If the type reflection proposal is available, use the new // "WebAssembly.Function" constructor. // Otherwise, construct a minimal wasm module importing the JS function and // re-exporting it. if (typeof WebAssembly.Function == "function") { return new WebAssembly.Function(sigToWasmTypes(sig), func); } // The module is static, with the exception of the type section, which is // generated based on the signature passed in. var typeSectionBody = [ 0x01, // count: 1 ]; generateFuncType(sig, typeSectionBody); // Rest of the module is static var bytes = [ 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") 0x01, 0x00, 0x00, 0x00, // version: 1 0x01, // Type section code ]; // Write the overall length of the type section followed by the body uleb128Encode(typeSectionBody.length, bytes); bytes.push(...typeSectionBody); // The rest of the module is static bytes.push( 0x02, 0x07, // import section // (import "e" "f" (func 0 (type 0))) 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, 0x07, 0x05, // export section // (export "f" (func 0 (type 0))) 0x01, 0x01, 0x66, 0x00, 0x00, ); // We can compile this wasm module synchronously because it is very small. // This accepts an import (at "e.f"), that it reroutes to an export (at "f") var module = new WebAssembly.Module(new Uint8Array(bytes)); var instance = new WebAssembly.Instance(module, { 'e': { 'f': func } }); var wrappedFunc = instance.exports['f']; return wrappedFunc; }; var wasmTableMirror = []; var wasmTable; var getWasmTableEntry = (funcPtr) => { var func = wasmTableMirror[funcPtr]; if (!func) { if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } return func; }; var updateTableMap = (offset, count) => { if (functionsInTableMap) { for (var i = offset; i < offset + count; i++) { var item = getWasmTableEntry(i); // Ignore null values. if (item) { functionsInTableMap.set(item, i); } } } }; var functionsInTableMap; var getFunctionAddress = (func) => { // First, create the map if this is the first use. if (!functionsInTableMap) { functionsInTableMap = new WeakMap(); updateTableMap(0, wasmTable.length); } return functionsInTableMap.get(func) || 0; }; var freeTableIndexes = []; var getEmptyTableSlot = () => { // Reuse a free index if there is one, otherwise grow. if (freeTableIndexes.length) { return freeTableIndexes.pop(); } // Grow the table try { wasmTable.grow(1); } catch (err) { if (!(err instanceof RangeError)) { throw err; } throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; } return wasmTable.length - 1; }; var setWasmTableEntry = (idx, func) => { wasmTable.set(idx, func); // With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overridden to return wrapped // functions so we need to call it here to retrieve the potential wrapper correctly // instead of just storing 'func' directly into wasmTableMirror wasmTableMirror[idx] = wasmTable.get(idx); }; /** @param {string=} sig */ var addFunction = (func, sig) => { // Check if the function is already in the table, to ensure each function // gets a unique index. var rtn = getFunctionAddress(func); if (rtn) { return rtn; } // It's not in the table, add it now. var ret = getEmptyTableSlot(); // Set the new value. try { // Attempting to call this with JS function will cause of table.set() to fail setWasmTableEntry(ret, func); } catch (err) { if (!(err instanceof TypeError)) { throw err; } var wrapped = convertJsFunctionToWasm(func, sig); setWasmTableEntry(ret, wrapped); } functionsInTableMap.set(func, ret); return ret; }; var handleException = (e) => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == 'unwind') { return EXITSTATUS; } quit_(1, e); }; var maybeExit = () => { if (runtimeExited) { return; } if (!keepRuntimeAlive()) { try { _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; var callUserCallback = (func) => { if (runtimeExited || ABORT) { return; } try { func(); maybeExit(); } catch (e) { handleException(e); } }; var runtimeKeepalivePush = () => { runtimeKeepaliveCounter += 1; }; var runtimeKeepalivePop = () => { runtimeKeepaliveCounter -= 1; }; /** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => { runtimeKeepalivePush(); return setTimeout(() => { runtimeKeepalivePop(); callUserCallback(func); }, timeout); }; var FS_unlink = (path) => FS.unlink(path); FS.createPreloadedFile = FS_createPreloadedFile; FS.staticInit();Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;Module["FS_createPreloadedFile"] = FS.createPreloadedFile;Module["FS_unlink"] = FS.unlink;Module["FS_createLazyFile"] = FS.createLazyFile;Module["FS_createDevice"] = FS.createDevice;; var GLctx;; for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var miniTempWebGLFloatBuffersStorage = new Float32Array(288); for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1); }; var miniTempWebGLIntBuffersStorage = new Int32Array(288); for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i+1); }; DOTNET.setup({ wasmEnableSIMD: true,wasmEnableEH: true,enableAotProfiler: false, enableDevToolsProfiler: false, enableLogProfiler: false, enableEventPipe: false, runAOTCompilation: false, wasmEnableThreads: false, gitHash: "44525024595742ebe09023abe709df51de65009b", });; var wasmImports = { /** @export */ __assert_fail: ___assert_fail, /** @export */ __syscall_connect: ___syscall_connect, /** @export */ __syscall_faccessat: ___syscall_faccessat, /** @export */ __syscall_fadvise64: ___syscall_fadvise64, /** @export */ __syscall_fcntl64: ___syscall_fcntl64, /** @export */ __syscall_fstat64: ___syscall_fstat64, /** @export */ __syscall_fstatfs64: ___syscall_fstatfs64, /** @export */ __syscall_ftruncate64: ___syscall_ftruncate64, /** @export */ __syscall_getcwd: ___syscall_getcwd, /** @export */ __syscall_getdents64: ___syscall_getdents64, /** @export */ __syscall_ioctl: ___syscall_ioctl, /** @export */ __syscall_lstat64: ___syscall_lstat64, /** @export */ __syscall_newfstatat: ___syscall_newfstatat, /** @export */ __syscall_openat: ___syscall_openat, /** @export */ __syscall_readlinkat: ___syscall_readlinkat, /** @export */ __syscall_sendto: ___syscall_sendto, /** @export */ __syscall_socket: ___syscall_socket, /** @export */ __syscall_stat64: ___syscall_stat64, /** @export */ __syscall_unlinkat: ___syscall_unlinkat, /** @export */ _emscripten_get_now_is_monotonic: __emscripten_get_now_is_monotonic, /** @export */ _gmtime_js: __gmtime_js, /** @export */ _localtime_js: __localtime_js, /** @export */ _mmap_js: __mmap_js, /** @export */ _munmap_js: __munmap_js, /** @export */ _tzset_js: __tzset_js, /** @export */ abort: _abort, /** @export */ emscripten_date_now: _emscripten_date_now, /** @export */ emscripten_force_exit: _emscripten_force_exit, /** @export */ emscripten_get_heap_max: _emscripten_get_heap_max, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_get_now_res: _emscripten_get_now_res, /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture, /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader, /** @export */ emscripten_glBeginQuery: _emscripten_glBeginQuery, /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, /** @export */ emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback, /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer, /** @export */ emscripten_glBindBufferBase: _emscripten_glBindBufferBase, /** @export */ emscripten_glBindBufferRange: _emscripten_glBindBufferRange, /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, /** @export */ emscripten_glBindSampler: _emscripten_glBindSampler, /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture, /** @export */ emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback, /** @export */ emscripten_glBindVertexArray: _emscripten_glBindVertexArray, /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor, /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation, /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc, /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, /** @export */ emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer, /** @export */ emscripten_glBufferData: _emscripten_glBufferData, /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData, /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, /** @export */ emscripten_glClear: _emscripten_glClear, /** @export */ emscripten_glClearBufferfi: _emscripten_glClearBufferfi, /** @export */ emscripten_glClearBufferfv: _emscripten_glClearBufferfv, /** @export */ emscripten_glClearBufferiv: _emscripten_glClearBufferiv, /** @export */ emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv, /** @export */ emscripten_glClearColor: _emscripten_glClearColor, /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf, /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil, /** @export */ emscripten_glClientWaitSync: _emscripten_glClientWaitSync, /** @export */ emscripten_glColorMask: _emscripten_glColorMask, /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader, /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, /** @export */ emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D, /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, /** @export */ emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D, /** @export */ emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData, /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, /** @export */ emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D, /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram, /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader, /** @export */ emscripten_glCullFace: _emscripten_glCullFace, /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram, /** @export */ emscripten_glDeleteQueries: _emscripten_glDeleteQueries, /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, /** @export */ emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers, /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader, /** @export */ emscripten_glDeleteSync: _emscripten_glDeleteSync, /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures, /** @export */ emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks, /** @export */ emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays, /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc, /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask, /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef, /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader, /** @export */ emscripten_glDisable: _emscripten_glDisable, /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays, /** @export */ emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced, /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, /** @export */ emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB, /** @export */ emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT, /** @export */ emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV, /** @export */ emscripten_glDrawBuffers: _emscripten_glDrawBuffers, /** @export */ emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT, /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements, /** @export */ emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced, /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, /** @export */ emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB, /** @export */ emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT, /** @export */ emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV, /** @export */ emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements, /** @export */ emscripten_glEnable: _emscripten_glEnable, /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, /** @export */ emscripten_glEndQuery: _emscripten_glEndQuery, /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, /** @export */ emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback, /** @export */ emscripten_glFenceSync: _emscripten_glFenceSync, /** @export */ emscripten_glFinish: _emscripten_glFinish, /** @export */ emscripten_glFlush: _emscripten_glFlush, /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, /** @export */ emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer, /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace, /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers, /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, /** @export */ emscripten_glGenQueries: _emscripten_glGenQueries, /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, /** @export */ emscripten_glGenSamplers: _emscripten_glGenSamplers, /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures, /** @export */ emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks, /** @export */ emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays, /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, /** @export */ emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName, /** @export */ emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv, /** @export */ emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv, /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv, /** @export */ emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v, /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, /** @export */ emscripten_glGetError: _emscripten_glGetError, /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv, /** @export */ emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation, /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, /** @export */ emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v, /** @export */ emscripten_glGetInteger64v: _emscripten_glGetInteger64v, /** @export */ emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v, /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv, /** @export */ emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ, /** @export */ emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary, /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv, /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, /** @export */ emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv, /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, /** @export */ emscripten_glGetQueryiv: _emscripten_glGetQueryiv, /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, /** @export */ emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv, /** @export */ emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv, /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource, /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv, /** @export */ emscripten_glGetString: _emscripten_glGetString, /** @export */ emscripten_glGetStringi: _emscripten_glGetStringi, /** @export */ emscripten_glGetSynciv: _emscripten_glGetSynciv, /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, /** @export */ emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying, /** @export */ emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex, /** @export */ emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices, /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv, /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv, /** @export */ emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv, /** @export */ emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv, /** @export */ emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv, /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, /** @export */ emscripten_glHint: _emscripten_glHint, /** @export */ emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer, /** @export */ emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer, /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer, /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled, /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram, /** @export */ emscripten_glIsQuery: _emscripten_glIsQuery, /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, /** @export */ emscripten_glIsSampler: _emscripten_glIsSampler, /** @export */ emscripten_glIsShader: _emscripten_glIsShader, /** @export */ emscripten_glIsSync: _emscripten_glIsSync, /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture, /** @export */ emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback, /** @export */ emscripten_glIsVertexArray: _emscripten_glIsVertexArray, /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth, /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram, /** @export */ emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback, /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei, /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset, /** @export */ emscripten_glProgramBinary: _emscripten_glProgramBinary, /** @export */ emscripten_glProgramParameteri: _emscripten_glProgramParameteri, /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, /** @export */ emscripten_glReadBuffer: _emscripten_glReadBuffer, /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels, /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, /** @export */ emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample, /** @export */ emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback, /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage, /** @export */ emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf, /** @export */ emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv, /** @export */ emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri, /** @export */ emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv, /** @export */ emscripten_glScissor: _emscripten_glScissor, /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary, /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource, /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc, /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask, /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp, /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D, /** @export */ emscripten_glTexImage3D: _emscripten_glTexImage3D, /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf, /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv, /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri, /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv, /** @export */ emscripten_glTexStorage2D: _emscripten_glTexStorage2D, /** @export */ emscripten_glTexStorage3D: _emscripten_glTexStorage3D, /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, /** @export */ emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D, /** @export */ emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings, /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f, /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv, /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i, /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv, /** @export */ emscripten_glUniform1ui: _emscripten_glUniform1ui, /** @export */ emscripten_glUniform1uiv: _emscripten_glUniform1uiv, /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f, /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv, /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i, /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv, /** @export */ emscripten_glUniform2ui: _emscripten_glUniform2ui, /** @export */ emscripten_glUniform2uiv: _emscripten_glUniform2uiv, /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f, /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv, /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i, /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv, /** @export */ emscripten_glUniform3ui: _emscripten_glUniform3ui, /** @export */ emscripten_glUniform3uiv: _emscripten_glUniform3uiv, /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f, /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv, /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i, /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv, /** @export */ emscripten_glUniform4ui: _emscripten_glUniform4ui, /** @export */ emscripten_glUniform4uiv: _emscripten_glUniform4uiv, /** @export */ emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding, /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, /** @export */ emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv, /** @export */ emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv, /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, /** @export */ emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv, /** @export */ emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv, /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, /** @export */ emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv, /** @export */ emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv, /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram, /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram, /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, /** @export */ emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor, /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, /** @export */ emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB, /** @export */ emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT, /** @export */ emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV, /** @export */ emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i, /** @export */ emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv, /** @export */ emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui, /** @export */ emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv, /** @export */ emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer, /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, /** @export */ emscripten_glViewport: _emscripten_glViewport, /** @export */ emscripten_glWaitSync: _emscripten_glWaitSync, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ environ_get: _environ_get, /** @export */ environ_sizes_get: _environ_sizes_get, /** @export */ exit: _exit, /** @export */ fd_close: _fd_close, /** @export */ fd_pread: _fd_pread, /** @export */ fd_pwrite: _fd_pwrite, /** @export */ fd_read: _fd_read, /** @export */ fd_seek: _fd_seek, /** @export */ fd_sync: _fd_sync, /** @export */ fd_write: _fd_write, /** @export */ glActiveTexture: _glActiveTexture, /** @export */ glAttachShader: _glAttachShader, /** @export */ glBindAttribLocation: _glBindAttribLocation, /** @export */ glBindBuffer: _glBindBuffer, /** @export */ glBindFramebuffer: _glBindFramebuffer, /** @export */ glBindRenderbuffer: _glBindRenderbuffer, /** @export */ glBindSampler: _glBindSampler, /** @export */ glBindTexture: _glBindTexture, /** @export */ glBindVertexArray: _glBindVertexArray, /** @export */ glBindVertexArrayOES: _glBindVertexArrayOES, /** @export */ glBlendColor: _glBlendColor, /** @export */ glBlendEquation: _glBlendEquation, /** @export */ glBlendFunc: _glBlendFunc, /** @export */ glBlitFramebuffer: _glBlitFramebuffer, /** @export */ glBufferData: _glBufferData, /** @export */ glBufferSubData: _glBufferSubData, /** @export */ glCheckFramebufferStatus: _glCheckFramebufferStatus, /** @export */ glClear: _glClear, /** @export */ glClearColor: _glClearColor, /** @export */ glClearStencil: _glClearStencil, /** @export */ glClientWaitSync: _glClientWaitSync, /** @export */ glColorMask: _glColorMask, /** @export */ glCompileShader: _glCompileShader, /** @export */ glCompressedTexImage2D: _glCompressedTexImage2D, /** @export */ glCompressedTexSubImage2D: _glCompressedTexSubImage2D, /** @export */ glCopyBufferSubData: _glCopyBufferSubData, /** @export */ glCopyTexSubImage2D: _glCopyTexSubImage2D, /** @export */ glCreateProgram: _glCreateProgram, /** @export */ glCreateShader: _glCreateShader, /** @export */ glCullFace: _glCullFace, /** @export */ glDeleteBuffers: _glDeleteBuffers, /** @export */ glDeleteFramebuffers: _glDeleteFramebuffers, /** @export */ glDeleteProgram: _glDeleteProgram, /** @export */ glDeleteRenderbuffers: _glDeleteRenderbuffers, /** @export */ glDeleteSamplers: _glDeleteSamplers, /** @export */ glDeleteShader: _glDeleteShader, /** @export */ glDeleteSync: _glDeleteSync, /** @export */ glDeleteTextures: _glDeleteTextures, /** @export */ glDeleteVertexArrays: _glDeleteVertexArrays, /** @export */ glDeleteVertexArraysOES: _glDeleteVertexArraysOES, /** @export */ glDepthMask: _glDepthMask, /** @export */ glDisable: _glDisable, /** @export */ glDisableVertexAttribArray: _glDisableVertexAttribArray, /** @export */ glDrawArrays: _glDrawArrays, /** @export */ glDrawArraysInstanced: _glDrawArraysInstanced, /** @export */ glDrawArraysInstancedBaseInstanceWEBGL: _glDrawArraysInstancedBaseInstanceWEBGL, /** @export */ glDrawBuffers: _glDrawBuffers, /** @export */ glDrawElements: _glDrawElements, /** @export */ glDrawElementsInstanced: _glDrawElementsInstanced, /** @export */ glDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, /** @export */ glDrawRangeElements: _glDrawRangeElements, /** @export */ glEnable: _glEnable, /** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray, /** @export */ glFenceSync: _glFenceSync, /** @export */ glFinish: _glFinish, /** @export */ glFlush: _glFlush, /** @export */ glFramebufferRenderbuffer: _glFramebufferRenderbuffer, /** @export */ glFramebufferTexture2D: _glFramebufferTexture2D, /** @export */ glFrontFace: _glFrontFace, /** @export */ glGenBuffers: _glGenBuffers, /** @export */ glGenFramebuffers: _glGenFramebuffers, /** @export */ glGenRenderbuffers: _glGenRenderbuffers, /** @export */ glGenSamplers: _glGenSamplers, /** @export */ glGenTextures: _glGenTextures, /** @export */ glGenVertexArrays: _glGenVertexArrays, /** @export */ glGenVertexArraysOES: _glGenVertexArraysOES, /** @export */ glGenerateMipmap: _glGenerateMipmap, /** @export */ glGetBufferParameteriv: _glGetBufferParameteriv, /** @export */ glGetError: _glGetError, /** @export */ glGetFloatv: _glGetFloatv, /** @export */ glGetFramebufferAttachmentParameteriv: _glGetFramebufferAttachmentParameteriv, /** @export */ glGetIntegerv: _glGetIntegerv, /** @export */ glGetProgramInfoLog: _glGetProgramInfoLog, /** @export */ glGetProgramiv: _glGetProgramiv, /** @export */ glGetRenderbufferParameteriv: _glGetRenderbufferParameteriv, /** @export */ glGetShaderInfoLog: _glGetShaderInfoLog, /** @export */ glGetShaderPrecisionFormat: _glGetShaderPrecisionFormat, /** @export */ glGetShaderiv: _glGetShaderiv, /** @export */ glGetString: _glGetString, /** @export */ glGetStringi: _glGetStringi, /** @export */ glGetUniformLocation: _glGetUniformLocation, /** @export */ glInvalidateFramebuffer: _glInvalidateFramebuffer, /** @export */ glInvalidateSubFramebuffer: _glInvalidateSubFramebuffer, /** @export */ glIsSync: _glIsSync, /** @export */ glIsTexture: _glIsTexture, /** @export */ glLineWidth: _glLineWidth, /** @export */ glLinkProgram: _glLinkProgram, /** @export */ glMultiDrawArraysInstancedBaseInstanceWEBGL: _glMultiDrawArraysInstancedBaseInstanceWEBGL, /** @export */ glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL: _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, /** @export */ glPixelStorei: _glPixelStorei, /** @export */ glReadBuffer: _glReadBuffer, /** @export */ glReadPixels: _glReadPixels, /** @export */ glRenderbufferStorage: _glRenderbufferStorage, /** @export */ glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample, /** @export */ glSamplerParameterf: _glSamplerParameterf, /** @export */ glSamplerParameteri: _glSamplerParameteri, /** @export */ glSamplerParameteriv: _glSamplerParameteriv, /** @export */ glScissor: _glScissor, /** @export */ glShaderSource: _glShaderSource, /** @export */ glStencilFunc: _glStencilFunc, /** @export */ glStencilFuncSeparate: _glStencilFuncSeparate, /** @export */ glStencilMask: _glStencilMask, /** @export */ glStencilMaskSeparate: _glStencilMaskSeparate, /** @export */ glStencilOp: _glStencilOp, /** @export */ glStencilOpSeparate: _glStencilOpSeparate, /** @export */ glTexImage2D: _glTexImage2D, /** @export */ glTexParameterf: _glTexParameterf, /** @export */ glTexParameterfv: _glTexParameterfv, /** @export */ glTexParameteri: _glTexParameteri, /** @export */ glTexParameteriv: _glTexParameteriv, /** @export */ glTexStorage2D: _glTexStorage2D, /** @export */ glTexSubImage2D: _glTexSubImage2D, /** @export */ glUniform1f: _glUniform1f, /** @export */ glUniform1fv: _glUniform1fv, /** @export */ glUniform1i: _glUniform1i, /** @export */ glUniform1iv: _glUniform1iv, /** @export */ glUniform2f: _glUniform2f, /** @export */ glUniform2fv: _glUniform2fv, /** @export */ glUniform2i: _glUniform2i, /** @export */ glUniform2iv: _glUniform2iv, /** @export */ glUniform3f: _glUniform3f, /** @export */ glUniform3fv: _glUniform3fv, /** @export */ glUniform3i: _glUniform3i, /** @export */ glUniform3iv: _glUniform3iv, /** @export */ glUniform4f: _glUniform4f, /** @export */ glUniform4fv: _glUniform4fv, /** @export */ glUniform4i: _glUniform4i, /** @export */ glUniform4iv: _glUniform4iv, /** @export */ glUniformMatrix2fv: _glUniformMatrix2fv, /** @export */ glUniformMatrix3fv: _glUniformMatrix3fv, /** @export */ glUniformMatrix4fv: _glUniformMatrix4fv, /** @export */ glUseProgram: _glUseProgram, /** @export */ glVertexAttrib1f: _glVertexAttrib1f, /** @export */ glVertexAttrib2fv: _glVertexAttrib2fv, /** @export */ glVertexAttrib3fv: _glVertexAttrib3fv, /** @export */ glVertexAttrib4fv: _glVertexAttrib4fv, /** @export */ glVertexAttribDivisor: _glVertexAttribDivisor, /** @export */ glVertexAttribIPointer: _glVertexAttribIPointer, /** @export */ glVertexAttribPointer: _glVertexAttribPointer, /** @export */ glViewport: _glViewport, /** @export */ glWaitSync: _glWaitSync, /** @export */ mono_interp_flush_jitcall_queue: _mono_interp_flush_jitcall_queue, /** @export */ mono_interp_invoke_wasm_jit_call_trampoline: _mono_interp_invoke_wasm_jit_call_trampoline, /** @export */ mono_interp_jit_wasm_entry_trampoline: _mono_interp_jit_wasm_entry_trampoline, /** @export */ mono_interp_jit_wasm_jit_call_trampoline: _mono_interp_jit_wasm_jit_call_trampoline, /** @export */ mono_interp_record_interp_entry: _mono_interp_record_interp_entry, /** @export */ mono_interp_tier_prepare_jiterpreter: _mono_interp_tier_prepare_jiterpreter, /** @export */ mono_wasm_bind_js_import_ST: _mono_wasm_bind_js_import_ST, /** @export */ mono_wasm_browser_entropy: _mono_wasm_browser_entropy, /** @export */ mono_wasm_cancel_promise: _mono_wasm_cancel_promise, /** @export */ mono_wasm_console_clear: _mono_wasm_console_clear, /** @export */ mono_wasm_free_method_data: _mono_wasm_free_method_data, /** @export */ mono_wasm_get_locale_info: _mono_wasm_get_locale_info, /** @export */ mono_wasm_invoke_js_function: _mono_wasm_invoke_js_function, /** @export */ mono_wasm_invoke_jsimport_ST: _mono_wasm_invoke_jsimport_ST, /** @export */ mono_wasm_process_current_pid: _mono_wasm_process_current_pid, /** @export */ mono_wasm_release_cs_owned_object: _mono_wasm_release_cs_owned_object, /** @export */ mono_wasm_resolve_or_reject_promise: _mono_wasm_resolve_or_reject_promise, /** @export */ mono_wasm_schedule_timer: _mono_wasm_schedule_timer, /** @export */ mono_wasm_set_entrypoint_breakpoint: _mono_wasm_set_entrypoint_breakpoint, /** @export */ mono_wasm_trace_logger: _mono_wasm_trace_logger, /** @export */ schedule_background_exec: _schedule_background_exec, /** @export */ strftime: _strftime, /** @export */ strftime_l: _strftime_l }; var wasmExports = createWasm(); var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports['__wasm_call_ctors'])(); var _free = Module['_free'] = (a0) => (_free = Module['_free'] = wasmExports['free'])(a0); var _memset = Module['_memset'] = (a0, a1, a2) => (_memset = Module['_memset'] = wasmExports['memset'])(a0, a1, a2); var _malloc = Module['_malloc'] = (a0) => (_malloc = Module['_malloc'] = wasmExports['malloc'])(a0); var _tanf = Module['_tanf'] = (a0) => (_tanf = Module['_tanf'] = wasmExports['tanf'])(a0); var _atanf = Module['_atanf'] = (a0) => (_atanf = Module['_atanf'] = wasmExports['atanf'])(a0); var _sinf = Module['_sinf'] = (a0) => (_sinf = Module['_sinf'] = wasmExports['sinf'])(a0); var _cosf = Module['_cosf'] = (a0) => (_cosf = Module['_cosf'] = wasmExports['cosf'])(a0); var _mono_wasm_register_root = Module['_mono_wasm_register_root'] = (a0, a1, a2) => (_mono_wasm_register_root = Module['_mono_wasm_register_root'] = wasmExports['mono_wasm_register_root'])(a0, a1, a2); var _mono_wasm_deregister_root = Module['_mono_wasm_deregister_root'] = (a0) => (_mono_wasm_deregister_root = Module['_mono_wasm_deregister_root'] = wasmExports['mono_wasm_deregister_root'])(a0); var _mono_wasm_add_assembly = Module['_mono_wasm_add_assembly'] = (a0, a1, a2) => (_mono_wasm_add_assembly = Module['_mono_wasm_add_assembly'] = wasmExports['mono_wasm_add_assembly'])(a0, a1, a2); var _mono_wasm_add_satellite_assembly = Module['_mono_wasm_add_satellite_assembly'] = (a0, a1, a2, a3) => (_mono_wasm_add_satellite_assembly = Module['_mono_wasm_add_satellite_assembly'] = wasmExports['mono_wasm_add_satellite_assembly'])(a0, a1, a2, a3); var _mono_wasm_setenv = Module['_mono_wasm_setenv'] = (a0, a1) => (_mono_wasm_setenv = Module['_mono_wasm_setenv'] = wasmExports['mono_wasm_setenv'])(a0, a1); var _mono_wasm_getenv = Module['_mono_wasm_getenv'] = (a0) => (_mono_wasm_getenv = Module['_mono_wasm_getenv'] = wasmExports['mono_wasm_getenv'])(a0); var _mono_wasm_load_runtime = Module['_mono_wasm_load_runtime'] = (a0, a1, a2, a3) => (_mono_wasm_load_runtime = Module['_mono_wasm_load_runtime'] = wasmExports['mono_wasm_load_runtime'])(a0, a1, a2, a3); var _mono_wasm_invoke_jsexport = Module['_mono_wasm_invoke_jsexport'] = (a0, a1) => (_mono_wasm_invoke_jsexport = Module['_mono_wasm_invoke_jsexport'] = wasmExports['mono_wasm_invoke_jsexport'])(a0, a1); var _mono_wasm_string_from_utf16_ref = Module['_mono_wasm_string_from_utf16_ref'] = (a0, a1, a2) => (_mono_wasm_string_from_utf16_ref = Module['_mono_wasm_string_from_utf16_ref'] = wasmExports['mono_wasm_string_from_utf16_ref'])(a0, a1, a2); var _mono_wasm_exec_regression = Module['_mono_wasm_exec_regression'] = (a0, a1) => (_mono_wasm_exec_regression = Module['_mono_wasm_exec_regression'] = wasmExports['mono_wasm_exec_regression'])(a0, a1); var _mono_wasm_exit = Module['_mono_wasm_exit'] = (a0) => (_mono_wasm_exit = Module['_mono_wasm_exit'] = wasmExports['mono_wasm_exit'])(a0); var _fflush = (a0) => (_fflush = wasmExports['fflush'])(a0); var _mono_wasm_set_main_args = Module['_mono_wasm_set_main_args'] = (a0, a1) => (_mono_wasm_set_main_args = Module['_mono_wasm_set_main_args'] = wasmExports['mono_wasm_set_main_args'])(a0, a1); var _mono_wasm_strdup = Module['_mono_wasm_strdup'] = (a0) => (_mono_wasm_strdup = Module['_mono_wasm_strdup'] = wasmExports['mono_wasm_strdup'])(a0); var _mono_wasm_parse_runtime_options = Module['_mono_wasm_parse_runtime_options'] = (a0, a1) => (_mono_wasm_parse_runtime_options = Module['_mono_wasm_parse_runtime_options'] = wasmExports['mono_wasm_parse_runtime_options'])(a0, a1); var _mono_wasm_intern_string_ref = Module['_mono_wasm_intern_string_ref'] = (a0) => (_mono_wasm_intern_string_ref = Module['_mono_wasm_intern_string_ref'] = wasmExports['mono_wasm_intern_string_ref'])(a0); var _mono_wasm_string_get_data_ref = Module['_mono_wasm_string_get_data_ref'] = (a0, a1, a2, a3) => (_mono_wasm_string_get_data_ref = Module['_mono_wasm_string_get_data_ref'] = wasmExports['mono_wasm_string_get_data_ref'])(a0, a1, a2, a3); var _mono_wasm_write_managed_pointer_unsafe = Module['_mono_wasm_write_managed_pointer_unsafe'] = (a0, a1) => (_mono_wasm_write_managed_pointer_unsafe = Module['_mono_wasm_write_managed_pointer_unsafe'] = wasmExports['mono_wasm_write_managed_pointer_unsafe'])(a0, a1); var _mono_wasm_copy_managed_pointer = Module['_mono_wasm_copy_managed_pointer'] = (a0, a1) => (_mono_wasm_copy_managed_pointer = Module['_mono_wasm_copy_managed_pointer'] = wasmExports['mono_wasm_copy_managed_pointer'])(a0, a1); var _mono_wasm_init_finalizer_thread = Module['_mono_wasm_init_finalizer_thread'] = () => (_mono_wasm_init_finalizer_thread = Module['_mono_wasm_init_finalizer_thread'] = wasmExports['mono_wasm_init_finalizer_thread'])(); var _mono_wasm_i52_to_f64 = Module['_mono_wasm_i52_to_f64'] = (a0, a1) => (_mono_wasm_i52_to_f64 = Module['_mono_wasm_i52_to_f64'] = wasmExports['mono_wasm_i52_to_f64'])(a0, a1); var _mono_wasm_u52_to_f64 = Module['_mono_wasm_u52_to_f64'] = (a0, a1) => (_mono_wasm_u52_to_f64 = Module['_mono_wasm_u52_to_f64'] = wasmExports['mono_wasm_u52_to_f64'])(a0, a1); var _mono_wasm_f64_to_u52 = Module['_mono_wasm_f64_to_u52'] = (a0, a1) => (_mono_wasm_f64_to_u52 = Module['_mono_wasm_f64_to_u52'] = wasmExports['mono_wasm_f64_to_u52'])(a0, a1); var _mono_wasm_f64_to_i52 = Module['_mono_wasm_f64_to_i52'] = (a0, a1) => (_mono_wasm_f64_to_i52 = Module['_mono_wasm_f64_to_i52'] = wasmExports['mono_wasm_f64_to_i52'])(a0, a1); var _mono_wasm_method_get_full_name = Module['_mono_wasm_method_get_full_name'] = (a0) => (_mono_wasm_method_get_full_name = Module['_mono_wasm_method_get_full_name'] = wasmExports['mono_wasm_method_get_full_name'])(a0); var _mono_wasm_method_get_name = Module['_mono_wasm_method_get_name'] = (a0) => (_mono_wasm_method_get_name = Module['_mono_wasm_method_get_name'] = wasmExports['mono_wasm_method_get_name'])(a0); var _mono_wasm_method_get_name_ex = Module['_mono_wasm_method_get_name_ex'] = (a0) => (_mono_wasm_method_get_name_ex = Module['_mono_wasm_method_get_name_ex'] = wasmExports['mono_wasm_method_get_name_ex'])(a0); var _mono_wasm_get_f32_unaligned = Module['_mono_wasm_get_f32_unaligned'] = (a0) => (_mono_wasm_get_f32_unaligned = Module['_mono_wasm_get_f32_unaligned'] = wasmExports['mono_wasm_get_f32_unaligned'])(a0); var _mono_wasm_get_f64_unaligned = Module['_mono_wasm_get_f64_unaligned'] = (a0) => (_mono_wasm_get_f64_unaligned = Module['_mono_wasm_get_f64_unaligned'] = wasmExports['mono_wasm_get_f64_unaligned'])(a0); var _mono_wasm_get_i32_unaligned = Module['_mono_wasm_get_i32_unaligned'] = (a0) => (_mono_wasm_get_i32_unaligned = Module['_mono_wasm_get_i32_unaligned'] = wasmExports['mono_wasm_get_i32_unaligned'])(a0); var _mono_wasm_is_zero_page_reserved = Module['_mono_wasm_is_zero_page_reserved'] = () => (_mono_wasm_is_zero_page_reserved = Module['_mono_wasm_is_zero_page_reserved'] = wasmExports['mono_wasm_is_zero_page_reserved'])(); var _mono_wasm_read_as_bool_or_null_unsafe = Module['_mono_wasm_read_as_bool_or_null_unsafe'] = (a0) => (_mono_wasm_read_as_bool_or_null_unsafe = Module['_mono_wasm_read_as_bool_or_null_unsafe'] = wasmExports['mono_wasm_read_as_bool_or_null_unsafe'])(a0); var _mono_wasm_assembly_load = Module['_mono_wasm_assembly_load'] = (a0) => (_mono_wasm_assembly_load = Module['_mono_wasm_assembly_load'] = wasmExports['mono_wasm_assembly_load'])(a0); var _mono_wasm_assembly_find_class = Module['_mono_wasm_assembly_find_class'] = (a0, a1, a2) => (_mono_wasm_assembly_find_class = Module['_mono_wasm_assembly_find_class'] = wasmExports['mono_wasm_assembly_find_class'])(a0, a1, a2); var _mono_wasm_assembly_find_method = Module['_mono_wasm_assembly_find_method'] = (a0, a1, a2) => (_mono_wasm_assembly_find_method = Module['_mono_wasm_assembly_find_method'] = wasmExports['mono_wasm_assembly_find_method'])(a0, a1, a2); var _mono_wasm_send_dbg_command_with_parms = Module['_mono_wasm_send_dbg_command_with_parms'] = (a0, a1, a2, a3, a4, a5, a6) => (_mono_wasm_send_dbg_command_with_parms = Module['_mono_wasm_send_dbg_command_with_parms'] = wasmExports['mono_wasm_send_dbg_command_with_parms'])(a0, a1, a2, a3, a4, a5, a6); var _mono_wasm_send_dbg_command = Module['_mono_wasm_send_dbg_command'] = (a0, a1, a2, a3, a4) => (_mono_wasm_send_dbg_command = Module['_mono_wasm_send_dbg_command'] = wasmExports['mono_wasm_send_dbg_command'])(a0, a1, a2, a3, a4); var _mono_jiterp_register_jit_call_thunk = Module['_mono_jiterp_register_jit_call_thunk'] = (a0, a1) => (_mono_jiterp_register_jit_call_thunk = Module['_mono_jiterp_register_jit_call_thunk'] = wasmExports['mono_jiterp_register_jit_call_thunk'])(a0, a1); var _mono_jiterp_stackval_to_data = Module['_mono_jiterp_stackval_to_data'] = (a0, a1, a2) => (_mono_jiterp_stackval_to_data = Module['_mono_jiterp_stackval_to_data'] = wasmExports['mono_jiterp_stackval_to_data'])(a0, a1, a2); var _mono_jiterp_stackval_from_data = Module['_mono_jiterp_stackval_from_data'] = (a0, a1, a2) => (_mono_jiterp_stackval_from_data = Module['_mono_jiterp_stackval_from_data'] = wasmExports['mono_jiterp_stackval_from_data'])(a0, a1, a2); var _mono_jiterp_get_arg_offset = Module['_mono_jiterp_get_arg_offset'] = (a0, a1, a2) => (_mono_jiterp_get_arg_offset = Module['_mono_jiterp_get_arg_offset'] = wasmExports['mono_jiterp_get_arg_offset'])(a0, a1, a2); var _mono_jiterp_overflow_check_i4 = Module['_mono_jiterp_overflow_check_i4'] = (a0, a1, a2) => (_mono_jiterp_overflow_check_i4 = Module['_mono_jiterp_overflow_check_i4'] = wasmExports['mono_jiterp_overflow_check_i4'])(a0, a1, a2); var _mono_jiterp_overflow_check_u4 = Module['_mono_jiterp_overflow_check_u4'] = (a0, a1, a2) => (_mono_jiterp_overflow_check_u4 = Module['_mono_jiterp_overflow_check_u4'] = wasmExports['mono_jiterp_overflow_check_u4'])(a0, a1, a2); var _mono_jiterp_ld_delegate_method_ptr = Module['_mono_jiterp_ld_delegate_method_ptr'] = (a0, a1) => (_mono_jiterp_ld_delegate_method_ptr = Module['_mono_jiterp_ld_delegate_method_ptr'] = wasmExports['mono_jiterp_ld_delegate_method_ptr'])(a0, a1); var _mono_jiterp_interp_entry = Module['_mono_jiterp_interp_entry'] = (a0, a1) => (_mono_jiterp_interp_entry = Module['_mono_jiterp_interp_entry'] = wasmExports['mono_jiterp_interp_entry'])(a0, a1); var _fmodf = Module['_fmodf'] = (a0, a1) => (_fmodf = Module['_fmodf'] = wasmExports['fmodf'])(a0, a1); var _fmod = Module['_fmod'] = (a0, a1) => (_fmod = Module['_fmod'] = wasmExports['fmod'])(a0, a1); var _asin = Module['_asin'] = (a0) => (_asin = Module['_asin'] = wasmExports['asin'])(a0); var _asinh = Module['_asinh'] = (a0) => (_asinh = Module['_asinh'] = wasmExports['asinh'])(a0); var _acos = Module['_acos'] = (a0) => (_acos = Module['_acos'] = wasmExports['acos'])(a0); var _acosh = Module['_acosh'] = (a0) => (_acosh = Module['_acosh'] = wasmExports['acosh'])(a0); var _atan = Module['_atan'] = (a0) => (_atan = Module['_atan'] = wasmExports['atan'])(a0); var _atanh = Module['_atanh'] = (a0) => (_atanh = Module['_atanh'] = wasmExports['atanh'])(a0); var _cos = Module['_cos'] = (a0) => (_cos = Module['_cos'] = wasmExports['cos'])(a0); var _cbrt = Module['_cbrt'] = (a0) => (_cbrt = Module['_cbrt'] = wasmExports['cbrt'])(a0); var _cosh = Module['_cosh'] = (a0) => (_cosh = Module['_cosh'] = wasmExports['cosh'])(a0); var _exp = Module['_exp'] = (a0) => (_exp = Module['_exp'] = wasmExports['exp'])(a0); var _log = Module['_log'] = (a0) => (_log = Module['_log'] = wasmExports['log'])(a0); var _log2 = Module['_log2'] = (a0) => (_log2 = Module['_log2'] = wasmExports['log2'])(a0); var _log10 = Module['_log10'] = (a0) => (_log10 = Module['_log10'] = wasmExports['log10'])(a0); var _sin = Module['_sin'] = (a0) => (_sin = Module['_sin'] = wasmExports['sin'])(a0); var _sinh = Module['_sinh'] = (a0) => (_sinh = Module['_sinh'] = wasmExports['sinh'])(a0); var _tan = Module['_tan'] = (a0) => (_tan = Module['_tan'] = wasmExports['tan'])(a0); var _tanh = Module['_tanh'] = (a0) => (_tanh = Module['_tanh'] = wasmExports['tanh'])(a0); var _atan2 = Module['_atan2'] = (a0, a1) => (_atan2 = Module['_atan2'] = wasmExports['atan2'])(a0, a1); var _pow = Module['_pow'] = (a0, a1) => (_pow = Module['_pow'] = wasmExports['pow'])(a0, a1); var _fma = Module['_fma'] = (a0, a1, a2) => (_fma = Module['_fma'] = wasmExports['fma'])(a0, a1, a2); var _asinf = Module['_asinf'] = (a0) => (_asinf = Module['_asinf'] = wasmExports['asinf'])(a0); var _asinhf = Module['_asinhf'] = (a0) => (_asinhf = Module['_asinhf'] = wasmExports['asinhf'])(a0); var _acosf = Module['_acosf'] = (a0) => (_acosf = Module['_acosf'] = wasmExports['acosf'])(a0); var _acoshf = Module['_acoshf'] = (a0) => (_acoshf = Module['_acoshf'] = wasmExports['acoshf'])(a0); var _atanhf = Module['_atanhf'] = (a0) => (_atanhf = Module['_atanhf'] = wasmExports['atanhf'])(a0); var _cbrtf = Module['_cbrtf'] = (a0) => (_cbrtf = Module['_cbrtf'] = wasmExports['cbrtf'])(a0); var _coshf = Module['_coshf'] = (a0) => (_coshf = Module['_coshf'] = wasmExports['coshf'])(a0); var _expf = Module['_expf'] = (a0) => (_expf = Module['_expf'] = wasmExports['expf'])(a0); var _logf = Module['_logf'] = (a0) => (_logf = Module['_logf'] = wasmExports['logf'])(a0); var _log2f = Module['_log2f'] = (a0) => (_log2f = Module['_log2f'] = wasmExports['log2f'])(a0); var _log10f = Module['_log10f'] = (a0) => (_log10f = Module['_log10f'] = wasmExports['log10f'])(a0); var _sinhf = Module['_sinhf'] = (a0) => (_sinhf = Module['_sinhf'] = wasmExports['sinhf'])(a0); var _tanhf = Module['_tanhf'] = (a0) => (_tanhf = Module['_tanhf'] = wasmExports['tanhf'])(a0); var _atan2f = Module['_atan2f'] = (a0, a1) => (_atan2f = Module['_atan2f'] = wasmExports['atan2f'])(a0, a1); var _powf = Module['_powf'] = (a0, a1) => (_powf = Module['_powf'] = wasmExports['powf'])(a0, a1); var _fmaf = Module['_fmaf'] = (a0, a1, a2) => (_fmaf = Module['_fmaf'] = wasmExports['fmaf'])(a0, a1, a2); var _mono_jiterp_get_polling_required_address = Module['_mono_jiterp_get_polling_required_address'] = () => (_mono_jiterp_get_polling_required_address = Module['_mono_jiterp_get_polling_required_address'] = wasmExports['mono_jiterp_get_polling_required_address'])(); var _mono_jiterp_prof_enter = Module['_mono_jiterp_prof_enter'] = (a0, a1) => (_mono_jiterp_prof_enter = Module['_mono_jiterp_prof_enter'] = wasmExports['mono_jiterp_prof_enter'])(a0, a1); var _mono_jiterp_prof_samplepoint = Module['_mono_jiterp_prof_samplepoint'] = (a0, a1) => (_mono_jiterp_prof_samplepoint = Module['_mono_jiterp_prof_samplepoint'] = wasmExports['mono_jiterp_prof_samplepoint'])(a0, a1); var _mono_jiterp_prof_leave = Module['_mono_jiterp_prof_leave'] = (a0, a1) => (_mono_jiterp_prof_leave = Module['_mono_jiterp_prof_leave'] = wasmExports['mono_jiterp_prof_leave'])(a0, a1); var _mono_jiterp_do_safepoint = Module['_mono_jiterp_do_safepoint'] = (a0, a1) => (_mono_jiterp_do_safepoint = Module['_mono_jiterp_do_safepoint'] = wasmExports['mono_jiterp_do_safepoint'])(a0, a1); var _mono_jiterp_imethod_to_ftnptr = Module['_mono_jiterp_imethod_to_ftnptr'] = (a0) => (_mono_jiterp_imethod_to_ftnptr = Module['_mono_jiterp_imethod_to_ftnptr'] = wasmExports['mono_jiterp_imethod_to_ftnptr'])(a0); var _mono_jiterp_enum_hasflag = Module['_mono_jiterp_enum_hasflag'] = (a0, a1, a2, a3) => (_mono_jiterp_enum_hasflag = Module['_mono_jiterp_enum_hasflag'] = wasmExports['mono_jiterp_enum_hasflag'])(a0, a1, a2, a3); var _mono_jiterp_get_simd_intrinsic = Module['_mono_jiterp_get_simd_intrinsic'] = (a0, a1) => (_mono_jiterp_get_simd_intrinsic = Module['_mono_jiterp_get_simd_intrinsic'] = wasmExports['mono_jiterp_get_simd_intrinsic'])(a0, a1); var _mono_jiterp_get_simd_opcode = Module['_mono_jiterp_get_simd_opcode'] = (a0, a1) => (_mono_jiterp_get_simd_opcode = Module['_mono_jiterp_get_simd_opcode'] = wasmExports['mono_jiterp_get_simd_opcode'])(a0, a1); var _mono_jiterp_get_opcode_info = Module['_mono_jiterp_get_opcode_info'] = (a0, a1) => (_mono_jiterp_get_opcode_info = Module['_mono_jiterp_get_opcode_info'] = wasmExports['mono_jiterp_get_opcode_info'])(a0, a1); var _mono_jiterp_placeholder_trace = Module['_mono_jiterp_placeholder_trace'] = (a0, a1, a2, a3) => (_mono_jiterp_placeholder_trace = Module['_mono_jiterp_placeholder_trace'] = wasmExports['mono_jiterp_placeholder_trace'])(a0, a1, a2, a3); var _mono_jiterp_placeholder_jit_call = Module['_mono_jiterp_placeholder_jit_call'] = (a0, a1, a2, a3) => (_mono_jiterp_placeholder_jit_call = Module['_mono_jiterp_placeholder_jit_call'] = wasmExports['mono_jiterp_placeholder_jit_call'])(a0, a1, a2, a3); var _mono_jiterp_get_interp_entry_func = Module['_mono_jiterp_get_interp_entry_func'] = (a0) => (_mono_jiterp_get_interp_entry_func = Module['_mono_jiterp_get_interp_entry_func'] = wasmExports['mono_jiterp_get_interp_entry_func'])(a0); var _mono_jiterp_is_enabled = Module['_mono_jiterp_is_enabled'] = () => (_mono_jiterp_is_enabled = Module['_mono_jiterp_is_enabled'] = wasmExports['mono_jiterp_is_enabled'])(); var _mono_jiterp_encode_leb64_ref = Module['_mono_jiterp_encode_leb64_ref'] = (a0, a1, a2) => (_mono_jiterp_encode_leb64_ref = Module['_mono_jiterp_encode_leb64_ref'] = wasmExports['mono_jiterp_encode_leb64_ref'])(a0, a1, a2); var _mono_jiterp_encode_leb52 = Module['_mono_jiterp_encode_leb52'] = (a0, a1, a2) => (_mono_jiterp_encode_leb52 = Module['_mono_jiterp_encode_leb52'] = wasmExports['mono_jiterp_encode_leb52'])(a0, a1, a2); var _mono_jiterp_encode_leb_signed_boundary = Module['_mono_jiterp_encode_leb_signed_boundary'] = (a0, a1, a2) => (_mono_jiterp_encode_leb_signed_boundary = Module['_mono_jiterp_encode_leb_signed_boundary'] = wasmExports['mono_jiterp_encode_leb_signed_boundary'])(a0, a1, a2); var _mono_jiterp_increase_entry_count = Module['_mono_jiterp_increase_entry_count'] = (a0) => (_mono_jiterp_increase_entry_count = Module['_mono_jiterp_increase_entry_count'] = wasmExports['mono_jiterp_increase_entry_count'])(a0); var _mono_jiterp_object_unbox = Module['_mono_jiterp_object_unbox'] = (a0) => (_mono_jiterp_object_unbox = Module['_mono_jiterp_object_unbox'] = wasmExports['mono_jiterp_object_unbox'])(a0); var _mono_jiterp_type_is_byref = Module['_mono_jiterp_type_is_byref'] = (a0) => (_mono_jiterp_type_is_byref = Module['_mono_jiterp_type_is_byref'] = wasmExports['mono_jiterp_type_is_byref'])(a0); var _mono_jiterp_value_copy = Module['_mono_jiterp_value_copy'] = (a0, a1, a2) => (_mono_jiterp_value_copy = Module['_mono_jiterp_value_copy'] = wasmExports['mono_jiterp_value_copy'])(a0, a1, a2); var _mono_jiterp_try_newobj_inlined = Module['_mono_jiterp_try_newobj_inlined'] = (a0, a1) => (_mono_jiterp_try_newobj_inlined = Module['_mono_jiterp_try_newobj_inlined'] = wasmExports['mono_jiterp_try_newobj_inlined'])(a0, a1); var _mono_jiterp_try_newstr = Module['_mono_jiterp_try_newstr'] = (a0, a1) => (_mono_jiterp_try_newstr = Module['_mono_jiterp_try_newstr'] = wasmExports['mono_jiterp_try_newstr'])(a0, a1); var _mono_jiterp_try_newarr = Module['_mono_jiterp_try_newarr'] = (a0, a1, a2) => (_mono_jiterp_try_newarr = Module['_mono_jiterp_try_newarr'] = wasmExports['mono_jiterp_try_newarr'])(a0, a1, a2); var _mono_jiterp_gettype_ref = Module['_mono_jiterp_gettype_ref'] = (a0, a1) => (_mono_jiterp_gettype_ref = Module['_mono_jiterp_gettype_ref'] = wasmExports['mono_jiterp_gettype_ref'])(a0, a1); var _mono_jiterp_has_parent_fast = Module['_mono_jiterp_has_parent_fast'] = (a0, a1) => (_mono_jiterp_has_parent_fast = Module['_mono_jiterp_has_parent_fast'] = wasmExports['mono_jiterp_has_parent_fast'])(a0, a1); var _mono_jiterp_implements_interface = Module['_mono_jiterp_implements_interface'] = (a0, a1) => (_mono_jiterp_implements_interface = Module['_mono_jiterp_implements_interface'] = wasmExports['mono_jiterp_implements_interface'])(a0, a1); var _mono_jiterp_is_special_interface = Module['_mono_jiterp_is_special_interface'] = (a0) => (_mono_jiterp_is_special_interface = Module['_mono_jiterp_is_special_interface'] = wasmExports['mono_jiterp_is_special_interface'])(a0); var _mono_jiterp_implements_special_interface = Module['_mono_jiterp_implements_special_interface'] = (a0, a1, a2) => (_mono_jiterp_implements_special_interface = Module['_mono_jiterp_implements_special_interface'] = wasmExports['mono_jiterp_implements_special_interface'])(a0, a1, a2); var _mono_jiterp_cast_v2 = Module['_mono_jiterp_cast_v2'] = (a0, a1, a2, a3) => (_mono_jiterp_cast_v2 = Module['_mono_jiterp_cast_v2'] = wasmExports['mono_jiterp_cast_v2'])(a0, a1, a2, a3); var _mono_jiterp_localloc = Module['_mono_jiterp_localloc'] = (a0, a1, a2) => (_mono_jiterp_localloc = Module['_mono_jiterp_localloc'] = wasmExports['mono_jiterp_localloc'])(a0, a1, a2); var _mono_jiterp_ldtsflda = Module['_mono_jiterp_ldtsflda'] = (a0, a1) => (_mono_jiterp_ldtsflda = Module['_mono_jiterp_ldtsflda'] = wasmExports['mono_jiterp_ldtsflda'])(a0, a1); var _mono_jiterp_box_ref = Module['_mono_jiterp_box_ref'] = (a0, a1, a2, a3) => (_mono_jiterp_box_ref = Module['_mono_jiterp_box_ref'] = wasmExports['mono_jiterp_box_ref'])(a0, a1, a2, a3); var _mono_jiterp_conv = Module['_mono_jiterp_conv'] = (a0, a1, a2) => (_mono_jiterp_conv = Module['_mono_jiterp_conv'] = wasmExports['mono_jiterp_conv'])(a0, a1, a2); var _mono_jiterp_relop_fp = Module['_mono_jiterp_relop_fp'] = (a0, a1, a2) => (_mono_jiterp_relop_fp = Module['_mono_jiterp_relop_fp'] = wasmExports['mono_jiterp_relop_fp'])(a0, a1, a2); var _mono_jiterp_get_size_of_stackval = Module['_mono_jiterp_get_size_of_stackval'] = () => (_mono_jiterp_get_size_of_stackval = Module['_mono_jiterp_get_size_of_stackval'] = wasmExports['mono_jiterp_get_size_of_stackval'])(); var _mono_jiterp_type_get_raw_value_size = Module['_mono_jiterp_type_get_raw_value_size'] = (a0) => (_mono_jiterp_type_get_raw_value_size = Module['_mono_jiterp_type_get_raw_value_size'] = wasmExports['mono_jiterp_type_get_raw_value_size'])(a0); var _mono_jiterp_trace_bailout = Module['_mono_jiterp_trace_bailout'] = (a0) => (_mono_jiterp_trace_bailout = Module['_mono_jiterp_trace_bailout'] = wasmExports['mono_jiterp_trace_bailout'])(a0); var _mono_jiterp_get_trace_bailout_count = Module['_mono_jiterp_get_trace_bailout_count'] = (a0) => (_mono_jiterp_get_trace_bailout_count = Module['_mono_jiterp_get_trace_bailout_count'] = wasmExports['mono_jiterp_get_trace_bailout_count'])(a0); var _mono_jiterp_adjust_abort_count = Module['_mono_jiterp_adjust_abort_count'] = (a0, a1) => (_mono_jiterp_adjust_abort_count = Module['_mono_jiterp_adjust_abort_count'] = wasmExports['mono_jiterp_adjust_abort_count'])(a0, a1); var _mono_jiterp_interp_entry_prologue = Module['_mono_jiterp_interp_entry_prologue'] = (a0, a1) => (_mono_jiterp_interp_entry_prologue = Module['_mono_jiterp_interp_entry_prologue'] = wasmExports['mono_jiterp_interp_entry_prologue'])(a0, a1); var _mono_jiterp_get_opcode_value_table_entry = Module['_mono_jiterp_get_opcode_value_table_entry'] = (a0) => (_mono_jiterp_get_opcode_value_table_entry = Module['_mono_jiterp_get_opcode_value_table_entry'] = wasmExports['mono_jiterp_get_opcode_value_table_entry'])(a0); var _mono_jiterp_get_trace_hit_count = Module['_mono_jiterp_get_trace_hit_count'] = (a0) => (_mono_jiterp_get_trace_hit_count = Module['_mono_jiterp_get_trace_hit_count'] = wasmExports['mono_jiterp_get_trace_hit_count'])(a0); var _mono_jiterp_parse_option = Module['_mono_jiterp_parse_option'] = (a0) => (_mono_jiterp_parse_option = Module['_mono_jiterp_parse_option'] = wasmExports['mono_jiterp_parse_option'])(a0); var _mono_jiterp_get_options_version = Module['_mono_jiterp_get_options_version'] = () => (_mono_jiterp_get_options_version = Module['_mono_jiterp_get_options_version'] = wasmExports['mono_jiterp_get_options_version'])(); var _mono_jiterp_get_options_as_json = Module['_mono_jiterp_get_options_as_json'] = () => (_mono_jiterp_get_options_as_json = Module['_mono_jiterp_get_options_as_json'] = wasmExports['mono_jiterp_get_options_as_json'])(); var _mono_jiterp_get_option_as_int = Module['_mono_jiterp_get_option_as_int'] = (a0) => (_mono_jiterp_get_option_as_int = Module['_mono_jiterp_get_option_as_int'] = wasmExports['mono_jiterp_get_option_as_int'])(a0); var _mono_jiterp_object_has_component_size = Module['_mono_jiterp_object_has_component_size'] = (a0) => (_mono_jiterp_object_has_component_size = Module['_mono_jiterp_object_has_component_size'] = wasmExports['mono_jiterp_object_has_component_size'])(a0); var _mono_jiterp_get_hashcode = Module['_mono_jiterp_get_hashcode'] = (a0) => (_mono_jiterp_get_hashcode = Module['_mono_jiterp_get_hashcode'] = wasmExports['mono_jiterp_get_hashcode'])(a0); var _mono_jiterp_try_get_hashcode = Module['_mono_jiterp_try_get_hashcode'] = (a0) => (_mono_jiterp_try_get_hashcode = Module['_mono_jiterp_try_get_hashcode'] = wasmExports['mono_jiterp_try_get_hashcode'])(a0); var _mono_jiterp_get_signature_has_this = Module['_mono_jiterp_get_signature_has_this'] = (a0) => (_mono_jiterp_get_signature_has_this = Module['_mono_jiterp_get_signature_has_this'] = wasmExports['mono_jiterp_get_signature_has_this'])(a0); var _mono_jiterp_get_signature_return_type = Module['_mono_jiterp_get_signature_return_type'] = (a0) => (_mono_jiterp_get_signature_return_type = Module['_mono_jiterp_get_signature_return_type'] = wasmExports['mono_jiterp_get_signature_return_type'])(a0); var _mono_jiterp_get_signature_param_count = Module['_mono_jiterp_get_signature_param_count'] = (a0) => (_mono_jiterp_get_signature_param_count = Module['_mono_jiterp_get_signature_param_count'] = wasmExports['mono_jiterp_get_signature_param_count'])(a0); var _mono_jiterp_get_signature_params = Module['_mono_jiterp_get_signature_params'] = (a0) => (_mono_jiterp_get_signature_params = Module['_mono_jiterp_get_signature_params'] = wasmExports['mono_jiterp_get_signature_params'])(a0); var _mono_jiterp_type_to_ldind = Module['_mono_jiterp_type_to_ldind'] = (a0) => (_mono_jiterp_type_to_ldind = Module['_mono_jiterp_type_to_ldind'] = wasmExports['mono_jiterp_type_to_ldind'])(a0); var _mono_jiterp_type_to_stind = Module['_mono_jiterp_type_to_stind'] = (a0) => (_mono_jiterp_type_to_stind = Module['_mono_jiterp_type_to_stind'] = wasmExports['mono_jiterp_type_to_stind'])(a0); var _mono_jiterp_get_array_rank = Module['_mono_jiterp_get_array_rank'] = (a0, a1) => (_mono_jiterp_get_array_rank = Module['_mono_jiterp_get_array_rank'] = wasmExports['mono_jiterp_get_array_rank'])(a0, a1); var _mono_jiterp_get_array_element_size = Module['_mono_jiterp_get_array_element_size'] = (a0, a1) => (_mono_jiterp_get_array_element_size = Module['_mono_jiterp_get_array_element_size'] = wasmExports['mono_jiterp_get_array_element_size'])(a0, a1); var _mono_jiterp_set_object_field = Module['_mono_jiterp_set_object_field'] = (a0, a1, a2, a3) => (_mono_jiterp_set_object_field = Module['_mono_jiterp_set_object_field'] = wasmExports['mono_jiterp_set_object_field'])(a0, a1, a2, a3); var _mono_jiterp_debug_count = Module['_mono_jiterp_debug_count'] = () => (_mono_jiterp_debug_count = Module['_mono_jiterp_debug_count'] = wasmExports['mono_jiterp_debug_count'])(); var _mono_jiterp_stelem_ref = Module['_mono_jiterp_stelem_ref'] = (a0, a1, a2) => (_mono_jiterp_stelem_ref = Module['_mono_jiterp_stelem_ref'] = wasmExports['mono_jiterp_stelem_ref'])(a0, a1, a2); var _mono_jiterp_get_member_offset = Module['_mono_jiterp_get_member_offset'] = (a0) => (_mono_jiterp_get_member_offset = Module['_mono_jiterp_get_member_offset'] = wasmExports['mono_jiterp_get_member_offset'])(a0); var _mono_jiterp_get_counter = Module['_mono_jiterp_get_counter'] = (a0) => (_mono_jiterp_get_counter = Module['_mono_jiterp_get_counter'] = wasmExports['mono_jiterp_get_counter'])(a0); var _mono_jiterp_modify_counter = Module['_mono_jiterp_modify_counter'] = (a0, a1) => (_mono_jiterp_modify_counter = Module['_mono_jiterp_modify_counter'] = wasmExports['mono_jiterp_modify_counter'])(a0, a1); var _mono_jiterp_write_number_unaligned = Module['_mono_jiterp_write_number_unaligned'] = (a0, a1, a2) => (_mono_jiterp_write_number_unaligned = Module['_mono_jiterp_write_number_unaligned'] = wasmExports['mono_jiterp_write_number_unaligned'])(a0, a1, a2); var _mono_jiterp_get_rejected_trace_count = Module['_mono_jiterp_get_rejected_trace_count'] = () => (_mono_jiterp_get_rejected_trace_count = Module['_mono_jiterp_get_rejected_trace_count'] = wasmExports['mono_jiterp_get_rejected_trace_count'])(); var _mono_jiterp_boost_back_branch_target = Module['_mono_jiterp_boost_back_branch_target'] = (a0) => (_mono_jiterp_boost_back_branch_target = Module['_mono_jiterp_boost_back_branch_target'] = wasmExports['mono_jiterp_boost_back_branch_target'])(a0); var _mono_jiterp_is_imethod_var_address_taken = Module['_mono_jiterp_is_imethod_var_address_taken'] = (a0, a1) => (_mono_jiterp_is_imethod_var_address_taken = Module['_mono_jiterp_is_imethod_var_address_taken'] = wasmExports['mono_jiterp_is_imethod_var_address_taken'])(a0, a1); var _mono_jiterp_initialize_table = Module['_mono_jiterp_initialize_table'] = (a0, a1, a2) => (_mono_jiterp_initialize_table = Module['_mono_jiterp_initialize_table'] = wasmExports['mono_jiterp_initialize_table'])(a0, a1, a2); var _mono_jiterp_allocate_table_entry = Module['_mono_jiterp_allocate_table_entry'] = (a0) => (_mono_jiterp_allocate_table_entry = Module['_mono_jiterp_allocate_table_entry'] = wasmExports['mono_jiterp_allocate_table_entry'])(a0); var _mono_jiterp_tlqueue_next = Module['_mono_jiterp_tlqueue_next'] = (a0) => (_mono_jiterp_tlqueue_next = Module['_mono_jiterp_tlqueue_next'] = wasmExports['mono_jiterp_tlqueue_next'])(a0); var _mono_jiterp_tlqueue_add = Module['_mono_jiterp_tlqueue_add'] = (a0, a1) => (_mono_jiterp_tlqueue_add = Module['_mono_jiterp_tlqueue_add'] = wasmExports['mono_jiterp_tlqueue_add'])(a0, a1); var _mono_jiterp_tlqueue_clear = Module['_mono_jiterp_tlqueue_clear'] = (a0) => (_mono_jiterp_tlqueue_clear = Module['_mono_jiterp_tlqueue_clear'] = wasmExports['mono_jiterp_tlqueue_clear'])(a0); var _mono_interp_pgo_load_table = Module['_mono_interp_pgo_load_table'] = (a0, a1) => (_mono_interp_pgo_load_table = Module['_mono_interp_pgo_load_table'] = wasmExports['mono_interp_pgo_load_table'])(a0, a1); var _mono_interp_pgo_save_table = Module['_mono_interp_pgo_save_table'] = (a0, a1) => (_mono_interp_pgo_save_table = Module['_mono_interp_pgo_save_table'] = wasmExports['mono_interp_pgo_save_table'])(a0, a1); var _mono_llvm_cpp_catch_exception = Module['_mono_llvm_cpp_catch_exception'] = (a0, a1, a2) => (_mono_llvm_cpp_catch_exception = Module['_mono_llvm_cpp_catch_exception'] = wasmExports['mono_llvm_cpp_catch_exception'])(a0, a1, a2); var _mono_jiterp_begin_catch = Module['_mono_jiterp_begin_catch'] = (a0) => (_mono_jiterp_begin_catch = Module['_mono_jiterp_begin_catch'] = wasmExports['mono_jiterp_begin_catch'])(a0); var _mono_jiterp_end_catch = Module['_mono_jiterp_end_catch'] = () => (_mono_jiterp_end_catch = Module['_mono_jiterp_end_catch'] = wasmExports['mono_jiterp_end_catch'])(); var _sbrk = Module['_sbrk'] = (a0) => (_sbrk = Module['_sbrk'] = wasmExports['sbrk'])(a0); var _posix_memalign = Module['_posix_memalign'] = (a0, a1, a2) => (_posix_memalign = Module['_posix_memalign'] = wasmExports['posix_memalign'])(a0, a1, a2); var _mono_background_exec = Module['_mono_background_exec'] = () => (_mono_background_exec = Module['_mono_background_exec'] = wasmExports['mono_background_exec'])(); var _mono_wasm_ds_exec = Module['_mono_wasm_ds_exec'] = () => (_mono_wasm_ds_exec = Module['_mono_wasm_ds_exec'] = wasmExports['mono_wasm_ds_exec'])(); var _mono_wasm_gc_lock = Module['_mono_wasm_gc_lock'] = () => (_mono_wasm_gc_lock = Module['_mono_wasm_gc_lock'] = wasmExports['mono_wasm_gc_lock'])(); var _mono_wasm_gc_unlock = Module['_mono_wasm_gc_unlock'] = () => (_mono_wasm_gc_unlock = Module['_mono_wasm_gc_unlock'] = wasmExports['mono_wasm_gc_unlock'])(); var _mono_print_method_from_ip = Module['_mono_print_method_from_ip'] = (a0) => (_mono_print_method_from_ip = Module['_mono_print_method_from_ip'] = wasmExports['mono_print_method_from_ip'])(a0); var _mono_wasm_execute_timer = Module['_mono_wasm_execute_timer'] = () => (_mono_wasm_execute_timer = Module['_mono_wasm_execute_timer'] = wasmExports['mono_wasm_execute_timer'])(); var _mono_wasm_load_icu_data = Module['_mono_wasm_load_icu_data'] = (a0) => (_mono_wasm_load_icu_data = Module['_mono_wasm_load_icu_data'] = wasmExports['mono_wasm_load_icu_data'])(a0); var ___funcs_on_exit = () => (___funcs_on_exit = wasmExports['__funcs_on_exit'])(); var _htons = Module['_htons'] = (a0) => (_htons = Module['_htons'] = wasmExports['htons'])(a0); var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports['emscripten_builtin_memalign'])(a0, a1); var _ntohs = Module['_ntohs'] = (a0) => (_ntohs = Module['_ntohs'] = wasmExports['ntohs'])(a0); var _memalign = Module['_memalign'] = (a0, a1) => (_memalign = Module['_memalign'] = wasmExports['memalign'])(a0, a1); var ___trap = () => (___trap = wasmExports['__trap'])(); var stackSave = Module['stackSave'] = () => (stackSave = Module['stackSave'] = wasmExports['stackSave'])(); var stackRestore = Module['stackRestore'] = (a0) => (stackRestore = Module['stackRestore'] = wasmExports['stackRestore'])(a0); var stackAlloc = Module['stackAlloc'] = (a0) => (stackAlloc = Module['stackAlloc'] = wasmExports['stackAlloc'])(a0); // include: postamble.js // === Auto-generated postamble setup entry stuff === Module['addRunDependency'] = addRunDependency; Module['removeRunDependency'] = removeRunDependency; Module['FS_createPath'] = FS.createPath; Module['FS_createLazyFile'] = FS.createLazyFile; Module['FS_createDevice'] = FS.createDevice; Module['out'] = out; Module['err'] = err; Module['abort'] = abort; Module['wasmExports'] = wasmExports; Module['runtimeKeepalivePush'] = runtimeKeepalivePush; Module['runtimeKeepalivePop'] = runtimeKeepalivePop; Module['maybeExit'] = maybeExit; Module['ccall'] = ccall; Module['cwrap'] = cwrap; Module['addFunction'] = addFunction; Module['setValue'] = setValue; Module['getValue'] = getValue; Module['UTF8ArrayToString'] = UTF8ArrayToString; Module['UTF8ToString'] = UTF8ToString; Module['stringToUTF8Array'] = stringToUTF8Array; Module['lengthBytesUTF8'] = lengthBytesUTF8; Module['safeSetTimeout'] = safeSetTimeout; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; Module['FS'] = FS; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_unlink'] = FS.unlink; Module['GL'] = GL; var calledRun; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!calledRun) run(); if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled }; function run() { if (runDependencies > 0) { return; } preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening if (calledRun) return; calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); readyPromiseResolve(Module); if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(function() { setTimeout(function() { Module['setStatus'](''); }, 1); doRun(); }, 1); } else { doRun(); } } if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } run(); // end include: postamble.js return moduleArg.ready } ); })(); export default createDotnetRuntime; var fetch = fetch || undefined; var require = require || undefined; var __dirname = __dirname || ''; var _nativeModuleLoaded = false;