using Unity; namespace Cowain.Bake.BLL { public class RoleInfoService : ServiceBase { public RoleInfoService(IUnityContainer unityContainer) : base(unityContainer) { } //public int Update(TRoleInfo model) //{ // using (var Context = new BakingEntities()) // { // Context.Set().Attach(model);//将数据附加到上下文,支持实体修改和新实体,重置为UnChanged // Context.Entry(model).State = EntityState.Modified; // return Context.SaveChanges(); // } //} } }